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Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
3
0
259
Apr ’25
Unable to Add Font to Asset Catalog as a Font Set (Appearing as "Data")
Hi Support Team, I am new here. I am unable to add my fonts to the asset catalog there is no option to add new font set when I click the plus sign. When I drag my files in they show up as data. I have a Contents.json in the font folder called BeVietnamProFont.font. Is there something I am doing wrong? Thanks SO much! { "info": { "version": 1, "author": "xcode" }, "properties": {}, "fonts": [ { "filename": "BeVietnamPro-Black.ttf", "weight": "black", "style": "normal" }, { "filename": "BeVietnamPro-BlackItalic.ttf", "weight": "black", "style": "italic" }, { "filename": "BeVietnamPro-Bold.ttf", "weight": "bold", "style": "normal" }, { "filename": "BeVietnamPro-BoldItalic.ttf", "weight": "bold", "style": "italic" }, { "filename": "BeVietnamPro-ExtraBold.ttf", "weight": "heavy", "style": "normal" }, { "filename": "BeVietnamPro-ExtraBoldItalic.ttf", "weight": "heavy", "style": "italic" }, { "filename": "BeVietnamPro-ExtraLight.ttf", "weight": "ultralight", "style": "normal" }, { "filename": "BeVietnamPro-ExtraLightItalic.ttf", "weight": "ultralight", "style": "italic" }, { "filename": "BeVietnamPro-Light.ttf", "weight": "light", "style": "normal" }, { "filename": "BeVietnamPro-LightItalic.ttf", "weight": "light", "style": "italic" }, { "filename": "BeVietnamPro-Regular.ttf", "weight": "regular", "style": "normal" }, { "filename": "BeVietnamPro-Italic.ttf", "weight": "regular", "style": "italic" }, { "filename": "BeVietnamPro-Medium.ttf", "weight": "medium", "style": "normal" }, { "filename": "BeVietnamPro-MediumItalic.ttf", "weight": "medium", "style": "italic" }, { "filename": "BeVietnamPro-SemiBold.ttf", "weight": "semibold", "style": "normal" }, { "filename": "BeVietnamPro-SemiBoldItalic.ttf", "weight": "semibold", "style": "italic" }, { "filename": "BeVietnamPro-Thin.ttf", "weight": "thin", "style": "normal" }, { "filename": "BeVietnamPro-ThinItalic.ttf", "weight": "thin", "style": "italic" } ] } ![]("https://developer.apple.com/forums/content/attachment/56835f04-d1c1-468f-808b-9a786562d367" "title=Screenshot 2025-07-13 at 1.05.05 PM.png ;width=539;height=630")
0
0
274
Jul ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
3
0
940
Oct ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
1
0
383
May ’25
Best replacement for MCL
So, as we found out from WWDC, the migration to Apple Silicon is inevitable. Does anyone have a good recommendation for a replacement for Macintosh Common Lisp on Apple Silicon? I was using it back in the MPW days and struggling to keep the Lisp code working, but Apple Silicon has thrown a money wrench at it! Thanks in advance for any advice on any available Apple Silicon Lisp development tools!
2
0
135
Jul ’25
React-Native app XCode build on IOS
First time user here. Trying to build my React-Native app on xcode. I keep getting "Could not build Module" and "missing package product" and tried many combination for my Podfile. I am on macbook pro M2, XCode version 16.2, building on iphone 16 v18.3.1. Pod version 1.16.2, react-native-cli:2.0.1, Here is my Podfile. I tried to assign modular_headers to individual Firebase packages but then I cant pod install. require_relative '../node_modules/react-native/scripts/react_native_pods' require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules' use_modular_headers! platform :ios, '18.0' prepare_react_native_project! target 'plana' do config = use_native_modules! use_react_native!( :path => config[:reactNativePath], :fabric_enabled => false, :app_path => "#{Pod::Config.instance.installation_root}/.." ) post_install do |installer| react_native_post_install( installer, config[:reactNativePath], :mac_catalyst_enabled => false, ) end end
0
0
136
May ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
1
0
201
Jul ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
11
0
771
Nov ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
1
0
101
Jul ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? YAML: info.plist:
0
0
92
Jun ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
1
0
92
Apr ’25
How to Obtain License File for Main Camera Access Entitlement in visionOS (Email Was Deactivated During Approval)
Hi everyone, I'm developing a visionOS application using Unity with an enterprise developer account. I applied for the Main Camera Access entitlement, but at the time of submission, the email address associated with my Apple ID was deactivated, so I couldn’t receive any email communication from Apple. Later, I updated the email address for my Apple ID. Now, in the Apple Developer portal under Identifiers, I can see that my app has been granted Main Camera Access, and I can also add the corresponding capability in Xcode. However, according to Apple’s documentation(https://developer.apple.com/documentation/visionos/building-spatial-experiences-for-business-apps-with-enterprise-apis): “To use entitlements, you need to include both the entitlement file and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions.” I never received this license file, possibly due to the deactivated email. I don't know where to find it or how to retrieve it now. What exactly is this license file? If it was originally sent to an unreachable email, how can I request it again or get it resent? Where in the Apple Developer portal (or elsewhere) can I access or download this file? Any help or guidance would be greatly appreciated! Thanks in advance.
2
0
126
Aug ’25
Help Analyzing Crash Logs – Auto Layout Threading Violation, Memory Pressure, CPU Usage
We're facing critical stability issues with a Xamarin-based iOS warehouse management app and need expert validation of our crash log analysis. We’re seeing recurring issues related to: Auto Layout Threading Violations Memory Pressure Terminations CPU Resource Usage Violations These are causing app crashes and performance degradation in production. We've attached representative crash logs to this post. Technical Validation Questions: Do the crash logs point to app-level defects (e.g., threading/memory management), or could user behavior be a contributing factor? Is ~1.8GB memory usage acceptable for enterprise apps on iOS, or does it breach platform best practices? Do the threading violations suggest a fundamental architectural or concurrency design flaw in the codebase? Would you classify these as enterprise-grade stability concerns requiring immediate architectural refactoring? Do the memory logs indicate potential leaks, or are the spikes consistent with expected usage patterns under load? Could resolving the threading violation eliminate or reduce the memory and CPU issues (i.e., a cascading failure)? Are these issues rooted in Xamarin framework limitations, or do they point more toward app-specific implementation problems? Documentation & UX Questions: What Apple-recommended solutions exist for these specific issues? (e.g., memory management, thread safety, layout handling) From your experience, how would these issues manifest for users? (e.g., crashes, slow performance, logout events, unresponsive UI, etc. JetsamEvent-2025-05-27-123434_REDACTED.ips ) WarehouseApp.iOS.cpu_resource-2025-05-30-142737_REDACTED.ips WarehouseApp.iOS-2025-05-27-105134_REDACTED.ips Any insights, analysis, or references would be incredibly helpful. Thanks in advance!
0
0
156
Jun ’25
Unable to download iOS 26 Beta 5 Simulator
Hello, I'm checking to see if anyone else is experiencing an issue downloading the latest beta simulator. When I try to download the iOS 26 beta 5 simulator in Xcode, the download fails instantly. There is no progress, just an immediate error with no message other than the code itself: DVTDownloadableErrorDomain Code: 41. I've already restarted both Xcode and the Mac multiple times. I have also tried downloading on different networks to rule out a firewall issue.
5
5
582
Aug ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
Replies
3
Boosts
0
Views
259
Activity
Apr ’25
How to Open iOS Port 11000 for Visual Studio 2022 Debugging
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Replies
3
Boosts
0
Views
159
Activity
Jul ’25
Has anyone turned macOS into a globally accessible multiuser dev server?
Has anyone here successfully set up macOS as a globally accessible, multiuser development server using native remote login (SSH) and VS Code Remote?
Replies
1
Boosts
0
Views
104
Activity
May ’25
Unable to Add Font to Asset Catalog as a Font Set (Appearing as "Data")
Hi Support Team, I am new here. I am unable to add my fonts to the asset catalog there is no option to add new font set when I click the plus sign. When I drag my files in they show up as data. I have a Contents.json in the font folder called BeVietnamProFont.font. Is there something I am doing wrong? Thanks SO much! { "info": { "version": 1, "author": "xcode" }, "properties": {}, "fonts": [ { "filename": "BeVietnamPro-Black.ttf", "weight": "black", "style": "normal" }, { "filename": "BeVietnamPro-BlackItalic.ttf", "weight": "black", "style": "italic" }, { "filename": "BeVietnamPro-Bold.ttf", "weight": "bold", "style": "normal" }, { "filename": "BeVietnamPro-BoldItalic.ttf", "weight": "bold", "style": "italic" }, { "filename": "BeVietnamPro-ExtraBold.ttf", "weight": "heavy", "style": "normal" }, { "filename": "BeVietnamPro-ExtraBoldItalic.ttf", "weight": "heavy", "style": "italic" }, { "filename": "BeVietnamPro-ExtraLight.ttf", "weight": "ultralight", "style": "normal" }, { "filename": "BeVietnamPro-ExtraLightItalic.ttf", "weight": "ultralight", "style": "italic" }, { "filename": "BeVietnamPro-Light.ttf", "weight": "light", "style": "normal" }, { "filename": "BeVietnamPro-LightItalic.ttf", "weight": "light", "style": "italic" }, { "filename": "BeVietnamPro-Regular.ttf", "weight": "regular", "style": "normal" }, { "filename": "BeVietnamPro-Italic.ttf", "weight": "regular", "style": "italic" }, { "filename": "BeVietnamPro-Medium.ttf", "weight": "medium", "style": "normal" }, { "filename": "BeVietnamPro-MediumItalic.ttf", "weight": "medium", "style": "italic" }, { "filename": "BeVietnamPro-SemiBold.ttf", "weight": "semibold", "style": "normal" }, { "filename": "BeVietnamPro-SemiBoldItalic.ttf", "weight": "semibold", "style": "italic" }, { "filename": "BeVietnamPro-Thin.ttf", "weight": "thin", "style": "normal" }, { "filename": "BeVietnamPro-ThinItalic.ttf", "weight": "thin", "style": "italic" } ] } ![]("https://developer.apple.com/forums/content/attachment/56835f04-d1c1-468f-808b-9a786562d367" "title=Screenshot 2025-07-13 at 1.05.05 PM.png ;width=539;height=630")
Replies
0
Boosts
0
Views
274
Activity
Jul ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
Replies
3
Boosts
0
Views
940
Activity
Oct ’25
Eas Build failing for ios build shoiwing the error below,
i have been added to an apple membership organization, and given App manager's rights b ut my build keeps failing and asking me to get more access
Replies
0
Boosts
0
Views
201
Activity
Jul ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
Replies
1
Boosts
0
Views
383
Activity
May ’25
SysDiagnose-macOS Console Crashes When Opening Sysdiagnose Logs from iOS 26 Beta 3
When attempting to open sysdiagnose logs collected from an iPhone running iOS 26 beta 3 on macOS Console, the application consistently crashes. Crash report has been added for reference. Apple Feedback- FB18834450
Replies
4
Boosts
0
Views
299
Activity
Jul ’25
Programatically Get macOS Version From Mac Catalyst Version
How can I get the macOS version from the Mac Catalyst version? We're building Info.plist files ourselves but we need a way to programatically (using shell scripts) derive the LSMinimumSystemVersion key needed from the iOS deployment target.
Replies
2
Boosts
0
Views
148
Activity
Jun ’25
Best replacement for MCL
So, as we found out from WWDC, the migration to Apple Silicon is inevitable. Does anyone have a good recommendation for a replacement for Macintosh Common Lisp on Apple Silicon? I was using it back in the MPW days and struggling to keep the Lisp code working, but Apple Silicon has thrown a money wrench at it! Thanks in advance for any advice on any available Apple Silicon Lisp development tools!
Replies
2
Boosts
0
Views
135
Activity
Jul ’25
React-Native app XCode build on IOS
First time user here. Trying to build my React-Native app on xcode. I keep getting "Could not build Module" and "missing package product" and tried many combination for my Podfile. I am on macbook pro M2, XCode version 16.2, building on iphone 16 v18.3.1. Pod version 1.16.2, react-native-cli:2.0.1, Here is my Podfile. I tried to assign modular_headers to individual Firebase packages but then I cant pod install. require_relative '../node_modules/react-native/scripts/react_native_pods' require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules' use_modular_headers! platform :ios, '18.0' prepare_react_native_project! target 'plana' do config = use_native_modules! use_react_native!( :path => config[:reactNativePath], :fabric_enabled => false, :app_path => "#{Pod::Config.instance.installation_root}/.." ) post_install do |installer| react_native_post_install( installer, config[:reactNativePath], :mac_catalyst_enabled => false, ) end end
Replies
0
Boosts
0
Views
136
Activity
May ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
Replies
1
Boosts
0
Views
201
Activity
Jul ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
Replies
11
Boosts
0
Views
771
Activity
Nov ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
Replies
1
Boosts
0
Views
101
Activity
Jul ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? YAML: info.plist:
Replies
0
Boosts
0
Views
92
Activity
Jun ’25
Icon Composer does not create icon that appears in App
I am running into an issue where when layers are grouped, the icon is not shown as it does within the preview in the Icon Composer app Is this a bug or is it some setting within the group/app?
Replies
0
Boosts
1
Views
149
Activity
Jul ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
Replies
1
Boosts
0
Views
92
Activity
Apr ’25
How to Obtain License File for Main Camera Access Entitlement in visionOS (Email Was Deactivated During Approval)
Hi everyone, I'm developing a visionOS application using Unity with an enterprise developer account. I applied for the Main Camera Access entitlement, but at the time of submission, the email address associated with my Apple ID was deactivated, so I couldn’t receive any email communication from Apple. Later, I updated the email address for my Apple ID. Now, in the Apple Developer portal under Identifiers, I can see that my app has been granted Main Camera Access, and I can also add the corresponding capability in Xcode. However, according to Apple’s documentation(https://developer.apple.com/documentation/visionos/building-spatial-experiences-for-business-apps-with-enterprise-apis): “To use entitlements, you need to include both the entitlement file and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions.” I never received this license file, possibly due to the deactivated email. I don't know where to find it or how to retrieve it now. What exactly is this license file? If it was originally sent to an unreachable email, how can I request it again or get it resent? Where in the Apple Developer portal (or elsewhere) can I access or download this file? Any help or guidance would be greatly appreciated! Thanks in advance.
Replies
2
Boosts
0
Views
126
Activity
Aug ’25
Help Analyzing Crash Logs – Auto Layout Threading Violation, Memory Pressure, CPU Usage
We're facing critical stability issues with a Xamarin-based iOS warehouse management app and need expert validation of our crash log analysis. We’re seeing recurring issues related to: Auto Layout Threading Violations Memory Pressure Terminations CPU Resource Usage Violations These are causing app crashes and performance degradation in production. We've attached representative crash logs to this post. Technical Validation Questions: Do the crash logs point to app-level defects (e.g., threading/memory management), or could user behavior be a contributing factor? Is ~1.8GB memory usage acceptable for enterprise apps on iOS, or does it breach platform best practices? Do the threading violations suggest a fundamental architectural or concurrency design flaw in the codebase? Would you classify these as enterprise-grade stability concerns requiring immediate architectural refactoring? Do the memory logs indicate potential leaks, or are the spikes consistent with expected usage patterns under load? Could resolving the threading violation eliminate or reduce the memory and CPU issues (i.e., a cascading failure)? Are these issues rooted in Xamarin framework limitations, or do they point more toward app-specific implementation problems? Documentation & UX Questions: What Apple-recommended solutions exist for these specific issues? (e.g., memory management, thread safety, layout handling) From your experience, how would these issues manifest for users? (e.g., crashes, slow performance, logout events, unresponsive UI, etc. JetsamEvent-2025-05-27-123434_REDACTED.ips ) WarehouseApp.iOS.cpu_resource-2025-05-30-142737_REDACTED.ips WarehouseApp.iOS-2025-05-27-105134_REDACTED.ips Any insights, analysis, or references would be incredibly helpful. Thanks in advance!
Replies
0
Boosts
0
Views
156
Activity
Jun ’25
Unable to download iOS 26 Beta 5 Simulator
Hello, I'm checking to see if anyone else is experiencing an issue downloading the latest beta simulator. When I try to download the iOS 26 beta 5 simulator in Xcode, the download fails instantly. There is no progress, just an immediate error with no message other than the code itself: DVTDownloadableErrorDomain Code: 41. I've already restarted both Xcode and the Mac multiple times. I have also tried downloading on different networks to rule out a firewall issue.
Replies
5
Boosts
5
Views
582
Activity
Aug ’25