Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

launchd_sim and AppleSpell deadlock
I've got a 2019 Intel iMac running Sequoia 15.4.1 and Xcode 16.3. Every time I try to view a storyboard Xcode locks up and beachballs on me. It takes minutes to load the file. When I force-quit Xcode, the report that shows up has this as the reason: Processes reached dispatch thread soft limit (64): launchd_sim [96305] [unique pid 194673], launchd_sim [96260] [unique pid 194628] Deadlock: AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 -> AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 Deadlock: AppleSpell [1494] thread 0x1df114 DispatchQueue 86 -> AppleSpell [1494] thread 0x1df114 DispatchQueue 86 Blocked by Deadlock: 1 task - AppleSpell [1494] I'm wondering, why is AppleSpell trying to spell-check a plist file? Is there any way to tell AppleSpell to ignore a file?
0
0
83
Apr ’25
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
8
1
773
Apr ’25
There may be an issue with your account that needs to be resolved before you can continue. Please contact support.
I'm encountering an issue while trying to enroll in the Apple Developer Program using the mobile app. Every time I attempt to proceed, I receive the following error message: "There may be an issue with your account that needs to be resolved before you can continue." I have verified my account information and followed all the necessary steps. I sent an email to Apple, but I haven’t received a response for several days. I’d be grateful for any help if anyone else has experienced this issue.
6
2
1.1k
Apr ’25
I have mistakenly submitted the enroll two times, via the web
Hei everyone. As the title says, I have submitted the enrollment for the developer program two times, by mistake. I did it once, two days ago, I have received the order aknowledgement and that was it. However, today I have logged in the dev account on the web, and I saw this : To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. I was like, oh, finally. let me finish the enrollment. but in reality, I have applied again, and received the same order aknowledgment. How bad in trouble I am, or how bad did I messed up? And more importantly, what happens now? I mention that no money charge has been issued from my card on neither of the attempts. Thank you, Best regards, Gabriel.
0
0
51
May ’25
rpmuxd isn't starting
I just installed Xcode on my MacOS, and I'm trying to get rpmuxd started to run rvictl on an attached device to do a tcpdump. I'm getting these errors: $ sudo launchctl load -w /System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. /System/Library/LaunchDaemons $ ll com.apple.rpmuxd.plist ls: com.apple.rpmuxd.plist: No such file or directory /System/Library/LaunchDaemons $ sudo launchctl load -w /Library/Apple/System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. I don't see the com.apple.rmpuxd.plist file. /System/Library/LaunchDaemons $ sudo launchctl list com.apple.rpmuxd { "LimitLoadToSessionType" = "System"; "MachServices" = { "com.apple.rpmuxd" = mach-port-object; }; "Label" = "com.apple.rpmuxd"; "OnDemand" = true; "LastExitStatus" = 0; "Program" = "/Library/Apple/usr/libexec/rpmuxd"; "ProgramArguments" = ( "/usr/libexec/rpmuxd"; ); }; /Library/Apple/usr/libexec $ ll total 136 drwxr-xr-x 4 root wheel 128 Apr 30 22:03 . drwxr-xr-x 6 root wheel 192 Apr 30 22:03 .. drwxr-xr-x 7 root wheel 224 Apr 17 09:42 oah -rwxr-xr-x 1 root wheel 304032 Oct 29 2022 rpmuxd What am I missing here to get this up and running?
1
0
90
May ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
0
0
128
May ’25
Authentication with Microsoft EntraID
Hi everyone, I've been trying to integrate with Microsoft EntraID for more than a week. I've followed every tutorial, ChatGPT, Cloude.ai, etc, but nothing works, and I realized that the problem is setting up information inside the Info.plist correctly. In the old days, we were able to edit it, but now it's a mess. I'm working with Xcode 15.2. Unfortunately, my computer does not accept more upgrades. Yes, I know I have to buy a new one, but I'm not sure if the new version will help me solve that. Does anyone have a project example or some experience with Microsoft EntraID authentication using SwiftUI? All the examples in the project are really old and usually don't use SwiftUI
1
0
90
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
2
0
177
May ’25
no option for "Extended Runtime Session"
How can I enable "Extended Runtime Sessions" for a companion watch app? Here https://developer.apple.com/documentation/watchkit/using-extended-runtime-sessions in targets under 'Signing & Capabilities' I checked "Audio" and Session Type 'Mindfulness', I created an ExtendedRuntimeManager.swift file. When running a simulation the error message says "Extended Runtime Session ungültig: Reason=-1, Error=This application does not have appropriate permissions to schedule a session." How does the app get the 'appropriate permissions'?
1
0
180
May ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
0
0
81
May ’25
Terminated Without Explanation – No Contact Options Left
Hello, I represent a registered business operating under a developer account that has always followed Apple’s guidelines, complied fully with review requests, and submitted documentation whenever asked. We have never knowingly violated any policy, and we categorically deny any dishonest or fraudulent behavior. Last week, our developer account was suddenly terminated without any prior warning or opportunity to address concerns. The message provided no specific reason, no actionable details, and no path to resolution. This has left us completely locked out — unable to appeal through standard channels, and unable to contact anyone directly. It’s shocking, disorienting, and devastating to a legitimate business with employees, users, and operations depending on this platform. To make matters worse, this is not the first time. A previous termination notice was sent weeks ago and then — after we submitted a respectful and professional appeal — Apple quietly reversed the decision overnight, without any explanation or follow-up. We were left to assume it was a mistake. We had hoped that incident was rare and behind us. Now it’s happening again, without explanation, and without a human conversation. We are losing money and users every day, and we’re still in the dark about what Apple believes we did wrong — because no one has told us. We submitted a support ticket (ID: 102590329012), but have received no reply. We are committed to transparency, and we’re ready to provide any information needed. But we need someone to acknowledge this issue and help us find a path forward. If anyone has experienced something similar or knows of escalation methods that worked, please share. We’re doing everything we can to resolve this respectfully — but we are shocked and deeply concerned. Thank you.
0
0
145
May ’25
Public radar reports
Hello Apple community ! Not here to report an issue but I just wanted to make a suggestion ^^ I feel like a common frustration amongst developers is the lack of transparency over bugs filed on developer tools, SDKs, iOS versions, the whole Apple ecosystem really. This leads to the creation of parallel bug tracking tools (https://github.com/feedback-assistant/reports?tab=readme-ov-file / https://openradar.appspot.com/page/1) or filing of duplicates for reports that may already exist and are being worked on. I feel like this would save time for both external developers that encounter bugs & Apple engineers that have to look for possible duplicates to share a common public database of issues. Other companies have this kind of system in place (Google for example : https://issuetracker.google.com/) so why not Apple ? Thank you
0
1
163
May ’25
Track monitoring of specific website
Hi, I want to track users screen time on websites. I want to track monitoring of specific website for that user will enter URL , we want to start monitoring and shield after threshold reached. but DeviceActivityEvent doesn't allow to enter specific URL domain for monitoring . How should I do monitoring then ?
Replies
0
Boosts
0
Views
83
Activity
Apr ’25
WAITING FOR ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
Replies
0
Boosts
0
Views
55
Activity
Apr ’25
ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
Replies
0
Boosts
0
Views
43
Activity
Apr ’25
"BAD_REQUEST" in iCloudKit Telemetry
I've recently added iCloud backup on my chat app. Conversations are backing up fine but some users are losing their chats and when I see the telemetry it show "BAD_REQUEST" error. I couldn't find any details or solution for it. Does anyone has any idea what it could be? My development scheme is already fully deployed to production.
Replies
3
Boosts
1
Views
197
Activity
Apr ’25
launchd_sim and AppleSpell deadlock
I've got a 2019 Intel iMac running Sequoia 15.4.1 and Xcode 16.3. Every time I try to view a storyboard Xcode locks up and beachballs on me. It takes minutes to load the file. When I force-quit Xcode, the report that shows up has this as the reason: Processes reached dispatch thread soft limit (64): launchd_sim [96305] [unique pid 194673], launchd_sim [96260] [unique pid 194628] Deadlock: AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 -> AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 Deadlock: AppleSpell [1494] thread 0x1df114 DispatchQueue 86 -> AppleSpell [1494] thread 0x1df114 DispatchQueue 86 Blocked by Deadlock: 1 task - AppleSpell [1494] I'm wondering, why is AppleSpell trying to spell-check a plist file? Is there any way to tell AppleSpell to ignore a file?
Replies
0
Boosts
0
Views
83
Activity
Apr ’25
Xcode Cloud not selecting latest Xcode Release when directed to
My Xcode Cloud workflows tell me the 'Latest Release' Xcode that it's using is Xcode 16.1 Release Candidate (16B40) Obviously that is well out of date at this point, plus, an RC is not a release version. How can I tell Xcode Cloud to always use the latest (non-RC) release version?
Replies
2
Boosts
1
Views
81
Activity
Apr ’25
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
Replies
8
Boosts
1
Views
773
Activity
Apr ’25
There may be an issue with your account that needs to be resolved before you can continue. Please contact support.
I'm encountering an issue while trying to enroll in the Apple Developer Program using the mobile app. Every time I attempt to proceed, I receive the following error message: "There may be an issue with your account that needs to be resolved before you can continue." I have verified my account information and followed all the necessary steps. I sent an email to Apple, but I haven’t received a response for several days. I’d be grateful for any help if anyone else has experienced this issue.
Replies
6
Boosts
2
Views
1.1k
Activity
Apr ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
Replies
0
Boosts
0
Views
60
Activity
May ’25
I have mistakenly submitted the enroll two times, via the web
Hei everyone. As the title says, I have submitted the enrollment for the developer program two times, by mistake. I did it once, two days ago, I have received the order aknowledgement and that was it. However, today I have logged in the dev account on the web, and I saw this : To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. I was like, oh, finally. let me finish the enrollment. but in reality, I have applied again, and received the same order aknowledgment. How bad in trouble I am, or how bad did I messed up? And more importantly, what happens now? I mention that no money charge has been issued from my card on neither of the attempts. Thank you, Best regards, Gabriel.
Replies
0
Boosts
0
Views
51
Activity
May ’25
rpmuxd isn't starting
I just installed Xcode on my MacOS, and I'm trying to get rpmuxd started to run rvictl on an attached device to do a tcpdump. I'm getting these errors: $ sudo launchctl load -w /System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. /System/Library/LaunchDaemons $ ll com.apple.rpmuxd.plist ls: com.apple.rpmuxd.plist: No such file or directory /System/Library/LaunchDaemons $ sudo launchctl load -w /Library/Apple/System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. I don't see the com.apple.rmpuxd.plist file. /System/Library/LaunchDaemons $ sudo launchctl list com.apple.rpmuxd { "LimitLoadToSessionType" = "System"; "MachServices" = { "com.apple.rpmuxd" = mach-port-object; }; "Label" = "com.apple.rpmuxd"; "OnDemand" = true; "LastExitStatus" = 0; "Program" = "/Library/Apple/usr/libexec/rpmuxd"; "ProgramArguments" = ( "/usr/libexec/rpmuxd"; ); }; /Library/Apple/usr/libexec $ ll total 136 drwxr-xr-x 4 root wheel 128 Apr 30 22:03 . drwxr-xr-x 6 root wheel 192 Apr 30 22:03 .. drwxr-xr-x 7 root wheel 224 Apr 17 09:42 oah -rwxr-xr-x 1 root wheel 304032 Oct 29 2022 rpmuxd What am I missing here to get this up and running?
Replies
1
Boosts
0
Views
90
Activity
May ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
Replies
0
Boosts
0
Views
128
Activity
May ’25
Authentication with Microsoft EntraID
Hi everyone, I've been trying to integrate with Microsoft EntraID for more than a week. I've followed every tutorial, ChatGPT, Cloude.ai, etc, but nothing works, and I realized that the problem is setting up information inside the Info.plist correctly. In the old days, we were able to edit it, but now it's a mess. I'm working with Xcode 15.2. Unfortunately, my computer does not accept more upgrades. Yes, I know I have to buy a new one, but I'm not sure if the new version will help me solve that. Does anyone have a project example or some experience with Microsoft EntraID authentication using SwiftUI? All the examples in the project are really old and usually don't use SwiftUI
Replies
1
Boosts
0
Views
90
Activity
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
Replies
2
Boosts
0
Views
177
Activity
May ’25
no option for "Extended Runtime Session"
How can I enable "Extended Runtime Sessions" for a companion watch app? Here https://developer.apple.com/documentation/watchkit/using-extended-runtime-sessions in targets under 'Signing & Capabilities' I checked "Audio" and Session Type 'Mindfulness', I created an ExtendedRuntimeManager.swift file. When running a simulation the error message says "Extended Runtime Session ungültig: Reason=-1, Error=This application does not have appropriate permissions to schedule a session." How does the app get the 'appropriate permissions'?
Replies
1
Boosts
0
Views
180
Activity
May ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
Replies
0
Boosts
0
Views
81
Activity
May ’25
Can not use my personal developer team for months
I can not accept new agreement on account web portal. When I navigated to the page, my personal team can not be seen. So I can not accept the newly agreement. I asked help via email/phone 3 months ago, and Chinese developer team just said you need to wait. I am wondering how long need to take actions or have a conclusion...
Replies
0
Boosts
0
Views
59
Activity
May ’25
Terminated Without Explanation – No Contact Options Left
Hello, I represent a registered business operating under a developer account that has always followed Apple’s guidelines, complied fully with review requests, and submitted documentation whenever asked. We have never knowingly violated any policy, and we categorically deny any dishonest or fraudulent behavior. Last week, our developer account was suddenly terminated without any prior warning or opportunity to address concerns. The message provided no specific reason, no actionable details, and no path to resolution. This has left us completely locked out — unable to appeal through standard channels, and unable to contact anyone directly. It’s shocking, disorienting, and devastating to a legitimate business with employees, users, and operations depending on this platform. To make matters worse, this is not the first time. A previous termination notice was sent weeks ago and then — after we submitted a respectful and professional appeal — Apple quietly reversed the decision overnight, without any explanation or follow-up. We were left to assume it was a mistake. We had hoped that incident was rare and behind us. Now it’s happening again, without explanation, and without a human conversation. We are losing money and users every day, and we’re still in the dark about what Apple believes we did wrong — because no one has told us. We submitted a support ticket (ID: 102590329012), but have received no reply. We are committed to transparency, and we’re ready to provide any information needed. But we need someone to acknowledge this issue and help us find a path forward. If anyone has experienced something similar or knows of escalation methods that worked, please share. We’re doing everything we can to resolve this respectfully — but we are shocked and deeply concerned. Thank you.
Replies
0
Boosts
0
Views
145
Activity
May ’25
Public radar reports
Hello Apple community ! Not here to report an issue but I just wanted to make a suggestion ^^ I feel like a common frustration amongst developers is the lack of transparency over bugs filed on developer tools, SDKs, iOS versions, the whole Apple ecosystem really. This leads to the creation of parallel bug tracking tools (https://github.com/feedback-assistant/reports?tab=readme-ov-file / https://openradar.appspot.com/page/1) or filing of duplicates for reports that may already exist and are being worked on. I feel like this would save time for both external developers that encounter bugs & Apple engineers that have to look for possible duplicates to share a common public database of issues. Other companies have this kind of system in place (Google for example : https://issuetracker.google.com/) so why not Apple ? Thank you
Replies
0
Boosts
1
Views
163
Activity
May ’25
Why is there virtually nothing in the Editor section for a newly created Xcode project?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram. However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
Replies
1
Boosts
0
Views
99
Activity
May ’25