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/The notifications/test request was successful, but there were no notification messages from the Apple Store
requestUrl:https://api.storekit-sandbox.itunes.apple.com/inApps/v1/notifications/test method:Post responseCode:200 testNotificationToken:06beba6c-7587-44f6-a4b8-f12b11db6061_1745832671126 Request environment: ①APP from: TestFlight ②Apple acount : Sandbox account ③Apple originalTransactionId: 2000000907966801 App Store sandbox server notification configuration is fine(https://*.com/v2/apple_refund_notify), I have tried many times, but have not received any notification from Apple. Is this API not working?
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Apr ’25
APP Background Keep-Alive
Dear Apple: We are developing an app for file sharing between mobile devices. We want to create an iOS app that can continue sharing files with other devices even when it is running in the background. We are using WLAN channels for file sharing. Could you please advise on which background persistence measures we should use to ensure the iOS app can maintain file transfer when it goes to the background? Thank you.
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Apr ’25
Understanding `EINTR`
I’ve talked about EINTR a bunch of times here on DevForums. Today I found myself talking about it again. On reading my other explanations, I didn’t think any of them were good enough to link to, so I decided to write it up properly. If you have questions or comments, please put them in a new thread here on DevForums. Use the App & System Services > Core OS topic area so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding EINTR Many BSD-layer routines can fail with EINTR. To see this in action, consider the following program: import Darwin func main() { print("will read, pid: \(getpid())") var buf = [UInt8](repeating: 0, count: 1024) let bytesRead = read(STDIN_FILENO, &buf, buf.count) if bytesRead < 0 { let err = errno print("did not read, err: \(err)") } else { print("did read, count: \(bytesRead)") } } main() It reads some bytes from stdin and prints the result. Build this and run it in one Terminal window: % ./EINTRTest will read, pid: 13494 Then, in other window, stop and start the process by sending it the SIGSTOP and SIGCONT signals: % kill -STOP 13494 % kill -CONT 13494 In the original window you’ll see something like this: % ./EINTRTest will read, pid: 13494 zsh: suspended (signal) ./EINTRTest % did not read, err: 4 [1] + done ./EINTRTest When you send the SIGSTOP the process stops and the shell tells you that. But looks what happens when you continue the process. The read(…) call fails with error 4, that is, EINTR. The read man page explains this as: [EINTR] A read from a slow device was interrupted before any data arrived by the delivery of a signal. That’s true but unhelpful. You really want to know why this error happens and what you can do about it. There are other man pages that cover this topic in more detail — and you’ll find lots of info about it on the wider Internet — but the goal of this post is to bring that all together into one place. IMPORTANT The description of the EINTR error, as returned by strerror and friends, is Interrupted system call. If you see code display or log that description, you’re dealing with EINTR. Signal and Interrupts In the beginning, Unix didn’t have threads. It implemented asynchronous event handling using signals. For more about signals, see the signal man page. The mechanism used to actually deliver a signal is highly dependent on the specific Unix implementation, but the general idea is that: The system decides on a specific process (or, nowadays, a thread) to run the signal handler. If that’s blocked inside the kernel waiting for a system call to complete [1], the system unblocks the system call by failing it with an EINTR error. Thus, every system call that can block [2] might fail with an EINTR. You see this listed as a potential error in the man pages for read, write, usleep, waitpid, and many others. [1] There’s some subtlety around the definition of system call. On traditional Unix systems, executables would make system calls directly. On Apple platforms that’s not supported. Rather, an executable calls a routine in the System framework which then makes the system call. In this context the term system call is a shortcut for a System framework routine that maps to a traditional Unix system call. [2] There’s also some subtlety around the definition of block. Pretty much every system call can block for some reason or another. In this context, however, a block means to enter an interruptible wait state, typically while waiting for I/O. This is what the above man page quote is getting at when it says slow device. Solutions This is an obvious pitfall and it would be nice if we could just get rid of it. However, that’s not possible due to compatibility concerns. And while there are a variety of mechanism to automatically retry a system call after a signal interrupt, none of them are universally applicable. If you’re working on a large scale program, like an app for Apple’s platforms, you only good option is to add code to retry any system call that can fail with EINTR. For example, to fix the program at the top of this post you might wrap the read(…) system call like so: func readQ(_ d: Int32, _ buf: UnsafeMutableRawPointer!, _ nbyte: Int) -> Int { repeat { let bytesRead = read(d, buf, nbyte) if bytesRead < 0 && errno == EINTR { continue } return bytesRead } while true } Note In this specific case you’d be better off using the read(into:retryOnInterrupt:) method from System framework. It retries by default (if that’s not appropriate, pass false to the retryOnInterrupt parameter). You can even implement the retry in a generic way. See the errnoQ(…) snippet in QSocket: System Additions. Library Code If you’re writing library code, it’s important that you handle EINTR so that your clients don’t have to. In some cases it might make sense to export a control for this, like the retryOnInterrupt parameter shown in the previous section, but it should default to retrying. If you’re using library code, you can reasonably expect it to handle EINTR for you. If it doesn’t, raise that issue with the library author. And you get this error back from an Apple framework, like Foundation or Network framework, please file a bug against the framework. Revision History 2025-04-13 Added the description of the error, Interrupted system call, to make it easier for folks to find this post. 2024-10-14 First posted.
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Apr ’25
How to set permanent environment variables?
I am looking to set environment variables for the use of some applications that are launched by icon or from the dock. I am aware of launchctl setenv for setting environment variables, but I am also aware that the effects of that last only until the next reboot. I find various people posting hacks that come down to configuring some .zsh* initialization files, but those fines are not used until an interactive login session is started, and so are not of value for the case where the user does not happen to launch terminal The particular environment variable of interest at the moment is JAVA_HOME for use by MATLAB . MATLAB is started by the shell script /Applications/MATLAB_R20xxx.app/bin/matlab and does not appear to have a .plist file associated with it . Editing the shell script would not be ideal.
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Apr ’25
packet-tunnel-provider-systemextension doesn't work
I am currently creating a MacOS app that uses NetworkExtension and SystemExtension without going through the Store. Using entitlements, I manually codesign and create a pkg Installer, but when I run it I get an error message saying "No matching profile found." Below is the log /Applications/Runetale.app/Contents/MacOS/Runetale not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Applications/Runetale.app/, unsatisfiedEntitlements=&lt;CFArray 0x71c040fa0 [0x1f7bec120]&gt;{type = immutable, count = 3, values ​​= ( 0 : &lt;CFString 0x71c04f340 [0x1f7bec120]&gt;{contents = "com.apple.developer.system-extension.install"} 1 : &lt;CFString 0x71c1ccaf0 [0x1f7bec120]&gt;{contents = "com.apple.developer.networking.networkextension"} 2 : &lt;CFString 0x71c04fc00 [0x1f7bec120]&gt;{contents = "com.apple.developer.team-identifier"} )}, NSLocalizedDescription=No matching profile found} I looked into it myself and found that if you want to install the app without going through the Store, you need to use packet-tunnel-provider-systemextension instead of packet-tunnel-provider. here However, simply changing to packet-tunnel-provider-systemextension does not allow the build to pass. I use a build method that changes the value of entitlements only during codesign in order to pass the build. SYSEXT="$APP_BUNDLE/Contents/Library/SystemExtensions/com.runetale.desktop.PacketTunnel.systemextension" if [ -d "$SYSEXT" ]; then echo "Signing PacketTunnel system extension with entitlements..." cp macos/PacketTunnel/PacketTunnelRelease.entitlements macos/PacketTunnel/PacketTunnelRelease-sign.entitlements sed -i '' 's/packet-tunnel-provider/packet-tunnel-provider-systemextension/' macos/PacketTunnel/PacketTunnelRelease-sign.entitlements codesign --force --options runtime --timestamp --entitlements "$ENTITLEMENTS_FILE" --sign "$DEV_ID_APP_CERT" "$SYSEXT" fi # 3. Sign the entire .app bundle (deep sign by signing the outer app after inner ones) echo "Signing Runetale App with entitlements..." cp macos/Runner/Release.entitlements macos/PacketTunnel/Release-sign.entitlements sed -i '' 's/packet-tunnel-provider/packet-tunnel-provider-systemextension/' macos/PacketTunnel/Release-sign.entitlementsmacos/PacketTunnel/Release-sign.entitlements codesign --force --options runtime --timestamp --entitlements "$APP_ENTITLEMENTS_FILE" --sign "$DEV_ID_APP_CERT" "$APP_BUNDLE" Is this build method wrong? The next solution I'm thinking of is as follows. Is there a way to write packet-tunnel-provider-systemextension directly to entitlments and pass the build? (provisioning profile?) Apply to forum and get permission to use packet-tunnel-provider-systemextension Thank you.
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250
Apr ’25
WeatherKit DayWeather::date Timezone Issue
I use WeatherKit with Swift to get multiple cities weather by longitude and latitude. But I use this API in WeatherService for daily forecast: final public func weather<T>(for location: CLLocation, including dataSet: WeatherQuery<T>) async throws -> T And I found there is something wired: The date of WeatherKit::DayWeather is based on my device's timezone settings. Tokyo's Day Weather is start at UTC+8, New York' Day Weather is start UTC+8. Is there any way to set timezone correctly?
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Apr ’25
Core Location reports incorrect location update especially with underground travel
Description of the Bug: Core Location intermittently reports inaccurate location updates, albeit with a high accuracy value. This problem occurs almost exclusively while travelling in metros underground affecting the ability to rely on the framework effectively. Steps to Reproduce: The user starts travelling on ground level at point A The user continues travelling and, after some time, is now underground at point B. A stationary beacon scanned at point B confirms this. Core Location is observed to deliver a location update with a high-accuracy value but with the coordinates around point A when the user is actually around point B. Expected Behaviour: Accurate locations should be delivered at all times. In other words, Core Location should not report location updates with high accuracy when its certainty is low.
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Apr ’25
Receive Custom URL Parameters
Hello! I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation. Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible. customurl://open?hello=test According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs ) any URLs should be passed to: func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -&gt; Bool I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -&gt; Bool This is the case regardless of if the App is started fresh or was already running in the background. My pInfo entry for the custom URL: &lt;key&gt;CFBundleURLTypes&lt;/key&gt; &lt;array&gt; &lt;dict&gt; &lt;key&gt;CFBundleTypeRole&lt;/key&gt; &lt;string&gt;Viewer&lt;/string&gt; &lt;key&gt;CFBundleURLName&lt;/key&gt; &lt;string&gt;dev.customurl.project&lt;/string&gt; &lt;key&gt;CFBundleURLSchemes&lt;/key&gt; &lt;array&gt; &lt;string&gt;customurl&lt;/string&gt; &lt;/array&gt; &lt;/dict&gt; &lt;dict/&gt; &lt;/array&gt; TLDR: How can I access the parameters, passed with the URL? Any thoughts on what I am doing wrong?
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Apr ’25
UserDefaults data not removed when mac OS X app is removed/moved to bin
We have an enterprise mac OS X application which uses the UserDefaults to store the onboarding states. The strange part here is that the newly installed mac OS X app is still be able to access the UserDefalus data of removed application. Because of this, the application never becomes as a freshly installed app. Is it any limitation to Enterprise mac OS X apps? Could you please provide us the resolution for this issue.
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Apr ’25
Invalid currency symbol
Strange issue with currency display in subscription products Hi everyone, I'm facing a strange issue in my app where I use a subscription-based in-app purchase model. The products I created in App Store Connect are all in "Approved" status. I've tested with both RevenueCat and StoreKit, but the result is the same. Here are the products being loaded: Product loaded: weekly_product_id Display name: Weekly Pro Description: Weekly Pro Subscription Price: ₺229,99 Product loaded: annual_product_id Display name: Annual Pro Description: Annual Pro Subscription Price: ₺1.799,99 Even though I can see the correct prices and currency (Turkish Lira) in the Xcode debug console, on my real device the currency appears as Philippine Peso, as shown in the attached screenshot. Interestingly, in the iOS simulator, it's displayed in USD. I've double-checked and my device's region settings are set to Turkey. Any ideas on what could be causing this? And more importantly, how can I fix it? Thanks in advance!
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Apr ’25
OSLogStore can't access an app's extensions?
I've got an iOS app with lots of extensions, some of them complex and doing a lot of stuff. After a bug I'd like to be able to use OSLogStore to get a holistic picture of logging for the app and its extensions and send that to a debugging server to retrospectively view logs for the app and its extensions. The constructor is OSLogStore.init(scope: OSLogStore.Scope), however scope only has one value .currentProcessIdentifier. Implying if that is called from within the app it can only get access to logging for its process only. I tried it out to confirm this is the case - if I log something in an extension (using Logger), then run the app with code like this:  let logStore = try! OSLogStore(scope: .currentProcessIdentifier)  let oneHourAgo = logStore.position(date: Date().addingTimeInterval(-3600)) let allEntries = try! logStore.getEntries(at: oneHourAgo)       for entry in allEntries { look at the content of the entry Then none of the entries are from the extension. Is there anyway from within the app I can access logging made within an extension?
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928
Apr ’25
iOS 18.5 update live streaming bug
Our app supports live streaming (RTSP, RTMP, WebRTC) functionality. After updating to the 18.5 Developer Beta version, we’ve encountered an issue where streaming over LTE is not working for customers using SKT (SK Telecom) as their carrier. Upon investigation, it seems that a similar issue might be occurring with a streaming service app called "SOOP." I would appreciate it if you could share any information regarding this bug. Thank you.
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Apr ’25
What can cause Sleep transition timed out kernel panics
Hello guys, We are receiving feedbacks from various users facing kernel panics when using one of our products. Our analysis of the crash reports shows that all panic traces report the exact same panic cause: Sleep transition timed out after 35 seconds while creating hibernation file or while calling rootDomain's clients about upcoming rootDomain's state changes. Various versions of MacOS are affected, including the latest ones. It seems obvious, with the user feedbacks we have, that our product plays a role in those KP. But we can seen on the forums that it is not specific to our users. Our product does use not-so-common APIs (it uses the EndpointSecurity API in AUTH mode for some events notalby), and it can have a pretty important IO activity on disk, with a memory footprint of multiple hundreds of MB. My understanding of hibernation is that when it happens, the applications are frozen (i.e. with no access to the CPU), and thus that no endpoint security event would be generated during the hibernation process. As a consequence, we did not implement any specific behavior for hibernation. Do you think it is a valid assumption ?
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Apr ’25
Weatherkit API Historical 404 Errors Starting 3/5/25
We've been using the WeatherKit API for a few years now. Everything has been pretty stable. We'll periodically get 404 errors, but they usually disappear within a couple days. Starting March 5th we've again been getting 404 errors that slowly ramped up to March 20th and continued. We have had no code changes on our end, so something seems to have changed / broken on the server side of things. Here are some example API calls that are giving us a 404 error now https://weatherkit.apple.com/api/v1/weather/en/35.9981205/-78.8920444?dataSets=forecastDaily&dailyStart=2025-03-21T05:00:00Z&timezone=America/New_York&countryCode=US https://weatherkit.apple.com/api/v1/weather/en/41.4789363/-81.7404134?dataSets=forecastDaily&dailyStart=2025-03-21T04:56:00Z&timezone=America/New_York&countryCode=US Does anyone have any insights or information on this? Also if Apple is listening, an error more meaningful than 404 would be much much appreciated.
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Apr ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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Apr ’25
Title: DNS Proxy Not Capturing Traffic When Public DNS Is Set in WiFi Settings
I'm working on a Network Extension using NEDNSProxyProvider to inspect DNS traffic. However, I've run into a couple of issues: DNS Proxy is not capturing traffic when a public DNS (like 8.8.8.8 or 1.1.1.1) is manually configured in the WiFi settings. It seems like the system bypasses the proxy in this case. Is this expected behavior? Is there a way to force DNS traffic through the proxy even if a public DNS is set? Using DNS Proxy and DNS Settings simultaneously doesn't work. Is there a known limitation or a correct way to combine these? How to set DNS or DNSSettings using DNSProxy? import NetworkExtension import SystemExtensions import SwiftUI protocol DNSProxyManagerDelegate { func managerStateDidChange(_ manager: DNSProxyManager) } class DNSProxyManager: NSObject { private let manager = NEDNSProxyManager.shared() var delegate: DNSProxyManagerDelegate? private(set) var isEnabled: Bool = false { didSet { delegate?.managerStateDidChange(self) } } var completion: (() -> Void)? override init() { super.init() self.load() } func toggle() { isEnabled ? disable() : start() } private func start() { let request = OSSystemExtensionRequest .activationRequest(forExtensionWithIdentifier: Constants.extensionBundleID, queue: DispatchQueue.main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) log.info("Submitted extension activation request") } private func enable() { update { self.manager.localizedDescription = "DNS Proxy" let proto = NEDNSProxyProviderProtocol() proto.providerBundleIdentifier = Constants.extensionBundleID self.manager.providerProtocol = proto self.manager.isEnabled = true } } private func disable() { update { self.manager.isEnabled = false } } private func remove() { update { self.manager.removeFromPreferences { _ in self.isEnabled = self.manager.isEnabled } } } private func update(_ body: @escaping () -> Void) { self.manager.loadFromPreferences { (error) in if let error = error { log.error("Failed to load DNS manager: \(error)") return } self.manager.saveToPreferences { (error) in if let error = error { return } log.info("Saved DNS manager") self.isEnabled = self.manager.isEnabled } } } private func load() { manager.loadFromPreferences { error in guard error == nil else { return } self.isEnabled = self.manager.isEnabled } } } extension DNSProxyManager: OSSystemExtensionRequestDelegate { func requestNeedsUserApproval(_ request: OSSystemExtensionRequest) { log.info("Extension activation request needs user approval") } func request(_ request: OSSystemExtensionRequest, didFailWithError error: Error) { log.error("Extension activation request failed: \(error)") } func request(_ request: OSSystemExtensionRequest, foundProperties properties: [OSSystemExtensionProperties]) { log.info("Extension activation request found properties: \(properties)") } func request(_ request: OSSystemExtensionRequest, didFinishWithResult result: OSSystemExtensionRequest.Result) { guard result == .completed else { log.error("Unexpected result \(result.description) for system extension request") return } log.info("Extension activation request did finish with result: \(result.description)") enable() } func request(_ request: OSSystemExtensionRequest, actionForReplacingExtension existing: OSSystemExtensionProperties, withExtension ext: OSSystemExtensionProperties) -> OSSystemExtensionRequest.ReplacementAction { log.info("Existing extension willt be replaced: \(existing.bundleIdentifier) -> \(ext.bundleIdentifier)") return .replace } } import NetworkExtension class DNSProxyProvider: NEDNSProxyProvider { var handlers: [String: FlowHandler] = [:] var isReady = false let queue = DispatchQueue(label: "DNSProxyProvider") override func startProxy(options:[String: Any]? = nil, completionHandler: @escaping (Error?) -> Void) { completionHandler(nil) } override func stopProxy(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleNewUDPFlow(_ flow: NEAppProxyUDPFlow, initialRemoteEndpoint remoteEndpoint: NWEndpoint) -> Bool { let id = shortUUID() handlers[id] = FlowHandler(flow: flow, remoteEndpoint: remoteEndpoint, id: id, delegate: self) return true } override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { return false } } class FlowHandler { let id: String let flow: NEAppProxyUDPFlow let remoteEndpoint: NWHostEndpoint let delegate: FlowHandlerDelegate private var connections: [String: RemoteConnection] = [:] private var pendingPacketsByDomain: [String: [(packet: Data, endpoint: NWEndpoint, uniqueID: String, timestamp: Date)]] = [:] private let packetQueue = DispatchQueue(label: "com.flowhandler.packetQueue") init(flow: NEAppProxyUDPFlow, remoteEndpoint: NWEndpoint, id: String, delegate: FlowHandlerDelegate) { log.info("Flow received for \(id) flow: \(String(describing: flow))") self.flow = flow self.remoteEndpoint = remoteEndpoint as! NWHostEndpoint self.id = id self.delegate = delegate defer { start() } } deinit { closeAll(nil) } func start() { flow.open(withLocalEndpoint: flow.localEndpoint as? NWHostEndpoint) { error in if let error = error { self.delegate.flowClosed(self) return } self.readFromFlow() } } func readFromFlow() { self.flow.readDatagrams { packets, endpoint, error in if let error = error { self.closeAll(error) return } guard let packets = packets, let endpoints = endpoint, !packets.isEmpty, !endpoints.isEmpty else { self.closeAll(nil) return } self.processFlowPackets(packets, endpoints) self.readFromFlow() } } } Any insights or suggestions would be greatly appreciated. Thanks!
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Apr ’25
PushToTalk Microphone Permission Issues After Force Quit
Hello Apple Developer Community, We're implementing the PushToTalk framework as recommended. According to Apple engineers in previous forum responses : the framework allows your app to continue receiving push notifications even after your app is terminated or the device is rebooted. Implementation: We've properly implemented: Early initialization of PTChannelManager via channelManager(delegate:restorationDelegate:completionHandler:) Channel joining with requestJoinChannel(channelUUID:descriptor:) when foregrounded All required delegate methods Issue After a user force quits our app, PushToTalk functionality works briefly but fails after some time (minutes to hours). The system logs show: AudioSessionServerImpCommon.mm:105 { "action":"cm_session_begin_interruption", "error":"translating CM session error", "session":{"ID":"0x72289","name":"getcha(2958)"}, "details":{ "calling_line":997, "error_code":-12988, "error_string":"Missing entitlement" } } We suspect that entitlement after force-quitting the app, there's a permission cache that temporarily allows functionality, but once this cache is cleared, the features stop working. Without this entitlement, both audio playback and recording fail, completely breaking the PTT functionality. Questions Which specific entitlement is missing according to this error? Is there a permission caching mechanism that expires after force quit? How can we ensure reliable PTT operation after force quit as stated in documentation? This behavior contradicts Apple's guidance that PushToTalk should work reliably after termination. Any insights would be greatly appreciated. Thank you!
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Apr ’25
/The notifications/test request was successful, but there were no notification messages from the Apple Store
requestUrl:https://api.storekit-sandbox.itunes.apple.com/inApps/v1/notifications/test method:Post responseCode:200 testNotificationToken:06beba6c-7587-44f6-a4b8-f12b11db6061_1745832671126 Request environment: ①APP from: TestFlight ②Apple acount : Sandbox account ③Apple originalTransactionId: 2000000907966801 App Store sandbox server notification configuration is fine(https://*.com/v2/apple_refund_notify), I have tried many times, but have not received any notification from Apple. Is this API not working?
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2
Boosts
0
Views
153
Activity
Apr ’25
APP Background Keep-Alive
Dear Apple: We are developing an app for file sharing between mobile devices. We want to create an iOS app that can continue sharing files with other devices even when it is running in the background. We are using WLAN channels for file sharing. Could you please advise on which background persistence measures we should use to ensure the iOS app can maintain file transfer when it goes to the background? Thank you.
Replies
1
Boosts
0
Views
182
Activity
Apr ’25
Understanding `EINTR`
I’ve talked about EINTR a bunch of times here on DevForums. Today I found myself talking about it again. On reading my other explanations, I didn’t think any of them were good enough to link to, so I decided to write it up properly. If you have questions or comments, please put them in a new thread here on DevForums. Use the App & System Services > Core OS topic area so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding EINTR Many BSD-layer routines can fail with EINTR. To see this in action, consider the following program: import Darwin func main() { print("will read, pid: \(getpid())") var buf = [UInt8](repeating: 0, count: 1024) let bytesRead = read(STDIN_FILENO, &buf, buf.count) if bytesRead < 0 { let err = errno print("did not read, err: \(err)") } else { print("did read, count: \(bytesRead)") } } main() It reads some bytes from stdin and prints the result. Build this and run it in one Terminal window: % ./EINTRTest will read, pid: 13494 Then, in other window, stop and start the process by sending it the SIGSTOP and SIGCONT signals: % kill -STOP 13494 % kill -CONT 13494 In the original window you’ll see something like this: % ./EINTRTest will read, pid: 13494 zsh: suspended (signal) ./EINTRTest % did not read, err: 4 [1] + done ./EINTRTest When you send the SIGSTOP the process stops and the shell tells you that. But looks what happens when you continue the process. The read(…) call fails with error 4, that is, EINTR. The read man page explains this as: [EINTR] A read from a slow device was interrupted before any data arrived by the delivery of a signal. That’s true but unhelpful. You really want to know why this error happens and what you can do about it. There are other man pages that cover this topic in more detail — and you’ll find lots of info about it on the wider Internet — but the goal of this post is to bring that all together into one place. IMPORTANT The description of the EINTR error, as returned by strerror and friends, is Interrupted system call. If you see code display or log that description, you’re dealing with EINTR. Signal and Interrupts In the beginning, Unix didn’t have threads. It implemented asynchronous event handling using signals. For more about signals, see the signal man page. The mechanism used to actually deliver a signal is highly dependent on the specific Unix implementation, but the general idea is that: The system decides on a specific process (or, nowadays, a thread) to run the signal handler. If that’s blocked inside the kernel waiting for a system call to complete [1], the system unblocks the system call by failing it with an EINTR error. Thus, every system call that can block [2] might fail with an EINTR. You see this listed as a potential error in the man pages for read, write, usleep, waitpid, and many others. [1] There’s some subtlety around the definition of system call. On traditional Unix systems, executables would make system calls directly. On Apple platforms that’s not supported. Rather, an executable calls a routine in the System framework which then makes the system call. In this context the term system call is a shortcut for a System framework routine that maps to a traditional Unix system call. [2] There’s also some subtlety around the definition of block. Pretty much every system call can block for some reason or another. In this context, however, a block means to enter an interruptible wait state, typically while waiting for I/O. This is what the above man page quote is getting at when it says slow device. Solutions This is an obvious pitfall and it would be nice if we could just get rid of it. However, that’s not possible due to compatibility concerns. And while there are a variety of mechanism to automatically retry a system call after a signal interrupt, none of them are universally applicable. If you’re working on a large scale program, like an app for Apple’s platforms, you only good option is to add code to retry any system call that can fail with EINTR. For example, to fix the program at the top of this post you might wrap the read(…) system call like so: func readQ(_ d: Int32, _ buf: UnsafeMutableRawPointer!, _ nbyte: Int) -> Int { repeat { let bytesRead = read(d, buf, nbyte) if bytesRead < 0 && errno == EINTR { continue } return bytesRead } while true } Note In this specific case you’d be better off using the read(into:retryOnInterrupt:) method from System framework. It retries by default (if that’s not appropriate, pass false to the retryOnInterrupt parameter). You can even implement the retry in a generic way. See the errnoQ(…) snippet in QSocket: System Additions. Library Code If you’re writing library code, it’s important that you handle EINTR so that your clients don’t have to. In some cases it might make sense to export a control for this, like the retryOnInterrupt parameter shown in the previous section, but it should default to retrying. If you’re using library code, you can reasonably expect it to handle EINTR for you. If it doesn’t, raise that issue with the library author. And you get this error back from an Apple framework, like Foundation or Network framework, please file a bug against the framework. Revision History 2025-04-13 Added the description of the error, Interrupted system call, to make it easier for folks to find this post. 2024-10-14 First posted.
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Apr ’25
How does Apple Pay handle insufficient funds in Swift iOS?
Apple Pay processed a transaction but the account has insufficient funds. Later the transaction is declined. Is it expected from Apple Pay? Does Apple Pay throws an error if the account has insufficent funds- iOS Swift ? Does anyone know the code to handle this scenario in Swift iOS?
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296
Activity
Apr ’25
How to set permanent environment variables?
I am looking to set environment variables for the use of some applications that are launched by icon or from the dock. I am aware of launchctl setenv for setting environment variables, but I am also aware that the effects of that last only until the next reboot. I find various people posting hacks that come down to configuring some .zsh* initialization files, but those fines are not used until an interactive login session is started, and so are not of value for the case where the user does not happen to launch terminal The particular environment variable of interest at the moment is JAVA_HOME for use by MATLAB . MATLAB is started by the shell script /Applications/MATLAB_R20xxx.app/bin/matlab and does not appear to have a .plist file associated with it . Editing the shell script would not be ideal.
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Activity
Apr ’25
packet-tunnel-provider-systemextension doesn't work
I am currently creating a MacOS app that uses NetworkExtension and SystemExtension without going through the Store. Using entitlements, I manually codesign and create a pkg Installer, but when I run it I get an error message saying "No matching profile found." Below is the log /Applications/Runetale.app/Contents/MacOS/Runetale not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Applications/Runetale.app/, unsatisfiedEntitlements=&lt;CFArray 0x71c040fa0 [0x1f7bec120]&gt;{type = immutable, count = 3, values ​​= ( 0 : &lt;CFString 0x71c04f340 [0x1f7bec120]&gt;{contents = "com.apple.developer.system-extension.install"} 1 : &lt;CFString 0x71c1ccaf0 [0x1f7bec120]&gt;{contents = "com.apple.developer.networking.networkextension"} 2 : &lt;CFString 0x71c04fc00 [0x1f7bec120]&gt;{contents = "com.apple.developer.team-identifier"} )}, NSLocalizedDescription=No matching profile found} I looked into it myself and found that if you want to install the app without going through the Store, you need to use packet-tunnel-provider-systemextension instead of packet-tunnel-provider. here However, simply changing to packet-tunnel-provider-systemextension does not allow the build to pass. I use a build method that changes the value of entitlements only during codesign in order to pass the build. SYSEXT="$APP_BUNDLE/Contents/Library/SystemExtensions/com.runetale.desktop.PacketTunnel.systemextension" if [ -d "$SYSEXT" ]; then echo "Signing PacketTunnel system extension with entitlements..." cp macos/PacketTunnel/PacketTunnelRelease.entitlements macos/PacketTunnel/PacketTunnelRelease-sign.entitlements sed -i '' 's/packet-tunnel-provider/packet-tunnel-provider-systemextension/' macos/PacketTunnel/PacketTunnelRelease-sign.entitlements codesign --force --options runtime --timestamp --entitlements "$ENTITLEMENTS_FILE" --sign "$DEV_ID_APP_CERT" "$SYSEXT" fi # 3. Sign the entire .app bundle (deep sign by signing the outer app after inner ones) echo "Signing Runetale App with entitlements..." cp macos/Runner/Release.entitlements macos/PacketTunnel/Release-sign.entitlements sed -i '' 's/packet-tunnel-provider/packet-tunnel-provider-systemextension/' macos/PacketTunnel/Release-sign.entitlementsmacos/PacketTunnel/Release-sign.entitlements codesign --force --options runtime --timestamp --entitlements "$APP_ENTITLEMENTS_FILE" --sign "$DEV_ID_APP_CERT" "$APP_BUNDLE" Is this build method wrong? The next solution I'm thinking of is as follows. Is there a way to write packet-tunnel-provider-systemextension directly to entitlments and pass the build? (provisioning profile?) Apply to forum and get permission to use packet-tunnel-provider-systemextension Thank you.
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250
Activity
Apr ’25
WeatherKit DayWeather::date Timezone Issue
I use WeatherKit with Swift to get multiple cities weather by longitude and latitude. But I use this API in WeatherService for daily forecast: final public func weather<T>(for location: CLLocation, including dataSet: WeatherQuery<T>) async throws -> T And I found there is something wired: The date of WeatherKit::DayWeather is based on my device's timezone settings. Tokyo's Day Weather is start at UTC+8, New York' Day Weather is start UTC+8. Is there any way to set timezone correctly?
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149
Activity
Apr ’25
Core Location reports incorrect location update especially with underground travel
Description of the Bug: Core Location intermittently reports inaccurate location updates, albeit with a high accuracy value. This problem occurs almost exclusively while travelling in metros underground affecting the ability to rely on the framework effectively. Steps to Reproduce: The user starts travelling on ground level at point A The user continues travelling and, after some time, is now underground at point B. A stationary beacon scanned at point B confirms this. Core Location is observed to deliver a location update with a high-accuracy value but with the coordinates around point A when the user is actually around point B. Expected Behaviour: Accurate locations should be delivered at all times. In other words, Core Location should not report location updates with high accuracy when its certainty is low.
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105
Activity
Apr ’25
Receive Custom URL Parameters
Hello! I’m trying to handle custom URLs (e.g., customurl://open?param=value) that open the app. However, while the app launches via the custom URL as expected, the parameters are not being passed to or are accessible from the iOS-specific implementation. Currently, if I open a custom URL via Safari, the app gets launched but the custom URL and parameters are not accessible. customurl://open?hello=test According to the iOS Docs ( https://developer.apple.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app#Handle-incoming-URLs ) any URLs should be passed to: func application(_ application: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:] ) -&gt; Bool I do not register the above application function to be called but instead this one is executed during app start with launchOptions always being nil: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -&gt; Bool This is the case regardless of if the App is started fresh or was already running in the background. My pInfo entry for the custom URL: &lt;key&gt;CFBundleURLTypes&lt;/key&gt; &lt;array&gt; &lt;dict&gt; &lt;key&gt;CFBundleTypeRole&lt;/key&gt; &lt;string&gt;Viewer&lt;/string&gt; &lt;key&gt;CFBundleURLName&lt;/key&gt; &lt;string&gt;dev.customurl.project&lt;/string&gt; &lt;key&gt;CFBundleURLSchemes&lt;/key&gt; &lt;array&gt; &lt;string&gt;customurl&lt;/string&gt; &lt;/array&gt; &lt;/dict&gt; &lt;dict/&gt; &lt;/array&gt; TLDR: How can I access the parameters, passed with the URL? Any thoughts on what I am doing wrong?
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Activity
Apr ’25
UserDefaults data not removed when mac OS X app is removed/moved to bin
We have an enterprise mac OS X application which uses the UserDefaults to store the onboarding states. The strange part here is that the newly installed mac OS X app is still be able to access the UserDefalus data of removed application. Because of this, the application never becomes as a freshly installed app. Is it any limitation to Enterprise mac OS X apps? Could you please provide us the resolution for this issue.
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3
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251
Activity
Apr ’25
Sandbox Request Approval
When I test subscibe in sandbox,IOS says this transaction need to request parent’s approval。But this is a sandbox account,it don't have any family members
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72
Activity
Apr ’25
Invalid currency symbol
Strange issue with currency display in subscription products Hi everyone, I'm facing a strange issue in my app where I use a subscription-based in-app purchase model. The products I created in App Store Connect are all in "Approved" status. I've tested with both RevenueCat and StoreKit, but the result is the same. Here are the products being loaded: Product loaded: weekly_product_id Display name: Weekly Pro Description: Weekly Pro Subscription Price: ₺229,99 Product loaded: annual_product_id Display name: Annual Pro Description: Annual Pro Subscription Price: ₺1.799,99 Even though I can see the correct prices and currency (Turkish Lira) in the Xcode debug console, on my real device the currency appears as Philippine Peso, as shown in the attached screenshot. Interestingly, in the iOS simulator, it's displayed in USD. I've double-checked and my device's region settings are set to Turkey. Any ideas on what could be causing this? And more importantly, how can I fix it? Thanks in advance!
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115
Activity
Apr ’25
OSLogStore can't access an app's extensions?
I've got an iOS app with lots of extensions, some of them complex and doing a lot of stuff. After a bug I'd like to be able to use OSLogStore to get a holistic picture of logging for the app and its extensions and send that to a debugging server to retrospectively view logs for the app and its extensions. The constructor is OSLogStore.init(scope: OSLogStore.Scope), however scope only has one value .currentProcessIdentifier. Implying if that is called from within the app it can only get access to logging for its process only. I tried it out to confirm this is the case - if I log something in an extension (using Logger), then run the app with code like this:  let logStore = try! OSLogStore(scope: .currentProcessIdentifier)  let oneHourAgo = logStore.position(date: Date().addingTimeInterval(-3600)) let allEntries = try! logStore.getEntries(at: oneHourAgo)       for entry in allEntries { look at the content of the entry Then none of the entries are from the extension. Is there anyway from within the app I can access logging made within an extension?
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Activity
Apr ’25
iOS 18.5 update live streaming bug
Our app supports live streaming (RTSP, RTMP, WebRTC) functionality. After updating to the 18.5 Developer Beta version, we’ve encountered an issue where streaming over LTE is not working for customers using SKT (SK Telecom) as their carrier. Upon investigation, it seems that a similar issue might be occurring with a streaming service app called "SOOP." I would appreciate it if you could share any information regarding this bug. Thank you.
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400
Activity
Apr ’25
What can cause Sleep transition timed out kernel panics
Hello guys, We are receiving feedbacks from various users facing kernel panics when using one of our products. Our analysis of the crash reports shows that all panic traces report the exact same panic cause: Sleep transition timed out after 35 seconds while creating hibernation file or while calling rootDomain's clients about upcoming rootDomain's state changes. Various versions of MacOS are affected, including the latest ones. It seems obvious, with the user feedbacks we have, that our product plays a role in those KP. But we can seen on the forums that it is not specific to our users. Our product does use not-so-common APIs (it uses the EndpointSecurity API in AUTH mode for some events notalby), and it can have a pretty important IO activity on disk, with a memory footprint of multiple hundreds of MB. My understanding of hibernation is that when it happens, the applications are frozen (i.e. with no access to the CPU), and thus that no endpoint security event would be generated during the hibernation process. As a consequence, we did not implement any specific behavior for hibernation. Do you think it is a valid assumption ?
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838
Activity
Apr ’25
Weatherkit API Historical 404 Errors Starting 3/5/25
We've been using the WeatherKit API for a few years now. Everything has been pretty stable. We'll periodically get 404 errors, but they usually disappear within a couple days. Starting March 5th we've again been getting 404 errors that slowly ramped up to March 20th and continued. We have had no code changes on our end, so something seems to have changed / broken on the server side of things. Here are some example API calls that are giving us a 404 error now https://weatherkit.apple.com/api/v1/weather/en/35.9981205/-78.8920444?dataSets=forecastDaily&dailyStart=2025-03-21T05:00:00Z&timezone=America/New_York&countryCode=US https://weatherkit.apple.com/api/v1/weather/en/41.4789363/-81.7404134?dataSets=forecastDaily&dailyStart=2025-03-21T04:56:00Z&timezone=America/New_York&countryCode=US Does anyone have any insights or information on this? Also if Apple is listening, an error more meaningful than 404 would be much much appreciated.
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113
Activity
Apr ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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Activity
Apr ’25
Block USB Wired Mouse
Hi Everyone! I want to block the USB wired mouse from accessing my machine. Which framework is used to implement ? PS: I have already tried DriverKit Framework but it requires Apple's paid developer account. What will be alternative ?
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294
Activity
Apr ’25
Title: DNS Proxy Not Capturing Traffic When Public DNS Is Set in WiFi Settings
I'm working on a Network Extension using NEDNSProxyProvider to inspect DNS traffic. However, I've run into a couple of issues: DNS Proxy is not capturing traffic when a public DNS (like 8.8.8.8 or 1.1.1.1) is manually configured in the WiFi settings. It seems like the system bypasses the proxy in this case. Is this expected behavior? Is there a way to force DNS traffic through the proxy even if a public DNS is set? Using DNS Proxy and DNS Settings simultaneously doesn't work. Is there a known limitation or a correct way to combine these? How to set DNS or DNSSettings using DNSProxy? import NetworkExtension import SystemExtensions import SwiftUI protocol DNSProxyManagerDelegate { func managerStateDidChange(_ manager: DNSProxyManager) } class DNSProxyManager: NSObject { private let manager = NEDNSProxyManager.shared() var delegate: DNSProxyManagerDelegate? private(set) var isEnabled: Bool = false { didSet { delegate?.managerStateDidChange(self) } } var completion: (() -> Void)? override init() { super.init() self.load() } func toggle() { isEnabled ? disable() : start() } private func start() { let request = OSSystemExtensionRequest .activationRequest(forExtensionWithIdentifier: Constants.extensionBundleID, queue: DispatchQueue.main) request.delegate = self OSSystemExtensionManager.shared.submitRequest(request) log.info("Submitted extension activation request") } private func enable() { update { self.manager.localizedDescription = "DNS Proxy" let proto = NEDNSProxyProviderProtocol() proto.providerBundleIdentifier = Constants.extensionBundleID self.manager.providerProtocol = proto self.manager.isEnabled = true } } private func disable() { update { self.manager.isEnabled = false } } private func remove() { update { self.manager.removeFromPreferences { _ in self.isEnabled = self.manager.isEnabled } } } private func update(_ body: @escaping () -> Void) { self.manager.loadFromPreferences { (error) in if let error = error { log.error("Failed to load DNS manager: \(error)") return } self.manager.saveToPreferences { (error) in if let error = error { return } log.info("Saved DNS manager") self.isEnabled = self.manager.isEnabled } } } private func load() { manager.loadFromPreferences { error in guard error == nil else { return } self.isEnabled = self.manager.isEnabled } } } extension DNSProxyManager: OSSystemExtensionRequestDelegate { func requestNeedsUserApproval(_ request: OSSystemExtensionRequest) { log.info("Extension activation request needs user approval") } func request(_ request: OSSystemExtensionRequest, didFailWithError error: Error) { log.error("Extension activation request failed: \(error)") } func request(_ request: OSSystemExtensionRequest, foundProperties properties: [OSSystemExtensionProperties]) { log.info("Extension activation request found properties: \(properties)") } func request(_ request: OSSystemExtensionRequest, didFinishWithResult result: OSSystemExtensionRequest.Result) { guard result == .completed else { log.error("Unexpected result \(result.description) for system extension request") return } log.info("Extension activation request did finish with result: \(result.description)") enable() } func request(_ request: OSSystemExtensionRequest, actionForReplacingExtension existing: OSSystemExtensionProperties, withExtension ext: OSSystemExtensionProperties) -> OSSystemExtensionRequest.ReplacementAction { log.info("Existing extension willt be replaced: \(existing.bundleIdentifier) -> \(ext.bundleIdentifier)") return .replace } } import NetworkExtension class DNSProxyProvider: NEDNSProxyProvider { var handlers: [String: FlowHandler] = [:] var isReady = false let queue = DispatchQueue(label: "DNSProxyProvider") override func startProxy(options:[String: Any]? = nil, completionHandler: @escaping (Error?) -> Void) { completionHandler(nil) } override func stopProxy(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleNewUDPFlow(_ flow: NEAppProxyUDPFlow, initialRemoteEndpoint remoteEndpoint: NWEndpoint) -> Bool { let id = shortUUID() handlers[id] = FlowHandler(flow: flow, remoteEndpoint: remoteEndpoint, id: id, delegate: self) return true } override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { return false } } class FlowHandler { let id: String let flow: NEAppProxyUDPFlow let remoteEndpoint: NWHostEndpoint let delegate: FlowHandlerDelegate private var connections: [String: RemoteConnection] = [:] private var pendingPacketsByDomain: [String: [(packet: Data, endpoint: NWEndpoint, uniqueID: String, timestamp: Date)]] = [:] private let packetQueue = DispatchQueue(label: "com.flowhandler.packetQueue") init(flow: NEAppProxyUDPFlow, remoteEndpoint: NWEndpoint, id: String, delegate: FlowHandlerDelegate) { log.info("Flow received for \(id) flow: \(String(describing: flow))") self.flow = flow self.remoteEndpoint = remoteEndpoint as! NWHostEndpoint self.id = id self.delegate = delegate defer { start() } } deinit { closeAll(nil) } func start() { flow.open(withLocalEndpoint: flow.localEndpoint as? NWHostEndpoint) { error in if let error = error { self.delegate.flowClosed(self) return } self.readFromFlow() } } func readFromFlow() { self.flow.readDatagrams { packets, endpoint, error in if let error = error { self.closeAll(error) return } guard let packets = packets, let endpoints = endpoint, !packets.isEmpty, !endpoints.isEmpty else { self.closeAll(nil) return } self.processFlowPackets(packets, endpoints) self.readFromFlow() } } } Any insights or suggestions would be greatly appreciated. Thanks!
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345
Activity
Apr ’25
PushToTalk Microphone Permission Issues After Force Quit
Hello Apple Developer Community, We're implementing the PushToTalk framework as recommended. According to Apple engineers in previous forum responses : the framework allows your app to continue receiving push notifications even after your app is terminated or the device is rebooted. Implementation: We've properly implemented: Early initialization of PTChannelManager via channelManager(delegate:restorationDelegate:completionHandler:) Channel joining with requestJoinChannel(channelUUID:descriptor:) when foregrounded All required delegate methods Issue After a user force quits our app, PushToTalk functionality works briefly but fails after some time (minutes to hours). The system logs show: AudioSessionServerImpCommon.mm:105 { "action":"cm_session_begin_interruption", "error":"translating CM session error", "session":{"ID":"0x72289","name":"getcha(2958)"}, "details":{ "calling_line":997, "error_code":-12988, "error_string":"Missing entitlement" } } We suspect that entitlement after force-quitting the app, there's a permission cache that temporarily allows functionality, but once this cache is cleared, the features stop working. Without this entitlement, both audio playback and recording fail, completely breaking the PTT functionality. Questions Which specific entitlement is missing according to this error? Is there a permission caching mechanism that expires after force quit? How can we ensure reliable PTT operation after force quit as stated in documentation? This behavior contradicts Apple's guidance that PushToTalk should work reliably after termination. Any insights would be greatly appreciated. Thank you!
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Apr ’25