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Invalid Profiles
Hello Team! Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?. Thanks, Kumar.
3
0
103
May ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so I can make dev builds? Nice to have: we can both make dev builds under the same bundleid
1
0
277
Dec ’25
memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf("loop %i\n", ii); int close_err = dlclose(lib_handle); printf("close error: %i\n", close_err); printf("dlopen(%s, RTLD_NOW)\n", lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs. Any suggestions? Many thanks, Chris Runtime.c
6
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379
Feb ’26
Installer package is terminated after 600 seconds
Hi, I have an installer package that runs a postinstall script. The script can take a long time to complete, as one thing it does is copy about 10-30 GB of files using the rsync tool. We noticed on macOS 15 that the installer would fail almost exactly 10 minutes after it started. Looking in the /var/log/install.log, I see a message like this: 2025-07-01 12:54:32-07 Work-M1 package_script_service[21562]: PackageKit: Terminating PKInstallTask(pid:21573). Task has exceeded its 600 seconds of runtime. This does not happen in my testing on macOS 12 (Monterey) I have a few questions about this: A) Is this documented, and which OS introduced this? B) Is there a way a developer can extend or disable the time limit via a setting in the installer package. Or if not, is there a way end end user can disable it temporarily on their system? Thanks, Andrew
4
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171
Sep ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
4
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260
Dec ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
1
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170
Dec ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
3
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215
Dec ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
3
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940
Oct ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
9
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669
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
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105
Dec ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
3
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260
Apr ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
1
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264
Sep ’25
I need help with my TestFlight crash report. I have already symbolicated my crash report but I don't see an error.
My application always crashes at the same position when I open it on my iPad Air. It doesn't crash in debug mode which makes it very difficult for me to find the issue. My crash report from TestFlight: Exception Subtype: KERN_INVALID_ADDRESS at 0x000000016d5f26f0 Exception Codes: 0x0000000000000001, 0x000000016d5f26f0 VM Region Info: 0x16d5f26f0 is not in any region. Bytes after previous region: 546219761 Bytes before following region: 399632 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL MALLOC_LARGE 14c000000-14cd08000 [ 13.0M] rw-/rwx SM=PRV ---> GAP OF 0x2094c000 BYTES Stack Guard 16d654000-16d658000 [ 16K] ---/rwx SM=NUL Termination Reason: SIGNAL 4 Illegal instruction: 4 Terminating Process: ProjectiOS [745] Triggered by Thread: 0 Thread 0 name: Thread 0 name: Thread 0 Crashed: 0 ProjectiOS 0x0000000107abf3b4 0x1026ac000 + 88159156 1 ProjectiOS 0x000000010e7d3be4 0x1026ac000 + 202537956 2 ProjectiOS 0x000000010e96c45c 0x1026ac000 + 204211292 3 ProjectiOS 0x000000010e96cadc 0x1026ac000 + 204212956 4 ProjectiOS 0x000000010e7d7ba4 0x1026ac000 + 202554276 5 ProjectiOS 0x00000001079cccc0 0x1026ac000 + 87166144 6 ProjectiOS 0x000000010945f33c 0x1026ac000 + 115028796 7 ProjectiOS 0x000000010945b648 0x1026ac000 + 115013192 8 ProjectiOS 0x0000000109458510 0x1026ac000 + 115000592 9 ProjectiOS 0x0000000107530430 0x1026ac000 + 82330672 10 ProjectiOS 0x0000000109459290 0x1026ac000 + 115004048 11 ProjectiOS 0x0000000109457584 0x1026ac000 + 114996612 12 ProjectiOS 0x00000001094b961c 0x1026ac000 + 115398172 13 ProjectiOS 0x00000001094bb8a0 0x1026ac000 + 115407008 14 ProjectiOS 0x00000001094c0340 0x1026ac000 + 115426112 15 ProjectiOS 0x000000010971e698 0x1026ac000 + 117909144 16 ProjectiOS 0x000000011104f7a4 0x1026ac000 + 244987812 17 QuartzCore 0x00000001879f4548 CA::Display::DisplayLinkItem::dispatch_(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 (CADisplay.mm:6671) 18 QuartzCore 0x00000001879d1c64 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 (CADisplay.mm:5794) 19 QuartzCore 0x00000001879e5394 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 (CADisplay.mm:4886) 20 UIKitCore 0x000000018c936afc _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189) 21 UIKitCore 0x000000018c935f8c schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1197) 22 UpdateCycle 0x000000027364b560 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288) 23 CoreFoundation 0x0000000186f8c4cc __CFMachPortPerform + 168 (CFMachPort.c:604) 24 CoreFoundation 0x0000000186fbc0b0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60 (CFRunLoop.c:2045) 25 CoreFoundation 0x0000000186fbbfd8 __CFRunLoopDoSource1 + 508 (CFRunLoop.c:2184) 26 CoreFoundation 0x0000000186f93c1c __CFRunLoopRun + 2168 (CFRunLoop.c:3205) 27 CoreFoundation 0x0000000186f92a6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 28 GraphicsServices 0x000000022790d498 GSEventRunModal + 120 (GSEvent.c:2049) 29 UIKitCore 0x000000018c956ba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 30 UIKitCore 0x000000018c8ffa78 UIApplicationMain + 336 (UIApplication.m:5577) 31 ProjectiOS 0x0000000110d93700 0x1026ac000 + 242120448 32 ProjectiOS 0x00000001109068f0 0x1026ac000 + 237349104 33 ProjectiOS 0x000000010f5885d4 0x1026ac000 + 216909268 34 ProjectiOS 0x000000010f588908 0x1026ac000 + 216910088 35 ProjectiOS 0x0000000107cf95b8 0x1026ac000 + 90494392 36 ProjectiOS 0x000000010e85dce8 0x1026ac000 + 203103464 37 ProjectiOS 0x0000000110fadbd4 0x1026ac000 + 244325332 38 ProjectiOS 0x0000000110f48e64 0x1026ac000 + 243912292 39 ProjectiOS 0x0000000110f50004 0x1026ac000 + 243941380 40 ProjectiOS 0x0000000110fb54f4 0x1026ac000 + 244356340 41 ProjectiOS 0x0000000110de715c 0x1026ac000 + 242463068 42 ProjectiOS 0x000000011102e55c 0x1026ac000 + 244852060 43 dyld 0x0000000183faae28 start + 7116 (dyldMain.cpp:1477) Then I symbolicated all the lines starting with "ProjectiOS" in my crash report but I cannot find the issue. Which lines in my crash report cause the crash? Lines 0-16: alcCaptureSamples (in ProjectiOS) + 202259184 alcCaptureSamples (in ProjectiOS) + 203932520 alcCaptureSamples (in ProjectiOS) + 203934184 alcCaptureSamples (in ProjectiOS) + 202275504 alcCaptureSamples (in ProjectiOS) + 86887372 alcCaptureSamples (in ProjectiOS) + 114750024 alcCaptureSamples (in ProjectiOS) + 114734420 alcCaptureSamples (in ProjectiOS) + 114721820 alcCaptureSamples (in ProjectiOS) + 82051900 alcCaptureSamples (in ProjectiOS) + 114725276 alcCaptureSamples (in ProjectiOS) + 114717840 alcCaptureSamples (in ProjectiOS) + 115119400 alcCaptureSamples (in ProjectiOS) + 115128236 alcCaptureSamples (in ProjectiOS) + 115147340 alcCaptureSamples (in ProjectiOS) + 117630372 BrotliEncoderHasMoreOutput (in ProjectiOS) + 2126968 Lines 31-42: alcCaptureSamples (in ProjectiOS) + 237070332 alcCaptureSamples (in ProjectiOS) + 216630496 alcCaptureSamples (in ProjectiOS) + 216631316 alcCaptureSamples (in ProjectiOS) + 90215620 alcCaptureSamples (in ProjectiOS) + 202824692 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1464488 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1051448 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1080536 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1495496 xamarin_get_original_working_directory_path (in ProjectiOS) + 4032 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1991216
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Dec ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
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213
Dec ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
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107
Apr ’25
Invalid Profiles
Hello Team! Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?. Thanks, Kumar.
Replies
3
Boosts
0
Views
103
Activity
May ’25
Is there a way for two users to make development builds on separate accounts for one app?
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account). Context: Friend and I set out to make an app together. Friend created app and set it up on Apple. We worked on it together. He controlled devops (builds and submission). Friend no longer can commit to development. Wants to transfer to me. I create apple developer account. After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted. There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer. Bottom line: what needs to happen so I can make dev builds? Nice to have: we can both make dev builds under the same bundleid
Replies
1
Boosts
0
Views
277
Activity
Dec ’25
Xcode26.1 ld: Assertion failed:function ObjCClassReadOnlyDataRef, file Atom.cpp, line 3292.
log
Replies
3
Boosts
0
Views
458
Activity
Jan ’26
memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf("loop %i\n", ii); int close_err = dlclose(lib_handle); printf("close error: %i\n", close_err); printf("dlopen(%s, RTLD_NOW)\n", lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs. Any suggestions? Many thanks, Chris Runtime.c
Replies
6
Boosts
0
Views
379
Activity
Feb ’26
Installer package is terminated after 600 seconds
Hi, I have an installer package that runs a postinstall script. The script can take a long time to complete, as one thing it does is copy about 10-30 GB of files using the rsync tool. We noticed on macOS 15 that the installer would fail almost exactly 10 minutes after it started. Looking in the /var/log/install.log, I see a message like this: 2025-07-01 12:54:32-07 Work-M1 package_script_service[21562]: PackageKit: Terminating PKInstallTask(pid:21573). Task has exceeded its 600 seconds of runtime. This does not happen in my testing on macOS 12 (Monterey) I have a few questions about this: A) Is this documented, and which OS introduced this? B) Is there a way a developer can extend or disable the time limit via a setting in the installer package. Or if not, is there a way end end user can disable it temporarily on their system? Thanks, Andrew
Replies
4
Boosts
0
Views
171
Activity
Sep ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
Replies
4
Boosts
0
Views
260
Activity
Dec ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
Replies
1
Boosts
0
Views
170
Activity
Dec ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
Replies
3
Boosts
0
Views
215
Activity
Dec ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
Replies
3
Boosts
0
Views
940
Activity
Oct ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
Replies
9
Boosts
0
Views
669
Activity
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Replies
1
Boosts
0
Views
105
Activity
Dec ’25
Support Liquid Glass and normal app icon
How do I support both Liquid Glass app icon for devices running iOS 26 and a regular app icon for devices running iOS18?
Replies
1
Boosts
0
Views
176
Activity
Jul ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
Replies
3
Boosts
0
Views
260
Activity
Apr ’25
Setting LSApplicationCategoryType
Is this a valid thing to include in the Info.plist file? If so is a category of public.app-category.astronomyvalid? I couldn't find that, but the categories I did find seemed very limited.
Replies
2
Boosts
0
Views
150
Activity
May ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
Replies
1
Boosts
0
Views
264
Activity
Sep ’25
How to Open iOS Port 11000 for Visual Studio 2022 Debugging
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Replies
3
Boosts
0
Views
159
Activity
Jul ’25
I need help with my TestFlight crash report. I have already symbolicated my crash report but I don't see an error.
My application always crashes at the same position when I open it on my iPad Air. It doesn't crash in debug mode which makes it very difficult for me to find the issue. My crash report from TestFlight: Exception Subtype: KERN_INVALID_ADDRESS at 0x000000016d5f26f0 Exception Codes: 0x0000000000000001, 0x000000016d5f26f0 VM Region Info: 0x16d5f26f0 is not in any region. Bytes after previous region: 546219761 Bytes before following region: 399632 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL MALLOC_LARGE 14c000000-14cd08000 [ 13.0M] rw-/rwx SM=PRV ---> GAP OF 0x2094c000 BYTES Stack Guard 16d654000-16d658000 [ 16K] ---/rwx SM=NUL Termination Reason: SIGNAL 4 Illegal instruction: 4 Terminating Process: ProjectiOS [745] Triggered by Thread: 0 Thread 0 name: Thread 0 name: Thread 0 Crashed: 0 ProjectiOS 0x0000000107abf3b4 0x1026ac000 + 88159156 1 ProjectiOS 0x000000010e7d3be4 0x1026ac000 + 202537956 2 ProjectiOS 0x000000010e96c45c 0x1026ac000 + 204211292 3 ProjectiOS 0x000000010e96cadc 0x1026ac000 + 204212956 4 ProjectiOS 0x000000010e7d7ba4 0x1026ac000 + 202554276 5 ProjectiOS 0x00000001079cccc0 0x1026ac000 + 87166144 6 ProjectiOS 0x000000010945f33c 0x1026ac000 + 115028796 7 ProjectiOS 0x000000010945b648 0x1026ac000 + 115013192 8 ProjectiOS 0x0000000109458510 0x1026ac000 + 115000592 9 ProjectiOS 0x0000000107530430 0x1026ac000 + 82330672 10 ProjectiOS 0x0000000109459290 0x1026ac000 + 115004048 11 ProjectiOS 0x0000000109457584 0x1026ac000 + 114996612 12 ProjectiOS 0x00000001094b961c 0x1026ac000 + 115398172 13 ProjectiOS 0x00000001094bb8a0 0x1026ac000 + 115407008 14 ProjectiOS 0x00000001094c0340 0x1026ac000 + 115426112 15 ProjectiOS 0x000000010971e698 0x1026ac000 + 117909144 16 ProjectiOS 0x000000011104f7a4 0x1026ac000 + 244987812 17 QuartzCore 0x00000001879f4548 CA::Display::DisplayLinkItem::dispatch_(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 (CADisplay.mm:6671) 18 QuartzCore 0x00000001879d1c64 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 (CADisplay.mm:5794) 19 QuartzCore 0x00000001879e5394 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 (CADisplay.mm:4886) 20 UIKitCore 0x000000018c936afc _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189) 21 UIKitCore 0x000000018c935f8c schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1197) 22 UpdateCycle 0x000000027364b560 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288) 23 CoreFoundation 0x0000000186f8c4cc __CFMachPortPerform + 168 (CFMachPort.c:604) 24 CoreFoundation 0x0000000186fbc0b0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60 (CFRunLoop.c:2045) 25 CoreFoundation 0x0000000186fbbfd8 __CFRunLoopDoSource1 + 508 (CFRunLoop.c:2184) 26 CoreFoundation 0x0000000186f93c1c __CFRunLoopRun + 2168 (CFRunLoop.c:3205) 27 CoreFoundation 0x0000000186f92a6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 28 GraphicsServices 0x000000022790d498 GSEventRunModal + 120 (GSEvent.c:2049) 29 UIKitCore 0x000000018c956ba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 30 UIKitCore 0x000000018c8ffa78 UIApplicationMain + 336 (UIApplication.m:5577) 31 ProjectiOS 0x0000000110d93700 0x1026ac000 + 242120448 32 ProjectiOS 0x00000001109068f0 0x1026ac000 + 237349104 33 ProjectiOS 0x000000010f5885d4 0x1026ac000 + 216909268 34 ProjectiOS 0x000000010f588908 0x1026ac000 + 216910088 35 ProjectiOS 0x0000000107cf95b8 0x1026ac000 + 90494392 36 ProjectiOS 0x000000010e85dce8 0x1026ac000 + 203103464 37 ProjectiOS 0x0000000110fadbd4 0x1026ac000 + 244325332 38 ProjectiOS 0x0000000110f48e64 0x1026ac000 + 243912292 39 ProjectiOS 0x0000000110f50004 0x1026ac000 + 243941380 40 ProjectiOS 0x0000000110fb54f4 0x1026ac000 + 244356340 41 ProjectiOS 0x0000000110de715c 0x1026ac000 + 242463068 42 ProjectiOS 0x000000011102e55c 0x1026ac000 + 244852060 43 dyld 0x0000000183faae28 start + 7116 (dyldMain.cpp:1477) Then I symbolicated all the lines starting with "ProjectiOS" in my crash report but I cannot find the issue. Which lines in my crash report cause the crash? Lines 0-16: alcCaptureSamples (in ProjectiOS) + 202259184 alcCaptureSamples (in ProjectiOS) + 203932520 alcCaptureSamples (in ProjectiOS) + 203934184 alcCaptureSamples (in ProjectiOS) + 202275504 alcCaptureSamples (in ProjectiOS) + 86887372 alcCaptureSamples (in ProjectiOS) + 114750024 alcCaptureSamples (in ProjectiOS) + 114734420 alcCaptureSamples (in ProjectiOS) + 114721820 alcCaptureSamples (in ProjectiOS) + 82051900 alcCaptureSamples (in ProjectiOS) + 114725276 alcCaptureSamples (in ProjectiOS) + 114717840 alcCaptureSamples (in ProjectiOS) + 115119400 alcCaptureSamples (in ProjectiOS) + 115128236 alcCaptureSamples (in ProjectiOS) + 115147340 alcCaptureSamples (in ProjectiOS) + 117630372 BrotliEncoderHasMoreOutput (in ProjectiOS) + 2126968 Lines 31-42: alcCaptureSamples (in ProjectiOS) + 237070332 alcCaptureSamples (in ProjectiOS) + 216630496 alcCaptureSamples (in ProjectiOS) + 216631316 alcCaptureSamples (in ProjectiOS) + 90215620 alcCaptureSamples (in ProjectiOS) + 202824692 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1464488 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1051448 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1080536 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1495496 xamarin_get_original_working_directory_path (in ProjectiOS) + 4032 BrotliEncoderHasMoreOutput (in ProjectiOS) + 1991216
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