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Inquiry regarding regional availability and restrictions of the Apple Find My Network
Hello, I am trying to gather information on the global availability of the Apple Find My Network. Specifically, I would like to know: Which countries currently support this feature? Is it available worldwide, with only a few specific countries/regions facing usage restrictions or complete unavailability? I have already reviewed the public Feature Availability page, but was unable to find any documentation addressing regional restrictions. Any clarification or pointers to relevant documentation would be greatly appreciated. Thank you!
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After iOS app overlay installation widget process killed OSLaunchdJob | handle= start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments
默认 chronod [com.jd.jinrong.JDJRWidget] Creating session... 默认 chronod [DFB1D11C]: activityHandler ended 默认 iconservicesagent [0x5e2812320] activating connection: mach=false listener=false peer=true name=com.apple.iconservices.peer.0x5e2812320 默认 runningboardd <OSLaunchdJob | handle=DCD4DC2C-32B3-4340-94F7-72C8C150F82C>: start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd <OSLaunchdJob | handle=DCD4DC2C-32B3-4340-94F7-72C8C150F82C>: remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 "Requestor lacks required entitlement" UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd Executing launch request for xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])> (Launching extension com.jd.jinrong.JDJRWidget(BFEC114A-32BF-4A62-97F3-8B0C3FE6AB70) for host 2892) 默认 runningboardd Checking PreventLaunch: global:0 exPath:(null) predicates:(null) allow:(null) 默认 runningboardd Skipping preflight as <RBSLaunchRequest| xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])>; "Launching extension com.jd.jinrong.JDJRWidget(BFEC114A-32BF-4A62-97F3-8B0C3FE6AB70) for host 2892"> is not an app 默认 runningboardd Creating and launching job for: xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])> 默认 runningboardd <OSLaunchdJob | handle=3BD97E17-E46A-41F7-B794-520044BCD36D>: submitExtension created a job 默认 runningboardd <OSLaunchdJob | handle=3BD97E17-E46A-41F7-B794-520044BCD36D>: createInstance created a job <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465> 默认 runningboardd <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465>: start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 extensionkitservice RBSLaunchRequest error launching extension com.jd.jinrong.JDJRWidget error: Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xca4d04aa0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}} 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465>: remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 "Requestor lacks required entitlement" UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 错误 chronod -[_EXServiceClient launchWithConfiguration:error:]_block_invoke failed with error: Error Domain=com.apple.extensionKit.errorDomain Code=2 "(null)" UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}} 错误 chronod New process is nil. 错误 chronod Failed to create extensionProcess for extension 'com.jd.jinrong.JDJRWidget' error: Error Domain=com.apple.extensionKit.errorDomain Code=2 "(null)" UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}}. 默认 chronod [com.jd.jinrong.JDJRWidget] Failed to launch extension with error: Error Domain=com.apple.extensionKit.errorDomain Code=2 UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 UserInfo={NSLocalizedFailureReason=, NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 UserInfo={NSLocalizedDescription=}}}}}.
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Unable to invalidate interval: no data source available error when fetching steps using HKStatisticsCollectionQuery
While attempting to read a user’s daily step history spanning backward to the last 7 days, a small but consistent subset of users encounter Error Code 3 with the underlying error description: Error Code 3 "Unable to invalidate interval: no data source available." When this error occurs, we are entirely unable to read their step history. We have received ~10 direct user reports of this within the last couple of weeks.
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Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
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test NEAppProxyProvider without MDM?
This discussion is for iOS/iPadOS. I've written an NEAppProxyProvider network extension. I'd like to test it. I thought that using the "NETestAppMapping" dictionary was a way to get there, but when I try to instantiate an NEAppProxyProviderManager to try to install stuff, the console tells me "must be MDM managed" and I get nowhere. So can someone tell me, can I at least test the idea without needing to first get MDM going? I'd like to know if how I'm approaching the core problem even makes sense. My custom application needs to stream video, via the SRT protocol, to some place like youtube or castr. The problem is that in the environment we are in (big convention centers), our devices are on a LAN, but the connection from the LAN out to the rest of the world just sucks. Surprisingly, cellular has better performance. So I am trying to do the perverse thing of forcing traffix that is NOT local to go out over cellular. And traffic that is completely local (i.e. talking to a purely local server/other devices on the LAN) happens over ethernet. [To simplify things, wifi is not connected.] Is an app proxy the right tool for this? Is there any other tool? Unfortunately, I cannot rewrite the code to force everything through Apple's Network framework, which is the one place I know we can say "use cellular." [E.g. URLSession() has absolutely no way of forcing cellular, and even so, the low level streaming library I use is written with raw sockets, and its not feasible for me to rewrite it.] Any other suggestions of how to accomplish this "send non-local traffic to cellular, all local traffic out over ethernet" gratefully welcomed!
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Understanding '.waiting' state in NWConnection.State for UDP
While going through the documentation for NWConnection, there seems to be state known as .waiting which means that the connection is waiting for a path change. For TCP, the state is understandable and can occur under some scenarios. But for the case of UDP, I have following queries: Why do we need .waiting state for the case of UDP? Even if we do need .waiting state for UDP, when all does this state occurs?
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WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
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Background Assets: Second and subsequent download cancellations fail (iOS 26.0–26.3 RC)
Summary I'm using Background Assets to download Apple-hosted Asset Packs(downloadPolicy = onDemand). The first download cancellation succeeds, but on the second and subsequent downloads, progress.cancel() fails to work and the download completes to the end. Environment iOS 26.0 – 26.3 RC (all produce the same result) Xcode Version 26.2 (17C52) Using Apple-hosted Asset Packs Steps to Reproduce Start downloading an Asset Pack Call progress.cancel() during download → Succeeds Start downloading the same Asset Pack again Call progress.cancel() during download → Fails (download completes to the end) Observed Error Logs After 1st cancellation: A download with the ID "X-XXXXXXXX-XXX" failed: Error Domain=NSURLErrorDomain Code=-999 "cancelled" ↑ This is expected (cancellation succeeded) The fact that version 0 of the asset pack with the ID "X-XXXXXX-XXX" finished being downloaded couldn't be reported: Error Domain=NSCocoaErrorDomain Code=3851 "Property list invalid for format: 200 (property lists cannot contain objects of type 'CFError')" ↑ Problem: Unable to serialize CFError to plist 2nd cancellation attempt: The download with the ID "X-XXXXXX-XXX" couldn't be canceled: Error Domain=BAErrorDomain Code=113 "The requested download operation failed because the download object did not exist." ↑ The download object we're trying to cancel supposedly doesn't exist Implementation Code // Cancel implementation func cancel(tag: String) async { let statusUpdates = AssetPackManager.shared.statusUpdates(forAssetPackWithID: tag) for await statusUpdate in statusUpdates { if case .downloading(_, let progress) = statusUpdate, progress.isCancellable { progress.cancel() } } } Analysis It appears that when the first cancellation occurs, the system internally tries to save the cancellation state to a plist, but fails to serialize the CFError object. This seems to cause an inconsistent internal state, preventing the system from correctly recognizing the download object on subsequent downloads. Questions Is there a workaround? Is there a planned fix for a future iOS version?
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Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
I have two Macbook Pros: 14" M4 Pro (company) 16" M4 Max (personal) I work remote full-time and recently purchased 2 of the new Studio Display XDRs. Everything works perfectly however I chose to connect them to the M4 Max. I have a caldigit Element TB5 hub and can daisy chain both monitors through that perfectly. With that said, no matter how I plug them into the M4 Pro I can only ever get one to light up at a time. What I have tried to resolve it: Plug them in individually to the m4 pro Plug them in one at a time, force them to 60hz and then plug them both in. Daisy Chaining the displays Daisy Chaining the displays through the TB5 Hub Nothing works. Only one display comes on and its whichever is plugged in first. I have even tried lowering the refresh to as low as it goes on both manually then plugging them back in. Still nothing. From what I am reading it appears to be that the M4 Pro has 3 display lanes and when I plug the first studio display XDR it is using 2 lanes. If I go down to 60hz which is what the original studio display was, then it should theoretically go down to 1 display lane allowing a second to be plugged in. A bunch of people had the older studio display running 2x 5k ASD monitors on the M4 Pro. Now with the latest Studio Display XDR I am stuck. I was researching possibly editing the EDID of each to mimic the older studio display, but I don't know how to do that easily without BetterDisplay and right now I have no ability to install that. There is a chance I can get approval to run commands / BetterDisplay to get this working if a solution can be found. What I think the ultimate fix is for the firmware / macOS to realize the limitation, force the studio display XDR to 60hz when a second monitor is plugged in and they both would work. A single Studio Display XDR could run 120hz, but immediately upon plugging a second one it swaps to 60hz. I am completely fine with that scenario. I have found a few discussions about this topic with the main one being on apple discussions: https://discussions.apple.com/thread/256262701?sortBy=rank&answerId=261888577022 Someone sort of gave me this idea on Mac because they were trying to use the studio display XDR on windows and it appears to have worked with cloning an older ASD EDID on the new model: https://www.reddit.com/r/mac/comments/1s3ani5/got_studio_display_xdr_working_on_windows_pc_5k/ I don't really know what else to do. I opened a ticket with support. Case # 102853480566, but it went no where. I got disconnected during the first call after describing everything and when they reached back out they didn't even give me 2 seconds to pick up and they hung up and closed the ticket. I really don't want to return the displays because they are beautiful and work beautifully on the m4 max. They should work with 60hz on the m4 pro. Who / How / When can we get this resolved? I would be happy to work with an Apple dev / engineer to help resolve this.
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My macOS app is unable to read a Managed Preferences plist unless the App Sandbox is disabled. Is there any solution to read the MDM plist file while the sandbox is still enabled?
I created two sample apps — one sandboxed and one non‑sandboxed. I tested reading Managed Preferences using bash commands, CFPreferencesCopyValue for a domain, and defaults read. Everything works correctly only when the sandbox is disabled in the entitlements. When the sandbox is enabled, I’m unable to read values from /Library/Managed Preferences/. Is there any supported way for a sandboxed macOS app to read an MDM-delivered preference plist under /Library/Managed Preferences/? Any guidance on the correct and Apple‑supported method would be appreciated.
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Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS notification will not appear next time, and the user can simply activate the purchase by starting a transaction recovery. Are there any potential concerns or bugs that might occur? What are the implications if the product activation process in our database succeeds, but the finish operation fails to complete normally due to the user exiting the app or similar circumstances? Our assumption is that since the product is activated in our database, we can provide value for the charge without issue, and there is no deterioration in UX, such as the inability to process refunds in the app store. Are there any potential concerns or bugs that might arise? Regarding this inquiry, if you have any information—such as whether this scenario would result in a rejection during the app review process—we would appreciate it if you could share it with us.
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Apple Pay Merchant Token on Web
Hello. I have a few questions about the implementation of Apple Pay payments on websites. Could you help me From the documentation: Apple Pay issues an Apple Pay Merchant Token if the user’s payment network supports merchant-specific payment tokens. Otherwise, Apple Pay issues a device token for the payment request. How can we determine whether a token is a merchant token or a device token? Is it possible to determine this by any of the token fields? https://developer.apple.com/documentation/passkit/payment-token-format-reference Is it possible to understand this in other ways? Can I make recurring payments with the device token if it was issued instead of the merchant token? Is it necessary to include the tokenNotificationURL when generating a merchant token, or can we generate one without specifying it? What does the applicationExpirationDate field in the merchant token represent? Is this the date when the device token or merchant token expires and payments cannot be made with it?
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Core Data Migration Strategy: store relocation, schema changes and CloudKit adoption in a single release?
I am planning a Core Data migration for a macOS app targeting macOS 12 and later and I would appreciate guidance on structuring the rollout to minimise risk. Context The app currently uses a SQLite store located at: ~/Library/Containers/com.company.AppName/Data/Library/Application Support/AppName I want to: Relocate the persistent store to an app group container: ~/Library/Group Containers/group.com.company.AppName Perform schema migration, including: Renaming attributes Deleting attributes Using a custom NSEntityMigrationPolicy subclass Adopt iCloud sync using NSPersistentCloudKitContainer Potentially leverage staged migration (macOS 14+) Additionally, I intend to port the app to iOS, so the end state needs to support an app group container and CloudKit with the latest schema from the outset. Questions Store relocation vs schema migration Is it advisable to perform store relocation and schema migration in a single step, or should these be separate releases? If combined, are there pitfalls when moving the SQLite file and running a migration in the same launch cycle? Custom migration policy Any best practices for structuring NSEntityMigrationPolicy when also relocating the store? Should migration policies assume the store has already been moved, or handle both concerns? Staged migration (macOS 14+) Is staged migration worth adopting when still supporting macOS 12–13? Would you gate it conditionally, or avoid it entirely for consistency? CloudKit adoption Is introducing NSPersistentCloudKitContainer in the same release as the above migrations too risky? Are there known issues when enabling CloudKit immediately after a migration? Release strategy Would you recommend: A single release handling everything Two phases: (1) store & schema migration, (2) CloudKit Or three phases: store relocation → schema migration → CloudKit Goal I want a smooth, reliable transition without data loss or duplication, particularly for existing users with non-trivial datasets. Any insights, practical experience, or recommended sequencing strategies would be very helpful.
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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AccessorySetupKit: Can I use bluetoothNameSubstring be used without bluetoothCompanyIdentifier?
I'm integrating AccessorySetupKit for BLE earbuds discovery and running into an issue with ASDiscoveryDescriptor configuration. Our earbuds don't have a fixed Bluetooth SIG company identifier. So I'm trying to use bluetoothNameSubstring + bluetoothServiceUUID instead. However, this combination never discovers any devices. The picker appears but stays empty. As soon as I add a bluetoothCompanyIdentifier, the device is found instantly. I reproduced this with my Bose QC35 II as well, so it's not specific to our hardware. My configuration: bluetoothServiceUUID: set to our custom UUID bluetoothNameSubstring: set to a substring matching the advertised device name NSAccessorySetupBluetoothServices + NSAccessorySetupBluetoothNames both set in Info.plist supportedOptions: .bluetoothPairingLE iOS 26.3.1, iPhone 11 The documentation doesn't mention that bluetoothCompanyIdentifier is required. Is bluetoothCompanyIdentifier actually required for BLE discovery? If so, is there a recommended approach for devices that don't have a fixed company identifier?
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[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: "unspecified") Note: This IDN setup was last confirmed to work correctly on iOS 15 in April 2025. Currently, we are unable to install the app on iOS 15 devices for live comparison, but the regression starting from iOS 16 is consistent. This "Triple Proof" clearly isolates the issue: the failure is strictly tied to the swcd daemon's handling of IDN/Punycode domains. Validation & Diagnostics: Validation: Our Punycode domain passes all technical checks on the http://Branch.io AASA Validator (Valid HTTPS, valid JSON structure, and Content-Type: application/json). sysdiagnose: Running swcutil on affected iOS 16+ devices shows the status as "unspecified" for the IDN domain. Symptoms: Universal Links consistently open in Safari instead of the app, the Smart App Banner is not displayed, and Shared Web Credentials for AutoFill do not function. Request for Resolution: We request a fix for this regression in the swcd daemon. If this behavior is a specification for security reasons, please provide developers with a supported method or workaround to ensure IDN domains function correctly. We have sysdiagnose logs available for further investigation. Thank you.
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In App provisioning production testing fails
During the in‑app provisioning flow, we successfully obtain the provisioning certificates and generate object for posting. However, in the production environment the flow fails when posted to a broker. broker/v4/devices/{SEID}/cards The staging environment works correctly and provisioning completes without issues. Object {encryptedCardData, activationData, ephemeralPublicKey} is build. The T&C screen never appears. FB22332303
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How to get MPAN (when supported)?
My understanding is that MPAN is provided for any of the payment request types that support the tokenNotificationURL (deferred/recurring). If you omit the tokenNotificationURL from the request do you still get an MPAN (when supported by the banking network)? Or is it only if that property has a value? Is there a different way you are supposed to trigger an MPAN?
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How to test TokenNotificationURL in sandbox?
We are trying to implement the the tokenNotificationUrl in a deferredBilling request so that we can get MPAN tokens (when supported) back from ApplePay. We want to be able to test that the events are working and firing. I have tried creating a deferred billing request, and then unlinked my test card from my test account and did not receive any event at my token notification endpoint. What is the best way to approach this from a lower environment perspective? We are trying to simulate the UNLINK EventType in the MerchantTokenEventResponse. Also can you confirm that providing this URL is what determines if we get an MPAN vs a DPAN (when MPAN is supported) or is there a different mechanism that turns that on?
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Inquiry regarding regional availability and restrictions of the Apple Find My Network
Hello, I am trying to gather information on the global availability of the Apple Find My Network. Specifically, I would like to know: Which countries currently support this feature? Is it available worldwide, with only a few specific countries/regions facing usage restrictions or complete unavailability? I have already reviewed the public Feature Availability page, but was unable to find any documentation addressing regional restrictions. Any clarification or pointers to relevant documentation would be greatly appreciated. Thank you!
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After iOS app overlay installation widget process killed OSLaunchdJob | handle= start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments
默认 chronod [com.jd.jinrong.JDJRWidget] Creating session... 默认 chronod [DFB1D11C]: activityHandler ended 默认 iconservicesagent [0x5e2812320] activating connection: mach=false listener=false peer=true name=com.apple.iconservices.peer.0x5e2812320 默认 runningboardd <OSLaunchdJob | handle=DCD4DC2C-32B3-4340-94F7-72C8C150F82C>: start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd <OSLaunchdJob | handle=DCD4DC2C-32B3-4340-94F7-72C8C150F82C>: remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 "Requestor lacks required entitlement" UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd Executing launch request for xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])> (Launching extension com.jd.jinrong.JDJRWidget(BFEC114A-32BF-4A62-97F3-8B0C3FE6AB70) for host 2892) 默认 runningboardd Checking PreventLaunch: global:0 exPath:(null) predicates:(null) allow:(null) 默认 runningboardd Skipping preflight as <RBSLaunchRequest| xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])>; "Launching extension com.jd.jinrong.JDJRWidget(BFEC114A-32BF-4A62-97F3-8B0C3FE6AB70) for host 2892"> is not an app 默认 runningboardd Creating and launching job for: xpcservice<com.jd.jinrong.JDJRWidget([osservice<com.apple.chronod>:2892])> 默认 runningboardd <OSLaunchdJob | handle=3BD97E17-E46A-41F7-B794-520044BCD36D>: submitExtension created a job 默认 runningboardd <OSLaunchdJob | handle=3BD97E17-E46A-41F7-B794-520044BCD36D>: createInstance created a job <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465> 默认 runningboardd <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465>: start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 extensionkitservice RBSLaunchRequest error launching extension com.jd.jinrong.JDJRWidget error: Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xca4d04aa0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}} 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd <OSLaunchdJob | handle=3B5CA561-A268-4A5C-BAFF-819801EB4465>: remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 "Requestor lacks required entitlement" UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed} 错误 chronod -[_EXServiceClient launchWithConfiguration:error:]_block_invoke failed with error: Error Domain=com.apple.extensionKit.errorDomain Code=2 "(null)" UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}} 错误 chronod New process is nil. 错误 chronod Failed to create extensionProcess for extension 'com.jd.jinrong.JDJRWidget' error: Error Domain=com.apple.extensionKit.errorDomain Code=2 "(null)" UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}}}. 默认 chronod [com.jd.jinrong.JDJRWidget] Failed to launch extension with error: Error Domain=com.apple.extensionKit.errorDomain Code=2 UserInfo={NSUnderlyingError=0xde6b31c10 {Error Domain=RBSRequestErrorDomain Code=5 UserInfo={NSLocalizedFailureReason=, NSUnderlyingError=0xde6b328e0 {Error Domain=NSPOSIXErrorDomain Code=111 UserInfo={NSLocalizedDescription=}}}}}.
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Unable to invalidate interval: no data source available error when fetching steps using HKStatisticsCollectionQuery
While attempting to read a user’s daily step history spanning backward to the last 7 days, a small but consistent subset of users encounter Error Code 3 with the underlying error description: Error Code 3 "Unable to invalidate interval: no data source available." When this error occurs, we are entirely unable to read their step history. We have received ~10 direct user reports of this within the last couple of weeks.
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Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
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test NEAppProxyProvider without MDM?
This discussion is for iOS/iPadOS. I've written an NEAppProxyProvider network extension. I'd like to test it. I thought that using the "NETestAppMapping" dictionary was a way to get there, but when I try to instantiate an NEAppProxyProviderManager to try to install stuff, the console tells me "must be MDM managed" and I get nowhere. So can someone tell me, can I at least test the idea without needing to first get MDM going? I'd like to know if how I'm approaching the core problem even makes sense. My custom application needs to stream video, via the SRT protocol, to some place like youtube or castr. The problem is that in the environment we are in (big convention centers), our devices are on a LAN, but the connection from the LAN out to the rest of the world just sucks. Surprisingly, cellular has better performance. So I am trying to do the perverse thing of forcing traffix that is NOT local to go out over cellular. And traffic that is completely local (i.e. talking to a purely local server/other devices on the LAN) happens over ethernet. [To simplify things, wifi is not connected.] Is an app proxy the right tool for this? Is there any other tool? Unfortunately, I cannot rewrite the code to force everything through Apple's Network framework, which is the one place I know we can say "use cellular." [E.g. URLSession() has absolutely no way of forcing cellular, and even so, the low level streaming library I use is written with raw sockets, and its not feasible for me to rewrite it.] Any other suggestions of how to accomplish this "send non-local traffic to cellular, all local traffic out over ethernet" gratefully welcomed!
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Understanding '.waiting' state in NWConnection.State for UDP
While going through the documentation for NWConnection, there seems to be state known as .waiting which means that the connection is waiting for a path change. For TCP, the state is understandable and can occur under some scenarios. But for the case of UDP, I have following queries: Why do we need .waiting state for the case of UDP? Even if we do need .waiting state for UDP, when all does this state occurs?
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WiFi WPA3 Cypher Problem
I've submitted a couple of pieces of feedback regarding broken WPA3 support on iOS 26 for the iPhone 17 Pro Max, and I've seen various access point vendors report that the GCMP256 cypher is not working. If you use WPA2, there is no issue. The problem I'm running into comes down to WPA3 being mandatory on 6 GHz. Some vendors have reported that disabling GCMP256 on Cisco Meraki hardware solves the problem. No other major vendor exposes this level of options. Does anyone know if it's possible to get more verbose diagnostic information out of the WiFi stack? I need actual information about why the negotiation fails, the technician-level stuff.
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Background Assets: Second and subsequent download cancellations fail (iOS 26.0–26.3 RC)
Summary I'm using Background Assets to download Apple-hosted Asset Packs(downloadPolicy = onDemand). The first download cancellation succeeds, but on the second and subsequent downloads, progress.cancel() fails to work and the download completes to the end. Environment iOS 26.0 – 26.3 RC (all produce the same result) Xcode Version 26.2 (17C52) Using Apple-hosted Asset Packs Steps to Reproduce Start downloading an Asset Pack Call progress.cancel() during download → Succeeds Start downloading the same Asset Pack again Call progress.cancel() during download → Fails (download completes to the end) Observed Error Logs After 1st cancellation: A download with the ID "X-XXXXXXXX-XXX" failed: Error Domain=NSURLErrorDomain Code=-999 "cancelled" ↑ This is expected (cancellation succeeded) The fact that version 0 of the asset pack with the ID "X-XXXXXX-XXX" finished being downloaded couldn't be reported: Error Domain=NSCocoaErrorDomain Code=3851 "Property list invalid for format: 200 (property lists cannot contain objects of type 'CFError')" ↑ Problem: Unable to serialize CFError to plist 2nd cancellation attempt: The download with the ID "X-XXXXXX-XXX" couldn't be canceled: Error Domain=BAErrorDomain Code=113 "The requested download operation failed because the download object did not exist." ↑ The download object we're trying to cancel supposedly doesn't exist Implementation Code // Cancel implementation func cancel(tag: String) async { let statusUpdates = AssetPackManager.shared.statusUpdates(forAssetPackWithID: tag) for await statusUpdate in statusUpdates { if case .downloading(_, let progress) = statusUpdate, progress.isCancellable { progress.cancel() } } } Analysis It appears that when the first cancellation occurs, the system internally tries to save the cancellation state to a plist, but fails to serialize the CFError object. This seems to cause an inconsistent internal state, preventing the system from correctly recognizing the download object on subsequent downloads. Questions Is there a workaround? Is there a planned fix for a future iOS version?
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Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
I have two Macbook Pros: 14" M4 Pro (company) 16" M4 Max (personal) I work remote full-time and recently purchased 2 of the new Studio Display XDRs. Everything works perfectly however I chose to connect them to the M4 Max. I have a caldigit Element TB5 hub and can daisy chain both monitors through that perfectly. With that said, no matter how I plug them into the M4 Pro I can only ever get one to light up at a time. What I have tried to resolve it: Plug them in individually to the m4 pro Plug them in one at a time, force them to 60hz and then plug them both in. Daisy Chaining the displays Daisy Chaining the displays through the TB5 Hub Nothing works. Only one display comes on and its whichever is plugged in first. I have even tried lowering the refresh to as low as it goes on both manually then plugging them back in. Still nothing. From what I am reading it appears to be that the M4 Pro has 3 display lanes and when I plug the first studio display XDR it is using 2 lanes. If I go down to 60hz which is what the original studio display was, then it should theoretically go down to 1 display lane allowing a second to be plugged in. A bunch of people had the older studio display running 2x 5k ASD monitors on the M4 Pro. Now with the latest Studio Display XDR I am stuck. I was researching possibly editing the EDID of each to mimic the older studio display, but I don't know how to do that easily without BetterDisplay and right now I have no ability to install that. There is a chance I can get approval to run commands / BetterDisplay to get this working if a solution can be found. What I think the ultimate fix is for the firmware / macOS to realize the limitation, force the studio display XDR to 60hz when a second monitor is plugged in and they both would work. A single Studio Display XDR could run 120hz, but immediately upon plugging a second one it swaps to 60hz. I am completely fine with that scenario. I have found a few discussions about this topic with the main one being on apple discussions: https://discussions.apple.com/thread/256262701?sortBy=rank&answerId=261888577022 Someone sort of gave me this idea on Mac because they were trying to use the studio display XDR on windows and it appears to have worked with cloning an older ASD EDID on the new model: https://www.reddit.com/r/mac/comments/1s3ani5/got_studio_display_xdr_working_on_windows_pc_5k/ I don't really know what else to do. I opened a ticket with support. Case # 102853480566, but it went no where. I got disconnected during the first call after describing everything and when they reached back out they didn't even give me 2 seconds to pick up and they hung up and closed the ticket. I really don't want to return the displays because they are beautiful and work beautifully on the m4 max. They should work with 60hz on the m4 pro. Who / How / When can we get this resolved? I would be happy to work with an Apple dev / engineer to help resolve this.
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My macOS app is unable to read a Managed Preferences plist unless the App Sandbox is disabled. Is there any solution to read the MDM plist file while the sandbox is still enabled?
I created two sample apps — one sandboxed and one non‑sandboxed. I tested reading Managed Preferences using bash commands, CFPreferencesCopyValue for a domain, and defaults read. Everything works correctly only when the sandbox is disabled in the entitlements. When the sandbox is enabled, I’m unable to read values from /Library/Managed Preferences/. Is there any supported way for a sandboxed macOS app to read an MDM-delivered preference plist under /Library/Managed Preferences/? Any guidance on the correct and Apple‑supported method would be appreciated.
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Crashes occur on iOS 26.4
Since updating the OS to 26.4, the app has been crashing more often after I launch it. The devices on which this issue has been confirmed are as follows: ・iPhone SE (2nd generation) ・9th-generation iPad ・8th-generation iPad ・5th-generation iPad mini We have confirmed that the application functions properly on all devices prior to the OS update.
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Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS notification will not appear next time, and the user can simply activate the purchase by starting a transaction recovery. Are there any potential concerns or bugs that might occur? What are the implications if the product activation process in our database succeeds, but the finish operation fails to complete normally due to the user exiting the app or similar circumstances? Our assumption is that since the product is activated in our database, we can provide value for the charge without issue, and there is no deterioration in UX, such as the inability to process refunds in the app store. Are there any potential concerns or bugs that might arise? Regarding this inquiry, if you have any information—such as whether this scenario would result in a rejection during the app review process—we would appreciate it if you could share it with us.
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Apple Pay Merchant Token on Web
Hello. I have a few questions about the implementation of Apple Pay payments on websites. Could you help me From the documentation: Apple Pay issues an Apple Pay Merchant Token if the user’s payment network supports merchant-specific payment tokens. Otherwise, Apple Pay issues a device token for the payment request. How can we determine whether a token is a merchant token or a device token? Is it possible to determine this by any of the token fields? https://developer.apple.com/documentation/passkit/payment-token-format-reference Is it possible to understand this in other ways? Can I make recurring payments with the device token if it was issued instead of the merchant token? Is it necessary to include the tokenNotificationURL when generating a merchant token, or can we generate one without specifying it? What does the applicationExpirationDate field in the merchant token represent? Is this the date when the device token or merchant token expires and payments cannot be made with it?
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Core Data Migration Strategy: store relocation, schema changes and CloudKit adoption in a single release?
I am planning a Core Data migration for a macOS app targeting macOS 12 and later and I would appreciate guidance on structuring the rollout to minimise risk. Context The app currently uses a SQLite store located at: ~/Library/Containers/com.company.AppName/Data/Library/Application Support/AppName I want to: Relocate the persistent store to an app group container: ~/Library/Group Containers/group.com.company.AppName Perform schema migration, including: Renaming attributes Deleting attributes Using a custom NSEntityMigrationPolicy subclass Adopt iCloud sync using NSPersistentCloudKitContainer Potentially leverage staged migration (macOS 14+) Additionally, I intend to port the app to iOS, so the end state needs to support an app group container and CloudKit with the latest schema from the outset. Questions Store relocation vs schema migration Is it advisable to perform store relocation and schema migration in a single step, or should these be separate releases? If combined, are there pitfalls when moving the SQLite file and running a migration in the same launch cycle? Custom migration policy Any best practices for structuring NSEntityMigrationPolicy when also relocating the store? Should migration policies assume the store has already been moved, or handle both concerns? Staged migration (macOS 14+) Is staged migration worth adopting when still supporting macOS 12–13? Would you gate it conditionally, or avoid it entirely for consistency? CloudKit adoption Is introducing NSPersistentCloudKitContainer in the same release as the above migrations too risky? Are there known issues when enabling CloudKit immediately after a migration? Release strategy Would you recommend: A single release handling everything Two phases: (1) store & schema migration, (2) CloudKit Or three phases: store relocation → schema migration → CloudKit Goal I want a smooth, reliable transition without data loss or duplication, particularly for existing users with non-trivial datasets. Any insights, practical experience, or recommended sequencing strategies would be very helpful.
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Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
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AccessorySetupKit: Can I use bluetoothNameSubstring be used without bluetoothCompanyIdentifier?
I'm integrating AccessorySetupKit for BLE earbuds discovery and running into an issue with ASDiscoveryDescriptor configuration. Our earbuds don't have a fixed Bluetooth SIG company identifier. So I'm trying to use bluetoothNameSubstring + bluetoothServiceUUID instead. However, this combination never discovers any devices. The picker appears but stays empty. As soon as I add a bluetoothCompanyIdentifier, the device is found instantly. I reproduced this with my Bose QC35 II as well, so it's not specific to our hardware. My configuration: bluetoothServiceUUID: set to our custom UUID bluetoothNameSubstring: set to a substring matching the advertised device name NSAccessorySetupBluetoothServices + NSAccessorySetupBluetoothNames both set in Info.plist supportedOptions: .bluetoothPairingLE iOS 26.3.1, iPhone 11 The documentation doesn't mention that bluetoothCompanyIdentifier is required. Is bluetoothCompanyIdentifier actually required for BLE discovery? If so, is there a recommended approach for devices that don't have a fixed company identifier?
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[FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Reference: FB21797091 / Related to thread 807695 Hello, I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds. We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695). Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction: Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct) Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct) Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: "unspecified") Note: This IDN setup was last confirmed to work correctly on iOS 15 in April 2025. Currently, we are unable to install the app on iOS 15 devices for live comparison, but the regression starting from iOS 16 is consistent. This "Triple Proof" clearly isolates the issue: the failure is strictly tied to the swcd daemon's handling of IDN/Punycode domains. Validation & Diagnostics: Validation: Our Punycode domain passes all technical checks on the http://Branch.io AASA Validator (Valid HTTPS, valid JSON structure, and Content-Type: application/json). sysdiagnose: Running swcutil on affected iOS 16+ devices shows the status as "unspecified" for the IDN domain. Symptoms: Universal Links consistently open in Safari instead of the app, the Smart App Banner is not displayed, and Shared Web Credentials for AutoFill do not function. Request for Resolution: We request a fix for this regression in the swcd daemon. If this behavior is a specification for security reasons, please provide developers with a supported method or workaround to ensure IDN domains function correctly. We have sysdiagnose logs available for further investigation. Thank you.
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In App provisioning production testing fails
During the in‑app provisioning flow, we successfully obtain the provisioning certificates and generate object for posting. However, in the production environment the flow fails when posted to a broker. broker/v4/devices/{SEID}/cards The staging environment works correctly and provisioning completes without issues. Object {encryptedCardData, activationData, ephemeralPublicKey} is build. The T&C screen never appears. FB22332303
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How to get MPAN (when supported)?
My understanding is that MPAN is provided for any of the payment request types that support the tokenNotificationURL (deferred/recurring). If you omit the tokenNotificationURL from the request do you still get an MPAN (when supported by the banking network)? Or is it only if that property has a value? Is there a different way you are supposed to trigger an MPAN?
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How to test TokenNotificationURL in sandbox?
We are trying to implement the the tokenNotificationUrl in a deferredBilling request so that we can get MPAN tokens (when supported) back from ApplePay. We want to be able to test that the events are working and firing. I have tried creating a deferred billing request, and then unlinked my test card from my test account and did not receive any event at my token notification endpoint. What is the best way to approach this from a lower environment perspective? We are trying to simulate the UNLINK EventType in the MerchantTokenEventResponse. Also can you confirm that providing this URL is what determines if we get an MPAN vs a DPAN (when MPAN is supported) or is there a different mechanism that turns that on?
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