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Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
18
4
11k
Feb ’26
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
4
0
1.1k
May ’25
iOS app fails to run with Xcode 16 & less than iOS17.0 no issue with Xocde 15
When I build and rum my iOS app with xocde 16.0 or higher version with my 16.0 iOS, 17.0 iOS, if fails to run with error. (Library not loaded: /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore) I found this error after update my macOS and xcode (Ventura -> Sequoia, Xcode 15.2 -> 16.2). I try to setting '-weak_framework SwiftUI' for solve this error with this post (https://forums.developer.apple.com/forums/thread/126506). But when applied, an error occurred in modify on all swiftUI. If a project is built with a simulator over 18 versions, it runs smoothly. *issue project is with tac or tuist. There are two projects in question, and each configuration is (1.17.0 tca + 4.37.0) / (tuist 3.4.0). Does anyone have any pointers as where I even start to debug this issue and narrow down on what's going on with Xcode 16?
3
1
1.2k
Apr ’25
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
3
0
460
Feb ’26
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
3
0
406
Jul ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
1
0
317
Jun ’25
Xcode 14.0.1 does not have support for iPhone 13 Mini in interface builder
With Xcode 14, the device selection on the bottom of the storyboard canvas has changed, and the iPhone 12 and 13 mini screens are no longer there, as well as there only being one model of iPad. Is there a way to add more devices to this section? I have simulators installed for these devices, and this is the way I've been checking compatibility so far, but this is not sustainable. I appreciate any help that you can give me.
5
3
2.5k
Nov ’25
How to Resolve Core Data Composite Attributes Errors in Xcode?
How do I resolve these errors reported in Xcode about using Core Data Composite Attributes feature? Composite Attributes feature requires tvOS deployment target 17.0 or later Composite Attributes feature requires watchOS deployment target 10.0 or later My app is a Cocoa app and targets macOS 14.0+. I do not have an iOS, iPadOS, tvOS nor watchOS targets. So, I don't understand why I am getting these errors. My Xcode project format is set to Xcode 16.0. I am on macOS Sequoia 15.2 (24C101) and using Xcode Version 16.2 (16C5032a). If you create a new Xcode project and choose macOS > App and Storage > Core Data and then Add Composite Type and set an attribute name and type, you will get the errors.
3
0
602
Apr ’25
Xcode autosave issue
Lately, I keep getting this warning when closing Xcode asking if I want to save the changes. Strangely enough, I have never received this before. I looked to see if I could disable and enable autosave. Unfortunately I have not found anything. Does anyone have any tips?
3
1
1.2k
Sep ’25
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
1
0
937
Sep ’25
Unable to Verify Code Signature with Error 0xe8008018 Despite Troubleshooting Attempts
Hello everyone, I am encountering a persistent issue with Xcode where I’m unable to install my app on a testing device due to the following error message: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.SznYNY/extracted/iForC.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Here’s what I have tried so far to resolve this issue: 1. Ensured that all my certificates and provisioning profiles are current and valid. 2. Removed all related certificates from my Keychain and reinstalled new ones. 3. Cleaned and rebuilt the project multiple times. 4. Unpaired the device and paired it again. 5. Reinstalled the latest version of Xcode. 6. Performed a complete restore of my Mac. Despite these troubleshooting steps, I am still facing the same issue. I would greatly appreciate any insights or experiences related to this error from anyone who has overcome similar challenges. Thank you in advance for your help!
13
3
7.9k
Jan ’26
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
12
2
1.3k
Oct ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
10
4
3.8k
May ’25
Debug Failed in Xcode Simulator
I can‘t use breakpoints on the simulator after updating Xcode and the simulator. I can use breakpoints on a physical iPhone. I tired to download other iOS simulator version, but still not working. Both SwiftUI and UIKit not working. Xcode version: 16.2 SDK version: 18.2 (22C146) Simulator version: 18.3.1 (22D8075) Mac OS version: 15.4 Beta Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
49
63
16k
Apr ’25
String Catalog
I have enabled Code Review with the button and then String Catalog turned up to code view anyways i can't get it back to original view. Disable Code Review button doesn't do anything. Any idea?
1
0
293
Jun ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
10
0
275
Apr ’25
Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
Replies
18
Boosts
4
Views
11k
Activity
Feb ’26
Bug: Xcode Refactor -> Rename with Conditional Compilation
When renaming A.value, it also causes the value inside the conditional compilation in checkRename to be renamed. How to resolve or avoid this situation? class A { let value = "1" } class B { var value = 0 } func checkRename() { var b = B() #if os(iOS) b.value = 456 #elseif os(macOS) b.value = 789 #endif } Xcode Version 15.4 (15F31d).
Replies
1
Boosts
0
Views
241
Activity
Jun ’25
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
Replies
4
Boosts
0
Views
1.1k
Activity
May ’25
iOS app fails to run with Xcode 16 & less than iOS17.0 no issue with Xocde 15
When I build and rum my iOS app with xocde 16.0 or higher version with my 16.0 iOS, 17.0 iOS, if fails to run with error. (Library not loaded: /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore) I found this error after update my macOS and xcode (Ventura -> Sequoia, Xcode 15.2 -> 16.2). I try to setting '-weak_framework SwiftUI' for solve this error with this post (https://forums.developer.apple.com/forums/thread/126506). But when applied, an error occurred in modify on all swiftUI. If a project is built with a simulator over 18 versions, it runs smoothly. *issue project is with tac or tuist. There are two projects in question, and each configuration is (1.17.0 tca + 4.37.0) / (tuist 3.4.0). Does anyone have any pointers as where I even start to debug this issue and narrow down on what's going on with Xcode 16?
Replies
3
Boosts
1
Views
1.2k
Activity
Apr ’25
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
Replies
3
Boosts
0
Views
460
Activity
Feb ’26
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
Replies
3
Boosts
0
Views
406
Activity
Jul ’25
How to uncheck "Connect via network" on physical device in Xcode 15
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
Replies
4
Boosts
1
Views
698
Activity
2w
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
Boosts
0
Views
317
Activity
Jun ’25
Xcode 14.0.1 does not have support for iPhone 13 Mini in interface builder
With Xcode 14, the device selection on the bottom of the storyboard canvas has changed, and the iPhone 12 and 13 mini screens are no longer there, as well as there only being one model of iPad. Is there a way to add more devices to this section? I have simulators installed for these devices, and this is the way I've been checking compatibility so far, but this is not sustainable. I appreciate any help that you can give me.
Replies
5
Boosts
3
Views
2.5k
Activity
Nov ’25
How to Resolve Core Data Composite Attributes Errors in Xcode?
How do I resolve these errors reported in Xcode about using Core Data Composite Attributes feature? Composite Attributes feature requires tvOS deployment target 17.0 or later Composite Attributes feature requires watchOS deployment target 10.0 or later My app is a Cocoa app and targets macOS 14.0+. I do not have an iOS, iPadOS, tvOS nor watchOS targets. So, I don't understand why I am getting these errors. My Xcode project format is set to Xcode 16.0. I am on macOS Sequoia 15.2 (24C101) and using Xcode Version 16.2 (16C5032a). If you create a new Xcode project and choose macOS > App and Storage > Core Data and then Add Composite Type and set an attribute name and type, you will get the errors.
Replies
3
Boosts
0
Views
602
Activity
Apr ’25
Xcode autosave issue
Lately, I keep getting this warning when closing Xcode asking if I want to save the changes. Strangely enough, I have never received this before. I looked to see if I could disable and enable autosave. Unfortunately I have not found anything. Does anyone have any tips?
Replies
3
Boosts
1
Views
1.2k
Activity
Sep ’25
Xcode Message: Message send exceeds rate-limit threshold and will be dropped
I'm getting hundreds of the message below in Xcode. I've narrowed it down to when I instantiate the following AVAudioUnitComponentManager.shared() Message send exceeds rate-limit threshold and will be dropped. { reporterID=231700600717315, rateLimit=32hz }
Replies
2
Boosts
1
Views
873
Activity
Sep ’25
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
Replies
1
Boosts
0
Views
937
Activity
Sep ’25
Xcode opens multiple Terminal windows when running app
Whenever I run anything in xcode it opens an extra terminal that runs the program then exits immediately, but the app still runs through the normal xcode launch. It's not a huge issue but It's getting really annoying to realize I have like 7 windows of terminal open that are just doing nothing. Has anyone had this issue before?
Replies
4
Boosts
0
Views
503
Activity
Jun ’25
Unable to Verify Code Signature with Error 0xe8008018 Despite Troubleshooting Attempts
Hello everyone, I am encountering a persistent issue with Xcode where I’m unable to install my app on a testing device due to the following error message: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.SznYNY/extracted/iForC.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Here’s what I have tried so far to resolve this issue: 1. Ensured that all my certificates and provisioning profiles are current and valid. 2. Removed all related certificates from my Keychain and reinstalled new ones. 3. Cleaned and rebuilt the project multiple times. 4. Unpaired the device and paired it again. 5. Reinstalled the latest version of Xcode. 6. Performed a complete restore of my Mac. Despite these troubleshooting steps, I am still facing the same issue. I would greatly appreciate any insights or experiences related to this error from anyone who has overcome similar challenges. Thank you in advance for your help!
Replies
13
Boosts
3
Views
7.9k
Activity
Jan ’26
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
Replies
12
Boosts
2
Views
1.3k
Activity
Oct ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Replies
10
Boosts
4
Views
3.8k
Activity
May ’25
Debug Failed in Xcode Simulator
I can‘t use breakpoints on the simulator after updating Xcode and the simulator. I can use breakpoints on a physical iPhone. I tired to download other iOS simulator version, but still not working. Both SwiftUI and UIKit not working. Xcode version: 16.2 SDK version: 18.2 (22C146) Simulator version: 18.3.1 (22D8075) Mac OS version: 15.4 Beta Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
Replies
49
Boosts
63
Views
16k
Activity
Apr ’25
String Catalog
I have enabled Code Review with the button and then String Catalog turned up to code view anyways i can't get it back to original view. Disable Code Review button doesn't do anything. Any idea?
Replies
1
Boosts
0
Views
293
Activity
Jun ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
Replies
10
Boosts
0
Views
275
Activity
Apr ’25