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Can not replicate the Apple Review error
Hello there! So Im trying to upload an app to the App Store for iphone and Ipad, but from the revision team the same message always appears, the app crash. So I know the "it works on my computer" sounds bad but....works on my computer and my test system. Dont know what to do since I dont know how to replicate the error. This is the rely they sent me: Issue Description The app exhibited one or more bugs that would negatively impact users. Bug description: at time of review the app’s interface went blank at launch. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.4.1 Anyone has any idea on how can I replicate the error and maybe check the logs? Im completely blind on this one.
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Apr ’25
How to learn most recent best practices?
Hello. Background: Most learning resources are for leaning Swift/Objective-C. I'm pretty sure I need something different. I'm already an experienced software engineer, just new to iOS/MacOS development. My problem is not learning the language, but rather how to learn modern best practices. I cannot find examples for what I'm looking for. So much seems to be sparse on implementation details, out of date, or both. I'm trying to write an app that has a few distinct parts. The UI portion will be mostly a menu bar app, which I am not having a problem discovering resources for how to implement. The app will also have a daemon and utilize network extensions. This is where I am having trouble. What's the current best practices on how to write and launch a daemon? Should the daemon be its own library/package which is them imported into the main app? If so, which Xcode template do I use for this? Are there any Hello World! examples of this? What is the best way for a UI app to communicate with a daemon? Are there any Hello World! repositories on how to implement network extensions? Should this be done in the main UI app, or in a separate library/package? TIA
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186
Apr ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
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Apr ’25
SwiftData and iCloud
I'm a first time developer for Swift, (getting on a bit!) but after programming in VB back in the late 90s I wanted to write an app for iPhone. I think I might have gone about it the wrong way, but I've got an app that works great on my iPhone or works great on my iPad. It saves the data persistently on device, but, no matter how much I try, what I read and even resorting to AI (ChatGPT & Gemini) I still can't get it to save the data on iCloud to synchronise between the two and work across the devices. I think it must be something pretty fundamental I'm doing (or more likely not doing) that is causing the issue. I'm setting up my signing and capabilities as per the available instructions but I always get a fatal error. I think it might be something to do with making fields optional, but at this point I'm second guessing myself and feeling a complete failure. Any advice or pointers would be really gratefully appreciated. I like my app and would like eventually to get it on the App Store but at this point in time I feel it should be on the failed projects heap! I've even tried a new Xcode project for iOS and asking it to use SwiftData and CloudKit - the default project should work - right? But it absolutely doesn't for me. Please send help!!
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201
Apr ’25
How to import large data from Server and save it to Swift Data
Here’s the situation: • You’re downloading a huge list of data from iCloud. • You’re saving it one by one (sequentially) into SwiftData. • You don’t want the SwiftUI view to refresh until all the data is imported. • After all the import is finished, SwiftUI should show the new data. The Problem If you insert into the same ModelContext that SwiftUI’s @Environment(.modelContext) is watching, each insert may cause SwiftUI to start reloading immediately. That will make the UI feel slow, and glitchy, because SwiftUI will keep trying to re-render while you’re still importing. How to achieve this in Swift Data ?
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Apr ’25
How to get the bundleIdentifier or app name from FamilyActivitySelection's applicationTokens?
I'm working with the FamilyControls and DeviceActivity frameworks in iOS (Swift). In my app, I collect selected apps using a FamilyActivitySelection, and I access the selected apps via selection.applicationTokens, which gives me a Set. I would like to get either the bundle identifier or the display name of the selected apps from these ApplicationTokens. I tried creating an Application instance using: let app = Application(token: token) print(app.bundleIdentifier) print(app.localizedDisplayName) However, both bundleIdentifier and localizedDisplayName are always nil. My questions are: Outside the extension (in the main app), how can I get the bundleIdentifier or display name from an ApplicationToken? Is there an Apple-recommended way to resolve a Token into something human-readable or usable? If not, what is the best practice to store or identify user-selected apps for later use? Environment: iOS 17, Swift 5, Using FamilyControls and DeviceActivity APIs. Thank you for any help!
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256
Apr ’25
Question about BGAppRefreshTask approach for medication scheduling app
I'm developing a medication scheduling app similar to Apple Health's Medications feature, and I'd like some input on my current approach to background tasks. In my app, when a user creates a medication, I generate ScheduledDose objects (with corresponding local notifications) for the next 2 weeks and save them to SwiftData. To ensure this 2-week window stays current, I've implemented a BGAppRefreshTask that runs daily to generate new doses as needed. My concern is whether BGAppRefreshTask is the appropriate mechanism for this purpose. Since I'm not making any network requests but rather generating and storing local data, I'm questioning if this is the right approach. I'm also wondering how Apple Health's Medications feature handles this kind of scheduling. Their app seems to maintain future doses regardless of app usage patterns. Has anyone implemented something similar or can suggest the best background execution API for this type of scenario? Thanks for any guidance you can provide.
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Apr ’25
SwiftData crashes on fetchHistory
Hi, would it be possible that instead of crashing when calling fetchHistory that function simply throws an error instead? fetchHistory seems to crash when it cannot understand the models if they are not compatible etc… which is understandable, but it makes it really difficult to handle and debug, there's not a lot of details, and honestly I would just rather that it throws an error and let me ignore a history entry that might be useless rather than crashing the entire app. Thank you!
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Apr ’25
Sequoia 'local network' permission failure from launch agent
I'm trying to invoke a 3rd party command line tool from a launch agent to connect to a server on my LAN. It seems impossible. I have a little shell script that does what I need, and it works fine invoked in Terminal.app. The first time I run it that way I get permission prompts and I agree to them all. Subsequent invocations work. Now I put a launch agent in ~/Library/Launch Agents. It does nothing more than invoke my shell script at some specific time daily. launchd launches it, but it fails to access the LAN, with a 'no route to host' error message. The command line tool I'm trying to use is not a macOS-provided one, but one from MacPorts/HomeBrew (I tried both). It doesn't even matter which tool I'm using, I tried a very simple case of just using nc/netcat. If I use the macOS-provided nc, then I can access my LAN. If I install nc from MacPorts /HomeBrew, that nc cannot access my LAN. This I've reproed on a literally brand new Mac, then updated to newest Sequoia (15.3.2), then done all I've described above. I've ruled out DNS by working with raw IP addresses. I've disabled gatekeeper with sudo spctl --master-disable. I've tried using cron instead of launch agents, same results. I've tried codesigning with codesign -dvvv /opt/homebrew/bin/nc, no help. I've read TN3179 Understanding local network privacy. In summary: Terminal.app -> script -> macOS/brew nc -> internet/LAN = works launchagent -> script -> macOS nc -> internet = works launchagent -> script -> macOS nc -> LAN = works launchagent -> script -> brew nc -> internet = works launchagent -> script -> brew nc -> LAN = fails How can I make that last case work?
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Apr ’25
SwiftData updates in the background are not merged in the main UI context
Hello, SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time. I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1. A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main. How to reproduce: Launch the app Tap the plus button in the navigation bar to create a new item Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice the time is updated Tap on the “Update from View” (once or many times) Notice the time is updated Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice that the time is not update anymore Am I doing something wrong? Or is this a bug in iOS 18/18.1? Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have 1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and 2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not. Thanks, Axel import SwiftData import SwiftUI @main struct FB_SwiftData_BackgroundApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: Item.self) } } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @State private var simpleModelActor: SimpleModelActor! @Query private var items: [Item] var body: some View { NavigationView { VStack { if let firstItem: Item = items.first { Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard)) .font(.largeTitle) .fontWeight(.heavy) Button("Update from Task") { let modelContainer: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task { let context: ModelContext = ModelContext(modelContainer) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from Detached Task") { let container: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task.detached { let context: ModelContext = ModelContext(container) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from ModelActor") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Button("Update from ModelActor in State") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await MainActor.run { simpleModelActor = actor } await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Divider() .padding(.vertical) Button("Update from View") { firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) } .buttonStyle(.bordered) } else { ContentUnavailableView( "No Data", systemImage: "slash.circle", // 􀕧 description: Text("Tap the plus button in the toolbar") ) } } .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } } private func addItem() { modelContext.insert(Item(timestamp: Date.now)) try? modelContext.save() } } @ModelActor final actor SimpleModelActor { var context: String = "" func updateItem(identifier: Item.ID) { guard let item = self[identifier, as: Item.self] else { return } item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try! modelContext.save() } } @Model final class Item: Identifiable { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
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Apr ’25
iOS 18.4 and getFileProviderServicesForItem
I support a pair of iOS apps that use a file provider extension. One app exposes a file provider extension, including a file provider extension service and the other app interacts with the file provider extension and uses the service. On iOS 18.3 and before, this all works fine. On iOS 18.4, getFileProviderServicesForItem fails when called from the consuming app with: Error Domain=NSCocoaErrorDomain Code=513 "The file couldn’t be saved because you don’t have permission." The supportedServiceSources method in the service hosted by the provider app is never invoked when this occurs. Is there some change to the mechanism for iOS 18.4 that I've not found yet?
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Apr ’25
App crashed on [ +[NSObject(NSObject) _copyDescription] ], however could not get why.
Hi All my app randomly crash on very rare case. when bring app into foreground I checked the code: { NSError *error = nil; if (![sender authenticateWithPassword:MyManager.sharedManager.service.authToken.accessToken error:&amp;error]) { ... ... ... } } accessToken is NSString type, was that because accessToken is deallocated? Manager and service could not be nil at all. Last Exception Backtrace: 0 CoreFoundation 0x18b04d2ec __exceptionPreprocess + 164 1 libobjc.A.dylib 0x1884d1a7c objc_exception_throw + 88 2 CoreFoundation 0x18b0b767c +[NSObject(NSObject) _copyDescription] + 0 3 CoreFoundation 0x18af64b84 ___forwarding___ + 1492 4 CoreFoundation 0x18af644f0 _CF_forwarding_prep_0 + 96 5 PTComms 0x102adafac __45-[XMPPStream authenticateWithPassword:error:]_block_invoke + 1884 6 libdispatch.dylib 0x192ecb584 _dispatch_client_callout + 16 7 libdispatch.dylib 0x192ec1b4c _dispatch_sync_invoke_and_complete_recurse + 64 8 libdispatch.dylib 0x192ec15dc _dispatch_sync_f_slow + 176 9 PTComms 0x102ada760 -[XMPPStream authenticateWithPassword:error:] + 516 10 PTComms 0x102a7b6f0 -[CommsService xmppStreamDidConnect:] + 160 11 CoreFoundation 0x18af64434 __invoking___ + 148 12 CoreFoundation 0x18af65044 -[NSInvocation invoke] + 424 13 CoreFoundation 0x18afbb6b8 -[NSInvocation invokeWithTarget:] + 64 14 PTComms 0x102b391c8 __42-[GCDMulticastDelegate forwardInvocation:]_block_invoke + 68 15 libdispatch.dylib 0x192eb1aac _dispatch_call_block_and_release + 32 16 libdispatch.dylib 0x192ecb584 _dispatch_client_callout + 16 17 libdispatch.dylib 0x192ee8574 _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib 0x192ec0d30 _dispatch_main_queue_drain + 180 19 libdispatch.dylib 0x192ec0c6c _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation 0x18afa62b4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation 0x18afa40b0 __CFRunLoopRun + 1980 22 CoreFoundation 0x18afc8700 CFRunLoopRunSpecific + 572 23 GraphicsServices 0x1d7b09190 GSEventRunModal + 168 24 UIKitCore 0x18dbe6240 -[UIApplication _run] + 816 25 UIKitCore 0x18dbe4470 UIApplicationMain + 336 26 VoceraEdgeComms 0x102542318 0x10253c000 + 25368 27 dyld 0x1b19cbad8 start + 5964 Thread 0 name: Dispatch queue: xmpp Thread 0 Crashed: 0 libsystem_kernel.dylib 0x1dbb3a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x2154b8b40 pthread_kill + 268 2 libsystem_c.dylib 0x192f6d360 __abort + 132 3 libsystem_c.dylib 0x192f6d2dc abort + 136 4 libc++abi.dylib 0x2153e25a0 abort_message + 132 5 libc++abi.dylib 0x2153d0f10 demangling_terminate_handler() + 344 6 libobjc.A.dylib 0x1884d3bb8 _objc_terminate() + 156 7 PTCore 0x1061f0d98 FIRCLSTerminateHandler() (.cold.3) + 56 8 PTCore 0x1060ef7e8 FIRCLSTerminateHandler() + 276 9 libc++abi.dylib 0x2153e18b4 std::__terminate(void (*)()) + 16 10 libc++abi.dylib 0x2153e4e1c __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 88 11 libc++abi.dylib 0x2153e4dc4 __cxa_throw + 92 12 libobjc.A.dylib 0x1884d1be4 objc_exception_throw + 448 13 CoreFoundation 0x18b0b767c -[NSObject(NSObject) doesNotRecognizeSelector:] + 364 14 CoreFoundation 0x18af64b84 ___forwarding___ + 1492 15 CoreFoundation 0x18af644f0 _CF_forwarding_prep_0 + 96 16 PTComms 0x102adafac __45-[XMPPStream authenticateWithPassword:error:]_block_invoke + Thanks, CrashReporter.txt
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191
Apr ’25
WatchOS app not downloaded from appstore
This is a bit of a headscratcher. Xcode 16 fyi. I've written a standalone watchos app (with a stub ios app). Distributes and works perfectly over Testflight. I've submitted for app store and it passed the checks an I've released it for sale. Told my brother to use a promo code to download it and show me how it looks and report me any nuisances. He tells me there's no app neither on phone (expected) nor in watch. And he checked both the Watch ios app list and the watch. I've gone through various GPTs and they've all told me the basic troubleshooting. That his watch might not be supported (wrong, it's a watch 10 ultra with latest updates and my min supported versions are hilariously low). They've suggested that I might not have the right keys for making it standalone set, also no. They suggested that skip_install shouldn't be set to no; also wrong I think they're thinking xcode 13 and below. The stub ios app has a dependency on watchos app and also has an embed directive. I also checked the archive and saw the watchos app embedded indeed. Again, the app works perfectly fine when distributed over testflight. And AFAIK that's a release build which I know for a fact because I had a problem with not giving healthkit entitlements to release (that was another but minor headscratcher at the time, when it was working over direct xcode upload). Minor detail, I've written, test(flight)ed the app in UK and in English, my brother is in Turkey. Of course now I immediately pulled the app out of sale because I don't want people paying and getting nothing, that's gonna cause a lot of trouble. So I need any help I can get to How to debug this without exposing the app and myself: is it possible to limit the release? Obviously: what could be going wrong? How the hell did I even pass app review? Is this maybe isolated to my brother's watch? I'm more than happy to share project files and/or info.plist files(end products of them, because my plists are generated from project file).
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Apr ’25
How is Security Delay still so broken?
I'm sitting at my house and trying to sign my test device out of my apple ID so I can sign into a Sandbox user, but now I have an hour to kill because of this terribly broken "security" feature that thinks it's in an unfamiliar location, despite being at the only location it's ever known. Looks like I'll just be disabling this feature all together. Especially as a device with Developer Mode enabled, which gets reset regularly, there should be additional options here. Come on!
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74
Apr ’25
Assistance with Adding Subdomain to Apple Sandbox Domain List
Hi team, I'm currently trying to add a specific subdomain (with a path) to Apple's Sandbox domain list, but it seems Apple only allows the main domain to be entered. Due to strict client security policies, we aren't allowed to use just the main domain, which is creating a roadblock in our implementation. Is there any way to add a full subdomain or URL path to the Sandbox configuration? I'm happy to join a call to explain the scenario further if that would help. Thanks in advance for your support!
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Apr ’25
[macOS] AppTransaction questions (internet connection requirement)
Hello, I hope to find out more about how AppTransaction works on macOS, specifically about its internet connection requirements: if I use this to validate that the app is a legit purchase from the Mac App Store, I would not want it to have an always-on requirement just to validate. Does AppTransaction require the user to always be online for AppTransaction.shared ? When an app is downloaded from the Mac App Store, is the data needed for AppTransaction automatically embedded during that download, or is that data downloaded upon first launch of the app, therefore requiring an internet connection at launch time? Once the data/receipt has been downloaded by AppTransaction, is it cached until the app's next update, or is it cleared at some time during the version's life and needs to be re-downloaded, therefore requiring an internet connection at launch? Where is that receipt/data stored? Also, if you don't mind me sneaking in this non-related but sort of related question, in terms of receipt validation: Does macOS Sequoia's MAC address rotation feature affect receipt validation in any way when using IOKit? Thank you kindly, – Matthias
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Apr ’25
Can not replicate the Apple Review error
Hello there! So Im trying to upload an app to the App Store for iphone and Ipad, but from the revision team the same message always appears, the app crash. So I know the "it works on my computer" sounds bad but....works on my computer and my test system. Dont know what to do since I dont know how to replicate the error. This is the rely they sent me: Issue Description The app exhibited one or more bugs that would negatively impact users. Bug description: at time of review the app’s interface went blank at launch. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.4.1 Anyone has any idea on how can I replicate the error and maybe check the logs? Im completely blind on this one.
Replies
2
Boosts
0
Views
84
Activity
Apr ’25
How to learn most recent best practices?
Hello. Background: Most learning resources are for leaning Swift/Objective-C. I'm pretty sure I need something different. I'm already an experienced software engineer, just new to iOS/MacOS development. My problem is not learning the language, but rather how to learn modern best practices. I cannot find examples for what I'm looking for. So much seems to be sparse on implementation details, out of date, or both. I'm trying to write an app that has a few distinct parts. The UI portion will be mostly a menu bar app, which I am not having a problem discovering resources for how to implement. The app will also have a daemon and utilize network extensions. This is where I am having trouble. What's the current best practices on how to write and launch a daemon? Should the daemon be its own library/package which is them imported into the main app? If so, which Xcode template do I use for this? Are there any Hello World! examples of this? What is the best way for a UI app to communicate with a daemon? Are there any Hello World! repositories on how to implement network extensions? Should this be done in the main UI app, or in a separate library/package? TIA
Replies
4
Boosts
0
Views
186
Activity
Apr ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
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244
Activity
Apr ’25
SwiftData and iCloud
I'm a first time developer for Swift, (getting on a bit!) but after programming in VB back in the late 90s I wanted to write an app for iPhone. I think I might have gone about it the wrong way, but I've got an app that works great on my iPhone or works great on my iPad. It saves the data persistently on device, but, no matter how much I try, what I read and even resorting to AI (ChatGPT & Gemini) I still can't get it to save the data on iCloud to synchronise between the two and work across the devices. I think it must be something pretty fundamental I'm doing (or more likely not doing) that is causing the issue. I'm setting up my signing and capabilities as per the available instructions but I always get a fatal error. I think it might be something to do with making fields optional, but at this point I'm second guessing myself and feeling a complete failure. Any advice or pointers would be really gratefully appreciated. I like my app and would like eventually to get it on the App Store but at this point in time I feel it should be on the failed projects heap! I've even tried a new Xcode project for iOS and asking it to use SwiftData and CloudKit - the default project should work - right? But it absolutely doesn't for me. Please send help!!
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2
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201
Activity
Apr ’25
How to import large data from Server and save it to Swift Data
Here’s the situation: • You’re downloading a huge list of data from iCloud. • You’re saving it one by one (sequentially) into SwiftData. • You don’t want the SwiftUI view to refresh until all the data is imported. • After all the import is finished, SwiftUI should show the new data. The Problem If you insert into the same ModelContext that SwiftUI’s @Environment(.modelContext) is watching, each insert may cause SwiftUI to start reloading immediately. That will make the UI feel slow, and glitchy, because SwiftUI will keep trying to re-render while you’re still importing. How to achieve this in Swift Data ?
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149
Activity
Apr ’25
How to add red bubble badge to app for unread messages
How do i add the red bubble badge notification on the app for unread in app messages
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1
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60
Activity
Apr ’25
How to get the bundleIdentifier or app name from FamilyActivitySelection's applicationTokens?
I'm working with the FamilyControls and DeviceActivity frameworks in iOS (Swift). In my app, I collect selected apps using a FamilyActivitySelection, and I access the selected apps via selection.applicationTokens, which gives me a Set. I would like to get either the bundle identifier or the display name of the selected apps from these ApplicationTokens. I tried creating an Application instance using: let app = Application(token: token) print(app.bundleIdentifier) print(app.localizedDisplayName) However, both bundleIdentifier and localizedDisplayName are always nil. My questions are: Outside the extension (in the main app), how can I get the bundleIdentifier or display name from an ApplicationToken? Is there an Apple-recommended way to resolve a Token into something human-readable or usable? If not, what is the best practice to store or identify user-selected apps for later use? Environment: iOS 17, Swift 5, Using FamilyControls and DeviceActivity APIs. Thank you for any help!
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256
Activity
Apr ’25
Question about BGAppRefreshTask approach for medication scheduling app
I'm developing a medication scheduling app similar to Apple Health's Medications feature, and I'd like some input on my current approach to background tasks. In my app, when a user creates a medication, I generate ScheduledDose objects (with corresponding local notifications) for the next 2 weeks and save them to SwiftData. To ensure this 2-week window stays current, I've implemented a BGAppRefreshTask that runs daily to generate new doses as needed. My concern is whether BGAppRefreshTask is the appropriate mechanism for this purpose. Since I'm not making any network requests but rather generating and storing local data, I'm questioning if this is the right approach. I'm also wondering how Apple Health's Medications feature handles this kind of scheduling. Their app seems to maintain future doses regardless of app usage patterns. Has anyone implemented something similar or can suggest the best background execution API for this type of scenario? Thanks for any guidance you can provide.
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2
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202
Activity
Apr ’25
APNS response getting TimeOut
I am sending push notification using HTTP/2 to https://api.push.apple.com:443 api but I am getting Operation TimeOut error in response . Can someone help
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Activity
Apr ’25
SwiftData crashes on fetchHistory
Hi, would it be possible that instead of crashing when calling fetchHistory that function simply throws an error instead? fetchHistory seems to crash when it cannot understand the models if they are not compatible etc… which is understandable, but it makes it really difficult to handle and debug, there's not a lot of details, and honestly I would just rather that it throws an error and let me ignore a history entry that might be useless rather than crashing the entire app. Thank you!
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102
Activity
Apr ’25
How to solve any errors during the P12 certificate sending test?
When performing the P12 certificate sending test, there was an error stating that authentication failed due to the remote party closing the transport stream. May I ask how to solve this?
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1
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102
Activity
Apr ’25
Sequoia 'local network' permission failure from launch agent
I'm trying to invoke a 3rd party command line tool from a launch agent to connect to a server on my LAN. It seems impossible. I have a little shell script that does what I need, and it works fine invoked in Terminal.app. The first time I run it that way I get permission prompts and I agree to them all. Subsequent invocations work. Now I put a launch agent in ~/Library/Launch Agents. It does nothing more than invoke my shell script at some specific time daily. launchd launches it, but it fails to access the LAN, with a 'no route to host' error message. The command line tool I'm trying to use is not a macOS-provided one, but one from MacPorts/HomeBrew (I tried both). It doesn't even matter which tool I'm using, I tried a very simple case of just using nc/netcat. If I use the macOS-provided nc, then I can access my LAN. If I install nc from MacPorts /HomeBrew, that nc cannot access my LAN. This I've reproed on a literally brand new Mac, then updated to newest Sequoia (15.3.2), then done all I've described above. I've ruled out DNS by working with raw IP addresses. I've disabled gatekeeper with sudo spctl --master-disable. I've tried using cron instead of launch agents, same results. I've tried codesigning with codesign -dvvv /opt/homebrew/bin/nc, no help. I've read TN3179 Understanding local network privacy. In summary: Terminal.app -> script -> macOS/brew nc -> internet/LAN = works launchagent -> script -> macOS nc -> internet = works launchagent -> script -> macOS nc -> LAN = works launchagent -> script -> brew nc -> internet = works launchagent -> script -> brew nc -> LAN = fails How can I make that last case work?
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14
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480
Activity
Apr ’25
SwiftData updates in the background are not merged in the main UI context
Hello, SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time. I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1. A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main. How to reproduce: Launch the app Tap the plus button in the navigation bar to create a new item Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice the time is updated Tap on the “Update from View” (once or many times) Notice the time is updated Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice that the time is not update anymore Am I doing something wrong? Or is this a bug in iOS 18/18.1? Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have 1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and 2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not. Thanks, Axel import SwiftData import SwiftUI @main struct FB_SwiftData_BackgroundApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: Item.self) } } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @State private var simpleModelActor: SimpleModelActor! @Query private var items: [Item] var body: some View { NavigationView { VStack { if let firstItem: Item = items.first { Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard)) .font(.largeTitle) .fontWeight(.heavy) Button("Update from Task") { let modelContainer: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task { let context: ModelContext = ModelContext(modelContainer) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from Detached Task") { let container: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task.detached { let context: ModelContext = ModelContext(container) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from ModelActor") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Button("Update from ModelActor in State") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await MainActor.run { simpleModelActor = actor } await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Divider() .padding(.vertical) Button("Update from View") { firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) } .buttonStyle(.bordered) } else { ContentUnavailableView( "No Data", systemImage: "slash.circle", // 􀕧 description: Text("Tap the plus button in the toolbar") ) } } .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } } private func addItem() { modelContext.insert(Item(timestamp: Date.now)) try? modelContext.save() } } @ModelActor final actor SimpleModelActor { var context: String = "" func updateItem(identifier: Item.ID) { guard let item = self[identifier, as: Item.self] else { return } item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try! modelContext.save() } } @Model final class Item: Identifiable { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
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839
Activity
Apr ’25
Storekit2 StoreKitError.unknown
iOS Storekit2 Appstore production environment, some user feedback in app purchase faliure, What our log records is StoreKitError.unknown,please How to solve problem, thanks
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266
Activity
Apr ’25
iOS 18.4 and getFileProviderServicesForItem
I support a pair of iOS apps that use a file provider extension. One app exposes a file provider extension, including a file provider extension service and the other app interacts with the file provider extension and uses the service. On iOS 18.3 and before, this all works fine. On iOS 18.4, getFileProviderServicesForItem fails when called from the consuming app with: Error Domain=NSCocoaErrorDomain Code=513 "The file couldn’t be saved because you don’t have permission." The supportedServiceSources method in the service hosted by the provider app is never invoked when this occurs. Is there some change to the mechanism for iOS 18.4 that I've not found yet?
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5
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365
Activity
Apr ’25
App crashed on [ +[NSObject(NSObject) _copyDescription] ], however could not get why.
Hi All my app randomly crash on very rare case. when bring app into foreground I checked the code: { NSError *error = nil; if (![sender authenticateWithPassword:MyManager.sharedManager.service.authToken.accessToken error:&amp;error]) { ... ... ... } } accessToken is NSString type, was that because accessToken is deallocated? Manager and service could not be nil at all. Last Exception Backtrace: 0 CoreFoundation 0x18b04d2ec __exceptionPreprocess + 164 1 libobjc.A.dylib 0x1884d1a7c objc_exception_throw + 88 2 CoreFoundation 0x18b0b767c +[NSObject(NSObject) _copyDescription] + 0 3 CoreFoundation 0x18af64b84 ___forwarding___ + 1492 4 CoreFoundation 0x18af644f0 _CF_forwarding_prep_0 + 96 5 PTComms 0x102adafac __45-[XMPPStream authenticateWithPassword:error:]_block_invoke + 1884 6 libdispatch.dylib 0x192ecb584 _dispatch_client_callout + 16 7 libdispatch.dylib 0x192ec1b4c _dispatch_sync_invoke_and_complete_recurse + 64 8 libdispatch.dylib 0x192ec15dc _dispatch_sync_f_slow + 176 9 PTComms 0x102ada760 -[XMPPStream authenticateWithPassword:error:] + 516 10 PTComms 0x102a7b6f0 -[CommsService xmppStreamDidConnect:] + 160 11 CoreFoundation 0x18af64434 __invoking___ + 148 12 CoreFoundation 0x18af65044 -[NSInvocation invoke] + 424 13 CoreFoundation 0x18afbb6b8 -[NSInvocation invokeWithTarget:] + 64 14 PTComms 0x102b391c8 __42-[GCDMulticastDelegate forwardInvocation:]_block_invoke + 68 15 libdispatch.dylib 0x192eb1aac _dispatch_call_block_and_release + 32 16 libdispatch.dylib 0x192ecb584 _dispatch_client_callout + 16 17 libdispatch.dylib 0x192ee8574 _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib 0x192ec0d30 _dispatch_main_queue_drain + 180 19 libdispatch.dylib 0x192ec0c6c _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation 0x18afa62b4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation 0x18afa40b0 __CFRunLoopRun + 1980 22 CoreFoundation 0x18afc8700 CFRunLoopRunSpecific + 572 23 GraphicsServices 0x1d7b09190 GSEventRunModal + 168 24 UIKitCore 0x18dbe6240 -[UIApplication _run] + 816 25 UIKitCore 0x18dbe4470 UIApplicationMain + 336 26 VoceraEdgeComms 0x102542318 0x10253c000 + 25368 27 dyld 0x1b19cbad8 start + 5964 Thread 0 name: Dispatch queue: xmpp Thread 0 Crashed: 0 libsystem_kernel.dylib 0x1dbb3a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x2154b8b40 pthread_kill + 268 2 libsystem_c.dylib 0x192f6d360 __abort + 132 3 libsystem_c.dylib 0x192f6d2dc abort + 136 4 libc++abi.dylib 0x2153e25a0 abort_message + 132 5 libc++abi.dylib 0x2153d0f10 demangling_terminate_handler() + 344 6 libobjc.A.dylib 0x1884d3bb8 _objc_terminate() + 156 7 PTCore 0x1061f0d98 FIRCLSTerminateHandler() (.cold.3) + 56 8 PTCore 0x1060ef7e8 FIRCLSTerminateHandler() + 276 9 libc++abi.dylib 0x2153e18b4 std::__terminate(void (*)()) + 16 10 libc++abi.dylib 0x2153e4e1c __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 88 11 libc++abi.dylib 0x2153e4dc4 __cxa_throw + 92 12 libobjc.A.dylib 0x1884d1be4 objc_exception_throw + 448 13 CoreFoundation 0x18b0b767c -[NSObject(NSObject) doesNotRecognizeSelector:] + 364 14 CoreFoundation 0x18af64b84 ___forwarding___ + 1492 15 CoreFoundation 0x18af644f0 _CF_forwarding_prep_0 + 96 16 PTComms 0x102adafac __45-[XMPPStream authenticateWithPassword:error:]_block_invoke + Thanks, CrashReporter.txt
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191
Activity
Apr ’25
WatchOS app not downloaded from appstore
This is a bit of a headscratcher. Xcode 16 fyi. I've written a standalone watchos app (with a stub ios app). Distributes and works perfectly over Testflight. I've submitted for app store and it passed the checks an I've released it for sale. Told my brother to use a promo code to download it and show me how it looks and report me any nuisances. He tells me there's no app neither on phone (expected) nor in watch. And he checked both the Watch ios app list and the watch. I've gone through various GPTs and they've all told me the basic troubleshooting. That his watch might not be supported (wrong, it's a watch 10 ultra with latest updates and my min supported versions are hilariously low). They've suggested that I might not have the right keys for making it standalone set, also no. They suggested that skip_install shouldn't be set to no; also wrong I think they're thinking xcode 13 and below. The stub ios app has a dependency on watchos app and also has an embed directive. I also checked the archive and saw the watchos app embedded indeed. Again, the app works perfectly fine when distributed over testflight. And AFAIK that's a release build which I know for a fact because I had a problem with not giving healthkit entitlements to release (that was another but minor headscratcher at the time, when it was working over direct xcode upload). Minor detail, I've written, test(flight)ed the app in UK and in English, my brother is in Turkey. Of course now I immediately pulled the app out of sale because I don't want people paying and getting nothing, that's gonna cause a lot of trouble. So I need any help I can get to How to debug this without exposing the app and myself: is it possible to limit the release? Obviously: what could be going wrong? How the hell did I even pass app review? Is this maybe isolated to my brother's watch? I'm more than happy to share project files and/or info.plist files(end products of them, because my plists are generated from project file).
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4
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226
Activity
Apr ’25
How is Security Delay still so broken?
I'm sitting at my house and trying to sign my test device out of my apple ID so I can sign into a Sandbox user, but now I have an hour to kill because of this terribly broken "security" feature that thinks it's in an unfamiliar location, despite being at the only location it's ever known. Looks like I'll just be disabling this feature all together. Especially as a device with Developer Mode enabled, which gets reset regularly, there should be additional options here. Come on!
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74
Activity
Apr ’25
Assistance with Adding Subdomain to Apple Sandbox Domain List
Hi team, I'm currently trying to add a specific subdomain (with a path) to Apple's Sandbox domain list, but it seems Apple only allows the main domain to be entered. Due to strict client security policies, we aren't allowed to use just the main domain, which is creating a roadblock in our implementation. Is there any way to add a full subdomain or URL path to the Sandbox configuration? I'm happy to join a call to explain the scenario further if that would help. Thanks in advance for your support!
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113
Activity
Apr ’25
[macOS] AppTransaction questions (internet connection requirement)
Hello, I hope to find out more about how AppTransaction works on macOS, specifically about its internet connection requirements: if I use this to validate that the app is a legit purchase from the Mac App Store, I would not want it to have an always-on requirement just to validate. Does AppTransaction require the user to always be online for AppTransaction.shared ? When an app is downloaded from the Mac App Store, is the data needed for AppTransaction automatically embedded during that download, or is that data downloaded upon first launch of the app, therefore requiring an internet connection at launch time? Once the data/receipt has been downloaded by AppTransaction, is it cached until the app's next update, or is it cleared at some time during the version's life and needs to be re-downloaded, therefore requiring an internet connection at launch? Where is that receipt/data stored? Also, if you don't mind me sneaking in this non-related but sort of related question, in terms of receipt validation: Does macOS Sequoia's MAC address rotation feature affect receipt validation in any way when using IOKit? Thank you kindly, – Matthias
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663
Activity
Apr ’25