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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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MagSafe LED does not reflect user-defined charging limit (optimized battery charging)
I recently noticed a UX inconsistency while using the battery charge limit feature on my MacBook with a MagSafe charger. With the optimized charging feature, users can set a custom maximum charging limit (for example, 95%) to improve battery health. However, the MagSafe LED indicator continues to show the charging state (amber) even after the device reaches this user-defined limit. Previously, the LED would turn green when charging reached 100%, clearly indicating a “fully charged” state. But now, when charging stops at a user-defined limit, there is no clear visual feedback that charging has effectively completed based on the user’s preference. This creates confusion, as the LED suggests that charging is still ongoing even though the system has stopped charging at the configured limit. A possible approach to improve this could be to treat the user-defined limit as an effective “fully charged” state during charging. For example: if is_charging: if battery_percentage < user_defined_limit: LED = AMBER else: LED = GREEN This would align the physical LED indicator with the system’s charging behavior and improve clarity for users without requiring hardware changes. Has anyone else observed this behavior, or is there any existing workaround?
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EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2 Platform: iOS 17+ | Hardware: Custom MFI-certified accessory (USB-C, iAP2) | Language: Swift Problem We have a custom MFI-certified accessory communicating over USB-C using ExternalAccessory. The app calls EASession(accessory:forProtocol:) after receiving EAAccessoryDidConnect but it always returns nil. We never get past session creation. What we have verified We captured a sysdiagnose on-device and analysed the accessoryd-packets log. The full iAP2 handshake completes successfully at the OS level: USB attach succeeds MFI auth certificate is present and Apple-issued Auth challenge and response complete successfully IdentificationInformation is accepted by iOS — protocol string and Team ID are correct EAAccessoryDidConnect fires as expected iOS sends StartExternalAccessoryProtocolSession — the OS-level session is established So the hardware, MFI auth, protocol string, and Team ID are all correct. Despite this, EASession(accessory:forProtocol:) returns nil in the app. We also confirmed: Protocol string in UISupportedExternalAccessoryProtocols in Info.plist matches the accessory exactly Protocol string in code matches Info.plist App entitlements are correctly configured EAAccessoryManager.shared().registerForLocalNotifications() is called before connection Current connection code @objc private func accessoryDidConnect(_ notification: Notification) { guard let accessory = notification.userInfo?[EAAccessoryKey] as? EAAccessory else { return } DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { self.tryConnectToAccessory() } } private func tryConnectToAccessory() { DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) { for accessory in EAAccessoryManager.shared().connectedAccessories { let session = EASession(accessory: accessory, forProtocol: "") // session is always nil here } } } Questions The packet log shows a ~4 second gap between EAAccessoryDidConnect firing and iOS internally completing session readiness (StartExternalAccessoryProtocolSession). Is there a reliable way to know when iOS Is it actually ready to grant an EASession, rather than using a fixed delay? Is there a delegate callback or notification that fires when the accessory protocol session is ready to be opened, rather than relying on EAAccessoryDidConnect + an arbitrary delay? Are there any known conditions on iOS 17+ under which EASession returns nil even though the iAP2 handshake completed successfully at the OS level? Is retrying EASession after a nil result a supported pattern, or does a nil result mean the session will never succeed for that connection? Any guidance appreciated.
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EADemo Not Sending/Recieving Session Packets
Hi, We are currently in the process of getting an custom iAP2 device communicating via USB-C. We have been using the 'EADemo' app as a test app to ensure full function before certification. Currently, the device completes the authentication and identification successfully. The device appears within the 'EADemo' app, and we are able to select it and see the available protocol. Selecting the protocol sends the EAStartSession command to the accessory and we ACK it. This is where the issues begin. Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. The 'EADemo' app also does not increment its receive counter when the accessory sends an EA packet, but we do receive the ACK from the device. This indicates the device is receiving the packet, but not processing it in app. Sending the EASessionStatus from the accessory with a status of okay does not change the behavior. Sending the EASessionStatus packet from the accessory with a status of closed results in the device sending an EAStopSession packet. The issue does not appear to be with the accessory or the underlying transport layer. Previous attempts to contact MFi support resulted in them referring me to developer support. Are there any known issues within the 'EADemo' app that we should know about/and or need to fix? Does Apple have any other EA example application? Are there any other publicly avalilbe EA examples that Apple would recommend us trying? Thanks, Mike
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Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
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Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
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DJI DNG
DJI's DNG files display abnormally in the Apple Photos app on iOS devices, with dark areas showing as very black, but the same files appear normal in Photoshop. I'm curious about what causes this issue.
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iPadOS problem with camera focus
After update to ipad OS 26.4 or latest 26.3., we’ve been experiencing issues with focusing. We have an app that scans 1x1 cm QR or DataMatrix codes from a distance of 10–20 cm, and users across different devices (ipad 9 and 10) are reporting problems. I didn’t find anything related to the camera in the version changelog, but users from various places are reporting problem with camera.
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[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as expected and device pops up in Google home of iOS as well. Could you help check what's the issue of TestCase2? Append the environment of our testing: NestHub 2 version Google Home app version
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BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected. Any help here would be greatly appreciated as our customers are being affected by this change.
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We are currently developing a FindMy device and we're wondering how to use UWB ranging functionality in the "Find My" app.
目前这个findmy 设备是已经通过MFI认证,不过后续想的在”Find My “应用上像 AirTag 一样支持UWB测距功能。 寻找了相关资料,在这篇文章《Nearby-Interaction-Accessory-Protocol-Specification-Release-R4》中找到了UWB的相关功能,但是需要我们自己开发第三方应用。 所以需要怎么做才可以做到像airtag 一样在“Find My”应用上显示距离和方向
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We are currently developing a FindMy device and we're wondering how to use UWB ranging functionality in the "Find My" app.
The FindMy device is currently MFI certified, but we plan to support UWB ranging functionality in the Find My app, similar to AirTag. After searching for relevant information, I found the relevant UWB functions in this article "Nearby-Interaction-Accessory-Protocol-Specification-Release-R4", but we need to develop third-party applications ourselves. So how can we make it display distance and direction in the "Find My" app like AirTag does?
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Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Anis
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Mar ’26
iPadOS26 beta4 Tap Judgement
On the iPad Pro 12.9-inch (3rd generation) cellular model, when you touch the screen with four fingers and then move your fingers, the touch is no longer detected. The same operation with one to three fingers works normally. This phenomenon does not occur when accessibility is turned on. Is this a beta-specific issue that will be fixed in the official release?
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Mar ’26
NFCPresentmentIntentAssertion validity behavior
Hello, I would like to discuss the behavior of the expiration of NFCPresentmentIntentAssertion (test in iOS 18.5). In the documentation we have : The intent assertion expires if any of the following occur: The intent assertion object deinitializes Your app goes into the background 15 seconds elapse BUT; in fact ; only the 1st rule is applied. The expiration seems to be random after the usage of CardSession and that's difficult to give to the user a good experience. Has someone faced the same kind of issue; or can give an explanation? Regards, François
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Mar ’26
Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Imran
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Mar ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not been attempted before reinstall. App does not use Keychain tokens; local DB is only SQLite in the app sandbox. Hypotheses so far: Corrupted binary or cached app installation on that device SQLite database corruption or write failure Device-specific OS/environment issue (temp files, file locks, provisioning) iOS watchdog silently terminating the app during post-login DB write Language / region differences unlikely Questions: Is it possible for a device to retain a corrupted app binary or cached installation even after uninstall + cloud download reinstall from the App Store? Can uninstalling, restarting the device, and reinstalling guarantee a fresh binary and sandbox? Are there any known iOS behaviors where a local SQLite write could trigger an instant crash on one device only, without generating crash logs? Any other suggestions for diagnosing this device-specific post-login crash in a live production environment? Thanks in advance for any guidance — this issue is affecting a client’s live usage, and we’d like to understand the root cause and best way to resolve it safely.
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Feb ’26
Losing advertising packets when CBCentralManager scanForPeripheralsWithServices is left on
Right now, I am scanning for specific BLE peripherals with my iPad app, using this: [self.cbCentralManager scanForPeripheralsWithServices:serviceUUIDsToScanFor options:@{CBCentralManagerScanOptionAllowDuplicatesKey:@YES}]; I have the "CBCentralManagerScanOptionAllowDuplicatesKey" set true because I need to be able to detect when a peripheral is no longer advertising, so I capture each "didDiscoverPeripheral" callback and set a 3-second timer that notifies the user that that peripheral is no longer in range if another didDiscoverPeripheral hasn't been received in that time. The peripherals all advertise at 100ms intervals. What's weird is that if I leave the scan on for a long time, the advertising packets slow down, and eventually one of those timers times out, around about one or two minutes for the first instance, and then every 10-20 seconds after that. I've checked with ATS for all the BLE traffic, and there are indeed > 3-second gaps in the advertising packets that the iPad sees, so it's not my code introducing the gap. Is there some reason long-running scans should not be done on iPadOS (both 18 and 26.1 used)? I've tested out switching my scan to "stopScan" and restart it every 10 seconds, and that seems to have resolved the issue, but it's unclear why that would matter (and that does not seem like an appropriate use of the stop and start scans). Thanks!
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Feb ’26
AirPods 4 Bluetooth Firmware Bug in L2CAP
Hello, I am a Bluetooth Engineer at Google investigating an interoperability bug between an Android device and AirPods 4. When requesting an L2CAP connection (with PSM = AVDTP) to the AirPods during SDP service discovery, The AirPods L2CAP layer incorrectly responds with a "refused - no resources available" status followed by a Pending status and a Success status. This violates the specification, which says that the request has been fully rejected after the refused status and should not receive followup responses. I suspect the "no resources available" response is a bug. This prevents A2DP from working with the AirPods. This bug does not exist with AirPods 2 firmware. Here is a packet capture: 1602 1969-12-31 16:07:04.805261 0.062473 localhost () Apple_6b:db:09 (AirPods) L2CAP 17 Sent Connection Request (AVDTP, SCID: 0x22c6) 1603 1969-12-31 16:07:04.810953 0.005692 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1604 1969-12-31 16:07:04.811078 0.000125 Apple_6b:db:09 (AirPods) localhost () SDP 27 Rcvd Service Search Attribute Request : Device Information: [Bluetooth Profile Descriptor List 0x0009] 1605 1969-12-31 16:07:04.821249 0.010171 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1606 1969-12-31 16:07:04.876396 0.055147 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1607 1969-12-31 16:07:04.876464 0.000068 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Refused - no resources available (SCID: 0x22c6) 1608 1969-12-31 16:07:04.942539 0.066075 Apple_6b:db:09 (AirPods) localhost () SDP 41 Rcvd Service Search Attribute Request : Unknown: [Bluetooth Profile Descriptor List 0x0009] 1609 1969-12-31 16:07:04.951052 0.008513 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1610 1969-12-31 16:07:05.010605 0.059553 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1611 1969-12-31 16:07:05.080593 0.069988 Apple_6b:db:09 (AirPods) localhost () SDP 27 Rcvd Service Search Attribute Request : GATT: [Bluetooth Profile Descriptor List 0x0009] 1612 1969-12-31 16:07:05.087636 0.007043 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1613 1969-12-31 16:07:05.209417 0.121781 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1614 1969-12-31 16:07:05.279491 0.070074 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Pending (SCID: 0x22c6) 1615 1969-12-31 16:07:05.280731 0.001240 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Success (SCID: 0x22c6, DCID: 0x0406) Please file this bug with the AirPods Bluetooth team.
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Feb ’26
MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
My MacBook Pro M5 running MacOS Tahoe 26.3 beta fails to detect two identical ASUS ROG Swift OLED PG32UCDM monitors simultaneously. Only one display is recognized at a time. One potential root cause might be that both monitors report identical binary EDID serial numbers (0x01010101), and the MacBook Pro M5 appears to use this value exclusively for display identity rather than combining it with other more detailed information (e.g., port, or alphanumeric serial number). I've verified that the monitor EDID binary serial numbers are in fact identical -- however the alphanumerical serial numbers are not identical. NOTE: This behavior is specific to the MacBook Pro M5 — when connecting both monitors via usb-c to a Mac Mini M4 Pro running the same MacOS Tahoe 26.3 beta, the monitors work fine. The OS detects both and assigns different names to them (PG32UCDM (1) and PG32UCDM (2)). NOTE: I could be wrong about this root cause, I don't have a way to disprove it, though the fact the monitors work fine on a Mac Mini is suspicious. What I have tried: Connecting the two monitors using different monitor ports (one on DisplayPort, another on HDMI, etc.), and different MacBook ports (one on HDMI, another on USB-C, etc.) Bumping down the resolution on the monitors to "1920x1080 (low resolution)" and 30Hz to rule out bandwidth issues. Connecting one, or both, monitors to CalDigit TS5 Plus dock. Neither alternate configuration yields the device recognizing both screens. Using BetterDisplay to import a manually-edited EDID for the screen, with a different binary EDID value, manufacturer name, etc. I've also verified that if I plug in my Apple Studio Display as one of the monitors, then the MacBook recognizes both one of the PG32UCDM monitors and the Studio Display at the same time. The issue seems to occur only when both monitors plugged into it are the same PG32UCDM model. When I have both monitors plugged into my MacBook, each time I disconnect the cable to whichever monitor is currently recognized, it immediately recognizes the other monitor. Plugging the cable for the disconnected monitor back in has no effect. I'm at a loss. Has anyone run into this issue and found a successful workaround that is not one of the approaches I've described above?
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Feb ’26
MagSafe LED does not reflect user-defined charging limit (optimized battery charging)
I recently noticed a UX inconsistency while using the battery charge limit feature on my MacBook with a MagSafe charger. With the optimized charging feature, users can set a custom maximum charging limit (for example, 95%) to improve battery health. However, the MagSafe LED indicator continues to show the charging state (amber) even after the device reaches this user-defined limit. Previously, the LED would turn green when charging reached 100%, clearly indicating a “fully charged” state. But now, when charging stops at a user-defined limit, there is no clear visual feedback that charging has effectively completed based on the user’s preference. This creates confusion, as the LED suggests that charging is still ongoing even though the system has stopped charging at the configured limit. A possible approach to improve this could be to treat the user-defined limit as an effective “fully charged” state during charging. For example: if is_charging: if battery_percentage < user_defined_limit: LED = AMBER else: LED = GREEN This would align the physical LED indicator with the system’s charging behavior and improve clarity for users without requiring hardware changes. Has anyone else observed this behavior, or is there any existing workaround?
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EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2
EASession(accessory:forProtocol:) always returns nil — MFI accessory iAP2 Platform: iOS 17+ | Hardware: Custom MFI-certified accessory (USB-C, iAP2) | Language: Swift Problem We have a custom MFI-certified accessory communicating over USB-C using ExternalAccessory. The app calls EASession(accessory:forProtocol:) after receiving EAAccessoryDidConnect but it always returns nil. We never get past session creation. What we have verified We captured a sysdiagnose on-device and analysed the accessoryd-packets log. The full iAP2 handshake completes successfully at the OS level: USB attach succeeds MFI auth certificate is present and Apple-issued Auth challenge and response complete successfully IdentificationInformation is accepted by iOS — protocol string and Team ID are correct EAAccessoryDidConnect fires as expected iOS sends StartExternalAccessoryProtocolSession — the OS-level session is established So the hardware, MFI auth, protocol string, and Team ID are all correct. Despite this, EASession(accessory:forProtocol:) returns nil in the app. We also confirmed: Protocol string in UISupportedExternalAccessoryProtocols in Info.plist matches the accessory exactly Protocol string in code matches Info.plist App entitlements are correctly configured EAAccessoryManager.shared().registerForLocalNotifications() is called before connection Current connection code @objc private func accessoryDidConnect(_ notification: Notification) { guard let accessory = notification.userInfo?[EAAccessoryKey] as? EAAccessory else { return } DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { self.tryConnectToAccessory() } } private func tryConnectToAccessory() { DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) { for accessory in EAAccessoryManager.shared().connectedAccessories { let session = EASession(accessory: accessory, forProtocol: "") // session is always nil here } } } Questions The packet log shows a ~4 second gap between EAAccessoryDidConnect firing and iOS internally completing session readiness (StartExternalAccessoryProtocolSession). Is there a reliable way to know when iOS Is it actually ready to grant an EASession, rather than using a fixed delay? Is there a delegate callback or notification that fires when the accessory protocol session is ready to be opened, rather than relying on EAAccessoryDidConnect + an arbitrary delay? Are there any known conditions on iOS 17+ under which EASession returns nil even though the iAP2 handshake completed successfully at the OS level? Is retrying EASession after a nil result a supported pattern, or does a nil result mean the session will never succeed for that connection? Any guidance appreciated.
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EADemo Not Sending/Recieving Session Packets
Hi, We are currently in the process of getting an custom iAP2 device communicating via USB-C. We have been using the 'EADemo' app as a test app to ensure full function before certification. Currently, the device completes the authentication and identification successfully. The device appears within the 'EADemo' app, and we are able to select it and see the available protocol. Selecting the protocol sends the EAStartSession command to the accessory and we ACK it. This is where the issues begin. Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. The 'EADemo' app also does not increment its receive counter when the accessory sends an EA packet, but we do receive the ACK from the device. This indicates the device is receiving the packet, but not processing it in app. Sending the EASessionStatus from the accessory with a status of okay does not change the behavior. Sending the EASessionStatus packet from the accessory with a status of closed results in the device sending an EAStopSession packet. The issue does not appear to be with the accessory or the underlying transport layer. Previous attempts to contact MFi support resulted in them referring me to developer support. Are there any known issues within the 'EADemo' app that we should know about/and or need to fix? Does Apple have any other EA example application? Are there any other publicly avalilbe EA examples that Apple would recommend us trying? Thanks, Mike
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Activity
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Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
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381
Activity
1w
Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
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134
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1w
DJI DNG
DJI's DNG files display abnormally in the Apple Photos app on iOS devices, with dark areas showing as very black, but the same files appear normal in Photoshop. I'm curious about what causes this issue.
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39
Activity
1w
iPadOS problem with camera focus
After update to ipad OS 26.4 or latest 26.3., we’ve been experiencing issues with focusing. We have an app that scans 1x1 cm QR or DataMatrix codes from a distance of 10–20 cm, and users across different devices (ipad 9 and 10) are reporting problems. I didn’t find anything related to the camera in the version changelog, but users from various places are reporting problem with camera.
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Activity
1w
[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as expected and device pops up in Google home of iOS as well. Could you help check what's the issue of TestCase2? Append the environment of our testing: NestHub 2 version Google Home app version
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4
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1
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241
Activity
2w
BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected. Any help here would be greatly appreciated as our customers are being affected by this change.
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7
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2
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712
Activity
2w
We are currently developing a FindMy device and we're wondering how to use UWB ranging functionality in the "Find My" app.
目前这个findmy 设备是已经通过MFI认证,不过后续想的在”Find My “应用上像 AirTag 一样支持UWB测距功能。 寻找了相关资料,在这篇文章《Nearby-Interaction-Accessory-Protocol-Specification-Release-R4》中找到了UWB的相关功能,但是需要我们自己开发第三方应用。 所以需要怎么做才可以做到像airtag 一样在“Find My”应用上显示距离和方向
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2
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0
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153
Activity
3w
We are currently developing a FindMy device and we're wondering how to use UWB ranging functionality in the "Find My" app.
The FindMy device is currently MFI certified, but we plan to support UWB ranging functionality in the Find My app, similar to AirTag. After searching for relevant information, I found the relevant UWB functions in this article "Nearby-Interaction-Accessory-Protocol-Specification-Release-R4", but we need to develop third-party applications ourselves. So how can we make it display distance and direction in the "Find My" app like AirTag does?
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1
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0
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152
Activity
3w
Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Anis
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1
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0
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122
Activity
Mar ’26
iPadOS26 beta4 Tap Judgement
On the iPad Pro 12.9-inch (3rd generation) cellular model, when you touch the screen with four fingers and then move your fingers, the touch is no longer detected. The same operation with one to three fingers works normally. This phenomenon does not occur when accessibility is turned on. Is this a beta-specific issue that will be fixed in the official release?
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1
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0
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201
Activity
Mar ’26
NFCPresentmentIntentAssertion validity behavior
Hello, I would like to discuss the behavior of the expiration of NFCPresentmentIntentAssertion (test in iOS 18.5). In the documentation we have : The intent assertion expires if any of the following occur: The intent assertion object deinitializes Your app goes into the background 15 seconds elapse BUT; in fact ; only the 1st rule is applied. The expiration seems to be random after the usage of CardSession and that's difficult to give to the user a good experience. Has someone faced the same kind of issue; or can give an explanation? Regards, François
Replies
5
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1
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321
Activity
Mar ’26
Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Imran
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0
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0
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110
Activity
Mar ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not been attempted before reinstall. App does not use Keychain tokens; local DB is only SQLite in the app sandbox. Hypotheses so far: Corrupted binary or cached app installation on that device SQLite database corruption or write failure Device-specific OS/environment issue (temp files, file locks, provisioning) iOS watchdog silently terminating the app during post-login DB write Language / region differences unlikely Questions: Is it possible for a device to retain a corrupted app binary or cached installation even after uninstall + cloud download reinstall from the App Store? Can uninstalling, restarting the device, and reinstalling guarantee a fresh binary and sandbox? Are there any known iOS behaviors where a local SQLite write could trigger an instant crash on one device only, without generating crash logs? Any other suggestions for diagnosing this device-specific post-login crash in a live production environment? Thanks in advance for any guidance — this issue is affecting a client’s live usage, and we’d like to understand the root cause and best way to resolve it safely.
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0
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0
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158
Activity
Feb ’26
Losing advertising packets when CBCentralManager scanForPeripheralsWithServices is left on
Right now, I am scanning for specific BLE peripherals with my iPad app, using this: [self.cbCentralManager scanForPeripheralsWithServices:serviceUUIDsToScanFor options:@{CBCentralManagerScanOptionAllowDuplicatesKey:@YES}]; I have the "CBCentralManagerScanOptionAllowDuplicatesKey" set true because I need to be able to detect when a peripheral is no longer advertising, so I capture each "didDiscoverPeripheral" callback and set a 3-second timer that notifies the user that that peripheral is no longer in range if another didDiscoverPeripheral hasn't been received in that time. The peripherals all advertise at 100ms intervals. What's weird is that if I leave the scan on for a long time, the advertising packets slow down, and eventually one of those timers times out, around about one or two minutes for the first instance, and then every 10-20 seconds after that. I've checked with ATS for all the BLE traffic, and there are indeed > 3-second gaps in the advertising packets that the iPad sees, so it's not my code introducing the gap. Is there some reason long-running scans should not be done on iPadOS (both 18 and 26.1 used)? I've tested out switching my scan to "stopScan" and restart it every 10 seconds, and that seems to have resolved the issue, but it's unclear why that would matter (and that does not seem like an appropriate use of the stop and start scans). Thanks!
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3
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0
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176
Activity
Feb ’26
Can I trigger AudioRecordingIntent from a bluetooth device
I have a BLE device which my app connects to and can detect button presses. On a button press, I want my app to start recording using the AudioRecordingIntent. But my app doesn't work and throws a background error. Is there any reliable way I can get the app to start recording audio in the background?
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2
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0
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176
Activity
Feb ’26
AirPods 4 Bluetooth Firmware Bug in L2CAP
Hello, I am a Bluetooth Engineer at Google investigating an interoperability bug between an Android device and AirPods 4. When requesting an L2CAP connection (with PSM = AVDTP) to the AirPods during SDP service discovery, The AirPods L2CAP layer incorrectly responds with a "refused - no resources available" status followed by a Pending status and a Success status. This violates the specification, which says that the request has been fully rejected after the refused status and should not receive followup responses. I suspect the "no resources available" response is a bug. This prevents A2DP from working with the AirPods. This bug does not exist with AirPods 2 firmware. Here is a packet capture: 1602 1969-12-31 16:07:04.805261 0.062473 localhost () Apple_6b:db:09 (AirPods) L2CAP 17 Sent Connection Request (AVDTP, SCID: 0x22c6) 1603 1969-12-31 16:07:04.810953 0.005692 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1604 1969-12-31 16:07:04.811078 0.000125 Apple_6b:db:09 (AirPods) localhost () SDP 27 Rcvd Service Search Attribute Request : Device Information: [Bluetooth Profile Descriptor List 0x0009] 1605 1969-12-31 16:07:04.821249 0.010171 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1606 1969-12-31 16:07:04.876396 0.055147 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1607 1969-12-31 16:07:04.876464 0.000068 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Refused - no resources available (SCID: 0x22c6) 1608 1969-12-31 16:07:04.942539 0.066075 Apple_6b:db:09 (AirPods) localhost () SDP 41 Rcvd Service Search Attribute Request : Unknown: [Bluetooth Profile Descriptor List 0x0009] 1609 1969-12-31 16:07:04.951052 0.008513 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1610 1969-12-31 16:07:05.010605 0.059553 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1611 1969-12-31 16:07:05.080593 0.069988 Apple_6b:db:09 (AirPods) localhost () SDP 27 Rcvd Service Search Attribute Request : GATT: [Bluetooth Profile Descriptor List 0x0009] 1612 1969-12-31 16:07:05.087636 0.007043 localhost () Apple_6b:db:09 (AirPods) SDP 19 Sent Service Search Attribute Response 1613 1969-12-31 16:07:05.209417 0.121781 controller host HCI_EVT 8 Rcvd Number of Completed Packets 1614 1969-12-31 16:07:05.279491 0.070074 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Pending (SCID: 0x22c6) 1615 1969-12-31 16:07:05.280731 0.001240 Apple_6b:db:09 (AirPods) localhost () L2CAP 21 Rcvd Connection Response - Success (SCID: 0x22c6, DCID: 0x0406) Please file this bug with the AirPods Bluetooth team.
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1
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0
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196
Activity
Feb ’26
MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
My MacBook Pro M5 running MacOS Tahoe 26.3 beta fails to detect two identical ASUS ROG Swift OLED PG32UCDM monitors simultaneously. Only one display is recognized at a time. One potential root cause might be that both monitors report identical binary EDID serial numbers (0x01010101), and the MacBook Pro M5 appears to use this value exclusively for display identity rather than combining it with other more detailed information (e.g., port, or alphanumeric serial number). I've verified that the monitor EDID binary serial numbers are in fact identical -- however the alphanumerical serial numbers are not identical. NOTE: This behavior is specific to the MacBook Pro M5 — when connecting both monitors via usb-c to a Mac Mini M4 Pro running the same MacOS Tahoe 26.3 beta, the monitors work fine. The OS detects both and assigns different names to them (PG32UCDM (1) and PG32UCDM (2)). NOTE: I could be wrong about this root cause, I don't have a way to disprove it, though the fact the monitors work fine on a Mac Mini is suspicious. What I have tried: Connecting the two monitors using different monitor ports (one on DisplayPort, another on HDMI, etc.), and different MacBook ports (one on HDMI, another on USB-C, etc.) Bumping down the resolution on the monitors to "1920x1080 (low resolution)" and 30Hz to rule out bandwidth issues. Connecting one, or both, monitors to CalDigit TS5 Plus dock. Neither alternate configuration yields the device recognizing both screens. Using BetterDisplay to import a manually-edited EDID for the screen, with a different binary EDID value, manufacturer name, etc. I've also verified that if I plug in my Apple Studio Display as one of the monitors, then the MacBook recognizes both one of the PG32UCDM monitors and the Studio Display at the same time. The issue seems to occur only when both monitors plugged into it are the same PG32UCDM model. When I have both monitors plugged into my MacBook, each time I disconnect the cable to whichever monitor is currently recognized, it immediately recognizes the other monitor. Plugging the cable for the disconnected monitor back in has no effect. I'm at a loss. Has anyone run into this issue and found a successful workaround that is not one of the approaches I've described above?
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16
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690
Activity
Feb ’26