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How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com > Account > Membership > Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj > project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
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3.7k
Jan ’26
[S:1] Error received: Connection invalidated on empty project
Hello everyone, I'm encountering a persistent issue with my newly created widget project, even though it’s a clean, minimal setup. Every time I try to run the widget on the simulator or a device, I get the following error message: [S:1] Error received: Connection invalidated. I get this error even in a new project (I just created a new one) when I add a widget extension to it. The app itself works fine—no errors—but when I try to install the widget extension, it always shows me this error. Initially, I thought the issue was caused by an incorrect URLSession, but even after creating a clean (default) widget extension, the issue persists. I don’t know what to think anymore. Has anyone encountered this before? It’s completely blocking my progress. Conditions - new project from iOS App template WidgetExtension from template with no changes Iphone 14 pro IOS - 18.3.2
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426
Nov ’25
Warning on Archiving - ExtensionKit extension not embedded
Hello! Ive been working on a package tracking app for iOS and was looking forward to pushing it to TestFlight for some testers to use. When I go to archive the package, I get a warning about the "...TrackerIntents.appex is an ExtensionKit extension and must be embedded in the parent app bundle's Extensions directory, but is embedded in the parent app bundle's Tracker.app/Extensions directory". The extension is for siri integration with shortcuts. I have done quite a lot of things to try and diagnose this but cant seem to get passed this warning. I know it's a warning but would rather it not exist. Ideally I would think its a matter of "moving" the items but in the navigation area, I dont see an extensions area. The main app target has it in the dependencies along with the EmbedExtensionKit Extensions in the Build Phases. Any ideas or configs I can try? I can provide more information if needed. This is on the latest Xcode version 26.0.1 for iOS 26. Thank you.
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137
Nov ’25
iOS 18 Simulator Crash on Xcode 26: Symbol not found: _NSUserActivityTypeBrowsingWeb
Hi, When launching my app on the iOS 18 simulator using Xcode 26 beta, the app crashes immediately with a missing symbol error: dyld[23801]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-18-0.22A3351/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/ Notes: I have only tested on the iOS 18 simulator so far. I have not yet tested on earlier iOS versions or physical devices. The app runs fine on iOS 26 simulator using Xcode 26, so the crash seems specific to the iOS 18 simulator. This looks like a system symbol that may not be linked properly in the iOS 18 simruntime. Is this a known issue with the iOS 18 SDK or simulator runtime in Xcode 26 beta? Thanks!
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Aug ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
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591
Apr ’25
Application crashes referencing callAsyncJavaScript
When referencing WebKit’s function callAsyncJavaScript, any iOS app crashes immediately on startup when running in simulator. On device, it does not crash. The error message is: dyld[9892]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Furthermore, this only happens for some simulators. With Xcode 16.3, it’s simulators 18.0 and prior. With Xcode 16.4 RC1 it includes simulators iOS 18.5 and 18.4 but works correctly on earlier versions of simulator. The reproduction path is easy. Example file attached. This used to work about 3 weeks or a month ago, which is perplexing. As a workaround I replaced the function with evaluateJavaScript which does not crash, but that is not the desired method to use for us. The attached file can reproduce it easily - just refernece this view from the default ContentView in a new project. TestWebView.swift
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May ’25
Augmented Reality app unable to load the image from the camera
I have an app on the App Store for many years enabling users to post text into clouds in augmented reality. Yet last week abruptly upon installing the app on the iPhone the screen started going totally dark and a list of little comprehensible logs came up of the kind: ARSCNCompositor <0x300ad0e00>: ARSCNCompositor (0, 0) initialization failed. Matting is not set up properly. many times, then RWorldTrackingTechnique <0x106235180>: Unable to update pose [PredictorFailure] for timestamp 870.392108 ARWorldTrackingTechnique <0x106235180>: Unable to predict pose [1] for timestamp 870.392108 again several times and then: ARWorldTrackingTechnique <0x106235180>: SLAM error callback: Error Domain=Slam Error Code=7 "Non fatal error occurred due to significant drop in a IMU data" UserInfo={NSDescription=Non fatal error occurred due to significant drop in a IMU data, NSLocalizedFailureReason=SlamEngineNodeGroup Failure: IMU issue: gyro data stream verification failed [Significant data drop]. Failed on timestamp: 870.413247, Last known timestamp: 865.350198, Delta: 5.063049, System timestamp: 870.415781, Delta between system and frame: 0.002534. } and then again the pose issues several times. I hoped the new beta version would have solved the issue, but it was not the case. Unfortunately I do not know if that depends on the beta version or some other issue, given the app may be not installed on the Mac simulator.
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2.7k
Dec ’25
X missing dependency on Y because dependency scan of Swift module 'X' discovered a dependency of Y
In my app target Foo, I have a dependency on package Bar. Bar itself have a dependency on another package Other. In my test target FooTests, I have a dependency on package BarTestsHelpers. BarTestsHelpers depends on Bar. When compiling test target FooTests, I get the following unexpected warning in Xcode 26 only: 'Bar' is missing a dependency on 'Other' because dependency scan of Swift module 'Bar' discovered a dependency on 'Other' I can see this is being discussed here as well without a solution. I filled a feedback with a sample project here: FB20602885 It seems that we can remove the warning by explicitly adding the dependency Other on BarTestHelpers. But this shouldn't be needed as BarTestHelpers doesn't use nor know about Other, it only needs it as part of its dependency on Bar.
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Oct ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
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May ’25
"Failed to install or launch the test runner" error
We have multiple Jenkins jobs running UI Tests on a Mac with a device attached. This works most of the time but sometimes the tests don't run and the xcreport generated has an error like: BCOVBRDCoverageUITests-Runner encountered an error in BCOVBRDCoverageUITests failed with: Failed to install or launch the test runner. (Underlying Error: Failed to create directory on device 'Brightcove's iPhone 14 Plus' (00008110-000C54912246401E) to hold runtime profiles for application with bundle ID 'com.brightcove.BCOVBRDCoverageUITests.xctrunner': (null). (Underlying Error: The system failed to get the path on the remote device for the provided domain. (Underlying Error: The connection was interrupted.))) Has anyone else run into this? Any ideas on how to get around it? Kicking off another job after seeing this behavior works fine. The failures seem to be random or we haven't noticed a pattern yet.
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Jan ’26
The tunnel connection failed while the system tried to connect to the device.
Hello, I’m new to macOS after many years on iPhone, and I’m trying to run a simple app on my iPhone directly from Xcode. The app builds fine in the simulator, but deploying to a real device fails with this error: The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.CoreDeviceError Code: 4 Failure Reason: The tunnel connection failed while the system tried to connect to the device. User Info: { DVTErrorCreationDateKey = "2025-10-02 16:55:53 +0000"; "com.apple.dt.DVTCoreDevice.operationName" = connect; } -- The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.RemotePairingError Code: 4 -- I get the same error via command line, e.g. for xcrun devicectl device info apps --device "..." My setup: macOS Version 26.0.1 (Build 25A362) Xcode 26.0.1 (Build 17A400) iPhone 13 on iOS 26.0.1 iPhone is paired with the Mac (I can see it in Finder and in Xcode alongside the simulator). Developer Mode is enabled on the iPhone. I also see my Apple Watch listed in Xcode. I might have enabled Multipath networking in the past - but in iOS 26.0.1, the setting is missing in the Developer settings - so there is no way to check if it's enabled or to disable it. I know this was the solution to a similar problem: https://developer.apple.com/forums/thread/737907 What I tried: Restarted both Mac and iPhone, unpaired them, paired them again. Disabled and re-nabled development mode Tried both Wi-Fi and wired connection (Apple-certified cable). Reset privacy and network settings on the iPhone. Verified I’m not running any VPN. Despite this, deployment always fails with the same tunnel connection error. Has anyone encountered this before or found a solution/workaround? Thank you very much, Martin
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Nov ’25
XCode reverts CoreData's .xccurrentversion
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run. The commands I run to reproduce the issue ❯ git status Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") ❯ git checkout "Path/.xccurrentversion" Updated 1 path from the index ❯ git status nothing to commit, working tree clean ❯ xcodebuild \ -scheme Scheme \ -configuration Configuration \ -sdk iphonesimulator \ -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' \ -skipPackagePluginValidation \ -skipMacroValidation \ test > /dev/null # test fails because model version is reverted ❯ git status HEAD detached at pull/249/merge Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") I have experienced such issue in 16.3 (16E140) and 16.2 (16C5032a). Similar issues/solutions I have found online are the following. But they are either not relevant or do not work in my case. https://stackoverflow.com/questions/17631587/xcode-modifies-current-coredata-model-version-at-every-launch https://github.com/CocoaPods/Xcodeproj/issues/81 Is anyone aware of any solution? Is there a recommended way I can run diagnostics on XCode and file a feedback?
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Dec ’25
xcrun altool picking the wrong bundle id
I have 2 app store connect apps: "" ".beta" This is necessary for our usecase as we are building an iOS blockchain wallet, for a chain that updates itself every ~3 months adding new features/changing. We need the communities input, and can't have them uninstalling/re-installing the production app constantly, having to re-import private keys, etc. So we use 1 app store connect app for production releases, and another for public facing long running beta, where we experiment with new features before pulling them into production. Allowing users to have both installed at the same time Last week my CI (without any changes to scripts, project, profiles, etc), started failing for the production build with the error: [altool.105176BE0] Validation failed (409) This bundle is invalid. The bundle identifier cannot be changed from the current value, '<bundle-id>.beta'. If you want to change your bundle identifier, you will need to create a new application in App Store Connect. (ID: ae60bab4-0c01-4b2e-9ea9-91a73adccc14) Nowhere in any of the .app, .ipa, info.plist, provisioning profiles, etc, is it referencing ".beta", everything is referencing "" I tried building it manually locally, same error. I took the local output that failed with xcrun altool, and instead dropped it into Transporter, and it uploaded successfully to the production app Is it possible that xcrun altool is using an app store connect API that changed sometime in the last few weeks? Maybe the search/sort ordering logic has changed?
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Oct ’25
MusicKit failed retrieving tokens on Simulator.
Is anyone else receiving this warning from Xcode when running on the Simulator? "Failed retrieving MusicKit tokens: fetching the developer token is not supported in the simulator when running on this version of macOS; please upgrade your Mac to macOS Ventura." My Mac is already updated to macOS Sequoia, and I'm also running the latest version of Xcode. Feedback: FB17150538
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May ’25
Adding App Icon to Xcode for Tahoe
I have designed a new icon for my app/Tahoe in Icon Composer (launched from within Xcode)but I simply cannot get it to show up. The documentation for Icon Composer spends a lot of time describing how to design the icons but goes distressingly vague/silent on how one might use it. It suggests that I should drag the file to Xcode and it will guide me as to where to put it. The app continues to use the old (pre-Tahoe) icon. I don't get any change of behaviour and I don't know what to name the file. I assume that there are no other settings that I have to change. I can't find anything on the web or in Apple's documentation: maybe I'm missing something obvious! My app is a working NSDocument-based Cocoa project. Any suggestions please. Tahoe 26.0.1, Xcode 26.0.1, Apple M1 Max MBP.
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Oct ’25
Xcode with windows?
Yes I know x code only works with macs but my computer recently took water damage and I don’t have money for another Mac so I’m just going to buy a windows for work but if there’s any way to run Xcode with windows I’d like to know please. Thanks in advance
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1.1k
Sep ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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9.4k
Jul ’25
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com &gt; Account &gt; Membership &gt; Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj &gt; project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
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1
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3
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3.7k
Activity
Jan ’26
Missing options in Structured Editing Popover menu
I've reset and reinstalled Xcode several times, reset finder files for Xcode, but the options in the Swift tutorial aren't showing up
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1
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2
Views
181
Activity
Nov ’25
[S:1] Error received: Connection invalidated on empty project
Hello everyone, I'm encountering a persistent issue with my newly created widget project, even though it’s a clean, minimal setup. Every time I try to run the widget on the simulator or a device, I get the following error message: [S:1] Error received: Connection invalidated. I get this error even in a new project (I just created a new one) when I add a widget extension to it. The app itself works fine—no errors—but when I try to install the widget extension, it always shows me this error. Initially, I thought the issue was caused by an incorrect URLSession, but even after creating a clean (default) widget extension, the issue persists. I don’t know what to think anymore. Has anyone encountered this before? It’s completely blocking my progress. Conditions - new project from iOS App template WidgetExtension from template with no changes Iphone 14 pro IOS - 18.3.2
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2
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2
Views
426
Activity
Nov ’25
Warning on Archiving - ExtensionKit extension not embedded
Hello! Ive been working on a package tracking app for iOS and was looking forward to pushing it to TestFlight for some testers to use. When I go to archive the package, I get a warning about the "...TrackerIntents.appex is an ExtensionKit extension and must be embedded in the parent app bundle's Extensions directory, but is embedded in the parent app bundle's Tracker.app/Extensions directory". The extension is for siri integration with shortcuts. I have done quite a lot of things to try and diagnose this but cant seem to get passed this warning. I know it's a warning but would rather it not exist. Ideally I would think its a matter of "moving" the items but in the navigation area, I dont see an extensions area. The main app target has it in the dependencies along with the EmbedExtensionKit Extensions in the Build Phases. Any ideas or configs I can try? I can provide more information if needed. This is on the latest Xcode version 26.0.1 for iOS 26. Thank you.
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1
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2
Views
137
Activity
Nov ’25
iOS 18 Simulator Crash on Xcode 26: Symbol not found: _NSUserActivityTypeBrowsingWeb
Hi, When launching my app on the iOS 18 simulator using Xcode 26 beta, the app crashes immediately with a missing symbol error: dyld[23801]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-18-0.22A3351/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/ Notes: I have only tested on the iOS 18 simulator so far. I have not yet tested on earlier iOS versions or physical devices. The app runs fine on iOS 26 simulator using Xcode 26, so the crash seems specific to the iOS 18 simulator. This looks like a system symbol that may not be linked properly in the iOS 18 simruntime. Is this a known issue with the iOS 18 SDK or simulator runtime in Xcode 26 beta? Thanks!
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25
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2
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2k
Activity
Aug ’25
Xcode 16.3/macOS SDK 15.4: C++ features that required minimum target of 13.3 now require 13.4
C++ code that compiled fine on Xcode 16.2 when targeting macOS 13.3 after upgrading to Xcode 16.3 gives an error that the minimum required target is macOS 13.4 with an error like: `/Applications/Xcode-16.3.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_chars' is unavailable: introduced in macOS 13.4 unknown 74 | to_chars_result __r = std::to_chars(__first, __last, __value, __fmt, __precision); Here’s example taken directly from (https://en.cppreference.com/w/cpp/utility/format/format): #include <format> #include <iostream> #include <string> #include <string_view> template<typename... Args> std::string dyna_print(std::string_view rt_fmt_str, Args&&... args) { return std::vformat(rt_fmt_str, std::make_format_args(args...)); } int main() { std::cout << std::format("Hello {}!\n", "world"); std::string fmt; for (int i{}; i != 3; ++i) { fmt += "{} "; // constructs the formatting string std::cout << fmt << " : "; std::cout << dyna_print(fmt, "alpha", 'Z', 3.14, "unused"); std::cout << '\n'; } } It doesn’t make any sense to suddenly require targeting 13.4 for features that worked fine on 13.3. The Apple documentation for C++ feature support explicitly discusses 13.3. https://developer.apple.com/xcode/cpp/ (search for P0067R5 on the page) I haven't tested it, but based on the standard library headers the minimum required iOS version has also been bumped - from 16.3 to 16.5. Am I doing something wrong? Is there a known work-around? Filed feedback: FB17081499
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3
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591
Activity
Apr ’25
Cannot select individual view in selectable mode
Cannot select individual view in selectable mode in Xcode preview, it only show the whole blue device border.
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4
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971
Activity
Jul ’25
Application crashes referencing callAsyncJavaScript
When referencing WebKit’s function callAsyncJavaScript, any iOS app crashes immediately on startup when running in simulator. On device, it does not crash. The error message is: dyld[9892]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Furthermore, this only happens for some simulators. With Xcode 16.3, it’s simulators 18.0 and prior. With Xcode 16.4 RC1 it includes simulators iOS 18.5 and 18.4 but works correctly on earlier versions of simulator. The reproduction path is easy. Example file attached. This used to work about 3 weeks or a month ago, which is perplexing. As a workaround I replaced the function with evaluateJavaScript which does not crash, but that is not the desired method to use for us. The attached file can reproduce it easily - just refernece this view from the default ContentView in a new project. TestWebView.swift
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2
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195
Activity
May ’25
Augmented Reality app unable to load the image from the camera
I have an app on the App Store for many years enabling users to post text into clouds in augmented reality. Yet last week abruptly upon installing the app on the iPhone the screen started going totally dark and a list of little comprehensible logs came up of the kind: ARSCNCompositor <0x300ad0e00>: ARSCNCompositor (0, 0) initialization failed. Matting is not set up properly. many times, then RWorldTrackingTechnique <0x106235180>: Unable to update pose [PredictorFailure] for timestamp 870.392108 ARWorldTrackingTechnique <0x106235180>: Unable to predict pose [1] for timestamp 870.392108 again several times and then: ARWorldTrackingTechnique <0x106235180>: SLAM error callback: Error Domain=Slam Error Code=7 "Non fatal error occurred due to significant drop in a IMU data" UserInfo={NSDescription=Non fatal error occurred due to significant drop in a IMU data, NSLocalizedFailureReason=SlamEngineNodeGroup Failure: IMU issue: gyro data stream verification failed [Significant data drop]. Failed on timestamp: 870.413247, Last known timestamp: 865.350198, Delta: 5.063049, System timestamp: 870.415781, Delta between system and frame: 0.002534. } and then again the pose issues several times. I hoped the new beta version would have solved the issue, but it was not the case. Unfortunately I do not know if that depends on the beta version or some other issue, given the app may be not installed on the Mac simulator.
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16
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2.7k
Activity
Dec ’25
X missing dependency on Y because dependency scan of Swift module 'X' discovered a dependency of Y
In my app target Foo, I have a dependency on package Bar. Bar itself have a dependency on another package Other. In my test target FooTests, I have a dependency on package BarTestsHelpers. BarTestsHelpers depends on Bar. When compiling test target FooTests, I get the following unexpected warning in Xcode 26 only: 'Bar' is missing a dependency on 'Other' because dependency scan of Swift module 'Bar' discovered a dependency on 'Other' I can see this is being discussed here as well without a solution. I filled a feedback with a sample project here: FB20602885 It seems that we can remove the warning by explicitly adding the dependency Other on BarTestHelpers. But this shouldn't be needed as BarTestHelpers doesn't use nor know about Other, it only needs it as part of its dependency on Bar.
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277
Activity
Oct ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
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317
Activity
May ’25
"Failed to install or launch the test runner" error
We have multiple Jenkins jobs running UI Tests on a Mac with a device attached. This works most of the time but sometimes the tests don't run and the xcreport generated has an error like: BCOVBRDCoverageUITests-Runner encountered an error in BCOVBRDCoverageUITests failed with: Failed to install or launch the test runner. (Underlying Error: Failed to create directory on device 'Brightcove's iPhone 14 Plus' (00008110-000C54912246401E) to hold runtime profiles for application with bundle ID 'com.brightcove.BCOVBRDCoverageUITests.xctrunner': (null). (Underlying Error: The system failed to get the path on the remote device for the provided domain. (Underlying Error: The connection was interrupted.))) Has anyone else run into this? Any ideas on how to get around it? Kicking off another job after seeing this behavior works fine. The failures seem to be random or we haven't noticed a pattern yet.
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745
Activity
Jan ’26
The tunnel connection failed while the system tried to connect to the device.
Hello, I’m new to macOS after many years on iPhone, and I’m trying to run a simple app on my iPhone directly from Xcode. The app builds fine in the simulator, but deploying to a real device fails with this error: The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.CoreDeviceError Code: 4 Failure Reason: The tunnel connection failed while the system tried to connect to the device. User Info: { DVTErrorCreationDateKey = "2025-10-02 16:55:53 +0000"; "com.apple.dt.DVTCoreDevice.operationName" = connect; } -- The tunnel connection failed while the system tried to connect to the device. Domain: com.apple.dt.RemotePairingError Code: 4 -- I get the same error via command line, e.g. for xcrun devicectl device info apps --device "..." My setup: macOS Version 26.0.1 (Build 25A362) Xcode 26.0.1 (Build 17A400) iPhone 13 on iOS 26.0.1 iPhone is paired with the Mac (I can see it in Finder and in Xcode alongside the simulator). Developer Mode is enabled on the iPhone. I also see my Apple Watch listed in Xcode. I might have enabled Multipath networking in the past - but in iOS 26.0.1, the setting is missing in the Developer settings - so there is no way to check if it's enabled or to disable it. I know this was the solution to a similar problem: https://developer.apple.com/forums/thread/737907 What I tried: Restarted both Mac and iPhone, unpaired them, paired them again. Disabled and re-nabled development mode Tried both Wi-Fi and wired connection (Apple-certified cable). Reset privacy and network settings on the iPhone. Verified I’m not running any VPN. Despite this, deployment always fails with the same tunnel connection error. Has anyone encountered this before or found a solution/workaround? Thank you very much, Martin
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2
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358
Activity
Nov ’25
XCode reverts CoreData's .xccurrentversion
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run. The commands I run to reproduce the issue ❯ git status Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") ❯ git checkout "Path/.xccurrentversion" Updated 1 path from the index ❯ git status nothing to commit, working tree clean ❯ xcodebuild \ -scheme Scheme \ -configuration Configuration \ -sdk iphonesimulator \ -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' \ -skipPackagePluginValidation \ -skipMacroValidation \ test > /dev/null # test fails because model version is reverted ❯ git status HEAD detached at pull/249/merge Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") I have experienced such issue in 16.3 (16E140) and 16.2 (16C5032a). Similar issues/solutions I have found online are the following. But they are either not relevant or do not work in my case. https://stackoverflow.com/questions/17631587/xcode-modifies-current-coredata-model-version-at-every-launch https://github.com/CocoaPods/Xcodeproj/issues/81 Is anyone aware of any solution? Is there a recommended way I can run diagnostics on XCode and file a feedback?
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16
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700
Activity
Dec ’25
xcrun altool picking the wrong bundle id
I have 2 app store connect apps: "" ".beta" This is necessary for our usecase as we are building an iOS blockchain wallet, for a chain that updates itself every ~3 months adding new features/changing. We need the communities input, and can't have them uninstalling/re-installing the production app constantly, having to re-import private keys, etc. So we use 1 app store connect app for production releases, and another for public facing long running beta, where we experiment with new features before pulling them into production. Allowing users to have both installed at the same time Last week my CI (without any changes to scripts, project, profiles, etc), started failing for the production build with the error: [altool.105176BE0] Validation failed (409) This bundle is invalid. The bundle identifier cannot be changed from the current value, '<bundle-id>.beta'. If you want to change your bundle identifier, you will need to create a new application in App Store Connect. (ID: ae60bab4-0c01-4b2e-9ea9-91a73adccc14) Nowhere in any of the .app, .ipa, info.plist, provisioning profiles, etc, is it referencing ".beta", everything is referencing "" I tried building it manually locally, same error. I took the local output that failed with xcrun altool, and instead dropped it into Transporter, and it uploaded successfully to the production app Is it possible that xcrun altool is using an app store connect API that changed sometime in the last few weeks? Maybe the search/sort ordering logic has changed?
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3
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657
Activity
Oct ’25
MusicKit failed retrieving tokens on Simulator.
Is anyone else receiving this warning from Xcode when running on the Simulator? "Failed retrieving MusicKit tokens: fetching the developer token is not supported in the simulator when running on this version of macOS; please upgrade your Mac to macOS Ventura." My Mac is already updated to macOS Sequoia, and I'm also running the latest version of Xcode. Feedback: FB17150538
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3
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259
Activity
May ’25
Cannot run build on connected iPhone (Xcode 16 beta 4 + IOS 18)
Build functions on simulator but when I select run on connected iPhone (12 Pro Max, latest iOS 18 beta) I am given a prompt window that says: Preparing Tom's iPhone Xcode will continue when the operation is complete with a loading icon. I have let it sit on this screen for over an hour with no change. Running Xcode 16 Beta 4 on M3 MacBook Pro
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3
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564
Activity
Apr ’25
Adding App Icon to Xcode for Tahoe
I have designed a new icon for my app/Tahoe in Icon Composer (launched from within Xcode)but I simply cannot get it to show up. The documentation for Icon Composer spends a lot of time describing how to design the icons but goes distressingly vague/silent on how one might use it. It suggests that I should drag the file to Xcode and it will guide me as to where to put it. The app continues to use the old (pre-Tahoe) icon. I don't get any change of behaviour and I don't know what to name the file. I assume that there are no other settings that I have to change. I can't find anything on the web or in Apple's documentation: maybe I'm missing something obvious! My app is a working NSDocument-based Cocoa project. Any suggestions please. Tahoe 26.0.1, Xcode 26.0.1, Apple M1 Max MBP.
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8
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371
Activity
Oct ’25
Xcode with windows?
Yes I know x code only works with macs but my computer recently took water damage and I don’t have money for another Mac so I’m just going to buy a windows for work but if there’s any way to run Xcode with windows I’d like to know please. Thanks in advance
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3
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1.1k
Activity
Sep ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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12
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9.4k
Activity
Jul ’25