Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
1
0
76
May ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
0
0
81
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
1
0
66
Apr ’25
cloudkit server-to-server key confusion
Hi I am a new self taught developer who is atm working on the backend of my app. My app successfully collects location of users and stores it to cloudkits public database. I now want to write a python script and run it on a local server on my windows terminal which fetches users who are in a certain proximity to each other so i can trigger a flow on the app. Can someone first of all tell me if this is even possible the way im attempting it. Also atm all i am doing is generating a server to server key which makes me generate a public and private key and i use the private key file eckey.pem plus key id plus container plus team ID to query the required data. but when i run it i get a 401 error (no authorization). I am so stumped as there arent many resources available to help direct me to the right path. Can someone please offer some help/insight/confidence. thanks alot
0
0
207
May ’25
MDM Nginx Proxy
I'm trying to make my own MDM server and I'm having trouble allowing nginx to proxy the connection. The web app I'm making can accept http requests so I require nginx. I'm using a certificate from letsencrypt. Every time I try to enroll a phone it instantly rejects at nginx. I have tried multiple cipher options in nginx. I found the following link and my cert supports all except the DHE ones but they say you only need 1. (https://developer.apple.com/forums/thread/128482?answerId=404052022#404052022) What else can I do? 2025/05/21 14:39:44 [info] 105709#105709: *2887 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:41:42 [info] 106014#106014: *2891 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:42:32 [info] 106134#106134: *89 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 15:09:13 [info] 106132#106132: *124 client timed out (110: Connection timed out) while waiting for request, client: 172.40.1.61, server: 0.0.0.0:9234 BlockQuote below from ssllabs.com upstream backendmdmios { server 172.40.1.61:6744; } server { listen 9234 ssl; http2 on; server_name mdm.domainplaceholder.com; error_log /etc/nginx/logs/ios.com.error.log debug; # error; ssl_certificate /etc/letsencrypt/live/mdm.domainplaceholder.com/fullchain.pem; ssl_certificate_key /etc/letsencrypt/live/mdm.domainplaceholder.com/privkey.pem; ssl_protocols TLSv1.2 TLSv1.3; #ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-GCM-SHA384; ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-CBC-SHA256:ECDHE-RSA-AES128-CBC-SHA:ECDHE-RSA-AES256-GCM-SHA384; #ssl_ciphers TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305; #ssl_protocols TLSv1 TLSv1.1 TLSv1.2; #ssl_ciphers EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:DHE-RSA-AES256-GCM-SHA384:DHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES256-SHA256:DHE-RSA-AES128-SHA256:DHE-RSA-AES256-SHA:DHE-RSA-AES128-SHA:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:HIGH:!aNULL:!eNULL:!EXPORT:!DES:!MD5:!PSK:!RC4:!3DES:!CAMELLIA; ssl_prefer_server_ciphers on; ssl_dhparam /etc/nginx/dhparams.pem; location / { proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://backendmdmios$request_uri; } }
2
0
64
May ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://developer.apple.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
0
0
153
Apr ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
1
0
74
May ’25
Xcode Test Pane for TDD and Unit Tests?
At the last place I worked it took roughly 5 minutes to do an application build. Which in turn made doing any sort of TDD or ever just regular Unit Tests extremely painful to do as the cycle time was simply too long. But that got me thinking. In recent versions of Xcode, Apple added Previews for SwiftUI Views that basically showed code changes to the View in real time. And Previews were made possible by extremely targeted compilation of the view in question. So... what if instead of a Preview pane in the Xcode IDE there was a Test pane the could be displayed such that Tests for a piece of code could be created and run almost immediately? Perhaps by adding a #Testing section to your code #Testing(MyService.self) // Define the entity to be tested. If you could drop the turnaround time AND provide a test playground for service level code that could speed development of such code greatly... and encourage interactive test development at the same time. What do you think?
0
0
179
Apr ’25
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
0
0
50
May ’25
Not able to connect iPad with Xcode
I am not able to connect my iPad 10th gen (OS - 18.4.1) with Xcode (OS - 16.3). It is give me error "Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found." I also tried uninstalling and installing Xcode but still the same issue. Please suggest the solution.
3
0
407
Apr ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
0
0
93
May ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
0
0
124
May ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
0
0
138
Apr ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
0
0
66
May ’25
TESTFLIGHT IS UNABLE TO TEST- Status is testing
Hello Apple Developer Support, I've been waiting for my app to become available on TestFlight for testing for around three weeks now. Despite deleting and re-uploading the build multiple times, I continue to face the same issue. I've attached a screenshot of the problem for your reference. Could you please help me understand how to resolve this? It's becoming quite frustrating. Looking forward to your guidance.
1
0
85
Apr ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
0
0
197
Apr ’25
The adventure to become a developer
I think from January 2025 I'm trying to become a developer for apple. The process was an adventure. First time I used the website to become a registered developer. All good until i wasn't able to make any inputs in a disabled required field that was required but empty. I said ok, I'll try to use their support to guide me. After couple of mails I've understood that those answers were like: "sorry for inconvenience but try again maybe you didn't do something as expected". I've restarted the process many times and did tried, nothing worked. So... go back to email with support (note, there is no quick reply, sometimes it takes near a week or so to respond: and the response is "try again, sorry to hear that, let us know if we can help you") After a month or so i got an email that told me to use the application to enroll. So I decided to use it. So I've canceled my active enroll and moved to the device. My iPad Pro didn't worked, so I moved to MacBook Pro and tried from there with the Developer App. Didn't work.... Go back to email support. After a while they told me that is an issue with my card and they can't get my money from it, (is the same that I'm using on their store to buy app and it works without any issue). After another months spent on emails (copule because of their response timing, maximum 2 reply each week) and after I said I'll do my best to find someone from their management to let them know the nightmare that I'm forced to live with the support team, they said let me call you. They called me and their tool for remote view desktop didn't worked so it was like, do this, do that, I did, I did, I tried...ok let's try one more time and don't touch anything after. I did what they said and they told me that I'll be contacted soon. 2-3 days I waited for the call and...nothing... I did sent reply email support to understand the status of enrollment. I got this: " Thanks for your message. I will be happy to provide a status update. Your orders have not been successful. I am trying once again today. Since it is Friday, it will take a little longer to process. I will check on it again on Monday, when we are back in the office. Kind regards, " And today is Tuesday and nothing... I did asked also if you can't take my money just let me know the error that you receive so I'll be able to contact card issuer and ask to verify if that is an issue with it. I did asked and they told me they don't see any issue. Now I'm stuck,,,, Do I need to contact Tim just to open a developer account? I think he's busy with more important stuff. @support
0
0
166
Apr ’25
Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
Replies
1
Boosts
0
Views
76
Activity
May ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
Replies
0
Boosts
0
Views
81
Activity
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
Replies
1
Boosts
0
Views
66
Activity
Apr ’25
Why is there virtually nothing in the Editor section for a newly created Xcode project?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram. However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
Replies
1
Boosts
0
Views
99
Activity
May ’25
cloudkit server-to-server key confusion
Hi I am a new self taught developer who is atm working on the backend of my app. My app successfully collects location of users and stores it to cloudkits public database. I now want to write a python script and run it on a local server on my windows terminal which fetches users who are in a certain proximity to each other so i can trigger a flow on the app. Can someone first of all tell me if this is even possible the way im attempting it. Also atm all i am doing is generating a server to server key which makes me generate a public and private key and i use the private key file eckey.pem plus key id plus container plus team ID to query the required data. but when i run it i get a 401 error (no authorization). I am so stumped as there arent many resources available to help direct me to the right path. Can someone please offer some help/insight/confidence. thanks alot
Replies
0
Boosts
0
Views
207
Activity
May ’25
MDM Nginx Proxy
I'm trying to make my own MDM server and I'm having trouble allowing nginx to proxy the connection. The web app I'm making can accept http requests so I require nginx. I'm using a certificate from letsencrypt. Every time I try to enroll a phone it instantly rejects at nginx. I have tried multiple cipher options in nginx. I found the following link and my cert supports all except the DHE ones but they say you only need 1. (https://developer.apple.com/forums/thread/128482?answerId=404052022#404052022) What else can I do? 2025/05/21 14:39:44 [info] 105709#105709: *2887 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:41:42 [info] 106014#106014: *2891 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 14:42:32 [info] 106134#106134: *89 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234 2025/05/21 15:09:13 [info] 106132#106132: *124 client timed out (110: Connection timed out) while waiting for request, client: 172.40.1.61, server: 0.0.0.0:9234 BlockQuote below from ssllabs.com upstream backendmdmios { server 172.40.1.61:6744; } server { listen 9234 ssl; http2 on; server_name mdm.domainplaceholder.com; error_log /etc/nginx/logs/ios.com.error.log debug; # error; ssl_certificate /etc/letsencrypt/live/mdm.domainplaceholder.com/fullchain.pem; ssl_certificate_key /etc/letsencrypt/live/mdm.domainplaceholder.com/privkey.pem; ssl_protocols TLSv1.2 TLSv1.3; #ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-GCM-SHA384; ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-CBC-SHA256:ECDHE-RSA-AES128-CBC-SHA:ECDHE-RSA-AES256-GCM-SHA384; #ssl_ciphers TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305; #ssl_protocols TLSv1 TLSv1.1 TLSv1.2; #ssl_ciphers EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:DHE-RSA-AES256-GCM-SHA384:DHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES256-SHA256:DHE-RSA-AES128-SHA256:DHE-RSA-AES256-SHA:DHE-RSA-AES128-SHA:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:HIGH:!aNULL:!eNULL:!EXPORT:!DES:!MD5:!PSK:!RC4:!3DES:!CAMELLIA; ssl_prefer_server_ciphers on; ssl_dhparam /etc/nginx/dhparams.pem; location / { proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://backendmdmios$request_uri; } }
Replies
2
Boosts
0
Views
64
Activity
May ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://developer.apple.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
Replies
0
Boosts
0
Views
153
Activity
Apr ’25
Weatherkit - quota usage
where can i find the account quota usage for WeatherAPI?
Replies
1
Boosts
0
Views
109
Activity
Apr ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
Replies
1
Boosts
0
Views
74
Activity
May ’25
Xcode Test Pane for TDD and Unit Tests?
At the last place I worked it took roughly 5 minutes to do an application build. Which in turn made doing any sort of TDD or ever just regular Unit Tests extremely painful to do as the cycle time was simply too long. But that got me thinking. In recent versions of Xcode, Apple added Previews for SwiftUI Views that basically showed code changes to the View in real time. And Previews were made possible by extremely targeted compilation of the view in question. So... what if instead of a Preview pane in the Xcode IDE there was a Test pane the could be displayed such that Tests for a piece of code could be created and run almost immediately? Perhaps by adding a #Testing section to your code #Testing(MyService.self) // Define the entity to be tested. If you could drop the turnaround time AND provide a test playground for service level code that could speed development of such code greatly... and encourage interactive test development at the same time. What do you think?
Replies
0
Boosts
0
Views
179
Activity
Apr ’25
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
Replies
0
Boosts
0
Views
50
Activity
May ’25
Not able to connect iPad with Xcode
I am not able to connect my iPad 10th gen (OS - 18.4.1) with Xcode (OS - 16.3). It is give me error "Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found." I also tried uninstalling and installing Xcode but still the same issue. Please suggest the solution.
Replies
3
Boosts
0
Views
407
Activity
Apr ’25
Can‘t check disassembly in Instrument trace
I want to check the disassembly code of vImage function by Instrument. But when I double click the stack of time profiler, I can see nothing. My Mac is intel chip and iPhone is 14 pro max Xcode version is 16.3. How can I fix this(maybe no .dSYM in iOS device support?)
Replies
1
Boosts
0
Views
177
Activity
May ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
Replies
0
Boosts
0
Views
93
Activity
May ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
Replies
0
Boosts
0
Views
124
Activity
May ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
Replies
0
Boosts
0
Views
138
Activity
Apr ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
Replies
0
Boosts
0
Views
66
Activity
May ’25
TESTFLIGHT IS UNABLE TO TEST- Status is testing
Hello Apple Developer Support, I've been waiting for my app to become available on TestFlight for testing for around three weeks now. Despite deleting and re-uploading the build multiple times, I continue to face the same issue. I've attached a screenshot of the problem for your reference. Could you please help me understand how to resolve this? It's becoming quite frustrating. Looking forward to your guidance.
Replies
1
Boosts
0
Views
85
Activity
Apr ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
Replies
0
Boosts
0
Views
197
Activity
Apr ’25
The adventure to become a developer
I think from January 2025 I'm trying to become a developer for apple. The process was an adventure. First time I used the website to become a registered developer. All good until i wasn't able to make any inputs in a disabled required field that was required but empty. I said ok, I'll try to use their support to guide me. After couple of mails I've understood that those answers were like: "sorry for inconvenience but try again maybe you didn't do something as expected". I've restarted the process many times and did tried, nothing worked. So... go back to email with support (note, there is no quick reply, sometimes it takes near a week or so to respond: and the response is "try again, sorry to hear that, let us know if we can help you") After a month or so i got an email that told me to use the application to enroll. So I decided to use it. So I've canceled my active enroll and moved to the device. My iPad Pro didn't worked, so I moved to MacBook Pro and tried from there with the Developer App. Didn't work.... Go back to email support. After a while they told me that is an issue with my card and they can't get my money from it, (is the same that I'm using on their store to buy app and it works without any issue). After another months spent on emails (copule because of their response timing, maximum 2 reply each week) and after I said I'll do my best to find someone from their management to let them know the nightmare that I'm forced to live with the support team, they said let me call you. They called me and their tool for remote view desktop didn't worked so it was like, do this, do that, I did, I did, I tried...ok let's try one more time and don't touch anything after. I did what they said and they told me that I'll be contacted soon. 2-3 days I waited for the call and...nothing... I did sent reply email support to understand the status of enrollment. I got this: " Thanks for your message. I will be happy to provide a status update. Your orders have not been successful. I am trying once again today. Since it is Friday, it will take a little longer to process. I will check on it again on Monday, when we are back in the office. Kind regards, " And today is Tuesday and nothing... I did asked also if you can't take my money just let me know the error that you receive so I'll be able to contact card issuer and ask to verify if that is an issue with it. I did asked and they told me they don't see any issue. Now I'm stuck,,,, Do I need to contact Tim just to open a developer account? I think he's busy with more important stuff. @support
Replies
0
Boosts
0
Views
166
Activity
Apr ’25