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EXC_BAD_ACCESS issue need advice
Could you help me with resolving this issue, please. I've got following trace: ksmemory_notifyUnhandledFatalSignal EXC_BAD_ACCESS (KERN_INVALID_ADDRESS) Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000000000002b Crashed: com.apple.main-thread 0 KSCrash 0xbff8 ksmemory_notifyUnhandledFatalSignal + 12 1 KSCrash 0xcd6c handleSignal + 100 2 libsystem_platform.dylib 0x4178 _sigtramp + 56 3 libsystem_kernel.dylib 0x42f8 mach_msg2_internal + 76 4 libsystem_kernel.dylib 0x4214 mach_msg_overwrite + 428 5 libsystem_kernel.dylib 0x405c mach_msg + 24 6 CoreFoundation 0x46868 __CFRunLoopServiceMachPort + 160 7 CoreFoundation 0x1d848 __CFRunLoopRun + 1188 8 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 9 GraphicsServices 0x1498 GSEventRunModal + 120 10 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 11 UIKitCore 0x46e54 UIApplicationMain + 336 12 UIKitCore 0x172938 -[UIScrollView contentInset] + 588 13 AppName 0xed9440 main + 4386804800 (AppDelegate.swift:4386804800) 14 ??? 0x189f76e28 (Missing) It appears that a variable or object is attempting to access another object that has already been deallocated. Based on the stack trace, the issue was likely detected while layout was in progress. Our analytics show this happens generally on app launch and occasionally during normal use. Unfortunately, I couldn't gather additional diagnostic data. I tried to reproduce the issue using the Leaks tool and enabled runtime diagnostics (Address Sanitizer, Malloc Scribble, Zombies), but without success. I may be overlooking something — any suggestions would be greatly appreciated. Thank you in advance
3
0
217
Feb ’26
Developer Disk Image could not be mounted on this device
I have been working on a M1 Mac mini, using my iPad Air M2 running 26.3 iPadOS. Switched to a new M4 Mac mini, went to connect my iPad to run from Xcode and was presented this "The developer disk image could not be mounted on this device." So how can a get an updated DDI? I appreciate any ideas. /Users/robertlawson/Desktop/Screenshot 2026-02-15 at 8.21.50 PM.png
0
1
126
Feb ’26
Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
0
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203
Feb ’26
Apple 403 detected - Access forbidden
Im getting this specific error 'Apple 403 detected - Access forbidden' when trying to build my app, my previous 10 builds all succesfully work but now it keeps on giving this error. I'm guessing its because of a new agreement email I recieved. But when i got to both developer website and app store connect there is no new agreements to accept. I'm quite stuck. Any help appreciated. Thanks
0
0
96
Feb ’26
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
1
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108
Feb ’26
App Icon Dimension
I am trying to make an app icon 20 x 20 pixel dimension. I cannot get the icon to be sized this way. It gets blurry. I have used adobe express + illustrator. I have not been able to size it. It is a 400 x 400 dimension png. I want the proportion to be 20 x 20 without losing the clarity.
1
0
256
Feb ’26
Authentication issue from Expo EAS CLI
Hello, I am experiencing an authentication issue when submitting my Expo iOS app to App Store Connect using the Expo EAS CLI from the terminal. The exact flow is as follows: I run the submit command in the terminal. I am prompted to enter my Apple ID. After entering the Apple ID, I am prompted to enter my Apple ID password. After the password is accepted, I am prompted to enter a 6-digit verification code. I receive the 6-digit code immediately via SMS or phone call. I enter the code correctly and immediately, but the CLI always returns “Invalid code.” This happens every time. Important notes: The Apple ID and password are correct. The 6-digit code is entered immediately and exactly as received. Logging in to App Store Connect via a web browser with the same Apple ID, password, and SMS code works without any issue. The problem only occurs when authenticating through the terminal using Expo EAS CLI. Could you please advise why the verification code is being rejected in the CLI and how I can successfully authenticate and submit my app?
0
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85
Feb ’26
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
1
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205
Feb ’26
symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
2
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295
Feb ’26
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
0
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154
Jan ’26
Cannot Install Developer Beta Update OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing. I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation. Please refer to the following FB submission numbers: FB21642029 and FB21017894. CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
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130
Jan ’26
"Application has not loaded accessibility" timeout followed by silent auto-recovery corrupts framework state on iOS 18
On iOS 18, when XCUITest encounters an "Application has not loaded accessibility" error after the 60 second timeout, it performs an undocumented auto-recovery ("Setting up automation session") instead of halting the test as documented. This leaves the XCUITest framework in a corrupted state, causing subsequent tests in the same session to fail with unexpected behavior. Expected Behavior (per Apple documentation): Any failure in the launch sequence will be reported as a test failure and the test will be halted at that point. Actual Behavior: XCUITest waits 60 seconds for accessibility to load Logs "Application has not loaded accessibility" error Instead of halting, performs "Setting up automation session" (auto-recovery) Test continues with corrupted framework state Subsequent tests in the same session fail with phantom element queries Steps Run XCUITest suite on a real iOS 18 device Have an app with moderately heavy initialization (e.g., synchronous network operations during bootstrap) Observe intermittent "accessibility not loaded" errors When error occurs, subsequent tests fail with unexpected behavior Test Logs Evidence First test (accessibility failure + recovery): t = 11.11s Wait for accessibility to load t = 71.14s Capturing diagnostic spindump t = 76.24s Assertion Failure: Application 'com.example.app' has not loaded accessibility t = 76.26s Setting up automation session ← Undocumented recovery t = 77.29s Tear Down Second test (corrupted state): t = 35.01s Tap "signin-button" t = 35.55s Waiting for "bannerButtonStackFirstItem" ← Query NOT in test code! t = 40.58s Assertion Failure: Failed to find element The second test executes element queries that do not exist in its source code, indicating leaked/corrupted state from the previous test's failed recovery. Note: The tearDown() method terminates the app but cannot reset the internal state of the XCUITest framework itself, so corruption persists across tests. We are observing this behavior consistently on iOS 18 real devices. We would like to know: Is this a known issue with XCUITest on iOS 18? Is anyone experiencing similar "accessibility not loaded" failures followed by auto-recovery? Is the "Setting up automation session" recovery behavior intentional or a bug? Is there a recommended workaround to prevent framework state corruption between tests?
0
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234
Jan ’26
Issue while creating ipa in release mode
I have an MAUI based application build and ready for the distribution. The application is working perfectly in the debug environment on the simulator. So the app logic is working correctly as expected without any errors. But when a release build is created the application crashes on the simulator and physical device. I'm developing the application using .Net 10 framework with target device iOS 26. The Supported OS Platform is set to 15.0 in csproj file. Also have the entitlements. plist file set in the csproj. The IDe used is Visual Studio Code for Mac (MAC OS). The application uses MSAL for the login / authentication purpose (Microsoft.Identity.Client) and SQLite Database (Sqlite-net-pcl) Message: Kindly guide me to build the application correctly in release version and get the ipa file ready for the in house distribution that could be deployed correctly on the physical device with iOS 18 / 26.
1
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64
Jan ’26
Inconsistency in returning nanoseconds in /bin/date
I am using macOS’s /bin/date command, both in Terminal and via AppleScript (do shell script). I noticed inconsistent behaviour with the %N format specifier for nanoseconds: • On some Macs, date +%s%N returns numeric nanoseconds as expected. • On other Macs, the same command returns a literal N or fails when coerced to a number. • This occurs across different macOS versions and on both Intel and Apple Silicon machines. My understanding is that macOS ships BSD date, which does not officially document %N. I am trying to determine: 1. Is %N in /bin/date officially supported on macOS, and if so, on which versions? 2. If %N is not supported, what is Apple’s recommended, portable method for obtaining sub-second or millisecond timestamps in shell scripts or AppleScript across all macOS versions?
1
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286
Jan ’26
Extremely slow download speed for iOS 26.2 Simulator Runtime in Xcode
I am located in Taiwan and recently updated my Mac to the latest OS and installed the newest Xcode. However, I’m experiencing extremely slow download speeds when trying to add the iOS 26.2 Simulator Runtime (approx. 8GB) via Xcode > Settings > Platforms. It is currently downloading at a rate of only 500MB per hour, which is impractical. I have checked the official downloads page but couldn't find a standalone DMG link for this specific version. My questions are: Is there a direct download link (DMG) available on the Apple Developer portal for the iOS 26.2 Simulator? If no direct link exists, are there any recommended methods to accelerate the download? (e.g., using terminal commands or changing DNS settings). Any help or direct URLs would be greatly appreciated. Thank you!
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279
Jan ’26
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
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134
Jan ’26
Problem getting Expectation objects (AI slop)
This is from an Xcode generated file. var values: [String] = [] let exp = Expectation() let c = pub.filter { $0 != nil }.map { $0! }.sink( The second line gives an error: "'Expectation' cannot be constructed because it has no accessible initializers". My best guess that Expectation objects come from some other Apple Swift Testing function, but I don't know where.
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180
Jan ’26
Unable to open dependencies file when using a icon from Icon Composer (Xcode 26)
How to replicate: Design a icon in icon composer Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE One Error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned) And one warning: Icon export exited with status 255, signal 0 Is this a known issue or a easy fix? Or is it a issue on my end? Thanks
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199
Jan ’26
Is this normal while developing an app on the watch?
I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app. Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get: Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous). I tried Gemini and it gave me the following explanation: This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture. Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots. The Technical "Why" This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer. The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery. The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out. The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries. Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately. Unfortunately, the solutions it gives me are: The "Wired Proxy" Method (Most Reliable) This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it. Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID. Plug your iPhone into the Mac via USB. Ensure the Watch is paired to that iPhone. Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point. Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile? Thanks for any help! Bryan
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Jan ’26
EXC_BAD_ACCESS issue need advice
Could you help me with resolving this issue, please. I've got following trace: ksmemory_notifyUnhandledFatalSignal EXC_BAD_ACCESS (KERN_INVALID_ADDRESS) Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000000000002b Crashed: com.apple.main-thread 0 KSCrash 0xbff8 ksmemory_notifyUnhandledFatalSignal + 12 1 KSCrash 0xcd6c handleSignal + 100 2 libsystem_platform.dylib 0x4178 _sigtramp + 56 3 libsystem_kernel.dylib 0x42f8 mach_msg2_internal + 76 4 libsystem_kernel.dylib 0x4214 mach_msg_overwrite + 428 5 libsystem_kernel.dylib 0x405c mach_msg + 24 6 CoreFoundation 0x46868 __CFRunLoopServiceMachPort + 160 7 CoreFoundation 0x1d848 __CFRunLoopRun + 1188 8 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 9 GraphicsServices 0x1498 GSEventRunModal + 120 10 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 11 UIKitCore 0x46e54 UIApplicationMain + 336 12 UIKitCore 0x172938 -[UIScrollView contentInset] + 588 13 AppName 0xed9440 main + 4386804800 (AppDelegate.swift:4386804800) 14 ??? 0x189f76e28 (Missing) It appears that a variable or object is attempting to access another object that has already been deallocated. Based on the stack trace, the issue was likely detected while layout was in progress. Our analytics show this happens generally on app launch and occasionally during normal use. Unfortunately, I couldn't gather additional diagnostic data. I tried to reproduce the issue using the Leaks tool and enabled runtime diagnostics (Address Sanitizer, Malloc Scribble, Zombies), but without success. I may be overlooking something — any suggestions would be greatly appreciated. Thank you in advance
Replies
3
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0
Views
217
Activity
Feb ’26
Developer Disk Image could not be mounted on this device
I have been working on a M1 Mac mini, using my iPad Air M2 running 26.3 iPadOS. Switched to a new M4 Mac mini, went to connect my iPad to run from Xcode and was presented this "The developer disk image could not be mounted on this device." So how can a get an updated DDI? I appreciate any ideas. /Users/robertlawson/Desktop/Screenshot 2026-02-15 at 8.21.50 PM.png
Replies
0
Boosts
1
Views
126
Activity
Feb ’26
Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
Replies
0
Boosts
0
Views
203
Activity
Feb ’26
How to pick which simulator i want to use in xcode
currently i'm in xcode 26.2 which want's me to use ios 26.2 but i only have ios 18.2 and i can't figure out how to make xcode use that simulator
Replies
1
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0
Views
103
Activity
Feb ’26
Apple 403 detected - Access forbidden
Im getting this specific error 'Apple 403 detected - Access forbidden' when trying to build my app, my previous 10 builds all succesfully work but now it keeps on giving this error. I'm guessing its because of a new agreement email I recieved. But when i got to both developer website and app store connect there is no new agreements to accept. I'm quite stuck. Any help appreciated. Thanks
Replies
0
Boosts
0
Views
96
Activity
Feb ’26
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Replies
1
Boosts
0
Views
108
Activity
Feb ’26
App Icon Dimension
I am trying to make an app icon 20 x 20 pixel dimension. I cannot get the icon to be sized this way. It gets blurry. I have used adobe express + illustrator. I have not been able to size it. It is a 400 x 400 dimension png. I want the proportion to be 20 x 20 without losing the clarity.
Replies
1
Boosts
0
Views
256
Activity
Feb ’26
Authentication issue from Expo EAS CLI
Hello, I am experiencing an authentication issue when submitting my Expo iOS app to App Store Connect using the Expo EAS CLI from the terminal. The exact flow is as follows: I run the submit command in the terminal. I am prompted to enter my Apple ID. After entering the Apple ID, I am prompted to enter my Apple ID password. After the password is accepted, I am prompted to enter a 6-digit verification code. I receive the 6-digit code immediately via SMS or phone call. I enter the code correctly and immediately, but the CLI always returns “Invalid code.” This happens every time. Important notes: The Apple ID and password are correct. The 6-digit code is entered immediately and exactly as received. Logging in to App Store Connect via a web browser with the same Apple ID, password, and SMS code works without any issue. The problem only occurs when authenticating through the terminal using Expo EAS CLI. Could you please advise why the verification code is being rejected in the CLI and how I can successfully authenticate and submit my app?
Replies
0
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0
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85
Activity
Feb ’26
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
Replies
1
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0
Views
205
Activity
Feb ’26
symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
Replies
2
Boosts
0
Views
295
Activity
Feb ’26
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
Replies
0
Boosts
0
Views
154
Activity
Jan ’26
Cannot Install Developer Beta Update OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing. I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation. Please refer to the following FB submission numbers: FB21642029 and FB21017894. CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
Replies
0
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0
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130
Activity
Jan ’26
"Application has not loaded accessibility" timeout followed by silent auto-recovery corrupts framework state on iOS 18
On iOS 18, when XCUITest encounters an "Application has not loaded accessibility" error after the 60 second timeout, it performs an undocumented auto-recovery ("Setting up automation session") instead of halting the test as documented. This leaves the XCUITest framework in a corrupted state, causing subsequent tests in the same session to fail with unexpected behavior. Expected Behavior (per Apple documentation): Any failure in the launch sequence will be reported as a test failure and the test will be halted at that point. Actual Behavior: XCUITest waits 60 seconds for accessibility to load Logs "Application has not loaded accessibility" error Instead of halting, performs "Setting up automation session" (auto-recovery) Test continues with corrupted framework state Subsequent tests in the same session fail with phantom element queries Steps Run XCUITest suite on a real iOS 18 device Have an app with moderately heavy initialization (e.g., synchronous network operations during bootstrap) Observe intermittent "accessibility not loaded" errors When error occurs, subsequent tests fail with unexpected behavior Test Logs Evidence First test (accessibility failure + recovery): t = 11.11s Wait for accessibility to load t = 71.14s Capturing diagnostic spindump t = 76.24s Assertion Failure: Application 'com.example.app' has not loaded accessibility t = 76.26s Setting up automation session ← Undocumented recovery t = 77.29s Tear Down Second test (corrupted state): t = 35.01s Tap "signin-button" t = 35.55s Waiting for "bannerButtonStackFirstItem" ← Query NOT in test code! t = 40.58s Assertion Failure: Failed to find element The second test executes element queries that do not exist in its source code, indicating leaked/corrupted state from the previous test's failed recovery. Note: The tearDown() method terminates the app but cannot reset the internal state of the XCUITest framework itself, so corruption persists across tests. We are observing this behavior consistently on iOS 18 real devices. We would like to know: Is this a known issue with XCUITest on iOS 18? Is anyone experiencing similar "accessibility not loaded" failures followed by auto-recovery? Is the "Setting up automation session" recovery behavior intentional or a bug? Is there a recommended workaround to prevent framework state corruption between tests?
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0
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1
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234
Activity
Jan ’26
Issue while creating ipa in release mode
I have an MAUI based application build and ready for the distribution. The application is working perfectly in the debug environment on the simulator. So the app logic is working correctly as expected without any errors. But when a release build is created the application crashes on the simulator and physical device. I'm developing the application using .Net 10 framework with target device iOS 26. The Supported OS Platform is set to 15.0 in csproj file. Also have the entitlements. plist file set in the csproj. The IDe used is Visual Studio Code for Mac (MAC OS). The application uses MSAL for the login / authentication purpose (Microsoft.Identity.Client) and SQLite Database (Sqlite-net-pcl) Message: Kindly guide me to build the application correctly in release version and get the ipa file ready for the in house distribution that could be deployed correctly on the physical device with iOS 18 / 26.
Replies
1
Boosts
0
Views
64
Activity
Jan ’26
Inconsistency in returning nanoseconds in /bin/date
I am using macOS’s /bin/date command, both in Terminal and via AppleScript (do shell script). I noticed inconsistent behaviour with the %N format specifier for nanoseconds: • On some Macs, date +%s%N returns numeric nanoseconds as expected. • On other Macs, the same command returns a literal N or fails when coerced to a number. • This occurs across different macOS versions and on both Intel and Apple Silicon machines. My understanding is that macOS ships BSD date, which does not officially document %N. I am trying to determine: 1. Is %N in /bin/date officially supported on macOS, and if so, on which versions? 2. If %N is not supported, what is Apple’s recommended, portable method for obtaining sub-second or millisecond timestamps in shell scripts or AppleScript across all macOS versions?
Replies
1
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0
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286
Activity
Jan ’26
Extremely slow download speed for iOS 26.2 Simulator Runtime in Xcode
I am located in Taiwan and recently updated my Mac to the latest OS and installed the newest Xcode. However, I’m experiencing extremely slow download speeds when trying to add the iOS 26.2 Simulator Runtime (approx. 8GB) via Xcode > Settings > Platforms. It is currently downloading at a rate of only 500MB per hour, which is impractical. I have checked the official downloads page but couldn't find a standalone DMG link for this specific version. My questions are: Is there a direct download link (DMG) available on the Apple Developer portal for the iOS 26.2 Simulator? If no direct link exists, are there any recommended methods to accelerate the download? (e.g., using terminal commands or changing DNS settings). Any help or direct URLs would be greatly appreciated. Thank you!
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279
Activity
Jan ’26
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
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134
Activity
Jan ’26
Problem getting Expectation objects (AI slop)
This is from an Xcode generated file. var values: [String] = [] let exp = Expectation() let c = pub.filter { $0 != nil }.map { $0! }.sink( The second line gives an error: "'Expectation' cannot be constructed because it has no accessible initializers". My best guess that Expectation objects come from some other Apple Swift Testing function, but I don't know where.
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2
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180
Activity
Jan ’26
Unable to open dependencies file when using a icon from Icon Composer (Xcode 26)
How to replicate: Design a icon in icon composer Save it and put the .icon file in your project, then in your targets put the name of the .icon file in there. Either clean build folder or restart IDE One Error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/project-fqrfzzkwgrutdabmcqjeupvyetci/Build/Intermediates.noindex/project.build/Debug/project.build/assetcatalog_dependencies_thinned) And one warning: Icon export exited with status 255, signal 0 Is this a known issue or a easy fix? Or is it a issue on my end? Thanks
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199
Activity
Jan ’26
Is this normal while developing an app on the watch?
I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app. Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get: Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous). I tried Gemini and it gave me the following explanation: This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture. Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots. The Technical "Why" This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer. The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery. The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out. The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries. Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately. Unfortunately, the solutions it gives me are: The "Wired Proxy" Method (Most Reliable) This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it. Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID. Plug your iPhone into the Mac via USB. Ensure the Watch is paired to that iPhone. Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point. Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile? Thanks for any help! Bryan
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715
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Jan ’26