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Intermittent Screen Lock During Appium Tests on iOS 18 Simulator
I am running Appium tests on an iOS 18 simulator, and I am encountering an intermittent issue where the device screen gets locked unexpectedly during the tests. The Appium logs show no errors or unusual activity, and all commands appear to be executed successfully. However, upon reviewing the device logs, I see entries related to the lock event, but the exact cause remains unclear. SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] lockUIFromSource:Boot options:{ SBUILockOptionsLockAutomaticallyKey: 1, SBUILockOptionsForceLockKey: 1, SBUILockOptionsUseScreenOffModeKey: 0 } SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] -[SBTelephonyManager inCall] 0 SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] LockUI from source: Now locking Has anyone experienced similar behavior with Appium on iOS 18, or could there be a setting or configuration in the simulator that is causing this issue?
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138
Apr ’25
Cannot renew membership after expiration.
I cannot renew my membership after it expired in January of 2025. I initially let it lapse, but I decided to renew it. There is nowhere to renew it. There is no renew button in the Developer App, and the web application tells me it expired, but doesn't provide an option to renew. It just tells me to go to the Developer App and click on the Renew button which isn't there.
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Apr ’25
Code no longer builds "unsupported option for target"
A short while ago, I added: set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0 CACHE STRING "Minimum operating system version for deployment") to my top level CMake file. The code would not compile. So I removed the line and deleted the CMake cache and tried to rebuild. And for my pains I got this: c++: error: unsupported option '-mavx' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mavx2' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mfma' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mssse3' for target 'arm64-apple-darwin24.4.0' This code was all compiled just fine up until this change, but now it just won't do so. Help!!! David
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Apr ’25
How to Complete the Apple Developer Program Enrollment
How to Complete the Apple Developer Program Enrollment I want to register an Apple Developer account. I've communicated many times with Apple technical Advisors via email but haven't received effective solutions. The most recent reply was: "经核实,我们已经将你的请求升级到相关运营团队,如果有进一步的消息,我们会尽快通知你。" Here's the English translation: "After verification, we have escalated your request to the relevant operations team. If there are any updates, we will notify you as soon as possible." Almost every time I get the same response, but there's been no progress. Could other developers in the forum give me some advice? How should I communicate to successfully complete the registration? Additional background information: I previously submitted my documents and passed the review, but encountered issues at the payment stage when using a credit card. I asked the advisor whether alternative payment methods were possible if I couldn't use a credit card—I just wanted to understand the options. However, my application was directly revoked and switched to applying via the mobile app, forcing me to restart the entire process. Now, I'm stuck because the mobile app keeps reporting errors. I hope to switch back to the web application instead. Currently, the web application portal remains unavailable. If any Apple technical advisors see this, please help address my issue. My case ID is 102573639542. Thank you.
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Apr ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
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May ’25
XCODE Account not found
I have one of our developer when he attempts to login to xcode on his macos device, he get a message that account is not found but he has an account and he logs in to app developer portal with no issue. Thanks
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51
Apr ’25
Cannot start app on simulator, it's crash and show error dyld[27267]: Symbol not found:g
I build app success full, but app is crash when it's install and start on simulator, please help to resolve the issue. xcode version 16.3 dyld`__abort_with_payload: Thread 1: signal SIGABRT Console error log: dyld[27267]: Symbol not found: _$sSo18WKPDFConfigurationC6WebKitE4rectSo6CGRectVSgvs Referenced from: <9ED011A5-B4BE-3B0B-98C6-0AFAF76A5B6C> ..../Library/Developer/CoreSimulator/Devices/C94520D8-031D-4D91-8050-859E0951D1A6/data/Containers/Bundle/Application/522BF7A2-7633-4FF1-BA02-130727B8E65C/App.app/Frameworks/flutter_inappwebview_ios.framework/flutter_inappwebview_ios Expected in: <0085D0EC-09E4-3699-ACE9-9B0C20B090BB> /Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit Symbol not found: _$sSo18WKPDFConfigurationC6WebKitE4rectSo6CGRectVSgvs Referenced from: <9ED011A5-B4BE-3B0B-98C6-0AFAF76A5B6C> ..../Library/Developer/CoreSimulator/Devices/C94520D8-031D-4D91-8050-859E0951D1A6/data/Containers/Bundle/Application/522BF7A2-7633-4FF1-BA02-130727B8E65C/App.app/Frameworks/flutter_inappwebview_ios.framework/flutter_inappwebview_ios Expected in: <0085D0EC-09E4-3699-ACE9-9B0C20B090BB> /Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_SHARED_CACHE_DIR=.../Library/Developer/CoreSimulator/Caches/dyld/24D81/com.apple.CoreSimulator.SimRuntime.iOS-18-2.22C150 DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=...../Library/Developer/Xcode/DerivedData/App-fdpvmjxapalesmhcoroqmpqwlxxm/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=.....Library/Developer/Xcode/DerivedData/App-fdpvmjxapalesmhcoroqmpqwlxxm/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib
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Apr ’25
Different Build Schemes -> Error: -Onone Swift optimization level to use previews
I have a sample SwiftUI iOS app. As shown in the screenshot below, my project has three configurations: Debug, MyDebug, Release. If I select the Debug or MyDebug scheme, I get a preview. But if I select the Release scheme, I get an error that says the following. ”***.app” needs -Onone Swift optimization level to use previews (current setting is -O) , where *** is the app name. It probably has nothing to do with the Preview error, but the Info.plist has a dictionary such that the key name is devMode, and the value is $(DEVMODE). And I have a user-defined setting as shown below. My ContentView has the following. import SwiftUI struct ContentView: View { @State private var state: String = "" var body: some View { VStack { Text("Hello, world!: \(state)") } .onAppear { if let devMode = Bundle.main.object(forInfoDictionaryKey: "devMode") as? String { print("Development mode: \(devMode)") state = devMode } if let path = Bundle.main.path(forResource: "Info", ofType: "plist") { if let dict = NSDictionary(contentsOfFile: path) { print("**** \(dict)") } } #if DEBUG print("Debug") #elseif MYDEBUG print("MyDebug") #else print("Que?") #endif } } } #Preview { ContentView() } So my question is how I get the preview for all three build schemes? Muchos thankos.
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Apr ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
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Apr ’25
Adding a profile to Xcode broke building, pod install fails
Running the command (pod install) fails after adding our profile, I'm new to Xcode and I'm unclear how adding the profile has affected the build. [Error] Type checking error: got Array for attribute: Attribute shellScript (type: simple, classes: [String], owner class: PBXShellScriptBuildPhase) [External References] https://github.com/CocoaPods/CocoaPods/issues/12794
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Apr ’25
No screenshot files in XCResult files using Xcode 16.1
Hello, I am using Xcode 16.1 (16B40) on MacOS Sequoia 15.1.0 using a Macbook pro M1 Max I am developing an app for iOS 17 and 18 using SwiftUI I created UITests to take the screenshots for the appStore on the simulator The tests run well and all of them are succeded The problem appears when I try to get the screenshot files from the xcresult files after the test. There is not any screenshot inside it. I found a data folder and a Info.plist file. In the data folder there are a lot of files with this pattern data.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA== and other files with this pattern refs.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA== Ok, I tryed to use fastlane to automatize the screenshots but the problem is still present. The xcresult files have not any png file. I had no problems doing this action (getting screenshots from a xcresult file) in previous versions of MacOS and Xcode in my current machine. I just updated my machine to MacOS Sequoia 15.1.1 and the problem is still present Honestly I don't know how to fix this situation. With Xcode 15 I had not any problem with that but I am not sure if Xcode 16.0 was runing without problems because I didn't need to use this functionality in those months Here is my code for a UITest: import XCTest final class ScreenshotsUITests: XCTestCase { let app = XCUIApplication() let device = "iPhone16" override func setUpWithError() throws { continueAfterFailure = true } override func tearDownWithError() throws {} @MainActor func testEnglishScreens() throws { let lang = "en" app.launchArguments.append("UITestMode") app.launchArguments += ["-AppleLanguages", "(en)"] app.launchArguments += ["-AppleLocale", "en_US"] app.launch() executeTestsForMenus(lang: lang, backLabel: "Back") executeTestForMatch(lang: lang) } @MainActor func testSpanishScreens() throws { let lang = "es" app.launchArguments.append("UITestMode") app.launchArguments += ["-AppleLanguages", "(es)"] app.launchArguments += ["-AppleLocale", "es_ES"] app.launch() executeTestsForMenus(lang: lang, backLabel: "Atrás") executeTestForMatch(lang: lang) } private func executeTestForMatch(lang: String) { let startButton = app.buttons["start-button"] startButton.tap() let key4 = app.buttons["key-4"] XCTAssertTrue(key4.waitForExistence(timeout: 30), "Key 4 in match screen is not found") key4.tap() let key2 = app.buttons["key-2"] XCTAssertTrue(key2.exists, "Key 2 in match screen is not found") key2.tap() makeScreenShot("playing", lang: lang) let closeButton = app.buttons["close-button"] XCTAssertTrue(closeButton.exists, "Close button in match screen is not found") closeButton.tap() } private func executeTestsForMenus(lang: String, backLabel: String) { let mainHeader = app.staticTexts["Math match"] XCTAssertTrue(mainHeader.exists, "Header in main screen is not found") makeScreenShot("mainMenu", lang: lang) let settingsButton = app.buttons["settings-button"] XCTAssertTrue(settingsButton.exists, "Settings button in main screen is not found") settingsButton.tap() makeScreenShot("Settings", lang: lang) let backButton = app.buttons[backLabel] XCTAssertTrue(backButton.exists, "Back button in match screen is not found") backButton.tap() let helpButton = app.buttons["help-button"] XCTAssertTrue(helpButton.exists, "Help button in main screen is not found") helpButton.tap() makeScreenShot("Help", lang: lang) backButton.tap() let scoreButton = app.buttons["score-button"] XCTAssertTrue(scoreButton.exists, "Scores button in main screen is not found") scoreButton.tap() makeScreenShot("Scores", lang: lang) backButton.tap() let playButton = app.buttons["play-button"] XCTAssertTrue(playButton.exists, "Play button in main screen is not found") playButton.tap() makeScreenShot("matchBuilder", lang: lang) let startButton = app.buttons["start-button"] XCTAssertTrue(startButton.exists, "Start button in match builder screen is not found") } private func makeScreenShot(_ name: String, lang: String) { takeScreenshot(app, named: "\(lang)-\(name)-\(device)") } } import XCTest extension XCTestCase { func takeScreenshot(_ app: XCUIApplication, named name: String, fullScreen: Bool = false) { let screenshot: XCUIScreenshot if fullScreen { screenshot = app.windows.firstMatch.screenshot() } else { screenshot = XCUIScreen.main.screenshot() } let screenshotAttachment = XCTAttachment( uniformTypeIdentifier: "public.png", name: "screenshot-\(name).png", payload: screenshot.pngRepresentation, userInfo: nil) screenshotAttachment.lifetime = .keepAlways add(screenshotAttachment) } } and here is the content of my testplan file: { "configurations" : [ { "id" : "35BC7C0B-9A5A-4027-9F30-36958C4C1AAF", "name" : "Test Scheme Action", "options" : { "preferredScreenCaptureFormat" : "screenshot", "testExecutionOrdering" : "random", "uiTestingScreenshotsLifetime" : "keepAlways", "userAttachmentLifetime" : "keepAlways" } } ], "defaultOptions" : { "targetForVariableExpansion" : { "containerPath" : "container:myAppProject.xcodeproj", "identifier" : "B27D1B022CA00314001A259B", "name" : "MyAppProject" } }, "testTargets" : [ { "parallelizable" : true, "target" : { "containerPath" : "container:MyAppProject.xcodeproj", "identifier" : "B27D1B122CA00315001A259B", "name" : "MyAppProjectTests" } }, { "parallelizable" : true, "target" : { "containerPath" : "container:MyAppProject.xcodeproj", "identifier" : "B27D1B1C2CA00315001A259B", "name" : "MyAppProjectUITests" } } ], "version" : 1 } I made tests with old projects in my machine and those projects have the same problem with screenshot files in the xcresult bundles I don't know if the problem is in my machine, my Xcode, MacOS or other ting. I don't know how to fix this problem Please, can anyone help me? Thanks in advance
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Apr ’25
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
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Apr ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
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Apr ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://developer.apple.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
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153
Apr ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to developer.apple.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
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192
May ’25
Intermittent Screen Lock During Appium Tests on iOS 18 Simulator
I am running Appium tests on an iOS 18 simulator, and I am encountering an intermittent issue where the device screen gets locked unexpectedly during the tests. The Appium logs show no errors or unusual activity, and all commands appear to be executed successfully. However, upon reviewing the device logs, I see entries related to the lock event, but the exact cause remains unclear. SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] lockUIFromSource:Boot options:{ SBUILockOptionsLockAutomaticallyKey: 1, SBUILockOptionsForceLockKey: 1, SBUILockOptionsUseScreenOffModeKey: 0 } SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] -[SBTelephonyManager inCall] 0 SpringBoard: (SpringBoard) [com.apple.SpringBoard:Common] LockUI from source: Now locking Has anyone experienced similar behavior with Appium on iOS 18, or could there be a setting or configuration in the simulator that is causing this issue?
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138
Activity
Apr ’25
Reject enrolment for Apple Dev Program
Hi there! I made a mistake while create a request for enrolment, could you please explain me how to call out this enrolment?
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70
Activity
May ’25
Cannot renew membership after expiration.
I cannot renew my membership after it expired in January of 2025. I initially let it lapse, but I decided to renew it. There is nowhere to renew it. There is no renew button in the Developer App, and the web application tells me it expired, but doesn't provide an option to renew. It just tells me to go to the Developer App and click on the Renew button which isn't there.
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0
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2
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65
Activity
Apr ’25
Code no longer builds "unsupported option for target"
A short while ago, I added: set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0 CACHE STRING "Minimum operating system version for deployment") to my top level CMake file. The code would not compile. So I removed the line and deleted the CMake cache and tried to rebuild. And for my pains I got this: c++: error: unsupported option '-mavx' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mavx2' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mfma' for target 'arm64-apple-darwin24.4.0' c++: error: unsupported option '-mssse3' for target 'arm64-apple-darwin24.4.0' This code was all compiled just fine up until this change, but now it just won't do so. Help!!! David
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1
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219
Activity
Apr ’25
How to Complete the Apple Developer Program Enrollment
How to Complete the Apple Developer Program Enrollment I want to register an Apple Developer account. I've communicated many times with Apple technical Advisors via email but haven't received effective solutions. The most recent reply was: "经核实,我们已经将你的请求升级到相关运营团队,如果有进一步的消息,我们会尽快通知你。" Here's the English translation: "After verification, we have escalated your request to the relevant operations team. If there are any updates, we will notify you as soon as possible." Almost every time I get the same response, but there's been no progress. Could other developers in the forum give me some advice? How should I communicate to successfully complete the registration? Additional background information: I previously submitted my documents and passed the review, but encountered issues at the payment stage when using a credit card. I asked the advisor whether alternative payment methods were possible if I couldn't use a credit card—I just wanted to understand the options. However, my application was directly revoked and switched to applying via the mobile app, forcing me to restart the entire process. Now, I'm stuck because the mobile app keeps reporting errors. I hope to switch back to the web application instead. Currently, the web application portal remains unavailable. If any Apple technical advisors see this, please help address my issue. My case ID is 102573639542. Thank you.
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1
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87
Activity
Apr ’25
Xcode project erros for other users maybe money if solved
https://github.com/engineer34/Minigame-app/blob/main/TTT/TTT/TTT%2011.zip showing build errors for my professor when I send him the zip file of my xcode project but when I open it it runs perfectly fine I may have fixed it but I need you guys to see if yall can run these zip files both of them and tell me if it was successful
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2
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65
Activity
Apr ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
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2
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175
Activity
May ’25
XCODE Account not found
I have one of our developer when he attempts to login to xcode on his macos device, he get a message that account is not found but he has an account and he logs in to app developer portal with no issue. Thanks
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51
Activity
Apr ’25
Cannot start app on simulator, it's crash and show error dyld[27267]: Symbol not found:g
I build app success full, but app is crash when it's install and start on simulator, please help to resolve the issue. xcode version 16.3 dyld`__abort_with_payload: Thread 1: signal SIGABRT Console error log: dyld[27267]: Symbol not found: _$sSo18WKPDFConfigurationC6WebKitE4rectSo6CGRectVSgvs Referenced from: <9ED011A5-B4BE-3B0B-98C6-0AFAF76A5B6C> ..../Library/Developer/CoreSimulator/Devices/C94520D8-031D-4D91-8050-859E0951D1A6/data/Containers/Bundle/Application/522BF7A2-7633-4FF1-BA02-130727B8E65C/App.app/Frameworks/flutter_inappwebview_ios.framework/flutter_inappwebview_ios Expected in: <0085D0EC-09E4-3699-ACE9-9B0C20B090BB> /Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit Symbol not found: _$sSo18WKPDFConfigurationC6WebKitE4rectSo6CGRectVSgvs Referenced from: <9ED011A5-B4BE-3B0B-98C6-0AFAF76A5B6C> ..../Library/Developer/CoreSimulator/Devices/C94520D8-031D-4D91-8050-859E0951D1A6/data/Containers/Bundle/Application/522BF7A2-7633-4FF1-BA02-130727B8E65C/App.app/Frameworks/flutter_inappwebview_ios.framework/flutter_inappwebview_ios Expected in: <0085D0EC-09E4-3699-ACE9-9B0C20B090BB> /Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_SHARED_CACHE_DIR=.../Library/Developer/CoreSimulator/Caches/dyld/24D81/com.apple.CoreSimulator.SimRuntime.iOS-18-2.22C150 DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=...../Library/Developer/Xcode/DerivedData/App-fdpvmjxapalesmhcoroqmpqwlxxm/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=.....Library/Developer/Xcode/DerivedData/App-fdpvmjxapalesmhcoroqmpqwlxxm/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22C150/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.2.simruntime/Contents/Resources/RuntimeRoot/usr/lib
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6
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0
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407
Activity
Apr ’25
create many provisioning profile
i'v use own apple id run project with my mobile phone, but the xcode create a lot provisioning profile in same time(the pic only show a bit part)
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1
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0
Views
108
Activity
Apr ’25
Different Build Schemes -> Error: -Onone Swift optimization level to use previews
I have a sample SwiftUI iOS app. As shown in the screenshot below, my project has three configurations: Debug, MyDebug, Release. If I select the Debug or MyDebug scheme, I get a preview. But if I select the Release scheme, I get an error that says the following. ”***.app” needs -Onone Swift optimization level to use previews (current setting is -O) , where *** is the app name. It probably has nothing to do with the Preview error, but the Info.plist has a dictionary such that the key name is devMode, and the value is $(DEVMODE). And I have a user-defined setting as shown below. My ContentView has the following. import SwiftUI struct ContentView: View { @State private var state: String = "" var body: some View { VStack { Text("Hello, world!: \(state)") } .onAppear { if let devMode = Bundle.main.object(forInfoDictionaryKey: "devMode") as? String { print("Development mode: \(devMode)") state = devMode } if let path = Bundle.main.path(forResource: "Info", ofType: "plist") { if let dict = NSDictionary(contentsOfFile: path) { print("**** \(dict)") } } #if DEBUG print("Debug") #elseif MYDEBUG print("MyDebug") #else print("Que?") #endif } } } #Preview { ContentView() } So my question is how I get the preview for all three build schemes? Muchos thankos.
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5
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0
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422
Activity
Apr ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
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3
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0
Views
257
Activity
Apr ’25
Adding a profile to Xcode broke building, pod install fails
Running the command (pod install) fails after adding our profile, I'm new to Xcode and I'm unclear how adding the profile has affected the build. [Error] Type checking error: got Array for attribute: Attribute shellScript (type: simple, classes: [String], owner class: PBXShellScriptBuildPhase) [External References] https://github.com/CocoaPods/CocoaPods/issues/12794
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1
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0
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70
Activity
Apr ’25
No screenshot files in XCResult files using Xcode 16.1
Hello, I am using Xcode 16.1 (16B40) on MacOS Sequoia 15.1.0 using a Macbook pro M1 Max I am developing an app for iOS 17 and 18 using SwiftUI I created UITests to take the screenshots for the appStore on the simulator The tests run well and all of them are succeded The problem appears when I try to get the screenshot files from the xcresult files after the test. There is not any screenshot inside it. I found a data folder and a Info.plist file. In the data folder there are a lot of files with this pattern data.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA== and other files with this pattern refs.03zD4C6IGFFthK14NwA8mNvcwFHT16g6Tl40Tl1YmBC1bNh6d0YIcnWKyUaQPDXoa8fYo6C3Xcv8xvMtE3_NEXA== Ok, I tryed to use fastlane to automatize the screenshots but the problem is still present. The xcresult files have not any png file. I had no problems doing this action (getting screenshots from a xcresult file) in previous versions of MacOS and Xcode in my current machine. I just updated my machine to MacOS Sequoia 15.1.1 and the problem is still present Honestly I don't know how to fix this situation. With Xcode 15 I had not any problem with that but I am not sure if Xcode 16.0 was runing without problems because I didn't need to use this functionality in those months Here is my code for a UITest: import XCTest final class ScreenshotsUITests: XCTestCase { let app = XCUIApplication() let device = "iPhone16" override func setUpWithError() throws { continueAfterFailure = true } override func tearDownWithError() throws {} @MainActor func testEnglishScreens() throws { let lang = "en" app.launchArguments.append("UITestMode") app.launchArguments += ["-AppleLanguages", "(en)"] app.launchArguments += ["-AppleLocale", "en_US"] app.launch() executeTestsForMenus(lang: lang, backLabel: "Back") executeTestForMatch(lang: lang) } @MainActor func testSpanishScreens() throws { let lang = "es" app.launchArguments.append("UITestMode") app.launchArguments += ["-AppleLanguages", "(es)"] app.launchArguments += ["-AppleLocale", "es_ES"] app.launch() executeTestsForMenus(lang: lang, backLabel: "Atrás") executeTestForMatch(lang: lang) } private func executeTestForMatch(lang: String) { let startButton = app.buttons["start-button"] startButton.tap() let key4 = app.buttons["key-4"] XCTAssertTrue(key4.waitForExistence(timeout: 30), "Key 4 in match screen is not found") key4.tap() let key2 = app.buttons["key-2"] XCTAssertTrue(key2.exists, "Key 2 in match screen is not found") key2.tap() makeScreenShot("playing", lang: lang) let closeButton = app.buttons["close-button"] XCTAssertTrue(closeButton.exists, "Close button in match screen is not found") closeButton.tap() } private func executeTestsForMenus(lang: String, backLabel: String) { let mainHeader = app.staticTexts["Math match"] XCTAssertTrue(mainHeader.exists, "Header in main screen is not found") makeScreenShot("mainMenu", lang: lang) let settingsButton = app.buttons["settings-button"] XCTAssertTrue(settingsButton.exists, "Settings button in main screen is not found") settingsButton.tap() makeScreenShot("Settings", lang: lang) let backButton = app.buttons[backLabel] XCTAssertTrue(backButton.exists, "Back button in match screen is not found") backButton.tap() let helpButton = app.buttons["help-button"] XCTAssertTrue(helpButton.exists, "Help button in main screen is not found") helpButton.tap() makeScreenShot("Help", lang: lang) backButton.tap() let scoreButton = app.buttons["score-button"] XCTAssertTrue(scoreButton.exists, "Scores button in main screen is not found") scoreButton.tap() makeScreenShot("Scores", lang: lang) backButton.tap() let playButton = app.buttons["play-button"] XCTAssertTrue(playButton.exists, "Play button in main screen is not found") playButton.tap() makeScreenShot("matchBuilder", lang: lang) let startButton = app.buttons["start-button"] XCTAssertTrue(startButton.exists, "Start button in match builder screen is not found") } private func makeScreenShot(_ name: String, lang: String) { takeScreenshot(app, named: "\(lang)-\(name)-\(device)") } } import XCTest extension XCTestCase { func takeScreenshot(_ app: XCUIApplication, named name: String, fullScreen: Bool = false) { let screenshot: XCUIScreenshot if fullScreen { screenshot = app.windows.firstMatch.screenshot() } else { screenshot = XCUIScreen.main.screenshot() } let screenshotAttachment = XCTAttachment( uniformTypeIdentifier: "public.png", name: "screenshot-\(name).png", payload: screenshot.pngRepresentation, userInfo: nil) screenshotAttachment.lifetime = .keepAlways add(screenshotAttachment) } } and here is the content of my testplan file: { "configurations" : [ { "id" : "35BC7C0B-9A5A-4027-9F30-36958C4C1AAF", "name" : "Test Scheme Action", "options" : { "preferredScreenCaptureFormat" : "screenshot", "testExecutionOrdering" : "random", "uiTestingScreenshotsLifetime" : "keepAlways", "userAttachmentLifetime" : "keepAlways" } } ], "defaultOptions" : { "targetForVariableExpansion" : { "containerPath" : "container:myAppProject.xcodeproj", "identifier" : "B27D1B022CA00314001A259B", "name" : "MyAppProject" } }, "testTargets" : [ { "parallelizable" : true, "target" : { "containerPath" : "container:MyAppProject.xcodeproj", "identifier" : "B27D1B122CA00315001A259B", "name" : "MyAppProjectTests" } }, { "parallelizable" : true, "target" : { "containerPath" : "container:MyAppProject.xcodeproj", "identifier" : "B27D1B1C2CA00315001A259B", "name" : "MyAppProjectUITests" } } ], "version" : 1 } I made tests with old projects in my machine and those projects have the same problem with screenshot files in the xcresult bundles I don't know if the problem is in my machine, my Xcode, MacOS or other ting. I don't know how to fix this problem Please, can anyone help me? Thanks in advance
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6
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1
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752
Activity
Apr ’25
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
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8
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1
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771
Activity
Apr ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
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0
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38
Activity
Apr ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://developer.apple.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
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0
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153
Activity
Apr ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to developer.apple.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
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0
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192
Activity
May ’25