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Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
3
2
591
Apr ’25
Unable to build c++ ios 18.4 headers with xcode 16.3
I have c++ enabled in my project and they build fine in Xcode 16.2. But now iOS SDK c++ files do not compile since “std::char_traits” support has been dropped from compiler during 16.3 update. This is the error I get: /Developer/SDKs/iPhoneOS18.4.sdk/usr/include/c++/v1/ios:543:64 Implicit instantiation of undefined template 'std::char_traits' At least these are broken, maybe more: ios.h basic_ostream.h string.h string_view.h This is rather annoying that Apple's own header files do not compile. Can't fix it by myself. Also other workarounds than downgrading to 16.2 are welcome. Feedback assistant: FB17183862
1
1
440
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = "" @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField("Type a word in any language", text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button("Add new word") { translateAndSave() } // .disabled(inputWord.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) .buttonStyle(.borderedProminent) // List of saved words Text("My Words") .font(.system(.title2)) List { ForEach(viewModel.words) { word in VStack(alignment: .leading, spacing: 4) { Text(word.inputWord) .font(.headline) Text(word.nativeTranslation) .font(.subheadline) .foregroundColor(.gray) Text(word.detectedLanguage.uppercased()) .font(.caption) .foregroundColor(.blue) } .padding(.vertical, 4) } } Spacer() } .padding() .animation(.easeInOut, value: detectedLanguage) // Automatically triggers translation when configuration changes .translationTask(translationConfiguration) { session in do { let response = try await session.translate(inputWord) viewModel.addWord( input: inputWord, native: response.targetText, detected: detectedLanguage ?? "Unknown" ) // Reset fields after saving inputWord = "" detectedLanguage = nil translationConfiguration = nil } catch { // Handle error print("Translation error: \(error.localizedDescription)") } } } // Function to detect language private func detectLanguage() { let recognizer = NLLanguageRecognizer() recognizer.processString(inputWord) if let code = recognizer.dominantLanguage?.rawValue { let name = Locale.current.localizedString(forIdentifier: code) detectedLanguage = name?.capitalized } else { detectedLanguage = "Unable to detect" } } // Function to prepare translation private func translateAndSave() { detectLanguage() translationConfiguration = TranslationSession.Configuration( source: nil, target: Locale.Language(identifier: "en") ) } } Question: Does anyone have any idea what I can do to fix this?
2
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130
Apr ’25
Cannot download
Since today, all our team members cannot download artifacts from Xcode Cloud builds. We get a JSON response that contains: {"message":"You are not authorized to access this team’s resources."} System Status doesn't show any issues at the time. Is there an action we can follow to restore proper access? Thank you in advance.
2
2
100
Apr ’25
openURL:options:completionHandler: Simulator Bug
Xcode 16.2. When calling openURL:options:completionHandler: when in the simulator for a link in the app store (for example: http://itunes.apple.com/us/app/slidewords/id503737864?mt=8) behavior is fine for simulated iPads, not for simulated iPhones. When the simulated device is an iPad, the call correctly opens the app store link. When the simulated device is an iPhone, an error message "Safari cannot open the page because the address is invalid." Note: the call works on an an actual iPhone (iPhone SE 3rd generation, unsure about other devices).
0
0
53
Apr ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
1
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218
Apr ’25
Cannot Find UI to Add Core Data Database Indexes in Xcode 16.2
Hi everyone, I'm trying to add standard, non-unique database indexes to my Core Data entities for performance optimization (e.g., indexing Date or String attributes used in predicates and sort descriptors). I'm using Xcode 16.2 on macOS Sequoia 15.1. My problem is that I cannot find the expected UI element in the Core Data model editor (.xcdatamodeld) to configure these database indexes. What I Understand / Expect: I know the old "Indexed" checkbox on the Attribute Inspector is deprecated/gone. My understanding from recent documentation and tutorials is that database indexing (separate from Spotlight indexing) should be configured in the Entity Inspector (when the Entity itself is selected), within a section titled "Indexes" (usually located below "Constraints"). This "Indexes" section should allow adding individual or compound indexes that translate to SQL CREATE INDEX commands, distinct from uniqueness constraints. What I'm Experiencing: When I select an Entity in the model editor, the "Indexes" section is completely missing from the Data Model Inspector pane on the right. I see sections for Name, Class, Constraints, Spotlight, User Info, Versioning, etc., but no "Indexes" section appears between Constraints and Spotlight (or anywhere else). Troubleshooting Steps Taken: Verified Selection: I have confirmed I am selecting the Entity itself in the left-hand list, not an individual Attribute. Ruled out Spotlight Indexing: I understand the difference between database indexing (for internal query performance) and the "Index in Spotlight" checkbox/Core Spotlight framework (for system search). I specifically need the former. Basic Xcode Troubleshooting: I have tried restarting Xcode, cleaning the build folder (Shift+Command+K), and deleting the project's Derived Data. The "Indexes" section remains missing. Checked File Placement/Target Membership: Confirmed the .xcdatamodeld file is correctly included in the target. Its location in the project navigator doesn't seem relevant. Checked Model Versioning: Ensured the correct model version is set as "Current" in the File Inspector. Ruled out Other Features: Confirmed that Fetch Requests, Fetched Properties, and User Info keys are not the mechanisms for defining database indexes. Confirmed Not Project-Specific: I created a brand new, template-generated iOS App project with "Use Core Data" checked. In this new project, when selecting the default "Item" entity, the "Indexes" section is also missing from the Entity Inspector. This strongly suggests the issue is with my Xcode environment/version itself, not my specific project's setup. Considered Programmatic/Manual: I understand Core Data expects schema definitions (including indexes) declaratively in the model file. While manual XML editing of the contents file works (adding ... within the tag), this is not the desired or intended workflow via the standard tools. My Questions: What is the correct, current procedure for defining non-unique Core Data database indexes using the Xcode UI in Xcode 16.2? Has the location or method for configuring database indexes changed in this version of Xcode? If so, where is it now? Is the absence of the "Indexes" section in the Entity Inspector a known issue or intentional change for this Xcode version? If the standard UI method is unavailable, what is the officially recommended approach (other than manual XML editing)? I've reviewed the documentation ("Configuring Entities", "Configuring Attributes") and while screenshots show the inspectors, they don't definitively show the "Indexes" section within the Entity Inspector, sometimes focusing on attributes or potentially being cropped. Any clarification or guidance would be greatly appreciated!
0
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99
Apr ’25
C++ Binary Size Increase in Xcode 16 Compared to Xcode 15
I've recently upgraded my project from Xcode 15 to Xcode 16. Without changing any build settings or compiler flags, I noticed that the final executable size has increased significantly when building the same C++ code. Investigation: To investigate further, I compared the Link Map outputs from both versions of Xcode. One key difference I found: The symbol size for std::sort increased from 4,336 bytes (Xcode 15) to 6,084 bytes (Xcode 16) – a ~40% increase. This seems to be part of a broader trend where other standard library symbols are also taking up more space in the binary when built with Xcode 16. Questions: Has Apple Clang or libc++ in Xcode 16 changed the implementation of STL algorithms like std::sort? Are there changes in inlining, template instantiation, or debug info that could explain the increase? Is this expected behavior? If so, is there any guidance on minimizing the binary size regression?
0
0
155
Apr ’25
Framework built with Xcode 15.4 giving error on Xcode 16.2
I have my main app that connect to multiple internal modules. These modules are built with Xcode 15.4 on Jenkins. If I use these modules as xcframework in main app and try to build main app with Xcode 16.2 it will give error. Framework built with older version of Swift. I thought we have ABI stability with new Xcode versions. Any idea what can be issue?
3
0
169
Apr ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
7
2
1.5k
Apr ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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104
Apr ’25
Building an app with both GUI and Command Line versions
I use CMake for my builds not the XCode GUI. I want to be able to build a single .app that contains both the GUI version and the command line version. I have seen products that ship both as part of the same .app (e.g. CMake) so this is clearly entirely possible, the 64k question is HOW? Right now I am building them as separate apps - lets call them DSS and DSSCL (*). The code base for each is in its own directory - each with its own CMakelists.txt file. My initial thoughts are to change the build for DSSCL so it doesn't create a bundle and then simply copy the DSSCL command and related .qm files into DSS.app/.../MacOS. However that's likely enough totally wrong, so how should I handle this please. As much detail as possible please, I am very new to macOS development -please don't assume knowledge of stuff that's second nature to you Many thanks David (*) Strictly they are DeepSkyStacker and DeepSkyStackerCL
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Apr ’25
Xcode Build Failure
Hi, I don't understand why Xcode fails to build my app when following logic was uncommented as part of ternary operator (as highlighted in attachment). Can somebody help me please ?? Thx. ... : shelterViewModel.getShelter(row: row, column: column).productId == ... ? Color.yellow ...
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300
Apr ’25
Can't access Certificates, Identifiers & Profiles
I have Apple Account in that my clients give me App store admin access. still i can't access the Certificates, Identifiers &amp; Profiles its show me Access Unavailable This resource is only for developers enrolled in a developer program or members of an organization’s team in a developer program. But my client already enrol or they give me access of admin level. can you please tell how can i got access of that ?
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291
Apr ’25
Can not enter Beta App Review Information due to phone number
I have not been able to update the TestFlight Test Information. I keep getting the error "Make sure the contact phone number only contains numbers and try again" even when only number are entered. I've tried on Safari, Chrome and from the Connect App and all give the same error. I would like to push my App for testing to some external beta testers but can't since Contact Information is required for this.
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106
Apr ’25
Build artefacts not available in Xcode Cloud
This appears to be the same issue as wasresolved here, but given that post is marked as solved, I thought it appropriate to open a new thread. I have no access to build artefacts for any of the App Store Connect teams I'm a member of. I have Admin or App Manager permissions for the teams I've tried. Clicking the download link for any artefact directs to a single json string: {"message":"You are not authorized to access this team’s resources."} Trying through the build navigator in Xcode 16.3 crashes Xcode.
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79
Apr ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
Replies
3
Boosts
2
Views
591
Activity
Apr ’25
Unable to build c++ ios 18.4 headers with xcode 16.3
I have c++ enabled in my project and they build fine in Xcode 16.2. But now iOS SDK c++ files do not compile since “std::char_traits” support has been dropped from compiler during 16.3 update. This is the error I get: /Developer/SDKs/iPhoneOS18.4.sdk/usr/include/c++/v1/ios:543:64 Implicit instantiation of undefined template 'std::char_traits' At least these are broken, maybe more: ios.h basic_ostream.h string.h string_view.h This is rather annoying that Apple's own header files do not compile. Can't fix it by myself. Also other workarounds than downgrading to 16.2 are welcome. Feedback assistant: FB17183862
Replies
1
Boosts
1
Views
440
Activity
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = "" @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField("Type a word in any language", text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button("Add new word") { translateAndSave() } // .disabled(inputWord.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) .buttonStyle(.borderedProminent) // List of saved words Text("My Words") .font(.system(.title2)) List { ForEach(viewModel.words) { word in VStack(alignment: .leading, spacing: 4) { Text(word.inputWord) .font(.headline) Text(word.nativeTranslation) .font(.subheadline) .foregroundColor(.gray) Text(word.detectedLanguage.uppercased()) .font(.caption) .foregroundColor(.blue) } .padding(.vertical, 4) } } Spacer() } .padding() .animation(.easeInOut, value: detectedLanguage) // Automatically triggers translation when configuration changes .translationTask(translationConfiguration) { session in do { let response = try await session.translate(inputWord) viewModel.addWord( input: inputWord, native: response.targetText, detected: detectedLanguage ?? "Unknown" ) // Reset fields after saving inputWord = "" detectedLanguage = nil translationConfiguration = nil } catch { // Handle error print("Translation error: \(error.localizedDescription)") } } } // Function to detect language private func detectLanguage() { let recognizer = NLLanguageRecognizer() recognizer.processString(inputWord) if let code = recognizer.dominantLanguage?.rawValue { let name = Locale.current.localizedString(forIdentifier: code) detectedLanguage = name?.capitalized } else { detectedLanguage = "Unable to detect" } } // Function to prepare translation private func translateAndSave() { detectLanguage() translationConfiguration = TranslationSession.Configuration( source: nil, target: Locale.Language(identifier: "en") ) } } Question: Does anyone have any idea what I can do to fix this?
Replies
2
Boosts
0
Views
130
Activity
Apr ’25
Cannot download
Since today, all our team members cannot download artifacts from Xcode Cloud builds. We get a JSON response that contains: {"message":"You are not authorized to access this team’s resources."} System Status doesn't show any issues at the time. Is there an action we can follow to restore proper access? Thank you in advance.
Replies
2
Boosts
2
Views
100
Activity
Apr ’25
openURL:options:completionHandler: Simulator Bug
Xcode 16.2. When calling openURL:options:completionHandler: when in the simulator for a link in the app store (for example: http://itunes.apple.com/us/app/slidewords/id503737864?mt=8) behavior is fine for simulated iPads, not for simulated iPhones. When the simulated device is an iPad, the call correctly opens the app store link. When the simulated device is an iPhone, an error message "Safari cannot open the page because the address is invalid." Note: the call works on an an actual iPhone (iPhone SE 3rd generation, unsure about other devices).
Replies
0
Boosts
0
Views
53
Activity
Apr ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
Replies
1
Boosts
0
Views
218
Activity
Apr ’25
Cannot Find UI to Add Core Data Database Indexes in Xcode 16.2
Hi everyone, I'm trying to add standard, non-unique database indexes to my Core Data entities for performance optimization (e.g., indexing Date or String attributes used in predicates and sort descriptors). I'm using Xcode 16.2 on macOS Sequoia 15.1. My problem is that I cannot find the expected UI element in the Core Data model editor (.xcdatamodeld) to configure these database indexes. What I Understand / Expect: I know the old "Indexed" checkbox on the Attribute Inspector is deprecated/gone. My understanding from recent documentation and tutorials is that database indexing (separate from Spotlight indexing) should be configured in the Entity Inspector (when the Entity itself is selected), within a section titled "Indexes" (usually located below "Constraints"). This "Indexes" section should allow adding individual or compound indexes that translate to SQL CREATE INDEX commands, distinct from uniqueness constraints. What I'm Experiencing: When I select an Entity in the model editor, the "Indexes" section is completely missing from the Data Model Inspector pane on the right. I see sections for Name, Class, Constraints, Spotlight, User Info, Versioning, etc., but no "Indexes" section appears between Constraints and Spotlight (or anywhere else). Troubleshooting Steps Taken: Verified Selection: I have confirmed I am selecting the Entity itself in the left-hand list, not an individual Attribute. Ruled out Spotlight Indexing: I understand the difference between database indexing (for internal query performance) and the "Index in Spotlight" checkbox/Core Spotlight framework (for system search). I specifically need the former. Basic Xcode Troubleshooting: I have tried restarting Xcode, cleaning the build folder (Shift+Command+K), and deleting the project's Derived Data. The "Indexes" section remains missing. Checked File Placement/Target Membership: Confirmed the .xcdatamodeld file is correctly included in the target. Its location in the project navigator doesn't seem relevant. Checked Model Versioning: Ensured the correct model version is set as "Current" in the File Inspector. Ruled out Other Features: Confirmed that Fetch Requests, Fetched Properties, and User Info keys are not the mechanisms for defining database indexes. Confirmed Not Project-Specific: I created a brand new, template-generated iOS App project with "Use Core Data" checked. In this new project, when selecting the default "Item" entity, the "Indexes" section is also missing from the Entity Inspector. This strongly suggests the issue is with my Xcode environment/version itself, not my specific project's setup. Considered Programmatic/Manual: I understand Core Data expects schema definitions (including indexes) declaratively in the model file. While manual XML editing of the contents file works (adding ... within the tag), this is not the desired or intended workflow via the standard tools. My Questions: What is the correct, current procedure for defining non-unique Core Data database indexes using the Xcode UI in Xcode 16.2? Has the location or method for configuring database indexes changed in this version of Xcode? If so, where is it now? Is the absence of the "Indexes" section in the Entity Inspector a known issue or intentional change for this Xcode version? If the standard UI method is unavailable, what is the officially recommended approach (other than manual XML editing)? I've reviewed the documentation ("Configuring Entities", "Configuring Attributes") and while screenshots show the inspectors, they don't definitively show the "Indexes" section within the Entity Inspector, sometimes focusing on attributes or potentially being cropped. Any clarification or guidance would be greatly appreciated!
Replies
0
Boosts
0
Views
99
Activity
Apr ’25
C++ Binary Size Increase in Xcode 16 Compared to Xcode 15
I've recently upgraded my project from Xcode 15 to Xcode 16. Without changing any build settings or compiler flags, I noticed that the final executable size has increased significantly when building the same C++ code. Investigation: To investigate further, I compared the Link Map outputs from both versions of Xcode. One key difference I found: The symbol size for std::sort increased from 4,336 bytes (Xcode 15) to 6,084 bytes (Xcode 16) – a ~40% increase. This seems to be part of a broader trend where other standard library symbols are also taking up more space in the binary when built with Xcode 16. Questions: Has Apple Clang or libc++ in Xcode 16 changed the implementation of STL algorithms like std::sort? Are there changes in inlining, template instantiation, or debug info that could explain the increase? Is this expected behavior? If so, is there any guidance on minimizing the binary size regression?
Replies
0
Boosts
0
Views
155
Activity
Apr ’25
Framework built with Xcode 15.4 giving error on Xcode 16.2
I have my main app that connect to multiple internal modules. These modules are built with Xcode 15.4 on Jenkins. If I use these modules as xcframework in main app and try to build main app with Xcode 16.2 it will give error. Framework built with older version of Swift. I thought we have ABI stability with new Xcode versions. Any idea what can be issue?
Replies
3
Boosts
0
Views
169
Activity
Apr ’25
XCStrings infoPlist
Imported Type Identifiers automatically adds into xcstrings, hot to turn it off?
Replies
1
Boosts
0
Views
51
Activity
Apr ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
Replies
7
Boosts
2
Views
1.5k
Activity
Apr ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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104
Activity
Apr ’25
Building an app with both GUI and Command Line versions
I use CMake for my builds not the XCode GUI. I want to be able to build a single .app that contains both the GUI version and the command line version. I have seen products that ship both as part of the same .app (e.g. CMake) so this is clearly entirely possible, the 64k question is HOW? Right now I am building them as separate apps - lets call them DSS and DSSCL (*). The code base for each is in its own directory - each with its own CMakelists.txt file. My initial thoughts are to change the build for DSSCL so it doesn't create a bundle and then simply copy the DSSCL command and related .qm files into DSS.app/.../MacOS. However that's likely enough totally wrong, so how should I handle this please. As much detail as possible please, I am very new to macOS development -please don't assume knowledge of stuff that's second nature to you Many thanks David (*) Strictly they are DeepSkyStacker and DeepSkyStackerCL
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7
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274
Activity
Apr ’25
Xcode Build Failure
Hi, I don't understand why Xcode fails to build my app when following logic was uncommented as part of ternary operator (as highlighted in attachment). Can somebody help me please ?? Thx. ... : shelterViewModel.getShelter(row: row, column: column).productId == ... ? Color.yellow ...
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6
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300
Activity
Apr ’25
WAITING FOR ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
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55
Activity
Apr ’25
Can't access Certificates, Identifiers & Profiles
I have Apple Account in that my clients give me App store admin access. still i can't access the Certificates, Identifiers &amp; Profiles its show me Access Unavailable This resource is only for developers enrolled in a developer program or members of an organization’s team in a developer program. But my client already enrol or they give me access of admin level. can you please tell how can i got access of that ?
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1
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291
Activity
Apr ’25
"BAD_REQUEST" in iCloudKit Telemetry
I've recently added iCloud backup on my chat app. Conversations are backing up fine but some users are losing their chats and when I see the telemetry it show "BAD_REQUEST" error. I couldn't find any details or solution for it. Does anyone has any idea what it could be? My development scheme is already fully deployed to production.
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3
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1
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197
Activity
Apr ’25
Can not enter Beta App Review Information due to phone number
I have not been able to update the TestFlight Test Information. I keep getting the error "Make sure the contact phone number only contains numbers and try again" even when only number are entered. I've tried on Safari, Chrome and from the Connect App and all give the same error. I would like to push my App for testing to some external beta testers but can't since Contact Information is required for this.
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1
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106
Activity
Apr ’25
Xcode Cloud not selecting latest Xcode Release when directed to
My Xcode Cloud workflows tell me the 'Latest Release' Xcode that it's using is Xcode 16.1 Release Candidate (16B40) Obviously that is well out of date at this point, plus, an RC is not a release version. How can I tell Xcode Cloud to always use the latest (non-RC) release version?
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2
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81
Activity
Apr ’25
Build artefacts not available in Xcode Cloud
This appears to be the same issue as wasresolved here, but given that post is marked as solved, I thought it appropriate to open a new thread. I have no access to build artefacts for any of the App Store Connect teams I'm a member of. I have Admin or App Manager permissions for the teams I've tried. Clicking the download link for any artefact directs to a single json string: {"message":"You are not authorized to access this team’s resources."} Trying through the build navigator in Xcode 16.3 crashes Xcode.
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1
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79
Activity
Apr ’25