Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Carousel Flicker
Hi, I've created an carousel using an Tabview component and it is divided in pages, each page has 7 items. Now we wan't to load the carousel page by page, but whenever I updated the list which Tabview uses to render, it flickers because it rerenders previous elements. I've tried to use a scroll view for this but this app is for Vision Pro and I added some 3D transformations (position/rotation) to the cards from the tabview and when I added this in the scrollview they becom unclickable. Do you have any sugestions what can I do? Bellow is a sample of the code, I put [items] just to suggest there is a list. VStack (spacing: 45) { TabView(selection: $navigationModel.carouselSelectedPage) { let orderedArtist = [items] let numberOfPages = Int((Double(orderedArtist.count) / Double(cardsPerPage)).rounded(.up)) if(numberOfPages != 1){ Spacer().tag(-1) } ForEach(0..<numberOfPages, id: \.self) { page in LazyHStack(alignment: .top, spacing: 16){ ForEach(0..<cardsPerPage, id: \.self) { index in if(page * cardsPerPage + index < orderedArtist.count){ let item = orderedArtist[page * cardsPerPage + index] GeometryReader{proxy in
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454
Nov ’24
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
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1.2k
Dec ’24
Can I tell when my iOS Widget is running on MacOS (when Use IPhone Widgets is on)
I have an iOS Widget that also can load on the Mac when the Use iPhone Widgets setting is turned on on the Mac in Desktop & Dock. I want to use a different url scheme to open video clips from the widget if it is being clicked on iOS or the Mac. I tried using ProcessInfo.processInfo.isiOSAppOnMac but it always thinks it is on iOS. I also tried looking for the user document path to see if it was /var/mobile/ or /Users/. but it always thinks it is /var/mobile. I assume this is as it is not really a catalyst app but a WidgetKit extension from the phone. Is there anyway I can figure out when the widget is running on the mac? Thanks!
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698
Dec ’24
Changing focus state in onSubmit causes keyboard to bounce
Is there any way to prevent the keyboard from bouncing when changing the focus state in onSubmit? Or is it not recommended to change focus in onSubmit? The following view is setup so that pressing return on the keyboard should cause focus to move between the TextFields. struct TextFieldFocusState: View { enum Field { case field1 case field2 } @FocusState var focusedField: Field? var body: some View { Form { TextField("Field 1", text: .constant("")) .focused($focusedField, equals: .field1) .onSubmit { focusedField = .field2 } TextField("Field 2", text: .constant("")) .focused($focusedField, equals: .field2) .onSubmit { focusedField = .field1 } } } } I would expect that when pressing return, the keyboard would say on screen. What actually happens is the keyboard appears to bounce when the return key is pressed (first half of gif). I assume this is because onSubmit starts dismissing the keyboard then setting the focus state causes the keyboard to be presented again. The issue doesn't occur when tapping directly on the text fields to change focus (second half of gif).
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619
Dec ’24
Dock tile plugin and app groups
In one of my apps I use an app group to share data between the app and a command line tool. This works as expected. The app also contains a Dock Tile plugin and I wonder if there's a way to access the group container from this plugin? Thanks in advance for your help. Best regards, Marc
5
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462
Dec ’24
Animated Custom Transitions Crash using Swift 6
When you apply an animation to a custom Transition in Swift 6, it is likely that that the app will crash with a SwiftUI.AsyncRenderer dispatch_assert_queue_fail error. Non-animated Transitions do not crash nor do animated system transitions. If you use ViewModifiers to create an AnyTransition with the .modifier(active:, identity:) static method, there is no problem. I used the example Transition in the docs for Transition to illustrate this problem. I'm using Xcode 16.2 RC and Swift 6, running iOS 18.1.1 on an iPhone 16 Pro. I've created two separate Previews that illustrate what specifically crashes the app and what doesn't as well as a workaround for this bug. func generateRandomString() -> String { let characters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" return String((0..<10).compactMap { _ in characters.randomElement() }) } // MARK: Works extension AnyTransition { struct RotatingFadeTransitionModifier: ViewModifier { let opacity: CGFloat let rotation: Angle func body(content: Content) -> some View { content .opacity(opacity) .rotationEffect(rotation) } } static var rotatingFade: AnyTransition { .asymmetric( insertion: .modifier( active: RotatingFadeTransitionModifier(opacity: 0, rotation: .degrees(30)), identity: RotatingFadeTransitionModifier(opacity: 1, rotation: .zero) ), removal: .modifier( active: RotatingFadeTransitionModifier(opacity: 0, rotation: .degrees(-30)), identity: RotatingFadeTransitionModifier(opacity: 1, rotation: .zero) ) ) } } struct WorkingTransitionView: View { @State private var text: String = "some string" var body: some View { VStack(spacing: 32) { Text("system transition: \(text)") .id(text) .transition(.slide) // Gets the explicit Button animation applied instead of // the transition animation Text("animated system transition: \(text)") .id(text) .transition(.slide.animation(.bouncy(duration: 0.5))) Text("custom transition: \(text)") .id(text) .transition(.rotatingFade) Text("animated custom transition: \(text)") .id(text) .transition(.rotatingFade.animation(.bouncy( extraBounce: 0.5))) Button("animated randomize - safe") { withAnimation(.smooth(duration: 5.45, extraBounce: 0.15)) { text = generateRandomString() } } } } } // MARK: Crashes struct RotatingFadeTransition: Transition { func body(content: Content, phase: TransitionPhase) -> some View { content .opacity(phase.isIdentity ? 1.0 : 0.0) .rotationEffect(phase.rotation) } } extension TransitionPhase { fileprivate var rotation: Angle { switch self { case .willAppear: .degrees(30) case .identity: .zero case .didDisappear: .degrees(-30) } } } struct CrashingTransitionView: View { @State private var text: String = "some string" @State private var presentCustomTransitionText: Bool = false @State private var presentAnimatedCustomTransitionText: Bool = false var body: some View { VStack(spacing: 32) { Text("on 1-5 attempts generally, animated custom Transitions will crash with a SwiftUI.AsyncRenderer dispatch_assert_queue_fail") Divider() textWithSafeSystemTransition if presentCustomTransitionText { textWithCustomTransition } if presentAnimatedCustomTransitionText { textWithAnimatedCustomTransition } Divider() Text("Randomization") Button("randomize - won't crash non-animated custom transition text") { text = generateRandomString() } Button("animated randomize - will crash any custom transition text") { withAnimation(.smooth(duration: 0.45, extraBounce: 0.15)) { text = generateRandomString() } } Divider() Text("Text Presentation") Button("present non-animated custom transition text") { presentCustomTransitionText = true } Button("present animated custom transition text") { presentAnimatedCustomTransitionText = true } } } private var textWithSafeSystemTransition: some View { Text("safe, system transition: \(text)") .id(text) .transition(.slide) } private var textWithCustomTransition: some View { Text("safe text, custom transition: \(text)") .id(text) .transition(RotatingFadeTransition()) } private var textWithAnimatedCustomTransition: some View { Text("crashing text: \(text)") .id(text) .transition(RotatingFadeTransition().animation(.smooth)) } } #Preview("Working Code") { WorkingTransitionView() } #Preview("Crashing Code") { CrashingTransitionView() }
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576
Dec ’24
button is pressed when starting scrolling in iOS 18
On iOS 18, while on a modal screen, if the scrolling starts on a button, that button gets pressed, outside of a modal this doesn't reproduce, also not reproducible on older iOS versions, neither on modals or outside of them. The code to reproduce the issue: import SwiftUI struct ContentView: View { @State var presentModal = false var body: some View { Button(action: { presentModal = true }, label: { Text("open modal") }) .sheet(isPresented: $presentModal, content: { ScrollView { ForEach(0..<100, id: \.self) { index in Button(action: { print("Button \(index) tapped!") }) { Text("Button \(index)") .frame(maxWidth: .infinity) .frame(height: 100) .background(randomColor(for: index)) .padding(.horizontal) } } } }) } func randomColor(for index: Int) -> Color { let hue = Double(index % 100) / 100.0 return Color(hue: hue, saturation: 0.8, brightness: 0.8) } } #Preview { ContentView() }
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772
Dec ’24
[UIViewController willMoveToParentViewController:] provides an incorrect navStack when popping a view controller in iPadOS 18.2
The Apple documentation for [UIViewController willMoveToParentViewController:] states, Called just before the view controller is added or removed from a container view controller. Hence, the view controller being popped should appear at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 16 and 17 the view controller being popped appears at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 18 the view controller being popped has already been (incorrectly) removed from the navStack. We confirmed this bug using iPadOS 18.2 as well as 18.0. Our app relies upon the contents of the navStack within willMoveToParentViewController: to track the user's location within a folder hierarchy. Our app works smoothly on iPadOS 16 and 17. Conversely, our customers running iPadOS 18 have lost client data and corrupted their data folders as a result of this bug! These customers are angry -- not surprisingly, some have asked for refunds and submitted negative app reviews. Why doesn't willMoveToParentViewController: provide the correct navStack in iPadOS 18.2?
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695
Dec ’24
.navigationTitle causes hang when creating a new item on a separate page, then navigating back to a TabView with PageTabViewStyle that is displaying that data on iOS 18.2
After a lot of testing and diagnosing, I found that when going to a item creation page, creating an item, navigating back to a TabView with a tabViewStyle of PageTabViewStyle and a navigationTitle that is displaying that data, and all inside of a NavigationStack, the app hangs. I have tested this on iOS 18.2, on both a simulator and a physical iPhone 16 Pro Max, and it always hangs, not crashing. However, when run on My Mac (Designed for iPad) and the iPad simulator, it doesn't crash. This could just be a really niche problem, but it might be the result of some other issue that could cause other problems. I have created a minimal reproducible example, stemming from the iOS App template, with SwiftUI and SwiftData. ContentView.swift import SwiftUI import SwiftData struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var items: [Item] var body: some View { NavigationStack { TabView { ForEach(items) { item in Text(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard)) } } .tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic)) .toolbar { ToolbarItem(placement: .navigationBarTrailing) { NavigationLink { Button(action: { modelContext.insert(Item(timestamp: Date())) }) { Text("Create Item") } } label: { Text("Creation Page") } } } // When added, crashes the app .navigationTitle("Crash") } } } TestingApp.swift (unchanged) import SwiftUI import SwiftData @main struct TestingApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([ Item.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } Item.swift (unchanged) import Foundation import SwiftData @Model final class Item { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
Topic: UI Frameworks SubTopic: SwiftUI
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335
Dec ’24
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
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1
5.9k
Dec ’24
iOS app crash at -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0)
Hello Apple engineers, could you help me understand whether this crash is a UIKit bug or something in our code that causes it. Based on the documentation it is an invalid fetch instruction, that's why I suspect UIKit. I've found a similar crash here on the forums reported a year ago, it seemed to be a UIKit bug - https://forums.developer.apple.com/forums/thread/729448. I've attached the full crash report (the app name was replaced with ): Thread 0 Crashed: 0 libobjc.A.dylib 0x000000019daf7c20 objc_msgSend + 32 (:-1) 1 UIKitCore 0x00000001a3020c50 -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0) 2 UIKitCore 0x00000001a3020720 -[UIView _processChangesFromOldTraits:toCurrentTraits:withBehavior:] + 196 (UIView.m:7840) 3 UIKitCore 0x00000001a3020618 -[UIView _updateTraitCollectionAndProcessChangesWithBehavior:previousCollection:] + 112 (UIView.m:7831) 4 UIKitCore 0x00000001a2fa90c0 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 944 (UIView.m:19850) 5 QuartzCore 0x00000001a22dfc28 CA::Layer::layout_if_needed(CA::Transaction*) + 496 (CALayer.mm:10944) 6 QuartzCore 0x00000001a22df7b4 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 148 (CALayer.mm:2638) 7 QuartzCore 0x00000001a2336914 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 472 (CAContextInternal.mm:2613) 8 QuartzCore 0x00000001a22b57c4 CA::Transaction::commit() + 648 (CATransactionInternal.mm:420) 9 QuartzCore 0x00000001a22f8a0c CA::Transaction::flush_as_runloop_observer(bool) + 88 (CATransactionInternal.mm:928) 10 UIKitCore 0x00000001a303f568 _UIApplicationFlushCATransaction + 52 (UIApplication.m:3326) 11 UIKitCore 0x00000001a303cb64 __setupUpdateSequence_block_invoke_2 + 332 (_UIUpdateScheduler.m:1652) 12 UIKitCore 0x00000001a303c9d8 _UIUpdateSequenceRun + 84 (_UIUpdateSequence.mm:136) 13 UIKitCore 0x00000001a303c628 schedulerStepScheduledMainSection + 172 (_UIUpdateScheduler.m:1171) 14 UIKitCore 0x00000001a303d59c runloopSourceCallback + 92 (_UIUpdateScheduler.m:1334) 15 CoreFoundation 0x00000001a080c328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1970) 16 CoreFoundation 0x00000001a080c2bc __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2014) 17 CoreFoundation 0x00000001a0809dc0 __CFRunLoopDoSources0 + 244 (CFRunLoop.c:2051) 18 CoreFoundation 0x00000001a0808fbc __CFRunLoopRun + 840 (CFRunLoop.c:2969) 19 CoreFoundation 0x00000001a0808830 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 20 GraphicsServices 0x00000001ec7e81c4 GSEventRunModal + 164 (GSEvent.c:2196) 21 UIKitCore 0x00000001a336eeb0 -[UIApplication _run] + 816 (UIApplication.m:3844) 22 UIKitCore 0x00000001a341d5b4 UIApplicationMain + 340 (UIApplication.m:5496) 23 UIKitCore 0x00000001a3757fa8 UIApplicationMain(_:_:_:_:) + 104 (UIKit.swift:565) 24 <Redacted> 0x00000001028bde64 specialized static UIApplicationDelegate.main() + 28 (/<compiler-generated>:16) 25 <Redacted> 0x00000001028bde64 static AppDelegate.$main() + 28 (AppDelegate.swift:0) 26 <Redacted> 0x00000001028bde64 main + 116 27 dyld 0x00000001c61f6ec8 start + 2724 (dyldMain.cpp:1334) 2024-12-27_20-53-28.2129_-0500-353aaa194e6232c0d1fae767296bdb8c47c30498.crash
3
1
665
Dec ’24
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
2
1
566
Jan ’25
SwiftUI toolbar with IDs crash since macOS 15
I understand this is a known issue, but it’s truly unacceptable that it remains unresolved. Allowing users to customize toolbars is a fundamental macOS feature, and it has been broken since the release of macOS 15. How is it possible that this issue persists even in macOS 15.3 beta (24D5040f)? FB15513599 import SwiftUI struct ContentView: View { @State private var showEditItem = false var body: some View { VStack { VStack { Text("Instructions to reproduce the crash") .font(.title) .padding() Text(""" 1. Click on "Toggle Item" 2. In the menu go to File > New Window 3. In new window, click on "Toggle Item" """) } .padding() Button { showEditItem.toggle() } label: { Text("Toggle Item") } } .padding() .toolbar(id: "main") { ToolbarItem(id: "new") { Button { } label: { Text("New…") } } if showEditItem { ToolbarItem(id: "edit") { Button { } label: { Text("Edit…") } } } } } }
7
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712
Jan ’25
NSScrollView scrolling hitch
When scrolling a basic NSScrollView there seems to be a sudden jump after each flick. Scrolling does not appear smooth and is disorientating. A scroll jump seems to happen directly after letting go of a scroll flick using a trackpad/mouse. Right at that moment the scroll turns into a momentum scroll, slowly decreasing the speed. But the first frame after the gesture the content jumps forward, more than what is expected. Observations: Counterintuitively, scrolling appears to be smoother when disabling NSScrollView.isCompatibleWithResponsiveScrolling. If disabled using a custom NSScrollView subclass there is no large jump anymore. Scrolling also appears to be smoother using a SwiftUI ScrollView. I assume that has the same behaviour as a disabled isCompatibleWithResponsiveScrolling Ironically a WKWebView scrolls much smoother. No sudden jump is observable. It also seems to scroll with faster acceleration, but the individual frames do appear smoother. Why is this better than a native NSScrollView? Elastic scrolling at the bounds of the scroll view also appears much smoother for WKWebViews. When pulling to refresh there is a jump for NSScrollView/SwiftUI, but not for WKWebView. When using an NSScrollView with isCompatibleWithResponsiveScrolling disabled, scrolling appears just as smooth as WKWebView on macOS 13 Ventura and below. On macOS 14 Sonoma scrolling behaviour is suddenly different. Please see a sample project with 4 different scroll views side by side: https://github.com/floorish/ScrollTest Screen recordings show the sudden jumps when scrolling and when elastic scrolling. Tested on Intel & Arm Macs, macOS 11 Big Sur through 15 Sequoia, built with Xcode 16. Should isCompatibleWithResponsiveScrolling be disabled on Sonoma+? Are there any drawbacks? There is also no overdraw anymore since Monterey, as described in https://developer.apple.com/library/archive/releasenotes/AppKit/RN-AppKitOlderNotes/#10_9Scrolling Even with responsive scrolling disabled, why is WKWebView scrolling much smoother than NSScrollView?
Topic: UI Frameworks SubTopic: AppKit Tags:
8
2
841
Jan ’25
Popovers are broken on Catalyst builds without portrait support
On macOS 15.2, any Mac Catalyst project that does not support portrait iPad orientation will no longer be able to successfully show the contents of any popover controls. This does not appear to be a problem on earlier versions of macOS and it only affects Mac Catalyst builds, not "Designed for iPad" builds. STEPS TO REPRODUCE Create a project that utilizes Mac Catalyst. Create a simple button that shows a popover with simple content. Remove Portrait as a supported orientation. Run the project on macOS 15.2 as a Mac Catalyst build. Note that the content inside the popover is not shown the popover is shown. Run the project as Designed for iPad. Note that the popover content shows correctly.
4
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474
Jan ’25
Custom Intent ParameterSummary based on Widget Kind/ID
I'm trying to create two widgets, widget A and B. Currently A and B are very similar so they share the same Intent and Intent Timeline Provider. I use the Intent Configuration interface to set a parameter, in this example lets say its the background tint. On one of the widgets, widget A, I want to also set another String enum parameter (for a timescale), but I don't want this option to be there for widget B as it's not relevant. I'm aware of some of the options for configuring the ParameterSummary, but none that let me pass in or inject the "kind" string (or widget ID) of the widget that's being modified. I'll try to provide some code for examples. My Widget Definition (targeting >= iOS 17) struct WidgetA: Widget { // I'd like to access this parameter within the intent let kind: String = "WidgetA" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget A") .description("A widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct WidgetB: Widget { let kind: String = "WidgetB" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget B") .description("B widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct IntentTimelineProvider: AppIntentTimelineProvider { typealias Entry = WidgetIntentTimelineEntry typealias Intent = WidgetIntent ........ } struct WidgetIntent: AppIntent, WidgetConfigurationIntent { // This intent allows configuration of the widget background // This intent also allows for the widget to display interactive buttons for changing the Trend Type static var title: LocalizedStringResource = "Widget Configuration" static var description = IntentDescription("Description.") static var isDiscoverable: Bool { return false} init() {} init(trend:String) { self.trend = trend } // Used for implementing interactive Widget func perform() async throws -> some IntentResult { print("WidgetIntent perform \(trend)") #if os(iOS) WidgetState.setState(type: trend) #endif return .result() } @Parameter(title: "Trend Type", default: "Trend") var trend:String // I only want to show this parameter for Widget A and not Widget B @Parameter(title: "Trend Timescale", default: .week) var timescale: TimescaleTypeAppEnum? @Parameter(title: "Background Tint", default: BackgroundTintTypeAppEnum.none) var backgroundTint: BackgroundTintTypeAppEnum? static var parameterSummary: some ParameterSummary { // Summary("Test Info") { // \.$timescale // \.$backgroundTint // } // An example of a configurable widget parameter summary, but not based of kind/ID string When(\.$backgroundTint, .equalTo, BackgroundTintTypeAppEnum.none) { Summary("Test Info") { \.$timescale \.$backgroundTint } } otherwise : { Summary("Test Info") { \.$backgroundTint } } } } enum TimescaleTypeAppEnum: String, AppEnum { case week case fortnight static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Trend Timescale") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .week: "Past Week", .fortnight: "Past Fortnight" ] } enum BackgroundTintTypeAppEnum: String, AppEnum { case blue case none static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Background Tint") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .none: "None (Default)", .blue: "Blue" ] } I know I could achieve what I'm after by having a separate Intent and separate IntentTimelineProvider for each widget. But this all seems unnessecary for just a simple optional parameter based on what widget its configuring.... unless I'm missing the point about Intents, Widgets or something! I've done a fair bit of other searching but can't find an answer to this overall scenario. Many thanks for any help.
2
0
565
Jan ’25
Animate colours in a SwiftUI Canvas
Pseudo-code: PhaseAnimator([false,true], trigger: foo) { flash in ZStack { Capsule() .foregroundStyle(flash ? .red : .green) Canvas { context, size in context.draw(image: Image(name: "foo"), toFitRect: some_rectangle); context.draw(text: Text("foo"), toFitRect: another_rectangle); } .foregroundStyle(flash ? .black : .white) } } animation: { flash in return .linear(duration: 0.5); } The Capsule's colour animates, but the Canvas's doesn't. The Canvas drawing code is only ever called with flash==false. What do I have to do to the Canvas so that it redraws with the intermediate colours during the animation?
3
0
417
Jan ’25
NSLayoutManager laying out overlapping text into the same NSTextContainer even when there are more containers available.
In summation: I have a nasty bug where my layout manager is laying out text visually overlapping on top of other text, i.e., into a container that it should have left in the rear view as it continues to lay out into ensuing containers. Details below... I'm coding a word processing app with some custom pagination that involves multiple pages, within which there can be multiple NSTextView/NSTextContainer pairs that represent single column or dual column runs of text. I generate pagination data by using a measuring NSLayoutManager. This process ensures that no containers overlap, and that they are sized correctly for their associated ranges of text (i.e., non-overlapping, continuous ranges from a single NSTextStorage). I determine frame sizes by a series of checks, most importantly, by finding the last glyph in a column. Prior to the code below, remainingColumnRange represents the remaining range of my textStorage that is of a consistent column type (i.e., single, left column, or right column). My measuring passes consist of my measuringLayoutManager laying out text into its textContainers, the final of which is an extra overflowContainer (i.e., == measuringLayoutManager.textContainers.last!) which I only use to find the last glyph in the second to last container (measuringContainer, which is thus == measuringLayoutManager.textContainers[count - 2]) let glyphRangeOfLastColumnChar = measuringLayoutManager.glyphRange(forCharacterRange: remainingColumnRange, actualCharacterRange: nil) let lastGlyphIndex = NSMaxRange(glyphRangeOfLastColumnChar) - 1 measuringLayoutManager.ensureLayout(for: measuringContainer) // Not sure if this is necessary, but I've added it to insure I'm getting accurate measurements. if measuringLayoutManager.textContainer(forGlyphAt: lastGlyphOfColumnIndex, effectiveRange: &actualGlyphRangeInContainer) == overflowContainer { actualCharRangeInContainer = measuringLayoutManager.characterRange(forGlyphRange: actualGlyphRangeInContainer, actualGlyphRange: nil) let overflowLoc = actualCharRangeInContainer.location remainingColumnRange = NSRange(location: overflowLoc, length: remainingColumnRange.length - overflowLoc) currentPage += 1 } else { lineFragmentRectForLastChar = measuringLayoutManager.lineFragmentRect(forGlyphAt: lastGlyphIndex, effectiveRange: nil) // Resize measuring container if needed. let usedHeight = lineFragmentRectForLastChar.maxY if usedHeight < measuringContainer.size.height { measuringContainer.size = CGSize(width: measuringContainer.size.width, height: usedHeight) } else if usedHeight == measuringContainer.size.height { currentPage += 1 // we perfectly filled the page } else { // This would be an error case, because all cases should have been handled prior to arriving here. I throw an error. I have never fallen through here. throw MyClass.anError } } // I use the above data to create a PageLayoutItem, which is a struct that has frame data (CGRect/x,y,w,h), a containerIndex (Int), pageNumber (Int), textRange (NSRange), columnType (custom enum). // After this I remove the overflowContainer, and continue to iterate through. This is inefficient but I'm simplifying my code to identify the root issue. I don't explicitly use these containers when done with my pagination process. Rather, I use the PageLayoutItems I have created to generate/resize/remove textContainers/textViews for the UI as needed. My UI-interfacing/generating NSLayoutManager, which is of course assigned to the same NSTextStorage as the measuring layout manager, then iterates through my paginator model class' pageLayoutItems array to generate/resize/remove. I have verified my pagination data. None of my frames overlap. They are sized exactly the same as they should be per my measurement passes. The number of containers/views needed is correct. But here's the issue: My views render the text that SHOULD appear in my final textContainer/textView as visually overlapping the text in my second to last textContainer/textView. I see a garble of text. When I iterate through my UI textContainers, I get this debug print: TextContainer 0 glyphRange: {0, 172} TextContainer 1 glyphRange: {172, 55} TextContainer 2 glyphRange: {227, 100} // this is wrong, final 31 chars should be in container 3 TextContainer 3 glyphRange: {327, 0} // empty range here, odd I have tried setting textContainers for glyph ranges explicitly, via: // Variable names just for clarity here layoutManager.setTextContainer(correctTextView.textContainer!, forGlyphRange: correctGlyphRangeForThisContainer) Debug prints show that I'm setting the right ranges there. But they don't retain. I have tried resizing my final text container to be much larger in case that was the issue. No dice. My final range of text/glyphs still lays out in the wrong container and overlaps the other content laid out there. Any help here?? I've scoured the forums and have been dealing with this bug for two weeks straight with no hope in sight.
4
0
1.1k
Jan ’25
The PKCanvasView Created by PDFPageOverlayViewProvider cannot work normally
By setting the PKCanvasView background color to blue, I can tell that the PKCanvasView for each PDFPage is created normally, but it does not respond to touch. Specifically, whether it is finger or applepencil, all the responses of the page occur from PDFView(such as zoom and scroll), and PKCanvasView can not draw, please how to solve? class PDFAnnotatableViewController: UIViewController, PDFViewDelegate { private let pdfView = PDFView() private var pdfDocument: PDFDocument? let file: FileItem private var userSettings: UserSettings @Binding var selectedPage: Int @Binding var currentMode: Mode @Binding var latestPdfChatResponse: LatestPDFChatResponse @State private var pdfPageCoordinator = PDFPageCoordinator() @ObservedObject var userMessage: ChatMessage init(file: FileItem, userSettings: UserSettings, drawDataList: Binding<[DrawDataItem]>, selectedPage: Binding<Int>, currentMode: Binding<Mode>, latestPdfChatResponse: Binding<LatestPDFChatResponse>, userMessage: ChatMessage) { self.file = file self.userSettings = userSettings self._selectedPage = selectedPage self._currentMode = currentMode self._latestPdfChatResponse = latestPdfChatResponse self.userMessage = userMessage super.init(nibName: nil, bundle: nil) DispatchQueue.global(qos: .userInitiated).async { if let document = PDFDocument(url: file.pdfLocalUrl) { DispatchQueue.main.async { self.pdfDocument = document self.pdfView.document = document self.goToPage(selectedPage: selectedPage.wrappedValue - 1) } } } } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() setupPDFView() } private func setupPDFView() { pdfView.delegate = self pdfView.autoScales = true pdfView.displayMode = .singlePage pdfView.displayDirection = .vertical pdfView.backgroundColor = .white pdfView.usePageViewController(true) pdfView.displaysPageBreaks = false pdfView.displaysAsBook = false pdfView.minScaleFactor = 0.8 pdfView.maxScaleFactor = 3.5 pdfView.pageOverlayViewProvider = pdfPageCoordinator if let document = pdfDocument { pdfView.document = document goToPage(selectedPage: selectedPage) } pdfView.frame = view.bounds pdfView.autoresizingMask = [.flexibleWidth, .flexibleHeight] view.addSubview(pdfView) NotificationCenter.default.addObserver( self, selector: #selector(handlePageChange), name: .PDFViewPageChanged, object: pdfView ) } // Dealing with page turning @objc private func handlePageChange(notification: Notification) { guard let currentPage = pdfView.currentPage, let document = pdfView.document else { return } let currentPageIndex = document.index(for: currentPage) if currentPageIndex != selectedPage - 1 { DispatchQueue.main.async { self.selectedPage = currentPageIndex + 1 } } } func goToPage(selectedPage: Int) { guard let document = pdfView.document else { return } if let page = document.page(at: selectedPage) { pdfView.go(to: page) } } // Switch function func togglecurrentMode(currentMode: Mode){ DispatchQueue.main.async { if self.currentMode == .none{ self.pdfView.usePageViewController(true) self.pdfView.isUserInteractionEnabled = true } else if self.currentMode == .annotation { if let page = self.pdfView.currentPage { if let canvasView = self.pdfPageCoordinator.getCanvasView(forPage: page) { canvasView.isUserInteractionEnabled = true canvasView.tool = PKInkingTool(.pen, color: .red, width: 20) canvasView.drawingPolicy = .anyInput canvasView.setNeedsDisplay() } } } } } } class MyPDFPage: PDFPage { var drawing: PKDrawing? func setDrawing(_ drawing: PKDrawing) { self.drawing = drawing } func getDrawing() -> PKDrawing? { return self.drawing } } class PDFPageCoordinator: NSObject, PDFPageOverlayViewProvider { var pageToViewMapping = [PDFPage: PKCanvasView]() func pdfView(_ view: PDFView, overlayViewFor page: PDFPage) -> UIView? { var resultView: PKCanvasView? = nil if let overlayView = pageToViewMapping[page] { resultView = overlayView } else { let canvasView = PKCanvasView(frame: view.bounds) canvasView.drawingPolicy = .anyInput canvasView.tool = PKInkingTool(.pen, color: .systemYellow, width: 20) canvasView.backgroundColor = .blue pageToViewMapping[page] = canvasView resultView = canvasView } if let page = page as? MyPDFPage, let drawing = page.drawing { resultView?.drawing = drawing } return resultView } func pdfView(_ pdfView: PDFView, willEndDisplayingOverlayView overlayView: UIView, for page: PDFPage) { guard let overlayView = overlayView as? PKCanvasView, let page = page as? MyPDFPage else { return } page.drawing = overlayView.drawing pageToViewMapping.removeValue(forKey: page) } func savePDFDocument(_ pdfDocument: PDFDocument) -> Data { for i in 0..<pdfDocument.pageCount { if let page = pdfDocument.page(at: i) as? MyPDFPage, let drawing = page.drawing { let newAnnotation = PDFAnnotation(bounds: drawing.bounds, forType: .stamp, withProperties: nil) let codedData = try! NSKeyedArchiver.archivedData(withRootObject: drawing, requiringSecureCoding: true) newAnnotation.setValue(codedData, forAnnotationKey: PDFAnnotationKey(rawValue: "drawingData")) page.addAnnotation(newAnnotation) } } let options = [PDFDocumentWriteOption.burnInAnnotationsOption: true] if let resultData = pdfDocument.dataRepresentation(options: options) { return resultData } return Data() } func getCanvasView(forPage page: PDFPage) -> PKCanvasView? { return pageToViewMapping[page] } } Is there an error in my code? Please tell me how to make PKCanvasView painting normally?
1
0
477
Feb ’25
Carousel Flicker
Hi, I've created an carousel using an Tabview component and it is divided in pages, each page has 7 items. Now we wan't to load the carousel page by page, but whenever I updated the list which Tabview uses to render, it flickers because it rerenders previous elements. I've tried to use a scroll view for this but this app is for Vision Pro and I added some 3D transformations (position/rotation) to the cards from the tabview and when I added this in the scrollview they becom unclickable. Do you have any sugestions what can I do? Bellow is a sample of the code, I put [items] just to suggest there is a list. VStack (spacing: 45) { TabView(selection: $navigationModel.carouselSelectedPage) { let orderedArtist = [items] let numberOfPages = Int((Double(orderedArtist.count) / Double(cardsPerPage)).rounded(.up)) if(numberOfPages != 1){ Spacer().tag(-1) } ForEach(0..<numberOfPages, id: \.self) { page in LazyHStack(alignment: .top, spacing: 16){ ForEach(0..<cardsPerPage, id: \.self) { index in if(page * cardsPerPage + index < orderedArtist.count){ let item = orderedArtist[page * cardsPerPage + index] GeometryReader{proxy in
Replies
2
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0
Views
454
Activity
Nov ’24
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
Replies
7
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1
Views
1.2k
Activity
Dec ’24
Can I tell when my iOS Widget is running on MacOS (when Use IPhone Widgets is on)
I have an iOS Widget that also can load on the Mac when the Use iPhone Widgets setting is turned on on the Mac in Desktop & Dock. I want to use a different url scheme to open video clips from the widget if it is being clicked on iOS or the Mac. I tried using ProcessInfo.processInfo.isiOSAppOnMac but it always thinks it is on iOS. I also tried looking for the user document path to see if it was /var/mobile/ or /Users/. but it always thinks it is /var/mobile. I assume this is as it is not really a catalyst app but a WidgetKit extension from the phone. Is there anyway I can figure out when the widget is running on the mac? Thanks!
Replies
6
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0
Views
698
Activity
Dec ’24
Changing focus state in onSubmit causes keyboard to bounce
Is there any way to prevent the keyboard from bouncing when changing the focus state in onSubmit? Or is it not recommended to change focus in onSubmit? The following view is setup so that pressing return on the keyboard should cause focus to move between the TextFields. struct TextFieldFocusState: View { enum Field { case field1 case field2 } @FocusState var focusedField: Field? var body: some View { Form { TextField("Field 1", text: .constant("")) .focused($focusedField, equals: .field1) .onSubmit { focusedField = .field2 } TextField("Field 2", text: .constant("")) .focused($focusedField, equals: .field2) .onSubmit { focusedField = .field1 } } } } I would expect that when pressing return, the keyboard would say on screen. What actually happens is the keyboard appears to bounce when the return key is pressed (first half of gif). I assume this is because onSubmit starts dismissing the keyboard then setting the focus state causes the keyboard to be presented again. The issue doesn't occur when tapping directly on the text fields to change focus (second half of gif).
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2
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4
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619
Activity
Dec ’24
Dock tile plugin and app groups
In one of my apps I use an app group to share data between the app and a command line tool. This works as expected. The app also contains a Dock Tile plugin and I wonder if there's a way to access the group container from this plugin? Thanks in advance for your help. Best regards, Marc
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5
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0
Views
462
Activity
Dec ’24
Animated Custom Transitions Crash using Swift 6
When you apply an animation to a custom Transition in Swift 6, it is likely that that the app will crash with a SwiftUI.AsyncRenderer dispatch_assert_queue_fail error. Non-animated Transitions do not crash nor do animated system transitions. If you use ViewModifiers to create an AnyTransition with the .modifier(active:, identity:) static method, there is no problem. I used the example Transition in the docs for Transition to illustrate this problem. I'm using Xcode 16.2 RC and Swift 6, running iOS 18.1.1 on an iPhone 16 Pro. I've created two separate Previews that illustrate what specifically crashes the app and what doesn't as well as a workaround for this bug. func generateRandomString() -> String { let characters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" return String((0..<10).compactMap { _ in characters.randomElement() }) } // MARK: Works extension AnyTransition { struct RotatingFadeTransitionModifier: ViewModifier { let opacity: CGFloat let rotation: Angle func body(content: Content) -> some View { content .opacity(opacity) .rotationEffect(rotation) } } static var rotatingFade: AnyTransition { .asymmetric( insertion: .modifier( active: RotatingFadeTransitionModifier(opacity: 0, rotation: .degrees(30)), identity: RotatingFadeTransitionModifier(opacity: 1, rotation: .zero) ), removal: .modifier( active: RotatingFadeTransitionModifier(opacity: 0, rotation: .degrees(-30)), identity: RotatingFadeTransitionModifier(opacity: 1, rotation: .zero) ) ) } } struct WorkingTransitionView: View { @State private var text: String = "some string" var body: some View { VStack(spacing: 32) { Text("system transition: \(text)") .id(text) .transition(.slide) // Gets the explicit Button animation applied instead of // the transition animation Text("animated system transition: \(text)") .id(text) .transition(.slide.animation(.bouncy(duration: 0.5))) Text("custom transition: \(text)") .id(text) .transition(.rotatingFade) Text("animated custom transition: \(text)") .id(text) .transition(.rotatingFade.animation(.bouncy( extraBounce: 0.5))) Button("animated randomize - safe") { withAnimation(.smooth(duration: 5.45, extraBounce: 0.15)) { text = generateRandomString() } } } } } // MARK: Crashes struct RotatingFadeTransition: Transition { func body(content: Content, phase: TransitionPhase) -> some View { content .opacity(phase.isIdentity ? 1.0 : 0.0) .rotationEffect(phase.rotation) } } extension TransitionPhase { fileprivate var rotation: Angle { switch self { case .willAppear: .degrees(30) case .identity: .zero case .didDisappear: .degrees(-30) } } } struct CrashingTransitionView: View { @State private var text: String = "some string" @State private var presentCustomTransitionText: Bool = false @State private var presentAnimatedCustomTransitionText: Bool = false var body: some View { VStack(spacing: 32) { Text("on 1-5 attempts generally, animated custom Transitions will crash with a SwiftUI.AsyncRenderer dispatch_assert_queue_fail") Divider() textWithSafeSystemTransition if presentCustomTransitionText { textWithCustomTransition } if presentAnimatedCustomTransitionText { textWithAnimatedCustomTransition } Divider() Text("Randomization") Button("randomize - won't crash non-animated custom transition text") { text = generateRandomString() } Button("animated randomize - will crash any custom transition text") { withAnimation(.smooth(duration: 0.45, extraBounce: 0.15)) { text = generateRandomString() } } Divider() Text("Text Presentation") Button("present non-animated custom transition text") { presentCustomTransitionText = true } Button("present animated custom transition text") { presentAnimatedCustomTransitionText = true } } } private var textWithSafeSystemTransition: some View { Text("safe, system transition: \(text)") .id(text) .transition(.slide) } private var textWithCustomTransition: some View { Text("safe text, custom transition: \(text)") .id(text) .transition(RotatingFadeTransition()) } private var textWithAnimatedCustomTransition: some View { Text("crashing text: \(text)") .id(text) .transition(RotatingFadeTransition().animation(.smooth)) } } #Preview("Working Code") { WorkingTransitionView() } #Preview("Crashing Code") { CrashingTransitionView() }
Replies
3
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1
Views
576
Activity
Dec ’24
button is pressed when starting scrolling in iOS 18
On iOS 18, while on a modal screen, if the scrolling starts on a button, that button gets pressed, outside of a modal this doesn't reproduce, also not reproducible on older iOS versions, neither on modals or outside of them. The code to reproduce the issue: import SwiftUI struct ContentView: View { @State var presentModal = false var body: some View { Button(action: { presentModal = true }, label: { Text("open modal") }) .sheet(isPresented: $presentModal, content: { ScrollView { ForEach(0..<100, id: \.self) { index in Button(action: { print("Button \(index) tapped!") }) { Text("Button \(index)") .frame(maxWidth: .infinity) .frame(height: 100) .background(randomColor(for: index)) .padding(.horizontal) } } } }) } func randomColor(for index: Int) -> Color { let hue = Double(index % 100) / 100.0 return Color(hue: hue, saturation: 0.8, brightness: 0.8) } } #Preview { ContentView() }
Replies
7
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6
Views
772
Activity
Dec ’24
[UIViewController willMoveToParentViewController:] provides an incorrect navStack when popping a view controller in iPadOS 18.2
The Apple documentation for [UIViewController willMoveToParentViewController:] states, Called just before the view controller is added or removed from a container view controller. Hence, the view controller being popped should appear at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 16 and 17 the view controller being popped appears at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 18 the view controller being popped has already been (incorrectly) removed from the navStack. We confirmed this bug using iPadOS 18.2 as well as 18.0. Our app relies upon the contents of the navStack within willMoveToParentViewController: to track the user's location within a folder hierarchy. Our app works smoothly on iPadOS 16 and 17. Conversely, our customers running iPadOS 18 have lost client data and corrupted their data folders as a result of this bug! These customers are angry -- not surprisingly, some have asked for refunds and submitted negative app reviews. Why doesn't willMoveToParentViewController: provide the correct navStack in iPadOS 18.2?
Replies
2
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0
Views
695
Activity
Dec ’24
SwiftUI NavigationTitle does not support Localization in iOS 18
NavigationTitle does not change when the app language changes. It works well in iOS 17.5 but does not in iOS 18.x
Replies
11
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0
Views
1.3k
Activity
Dec ’24
.navigationTitle causes hang when creating a new item on a separate page, then navigating back to a TabView with PageTabViewStyle that is displaying that data on iOS 18.2
After a lot of testing and diagnosing, I found that when going to a item creation page, creating an item, navigating back to a TabView with a tabViewStyle of PageTabViewStyle and a navigationTitle that is displaying that data, and all inside of a NavigationStack, the app hangs. I have tested this on iOS 18.2, on both a simulator and a physical iPhone 16 Pro Max, and it always hangs, not crashing. However, when run on My Mac (Designed for iPad) and the iPad simulator, it doesn't crash. This could just be a really niche problem, but it might be the result of some other issue that could cause other problems. I have created a minimal reproducible example, stemming from the iOS App template, with SwiftUI and SwiftData. ContentView.swift import SwiftUI import SwiftData struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var items: [Item] var body: some View { NavigationStack { TabView { ForEach(items) { item in Text(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard)) } } .tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic)) .toolbar { ToolbarItem(placement: .navigationBarTrailing) { NavigationLink { Button(action: { modelContext.insert(Item(timestamp: Date())) }) { Text("Create Item") } } label: { Text("Creation Page") } } } // When added, crashes the app .navigationTitle("Crash") } } } TestingApp.swift (unchanged) import SwiftUI import SwiftData @main struct TestingApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([ Item.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } Item.swift (unchanged) import Foundation import SwiftData @Model final class Item { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
Topic: UI Frameworks SubTopic: SwiftUI
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4
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1
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335
Activity
Dec ’24
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
Replies
2
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1
Views
5.9k
Activity
Dec ’24
iOS app crash at -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0)
Hello Apple engineers, could you help me understand whether this crash is a UIKit bug or something in our code that causes it. Based on the documentation it is an invalid fetch instruction, that's why I suspect UIKit. I've found a similar crash here on the forums reported a year ago, it seemed to be a UIKit bug - https://forums.developer.apple.com/forums/thread/729448. I've attached the full crash report (the app name was replaced with ): Thread 0 Crashed: 0 libobjc.A.dylib 0x000000019daf7c20 objc_msgSend + 32 (:-1) 1 UIKitCore 0x00000001a3020c50 -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0) 2 UIKitCore 0x00000001a3020720 -[UIView _processChangesFromOldTraits:toCurrentTraits:withBehavior:] + 196 (UIView.m:7840) 3 UIKitCore 0x00000001a3020618 -[UIView _updateTraitCollectionAndProcessChangesWithBehavior:previousCollection:] + 112 (UIView.m:7831) 4 UIKitCore 0x00000001a2fa90c0 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 944 (UIView.m:19850) 5 QuartzCore 0x00000001a22dfc28 CA::Layer::layout_if_needed(CA::Transaction*) + 496 (CALayer.mm:10944) 6 QuartzCore 0x00000001a22df7b4 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 148 (CALayer.mm:2638) 7 QuartzCore 0x00000001a2336914 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 472 (CAContextInternal.mm:2613) 8 QuartzCore 0x00000001a22b57c4 CA::Transaction::commit() + 648 (CATransactionInternal.mm:420) 9 QuartzCore 0x00000001a22f8a0c CA::Transaction::flush_as_runloop_observer(bool) + 88 (CATransactionInternal.mm:928) 10 UIKitCore 0x00000001a303f568 _UIApplicationFlushCATransaction + 52 (UIApplication.m:3326) 11 UIKitCore 0x00000001a303cb64 __setupUpdateSequence_block_invoke_2 + 332 (_UIUpdateScheduler.m:1652) 12 UIKitCore 0x00000001a303c9d8 _UIUpdateSequenceRun + 84 (_UIUpdateSequence.mm:136) 13 UIKitCore 0x00000001a303c628 schedulerStepScheduledMainSection + 172 (_UIUpdateScheduler.m:1171) 14 UIKitCore 0x00000001a303d59c runloopSourceCallback + 92 (_UIUpdateScheduler.m:1334) 15 CoreFoundation 0x00000001a080c328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1970) 16 CoreFoundation 0x00000001a080c2bc __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2014) 17 CoreFoundation 0x00000001a0809dc0 __CFRunLoopDoSources0 + 244 (CFRunLoop.c:2051) 18 CoreFoundation 0x00000001a0808fbc __CFRunLoopRun + 840 (CFRunLoop.c:2969) 19 CoreFoundation 0x00000001a0808830 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 20 GraphicsServices 0x00000001ec7e81c4 GSEventRunModal + 164 (GSEvent.c:2196) 21 UIKitCore 0x00000001a336eeb0 -[UIApplication _run] + 816 (UIApplication.m:3844) 22 UIKitCore 0x00000001a341d5b4 UIApplicationMain + 340 (UIApplication.m:5496) 23 UIKitCore 0x00000001a3757fa8 UIApplicationMain(_:_:_:_:) + 104 (UIKit.swift:565) 24 <Redacted> 0x00000001028bde64 specialized static UIApplicationDelegate.main() + 28 (/<compiler-generated>:16) 25 <Redacted> 0x00000001028bde64 static AppDelegate.$main() + 28 (AppDelegate.swift:0) 26 <Redacted> 0x00000001028bde64 main + 116 27 dyld 0x00000001c61f6ec8 start + 2724 (dyldMain.cpp:1334) 2024-12-27_20-53-28.2129_-0500-353aaa194e6232c0d1fae767296bdb8c47c30498.crash
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3
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1
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665
Activity
Dec ’24
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
Replies
2
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1
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566
Activity
Jan ’25
SwiftUI toolbar with IDs crash since macOS 15
I understand this is a known issue, but it’s truly unacceptable that it remains unresolved. Allowing users to customize toolbars is a fundamental macOS feature, and it has been broken since the release of macOS 15. How is it possible that this issue persists even in macOS 15.3 beta (24D5040f)? FB15513599 import SwiftUI struct ContentView: View { @State private var showEditItem = false var body: some View { VStack { VStack { Text("Instructions to reproduce the crash") .font(.title) .padding() Text(""" 1. Click on "Toggle Item" 2. In the menu go to File > New Window 3. In new window, click on "Toggle Item" """) } .padding() Button { showEditItem.toggle() } label: { Text("Toggle Item") } } .padding() .toolbar(id: "main") { ToolbarItem(id: "new") { Button { } label: { Text("New…") } } if showEditItem { ToolbarItem(id: "edit") { Button { } label: { Text("Edit…") } } } } } }
Replies
7
Boosts
3
Views
712
Activity
Jan ’25
NSScrollView scrolling hitch
When scrolling a basic NSScrollView there seems to be a sudden jump after each flick. Scrolling does not appear smooth and is disorientating. A scroll jump seems to happen directly after letting go of a scroll flick using a trackpad/mouse. Right at that moment the scroll turns into a momentum scroll, slowly decreasing the speed. But the first frame after the gesture the content jumps forward, more than what is expected. Observations: Counterintuitively, scrolling appears to be smoother when disabling NSScrollView.isCompatibleWithResponsiveScrolling. If disabled using a custom NSScrollView subclass there is no large jump anymore. Scrolling also appears to be smoother using a SwiftUI ScrollView. I assume that has the same behaviour as a disabled isCompatibleWithResponsiveScrolling Ironically a WKWebView scrolls much smoother. No sudden jump is observable. It also seems to scroll with faster acceleration, but the individual frames do appear smoother. Why is this better than a native NSScrollView? Elastic scrolling at the bounds of the scroll view also appears much smoother for WKWebViews. When pulling to refresh there is a jump for NSScrollView/SwiftUI, but not for WKWebView. When using an NSScrollView with isCompatibleWithResponsiveScrolling disabled, scrolling appears just as smooth as WKWebView on macOS 13 Ventura and below. On macOS 14 Sonoma scrolling behaviour is suddenly different. Please see a sample project with 4 different scroll views side by side: https://github.com/floorish/ScrollTest Screen recordings show the sudden jumps when scrolling and when elastic scrolling. Tested on Intel & Arm Macs, macOS 11 Big Sur through 15 Sequoia, built with Xcode 16. Should isCompatibleWithResponsiveScrolling be disabled on Sonoma+? Are there any drawbacks? There is also no overdraw anymore since Monterey, as described in https://developer.apple.com/library/archive/releasenotes/AppKit/RN-AppKitOlderNotes/#10_9Scrolling Even with responsive scrolling disabled, why is WKWebView scrolling much smoother than NSScrollView?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
8
Boosts
2
Views
841
Activity
Jan ’25
Popovers are broken on Catalyst builds without portrait support
On macOS 15.2, any Mac Catalyst project that does not support portrait iPad orientation will no longer be able to successfully show the contents of any popover controls. This does not appear to be a problem on earlier versions of macOS and it only affects Mac Catalyst builds, not "Designed for iPad" builds. STEPS TO REPRODUCE Create a project that utilizes Mac Catalyst. Create a simple button that shows a popover with simple content. Remove Portrait as a supported orientation. Run the project on macOS 15.2 as a Mac Catalyst build. Note that the content inside the popover is not shown the popover is shown. Run the project as Designed for iPad. Note that the popover content shows correctly.
Replies
4
Boosts
2
Views
474
Activity
Jan ’25
Custom Intent ParameterSummary based on Widget Kind/ID
I'm trying to create two widgets, widget A and B. Currently A and B are very similar so they share the same Intent and Intent Timeline Provider. I use the Intent Configuration interface to set a parameter, in this example lets say its the background tint. On one of the widgets, widget A, I want to also set another String enum parameter (for a timescale), but I don't want this option to be there for widget B as it's not relevant. I'm aware of some of the options for configuring the ParameterSummary, but none that let me pass in or inject the "kind" string (or widget ID) of the widget that's being modified. I'll try to provide some code for examples. My Widget Definition (targeting >= iOS 17) struct WidgetA: Widget { // I'd like to access this parameter within the intent let kind: String = "WidgetA" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget A") .description("A widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct WidgetB: Widget { let kind: String = "WidgetB" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget B") .description("B widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct IntentTimelineProvider: AppIntentTimelineProvider { typealias Entry = WidgetIntentTimelineEntry typealias Intent = WidgetIntent ........ } struct WidgetIntent: AppIntent, WidgetConfigurationIntent { // This intent allows configuration of the widget background // This intent also allows for the widget to display interactive buttons for changing the Trend Type static var title: LocalizedStringResource = "Widget Configuration" static var description = IntentDescription("Description.") static var isDiscoverable: Bool { return false} init() {} init(trend:String) { self.trend = trend } // Used for implementing interactive Widget func perform() async throws -> some IntentResult { print("WidgetIntent perform \(trend)") #if os(iOS) WidgetState.setState(type: trend) #endif return .result() } @Parameter(title: "Trend Type", default: "Trend") var trend:String // I only want to show this parameter for Widget A and not Widget B @Parameter(title: "Trend Timescale", default: .week) var timescale: TimescaleTypeAppEnum? @Parameter(title: "Background Tint", default: BackgroundTintTypeAppEnum.none) var backgroundTint: BackgroundTintTypeAppEnum? static var parameterSummary: some ParameterSummary { // Summary("Test Info") { // \.$timescale // \.$backgroundTint // } // An example of a configurable widget parameter summary, but not based of kind/ID string When(\.$backgroundTint, .equalTo, BackgroundTintTypeAppEnum.none) { Summary("Test Info") { \.$timescale \.$backgroundTint } } otherwise : { Summary("Test Info") { \.$backgroundTint } } } } enum TimescaleTypeAppEnum: String, AppEnum { case week case fortnight static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Trend Timescale") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .week: "Past Week", .fortnight: "Past Fortnight" ] } enum BackgroundTintTypeAppEnum: String, AppEnum { case blue case none static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Background Tint") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .none: "None (Default)", .blue: "Blue" ] } I know I could achieve what I'm after by having a separate Intent and separate IntentTimelineProvider for each widget. But this all seems unnessecary for just a simple optional parameter based on what widget its configuring.... unless I'm missing the point about Intents, Widgets or something! I've done a fair bit of other searching but can't find an answer to this overall scenario. Many thanks for any help.
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565
Activity
Jan ’25
Animate colours in a SwiftUI Canvas
Pseudo-code: PhaseAnimator([false,true], trigger: foo) { flash in ZStack { Capsule() .foregroundStyle(flash ? .red : .green) Canvas { context, size in context.draw(image: Image(name: "foo"), toFitRect: some_rectangle); context.draw(text: Text("foo"), toFitRect: another_rectangle); } .foregroundStyle(flash ? .black : .white) } } animation: { flash in return .linear(duration: 0.5); } The Capsule's colour animates, but the Canvas's doesn't. The Canvas drawing code is only ever called with flash==false. What do I have to do to the Canvas so that it redraws with the intermediate colours during the animation?
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3
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417
Activity
Jan ’25
NSLayoutManager laying out overlapping text into the same NSTextContainer even when there are more containers available.
In summation: I have a nasty bug where my layout manager is laying out text visually overlapping on top of other text, i.e., into a container that it should have left in the rear view as it continues to lay out into ensuing containers. Details below... I'm coding a word processing app with some custom pagination that involves multiple pages, within which there can be multiple NSTextView/NSTextContainer pairs that represent single column or dual column runs of text. I generate pagination data by using a measuring NSLayoutManager. This process ensures that no containers overlap, and that they are sized correctly for their associated ranges of text (i.e., non-overlapping, continuous ranges from a single NSTextStorage). I determine frame sizes by a series of checks, most importantly, by finding the last glyph in a column. Prior to the code below, remainingColumnRange represents the remaining range of my textStorage that is of a consistent column type (i.e., single, left column, or right column). My measuring passes consist of my measuringLayoutManager laying out text into its textContainers, the final of which is an extra overflowContainer (i.e., == measuringLayoutManager.textContainers.last!) which I only use to find the last glyph in the second to last container (measuringContainer, which is thus == measuringLayoutManager.textContainers[count - 2]) let glyphRangeOfLastColumnChar = measuringLayoutManager.glyphRange(forCharacterRange: remainingColumnRange, actualCharacterRange: nil) let lastGlyphIndex = NSMaxRange(glyphRangeOfLastColumnChar) - 1 measuringLayoutManager.ensureLayout(for: measuringContainer) // Not sure if this is necessary, but I've added it to insure I'm getting accurate measurements. if measuringLayoutManager.textContainer(forGlyphAt: lastGlyphOfColumnIndex, effectiveRange: &actualGlyphRangeInContainer) == overflowContainer { actualCharRangeInContainer = measuringLayoutManager.characterRange(forGlyphRange: actualGlyphRangeInContainer, actualGlyphRange: nil) let overflowLoc = actualCharRangeInContainer.location remainingColumnRange = NSRange(location: overflowLoc, length: remainingColumnRange.length - overflowLoc) currentPage += 1 } else { lineFragmentRectForLastChar = measuringLayoutManager.lineFragmentRect(forGlyphAt: lastGlyphIndex, effectiveRange: nil) // Resize measuring container if needed. let usedHeight = lineFragmentRectForLastChar.maxY if usedHeight < measuringContainer.size.height { measuringContainer.size = CGSize(width: measuringContainer.size.width, height: usedHeight) } else if usedHeight == measuringContainer.size.height { currentPage += 1 // we perfectly filled the page } else { // This would be an error case, because all cases should have been handled prior to arriving here. I throw an error. I have never fallen through here. throw MyClass.anError } } // I use the above data to create a PageLayoutItem, which is a struct that has frame data (CGRect/x,y,w,h), a containerIndex (Int), pageNumber (Int), textRange (NSRange), columnType (custom enum). // After this I remove the overflowContainer, and continue to iterate through. This is inefficient but I'm simplifying my code to identify the root issue. I don't explicitly use these containers when done with my pagination process. Rather, I use the PageLayoutItems I have created to generate/resize/remove textContainers/textViews for the UI as needed. My UI-interfacing/generating NSLayoutManager, which is of course assigned to the same NSTextStorage as the measuring layout manager, then iterates through my paginator model class' pageLayoutItems array to generate/resize/remove. I have verified my pagination data. None of my frames overlap. They are sized exactly the same as they should be per my measurement passes. The number of containers/views needed is correct. But here's the issue: My views render the text that SHOULD appear in my final textContainer/textView as visually overlapping the text in my second to last textContainer/textView. I see a garble of text. When I iterate through my UI textContainers, I get this debug print: TextContainer 0 glyphRange: {0, 172} TextContainer 1 glyphRange: {172, 55} TextContainer 2 glyphRange: {227, 100} // this is wrong, final 31 chars should be in container 3 TextContainer 3 glyphRange: {327, 0} // empty range here, odd I have tried setting textContainers for glyph ranges explicitly, via: // Variable names just for clarity here layoutManager.setTextContainer(correctTextView.textContainer!, forGlyphRange: correctGlyphRangeForThisContainer) Debug prints show that I'm setting the right ranges there. But they don't retain. I have tried resizing my final text container to be much larger in case that was the issue. No dice. My final range of text/glyphs still lays out in the wrong container and overlaps the other content laid out there. Any help here?? I've scoured the forums and have been dealing with this bug for two weeks straight with no hope in sight.
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1.1k
Activity
Jan ’25
The PKCanvasView Created by PDFPageOverlayViewProvider cannot work normally
By setting the PKCanvasView background color to blue, I can tell that the PKCanvasView for each PDFPage is created normally, but it does not respond to touch. Specifically, whether it is finger or applepencil, all the responses of the page occur from PDFView(such as zoom and scroll), and PKCanvasView can not draw, please how to solve? class PDFAnnotatableViewController: UIViewController, PDFViewDelegate { private let pdfView = PDFView() private var pdfDocument: PDFDocument? let file: FileItem private var userSettings: UserSettings @Binding var selectedPage: Int @Binding var currentMode: Mode @Binding var latestPdfChatResponse: LatestPDFChatResponse @State private var pdfPageCoordinator = PDFPageCoordinator() @ObservedObject var userMessage: ChatMessage init(file: FileItem, userSettings: UserSettings, drawDataList: Binding<[DrawDataItem]>, selectedPage: Binding<Int>, currentMode: Binding<Mode>, latestPdfChatResponse: Binding<LatestPDFChatResponse>, userMessage: ChatMessage) { self.file = file self.userSettings = userSettings self._selectedPage = selectedPage self._currentMode = currentMode self._latestPdfChatResponse = latestPdfChatResponse self.userMessage = userMessage super.init(nibName: nil, bundle: nil) DispatchQueue.global(qos: .userInitiated).async { if let document = PDFDocument(url: file.pdfLocalUrl) { DispatchQueue.main.async { self.pdfDocument = document self.pdfView.document = document self.goToPage(selectedPage: selectedPage.wrappedValue - 1) } } } } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() setupPDFView() } private func setupPDFView() { pdfView.delegate = self pdfView.autoScales = true pdfView.displayMode = .singlePage pdfView.displayDirection = .vertical pdfView.backgroundColor = .white pdfView.usePageViewController(true) pdfView.displaysPageBreaks = false pdfView.displaysAsBook = false pdfView.minScaleFactor = 0.8 pdfView.maxScaleFactor = 3.5 pdfView.pageOverlayViewProvider = pdfPageCoordinator if let document = pdfDocument { pdfView.document = document goToPage(selectedPage: selectedPage) } pdfView.frame = view.bounds pdfView.autoresizingMask = [.flexibleWidth, .flexibleHeight] view.addSubview(pdfView) NotificationCenter.default.addObserver( self, selector: #selector(handlePageChange), name: .PDFViewPageChanged, object: pdfView ) } // Dealing with page turning @objc private func handlePageChange(notification: Notification) { guard let currentPage = pdfView.currentPage, let document = pdfView.document else { return } let currentPageIndex = document.index(for: currentPage) if currentPageIndex != selectedPage - 1 { DispatchQueue.main.async { self.selectedPage = currentPageIndex + 1 } } } func goToPage(selectedPage: Int) { guard let document = pdfView.document else { return } if let page = document.page(at: selectedPage) { pdfView.go(to: page) } } // Switch function func togglecurrentMode(currentMode: Mode){ DispatchQueue.main.async { if self.currentMode == .none{ self.pdfView.usePageViewController(true) self.pdfView.isUserInteractionEnabled = true } else if self.currentMode == .annotation { if let page = self.pdfView.currentPage { if let canvasView = self.pdfPageCoordinator.getCanvasView(forPage: page) { canvasView.isUserInteractionEnabled = true canvasView.tool = PKInkingTool(.pen, color: .red, width: 20) canvasView.drawingPolicy = .anyInput canvasView.setNeedsDisplay() } } } } } } class MyPDFPage: PDFPage { var drawing: PKDrawing? func setDrawing(_ drawing: PKDrawing) { self.drawing = drawing } func getDrawing() -> PKDrawing? { return self.drawing } } class PDFPageCoordinator: NSObject, PDFPageOverlayViewProvider { var pageToViewMapping = [PDFPage: PKCanvasView]() func pdfView(_ view: PDFView, overlayViewFor page: PDFPage) -> UIView? { var resultView: PKCanvasView? = nil if let overlayView = pageToViewMapping[page] { resultView = overlayView } else { let canvasView = PKCanvasView(frame: view.bounds) canvasView.drawingPolicy = .anyInput canvasView.tool = PKInkingTool(.pen, color: .systemYellow, width: 20) canvasView.backgroundColor = .blue pageToViewMapping[page] = canvasView resultView = canvasView } if let page = page as? MyPDFPage, let drawing = page.drawing { resultView?.drawing = drawing } return resultView } func pdfView(_ pdfView: PDFView, willEndDisplayingOverlayView overlayView: UIView, for page: PDFPage) { guard let overlayView = overlayView as? PKCanvasView, let page = page as? MyPDFPage else { return } page.drawing = overlayView.drawing pageToViewMapping.removeValue(forKey: page) } func savePDFDocument(_ pdfDocument: PDFDocument) -> Data { for i in 0..<pdfDocument.pageCount { if let page = pdfDocument.page(at: i) as? MyPDFPage, let drawing = page.drawing { let newAnnotation = PDFAnnotation(bounds: drawing.bounds, forType: .stamp, withProperties: nil) let codedData = try! NSKeyedArchiver.archivedData(withRootObject: drawing, requiringSecureCoding: true) newAnnotation.setValue(codedData, forAnnotationKey: PDFAnnotationKey(rawValue: "drawingData")) page.addAnnotation(newAnnotation) } } let options = [PDFDocumentWriteOption.burnInAnnotationsOption: true] if let resultData = pdfDocument.dataRepresentation(options: options) { return resultData } return Data() } func getCanvasView(forPage page: PDFPage) -> PKCanvasView? { return pageToViewMapping[page] } } Is there an error in my code? Please tell me how to make PKCanvasView painting normally?
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477
Activity
Feb ’25