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Error reporting test coverage in Xcode 14.3.1
Xcode is throwing an error when attempting to report test coverage after running unit tests. Showing All Messages Failed to merge raw profiles in directory /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3 to destination /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/Coverage.profdata: Aggregation tool '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/997F01E3-3735-4897-AE00-31EBB0A9E8D3-57885.profraw: invalid instrumentation profile data (file header is corrupt) error: no profile can be merged Anyone else seeing this issue?
15
1
5.7k
Jul ’23
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
8
4
3.6k
Aug ’23
Apple not responding about upgrading to Organization account
Hi all, I obtained a D-U-N-S number, confirmed that it's available for lookup, and submitted a request to upgrade to an Organization account 12 days ago. I then followed up 3 days ago. Still haven't received a response. Does anyone know if there's anything I need to do to get a response to these inquiries? Only reason I'm upgrading to Organization account is so that multiple developers can sign debug builds for physical iPhone devices so they can collaborate on my project.
1
1
577
Sep ’23
Network framework crashes on fork
Hello, I have a Cocoa application from which I fork a new process (helper sort of) and it crashes on fork due to some cleanup code probably registered with pthreads_atfork() in Network framework. This is crash from the child process: Application Specific Information: *** multi-threaded process forked *** BUG IN CLIENT OF LIBPLATFORM: os_unfair_lock is corrupt Abort Cause 258 crashed on child side of fork pre-exec Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_platform.dylib 0x194551238 _os_unfair_lock_corruption_abort + 88 1 libsystem_platform.dylib 0x19454c788 _os_unfair_lock_lock_slow + 332 2 Network 0x19b1b4af0 nw_path_shared_necp_fd + 124 3 Network 0x19b1b4698 -[NWConcrete_nw_path_evaluator dealloc] + 72 4 Network 0x19af9d970 __nw_dictionary_dispose_block_invoke + 32 5 libxpc.dylib 0x194260210 _xpc_dictionary_apply_apply + 68 6 libxpc.dylib 0x19425c9a0 _xpc_dictionary_apply_node_f + 156 7 libxpc.dylib 0x1942600e8 xpc_dictionary_apply + 136 8 Network 0x19acd5210 -[OS_nw_dictionary dealloc] + 112 9 Network 0x19b1beb08 nw_path_release_globals + 120 10 Network 0x19b3d4fa0 nw_settings_child_has_forked() + 312 11 libsystem_pthread.dylib 0x100c8f7c8 _pthread_atfork_child_handlers + 76 12 libsystem_c.dylib 0x1943d9944 fork + 112 (...) I'm trying to create a child process with boost::process::child which does basically just a fork() followed by execv() and I do it before the - [NSApplication run] is called. Is it know bug or behavior which I've run into? Also what is a correct way to spawn child processes in Cocoa applications? As far as my understanding goes the basically all the available APIs (e.g. posix, NSTask) should be more or less the same thing calling the same syscalls. So forking the process early before main run loop starts and not starting another NSApplication in forked child should be ok ...or not?
4
0
2.4k
Sep ’23
Unable to launch + Attach to Mac Widget (Sonoma + Xcode 15)
Attempting to launch a widget in Debug mode on Sonoma from Xcode 15 is failing with the following message: attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.) Looking in console I see this message: macOSTaskPolicy: (com.apple.debugserver) may not get the task control port of (MacGalleryWidget) (pid: 1851): (MacGalleryWidget) is hardened, (MacGalleryWidget) doesn't have get-task-allow, (com.apple.debugserver) is a declared debugger(com.apple.debugserver) is not a declared read-only debugger What Xcode settings should I be looking at to rectify this? I suspect I may have something that's out of whack.
1
4
1.2k
Sep ’23
Sharing files from Finder to Simulator doesn't work
I'm trying to copy some files from the Finder on macOS 14 to several Simulator instances running iOS 16 and 17. When I right-click the file in the Finder, I can select Share > Simulator, then a share dialog pops up where I select the relevant Simulator and click on Send. According to this official help topic, the Files app should open allowing me to choose the destination, but instead nothing happens and the shared file is nothing to be seen. What's the issue?
2
2
635
Oct ’23
how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds the dependent driver target in the macOS project, but it fails to link because Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/15.0.0/lib/darwin/libclang_rt.profile_driverkit.a is not found. If I just build the driver target directly in Xcode, there is no such complaint. I looked closely at the build logs, and I see for the failed link, there are these two linker flags set which are not set in the successful case -debug_variant -fprofile-instr-generate I can't seem to control the generation of this flag. I tried turning off the Profile switch in the Scheme editor for the driver, but is makes no difference. When I directly build the driver target, no -fprofile-instr-generate is set and it compiles and links. When i build the driver as a dependency of another target, -fprofile-instr-generate is passed to the linker, which fails. The obvious workaround is to put the driver source code into a separate driver target in the iPadOS project, but I'd rather have just one DriverKit driver for both platforms, with a few settings (such as bundle ID) controlled by a configuration file. Has anyone else encountered this problem, and know of a workaround?
3
1
1.2k
Oct ’23
Long Delay in Apple Developer Program Enrollment Review
My Apple Developer Program Enrollment has been under review for over 6 weeks, and it is inside of the United States. Initially, I was informed that the Apple team would review the application and get back to us in 2 business days. However, I have not received any updates or resolutions since that initial communication. I have reached out to Apple Developer Support many times, and they told me that they cannot provide any updates and advised me to "simply wait." This delay is causing significant disruptions to our development timeline and impacting our business operations. Any idea of what I can do? I would greatly appreciate any insights from the community on how to address this situation effectively. Thank you so much!
4
2
1.4k
Nov ’23
DriverKit XCode compilation errors
I'm working on dext project (c++), Base SDK and Supported Platforms are set to DriverKit. #include causes errors: error "The iostreams library is not supported since libc++ has been configured without support for localization." error "<locale.h> is not supported since libc++ has been configured without support for localization." Also it's not possible to define custom log object: undeclared identifier 'os_log_create'. <os/log.h> included and os_log function is compiled correct. macOS as additional SDK did not help. Thanks a lot for any hint.
1
0
524
Nov ’23
Public and Private Tags
IMPORTANT Improvements in the New Post form have eliminated the gotcha described below. DevForums has the concept of public and private tags: Public tags are available to everyone, per the rules outlined in Developer > Support > Developer Forums. Private tags are limited to a specific set of developers. The canonical example of a private tag is Universal App Quick Start, which is only available to folks who had an Apple silicon DTK. If you have access to any private tags, the New Post form has an extra field, Post Visibility. Its default value is Private but you can switch it to Public. The Tags field adjusts accordingly. So, if you select Private you only see a limited set of private tags. Use these if your post is about one of those private topics. OTOH, if your post is about a public topic, change Post Visibility to Public and apply the appropriate public tags. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
0
0
1.6k
Nov ’23
Apple is behind with AI
It would be nice for Apple to integrate chatgpt, Open AI, and create their own artificial intelligence. Siri is not equipped to answer questions that AI can. With increasing AI prevalence and usability, Apple is behind. Message to Apple: PLEASE UTILIZE AI TO MAKE APPLE THE BEST PLATFORM.
3
1
1.1k
Nov ’23
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
11
10
2.9k
Nov ’23
XCode does not recognize my iPhone
I'm trying to run my app on my iPhone and XCode is unable to detect it. Versions (as of time of writing, these are all the latest versions) XCode: 15.0.1 iOS: 17.1.2 macOS: Sonoma 14.1.2 What I've tried Updating all hardware to the latest versions. Restarting all hardware. Clearing cache/derived data. Using different USBC ports/cables. Using the XCode 15.1-Beta 3 (the latest beta) Clearing trusted computers and re-trusting Disabling Multipath Networking (solution for someone else on the dev forums) Creating a brand new xcode project. Disabling all wifi/bluetooth and reconnecting Using different wifi networks Calling mac support (they directed me back here) Scouring forums What happens I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process. iPhone CAN be detected on my other laptop When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop. (using the same cable/wifi network/etc) XCode 15.0.1 macOS: Ventura 13.6.1 iPhone 17.1.2 (I'm using the same iPhone) The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma. Please for the love of god, halp!!!
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24k
Dec ’23
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
2
0
1.1k
Dec ’23
Error reporting test coverage in Xcode 14.3.1
Xcode is throwing an error when attempting to report test coverage after running unit tests. Showing All Messages Failed to merge raw profiles in directory /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3 to destination /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/Coverage.profdata: Aggregation tool '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /{my project dir}/DerivedData/{my project name}/Build/ProfileData/A98EC493-3AB4-4B1C-B7FC-BC5D77B23EE3/997F01E3-3735-4897-AE00-31EBB0A9E8D3-57885.profraw: invalid instrumentation profile data (file header is corrupt) error: no profile can be merged Anyone else seeing this issue?
Replies
15
Boosts
1
Views
5.7k
Activity
Jul ’23
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
Replies
8
Boosts
4
Views
3.6k
Activity
Aug ’23
Xcode Cloud: A scheme named "x" does not exist in x.xcodeproj
I have checked that my scheme is shared and I do in fact have the scheme in my xcode project. But whenever I try to run Xcode cloud, it fails with the message that "A scheme named 'MyAppScheme' does not exist in MyAppProject.xcodeproj" Any tips on what I could be doing wrong?
Replies
5
Boosts
1
Views
2.3k
Activity
Aug ’23
Apple not responding about upgrading to Organization account
Hi all, I obtained a D-U-N-S number, confirmed that it's available for lookup, and submitted a request to upgrade to an Organization account 12 days ago. I then followed up 3 days ago. Still haven't received a response. Does anyone know if there's anything I need to do to get a response to these inquiries? Only reason I'm upgrading to Organization account is so that multiple developers can sign debug builds for physical iPhone devices so they can collaborate on my project.
Replies
1
Boosts
1
Views
577
Activity
Sep ’23
Network framework crashes on fork
Hello, I have a Cocoa application from which I fork a new process (helper sort of) and it crashes on fork due to some cleanup code probably registered with pthreads_atfork() in Network framework. This is crash from the child process: Application Specific Information: *** multi-threaded process forked *** BUG IN CLIENT OF LIBPLATFORM: os_unfair_lock is corrupt Abort Cause 258 crashed on child side of fork pre-exec Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_platform.dylib 0x194551238 _os_unfair_lock_corruption_abort + 88 1 libsystem_platform.dylib 0x19454c788 _os_unfair_lock_lock_slow + 332 2 Network 0x19b1b4af0 nw_path_shared_necp_fd + 124 3 Network 0x19b1b4698 -[NWConcrete_nw_path_evaluator dealloc] + 72 4 Network 0x19af9d970 __nw_dictionary_dispose_block_invoke + 32 5 libxpc.dylib 0x194260210 _xpc_dictionary_apply_apply + 68 6 libxpc.dylib 0x19425c9a0 _xpc_dictionary_apply_node_f + 156 7 libxpc.dylib 0x1942600e8 xpc_dictionary_apply + 136 8 Network 0x19acd5210 -[OS_nw_dictionary dealloc] + 112 9 Network 0x19b1beb08 nw_path_release_globals + 120 10 Network 0x19b3d4fa0 nw_settings_child_has_forked() + 312 11 libsystem_pthread.dylib 0x100c8f7c8 _pthread_atfork_child_handlers + 76 12 libsystem_c.dylib 0x1943d9944 fork + 112 (...) I'm trying to create a child process with boost::process::child which does basically just a fork() followed by execv() and I do it before the - [NSApplication run] is called. Is it know bug or behavior which I've run into? Also what is a correct way to spawn child processes in Cocoa applications? As far as my understanding goes the basically all the available APIs (e.g. posix, NSTask) should be more or less the same thing calling the same syscalls. So forking the process early before main run loop starts and not starting another NSApplication in forked child should be ok ...or not?
Replies
4
Boosts
0
Views
2.4k
Activity
Sep ’23
Xcode Cloud Start Condition: Don't run on Github draft PRs
I've configured a workflow to run through tests when a PR is changed. https://developer.apple.com/documentation/xcode/configuring-start-conditions Is it possible to configure it so that the tests don't run while it's a draft PR and to only run it once it's moved to ready for review?
Replies
1
Boosts
5
Views
585
Activity
Sep ’23
Unable to launch + Attach to Mac Widget (Sonoma + Xcode 15)
Attempting to launch a widget in Debug mode on Sonoma from Xcode 15 is failing with the following message: attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.) Looking in console I see this message: macOSTaskPolicy: (com.apple.debugserver) may not get the task control port of (MacGalleryWidget) (pid: 1851): (MacGalleryWidget) is hardened, (MacGalleryWidget) doesn't have get-task-allow, (com.apple.debugserver) is a declared debugger(com.apple.debugserver) is not a declared read-only debugger What Xcode settings should I be looking at to rectify this? I suspect I may have something that's out of whack.
Replies
1
Boosts
4
Views
1.2k
Activity
Sep ’23
Apple Developer Account Pending
I am from nepal and It has been more 4 days since I enrolled for Apple Developer Program but my account still in Pending state. When login to developer.apple.com, it shows "To continue your enrollment, complete your purchase now." How long does it take to get my account activated? I have emailed to Apple developer support but no response.
Replies
2
Boosts
2
Views
694
Activity
Sep ’23
Need assistance with accessing your developer account? web-form
How do I get a response from anyone after completing this web-form? I have paid subscription, sent ID documents months ago, but still cannot get past this page
Replies
3
Boosts
1
Views
909
Activity
Sep ’23
Sharing files from Finder to Simulator doesn't work
I'm trying to copy some files from the Finder on macOS 14 to several Simulator instances running iOS 16 and 17. When I right-click the file in the Finder, I can select Share > Simulator, then a share dialog pops up where I select the relevant Simulator and click on Send. According to this official help topic, the Files app should open allowing me to choose the destination, but instead nothing happens and the shared file is nothing to be seen. What's the issue?
Replies
2
Boosts
2
Views
635
Activity
Oct ’23
how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds the dependent driver target in the macOS project, but it fails to link because Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/15.0.0/lib/darwin/libclang_rt.profile_driverkit.a is not found. If I just build the driver target directly in Xcode, there is no such complaint. I looked closely at the build logs, and I see for the failed link, there are these two linker flags set which are not set in the successful case -debug_variant -fprofile-instr-generate I can't seem to control the generation of this flag. I tried turning off the Profile switch in the Scheme editor for the driver, but is makes no difference. When I directly build the driver target, no -fprofile-instr-generate is set and it compiles and links. When i build the driver as a dependency of another target, -fprofile-instr-generate is passed to the linker, which fails. The obvious workaround is to put the driver source code into a separate driver target in the iPadOS project, but I'd rather have just one DriverKit driver for both platforms, with a few settings (such as bundle ID) controlled by a configuration file. Has anyone else encountered this problem, and know of a workaround?
Replies
3
Boosts
1
Views
1.2k
Activity
Oct ’23
Long Delay in Apple Developer Program Enrollment Review
My Apple Developer Program Enrollment has been under review for over 6 weeks, and it is inside of the United States. Initially, I was informed that the Apple team would review the application and get back to us in 2 business days. However, I have not received any updates or resolutions since that initial communication. I have reached out to Apple Developer Support many times, and they told me that they cannot provide any updates and advised me to "simply wait." This delay is causing significant disruptions to our development timeline and impacting our business operations. Any idea of what I can do? I would greatly appreciate any insights from the community on how to address this situation effectively. Thank you so much!
Replies
4
Boosts
2
Views
1.4k
Activity
Nov ’23
DriverKit XCode compilation errors
I'm working on dext project (c++), Base SDK and Supported Platforms are set to DriverKit. #include causes errors: error "The iostreams library is not supported since libc++ has been configured without support for localization." error "<locale.h> is not supported since libc++ has been configured without support for localization." Also it's not possible to define custom log object: undeclared identifier 'os_log_create'. <os/log.h> included and os_log function is compiled correct. macOS as additional SDK did not help. Thanks a lot for any hint.
Replies
1
Boosts
0
Views
524
Activity
Nov ’23
Public and Private Tags
IMPORTANT Improvements in the New Post form have eliminated the gotcha described below. DevForums has the concept of public and private tags: Public tags are available to everyone, per the rules outlined in Developer > Support > Developer Forums. Private tags are limited to a specific set of developers. The canonical example of a private tag is Universal App Quick Start, which is only available to folks who had an Apple silicon DTK. If you have access to any private tags, the New Post form has an extra field, Post Visibility. Its default value is Private but you can switch it to Public. The Tags field adjusts accordingly. So, if you select Private you only see a limited set of private tags. Use these if your post is about one of those private topics. OTOH, if your post is about a public topic, change Post Visibility to Public and apply the appropriate public tags. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
Replies
0
Boosts
0
Views
1.6k
Activity
Nov ’23
Apple is behind with AI
It would be nice for Apple to integrate chatgpt, Open AI, and create their own artificial intelligence. Siri is not equipped to answer questions that AI can. With increasing AI prevalence and usability, Apple is behind. Message to Apple: PLEASE UTILIZE AI TO MAKE APPLE THE BEST PLATFORM.
Replies
3
Boosts
1
Views
1.1k
Activity
Nov ’23
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
Replies
11
Boosts
10
Views
2.9k
Activity
Nov ’23
problem with payment
Hello! I have placed orders to pay for my developer account, but the payments are not going through. What ways are there to solve the payment problem?
Replies
1
Boosts
0
Views
372
Activity
Nov ’23
XCode does not recognize my iPhone
I'm trying to run my app on my iPhone and XCode is unable to detect it. Versions (as of time of writing, these are all the latest versions) XCode: 15.0.1 iOS: 17.1.2 macOS: Sonoma 14.1.2 What I've tried Updating all hardware to the latest versions. Restarting all hardware. Clearing cache/derived data. Using different USBC ports/cables. Using the XCode 15.1-Beta 3 (the latest beta) Clearing trusted computers and re-trusting Disabling Multipath Networking (solution for someone else on the dev forums) Creating a brand new xcode project. Disabling all wifi/bluetooth and reconnecting Using different wifi networks Calling mac support (they directed me back here) Scouring forums What happens I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process. iPhone CAN be detected on my other laptop When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop. (using the same cable/wifi network/etc) XCode 15.0.1 macOS: Ventura 13.6.1 iPhone 17.1.2 (I'm using the same iPhone) The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma. Please for the love of god, halp!!!
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Activity
Dec ’23
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
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2
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0
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1.1k
Activity
Dec ’23