Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

Stopping certain data models from syncing to cloudkit
Hi all, I am using SwiftData and cloudkit and I am having an extremely persistent bug. I am building an education section on a app that's populated with lessons via a local JSON file. I don't need this lesson data to sync to cloudkit as the lessons are static, just need them imported into swiftdata so I've tried to use the modelcontainer like this: static func createSharedModelContainer() -> ModelContainer { // --- Define Model Groups --- let localOnlyModels: [any PersistentModel.Type] = [ Lesson.self, MiniLesson.self, Quiz.self, Question.self ] let cloudKitSyncModels: [any PersistentModel.Type] = [ User.self, DailyTip.self, UserSubscription.self, UserEducationProgress.self // User progress syncs ] However, what happens is that I still get Lesson and MiniLesson record types on cloudkit and for some reason as well, whenever I update the data models or delete and reinstall the app on simulator, the lessons duplicate (what seems to happen is that a set of lessons comes from the JSON file as it should), and then 1-2 seconds later, an older set of lessons gets synced from cloudkit. I can delete the old set of lessons if I just delete the lessons and mini lessons record types, but if I update the data model again, this error reccurrs. Sorry, I don't know if I managed to explain this well but essentially I just want to stop the lessons and minilessons from being uploaded to cloudkit as I think this will fix the problem. Am I doing something wrong with the code?
0
0
119
Apr ’25
Location of indoor workouts
In the fitness app under iOS 18, the location of all workouts is displayed on a small map. For workouts with routes, I can already successfully read out the route and thus also determine the starting point. So that works. For indoor workouts such as yoga or indoor rowing, the exact location is also displayed in the fitness app. I would now also like to read out this location for these indoor workouts in my app. Does anyone know how to do this?
2
0
863
Apr ’25
Recent issues in StoreKit products fetch
Hello everyone! We are observing a significant number of failures in the fetch of the products with StoreKit1, meaning that in a completely random way, some product identifiers are considered invalid in the response that we receive from Apple, and after some minutes these products are considered once again valid. The issue started on Thursday 04/24 around 12.00 am (UTC + 02.00) and from our dashboard we can clearly see the trend of these failures has some spikes at precise times. I am attaching a view that we use for monitoring purposes showing this trend, considering the data of this week. We are noticing this problem on multiple developer accounts and on multiple apps, which is leading us to think it could be an issue in the Apple backend processing the request. In our case, the apps are not launched correctly until all the products are fetched, and therefore the impact of this problem is very high. Is anyone experiencing something similar or do you have logs which allows you to identify such issues? The issue happens only in production, while in debug and TestFlight environment everything works well. Thank you for your support
0
24
674
Apr ’25
identitylookup needed for ILMessageFilterQueryHandling?
My iOS app uses a Message Filter extension (via ILMessageFilterQueryHandling) and works only when run directly as the extension target. When installed normally (via TestFlight), the filter does not trigger at all — which I now believe is because iOS enforces the com.apple.developer.identitylookup entitlement at runtime. Anyone know anything about this? I put in a request for the entitlement last week but heard nothing back. Called Apple "technical" support and they had no idea what I was talking about. The documentation around this is EXTREMELY lacking in my opinion...
4
0
117
Apr ’25
Can not replicate the Apple Review error
Hello there! So Im trying to upload an app to the App Store for iphone and Ipad, but from the revision team the same message always appears, the app crash. So I know the "it works on my computer" sounds bad but....works on my computer and my test system. Dont know what to do since I dont know how to replicate the error. This is the rely they sent me: Issue Description The app exhibited one or more bugs that would negatively impact users. Bug description: at time of review the app’s interface went blank at launch. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.4.1 Anyone has any idea on how can I replicate the error and maybe check the logs? Im completely blind on this one.
2
0
84
Apr ’25
When implementing a custom Mach exception handler, all recovery operations for SIGBUS/SIGSEGV except the first attempt will fail.
Recovery operations for signals SIGBUS/SIGSEGV fail when the process intercepts Mach exceptions. Only the first recovery attempt succeeds, and subsequent Signal notifications are no longer received within the process. I think this is a bug in XNU. The test code main.c is: If we comment out AddMachExceptionServer;, everything will return to normal. #include <fcntl.h> #include <mach/arm/kern_return.h> #include <mach/kern_return.h> #include <mach/mach.h> #include <mach/message.h> #include <mach/port.h> #include <pthread.h> #include <setjmp.h> #include <signal.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/_types/_mach_port_t.h> #include <sys/mman.h> #include <sys/types.h> #include <unistd.h> #pragma pack(4) typedef struct { mach_msg_header_t header; mach_msg_body_t body; mach_msg_port_descriptor_t thread; mach_msg_port_descriptor_t task; NDR_record_t NDR; exception_type_t exception; mach_msg_type_number_t codeCount; integer_t code[2]; /** Padding to avoid RCV_TOO_LARGE. */ char padding[512]; } MachExceptionMessage; typedef struct { mach_msg_header_t header; NDR_record_t NDR; kern_return_t returnCode; } MachReplyMessage; #pragma pack() static jmp_buf jump_buffer; static void sigbus_handler(int signo, siginfo_t *info, void *context) { printf("Caught SIGBUS at address: %p\n", info->si_addr); longjmp(jump_buffer, 1); } static void *RunExcServer(void *userdata) { kern_return_t kr = KERN_FAILURE; mach_port_t exception_port = MACH_PORT_NULL; kr = mach_port_allocate(mach_task_self_, MACH_PORT_RIGHT_RECEIVE, &exception_port); if (kr != KERN_SUCCESS) { printf("mach_port_allocate: %s", mach_error_string(kr)); return NULL; } kr = mach_port_insert_right(mach_task_self_, exception_port, exception_port, MACH_MSG_TYPE_MAKE_SEND); if (kr != KERN_SUCCESS) { printf("mach_port_insert_right: %s", mach_error_string(kr)); return NULL; } kr = task_set_exception_ports( mach_task_self_, EXC_MASK_ALL & ~(EXC_MASK_RPC_ALERT | EXC_MASK_GUARD), exception_port, EXCEPTION_DEFAULT | MACH_EXCEPTION_CODES,THREAD_STATE_NONE); if (kr != KERN_SUCCESS) { printf("task_set_exception_ports: %s", mach_error_string(kr)); return NULL; } MachExceptionMessage exceptionMessage = {{0}}; MachReplyMessage replyMessage = {{0}}; for (;;) { printf("Wating for message\n"); // Wait for a message. kern_return_t kr = mach_msg(&exceptionMessage.header, MACH_RCV_MSG, 0, sizeof(exceptionMessage), exception_port, MACH_MSG_TIMEOUT_NONE, MACH_PORT_NULL); if (kr == KERN_SUCCESS) { // Send a reply saying "I didn't handle this exception". replyMessage.header = exceptionMessage.header; replyMessage.NDR = exceptionMessage.NDR; replyMessage.returnCode = KERN_FAILURE; printf("Catch exception: %d codecnt:%d code[0]: %d, code[1]: %d\n", exceptionMessage.exception, exceptionMessage.codeCount, exceptionMessage.code[0], exceptionMessage.code[1]); mach_msg(&replyMessage.header, MACH_SEND_MSG, sizeof(replyMessage), 0, MACH_PORT_NULL, MACH_MSG_TIMEOUT_NONE, MACH_PORT_NULL); } else { printf("Mach error: %s\n", mach_error_string(kr)); } } return NULL; } static bool AddMachExceptionServer(void) { int error; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); pthread_t ptid = NULL; error = pthread_create(&ptid, &attr, &RunExcServer, NULL); if (error != 0) { pthread_attr_destroy(&attr); return false; } pthread_attr_destroy(&attr); return true; } int main(int argc, char *argv[]) { AddMachExceptionServer(); struct sigaction sa; memset(&sa, 0, sizeof(sa)); sa.sa_sigaction = sigbus_handler; sa.sa_flags = SA_SIGINFO; // #if TARGET_OS_IPHONE // sigaction(SIGSEGV, &sa, NULL); // #else sigaction(SIGBUS, &sa, NULL); // #endif int i = 0; while (i++ < 3) { printf("\nProgram start %d\n", i); bzero(&jump_buffer, sizeof(jump_buffer)); if (setjmp(jump_buffer) == 0) { int fd = open("tempfile", O_RDWR | O_CREAT | O_TRUNC, 0666); ftruncate(fd, 0); char *map = (char *)mmap(NULL, 4096, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); close(fd); unlink("tempfile"); printf("About to write to mmap of size 0 — should trigger SIGBUS...\n"); map[0] = 'X'; // ❌ triger a SIGBUS munmap(map, 4096); } else { printf("Recovered from SIGBUS via longjmp!\n"); } } printf("_exit(0)\n"); _exit(0); return 0; }
2
0
199
Apr ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
2
0
244
Apr ’25
Request for Rosetta: support optionally faster x87 emulation (via some env variable similar to AVX) like Rosettax87 project..
Hi, Since recently there is interest in having faster x87 translation speeds than Rosetta offers.. mainly some old PC games getting stuck at less than 5fps using Wine that uses Rosetta..( some world of warcraft game for ex.).. so main case right now, is games using old fmodex library versions (dll or statically)that uses heavy x87 instructions for audio processing , and such games not being threaded ,stalls the render threead, which is the same thread.. Luckily there is a hack, see: https://github.com/Lifeisawful/rosettax87 ”This is an experimental project that modifies Apple's Rosetta technology to use less precise but significantly faster x87 instruction handlers. The benchmarks show approximately 4-5x performance improvement for x87 floating-point operations.” but limitations are: 1)it runs only on specific Mac version (15.4.1) due to searching some fixed offsets in current rosetta library that may change with mac updates.. 2)requires to run two binaries (a server and the launcher program).. 3)currently doesn’t seem to accelerating x87 instruction on Linux programs/binaries i.e. lacking support for Rosetta on Linux if Apple supports similar technology, it could providing some enviroment variable like ROSETTA_FAST_X87 for enabling/disabling this fast emulation similar to how Rosetta AVX support not enabled by default.. thanks..
3
0
321
Apr ’25
How to import large data from Server and save it to Swift Data
Here’s the situation: • You’re downloading a huge list of data from iCloud. • You’re saving it one by one (sequentially) into SwiftData. • You don’t want the SwiftUI view to refresh until all the data is imported. • After all the import is finished, SwiftUI should show the new data. The Problem If you insert into the same ModelContext that SwiftUI’s @Environment(.modelContext) is watching, each insert may cause SwiftUI to start reloading immediately. That will make the UI feel slow, and glitchy, because SwiftUI will keep trying to re-render while you’re still importing. How to achieve this in Swift Data ?
2
0
149
Apr ’25
How to get the bundleIdentifier or app name from FamilyActivitySelection's applicationTokens?
I'm working with the FamilyControls and DeviceActivity frameworks in iOS (Swift). In my app, I collect selected apps using a FamilyActivitySelection, and I access the selected apps via selection.applicationTokens, which gives me a Set. I would like to get either the bundle identifier or the display name of the selected apps from these ApplicationTokens. I tried creating an Application instance using: let app = Application(token: token) print(app.bundleIdentifier) print(app.localizedDisplayName) However, both bundleIdentifier and localizedDisplayName are always nil. My questions are: Outside the extension (in the main app), how can I get the bundleIdentifier or display name from an ApplicationToken? Is there an Apple-recommended way to resolve a Token into something human-readable or usable? If not, what is the best practice to store or identify user-selected apps for later use? Environment: iOS 17, Swift 5, Using FamilyControls and DeviceActivity APIs. Thank you for any help!
2
0
256
Apr ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
0
0
84
Apr ’25
APNS Connection Timed out
This error has been continuously occurring for about 9 hours. We have not replaced the certificate, modified the server code, or changed the firewall policy. Some requests succeed, but many are timing out, with several timeouts occurring every minute. We are unable to find the cause. Please help. APNS Exception io netty channel ConnecttimeException: Connection timed out
APNSOutboundHandler api.push.apple.com/17.188.169.28:443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 ...
2
0
727
Apr ’25
AppStore response times for the store test environment to make purchases is very long.
Currently, over the xcode environment to do the testing of product subscriptions through appstore are working correctly using the storeKit. When deployed in testflight to do the testing over the integration environment, the store response times are being excessively high, in excess of 20 minutes. This behavior is not replicated on Xcode, and is happening on recent versions uploaded to testflight, as earlier versions that were already tested and are currently in production. In addition the communication between the appstore webhook and the BE is also failing in this environment. It is being blocked to generate any test to be able to launch to production.
1
0
216
Apr ’25
SwiftData updates in the background are not merged in the main UI context
Hello, SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time. I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1. A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main. How to reproduce: Launch the app Tap the plus button in the navigation bar to create a new item Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice the time is updated Tap on the “Update from View” (once or many times) Notice the time is updated Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice that the time is not update anymore Am I doing something wrong? Or is this a bug in iOS 18/18.1? Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have 1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and 2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not. Thanks, Axel import SwiftData import SwiftUI @main struct FB_SwiftData_BackgroundApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: Item.self) } } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @State private var simpleModelActor: SimpleModelActor! @Query private var items: [Item] var body: some View { NavigationView { VStack { if let firstItem: Item = items.first { Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard)) .font(.largeTitle) .fontWeight(.heavy) Button("Update from Task") { let modelContainer: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task { let context: ModelContext = ModelContext(modelContainer) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from Detached Task") { let container: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task.detached { let context: ModelContext = ModelContext(container) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from ModelActor") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Button("Update from ModelActor in State") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await MainActor.run { simpleModelActor = actor } await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Divider() .padding(.vertical) Button("Update from View") { firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) } .buttonStyle(.bordered) } else { ContentUnavailableView( "No Data", systemImage: "slash.circle", // 􀕧 description: Text("Tap the plus button in the toolbar") ) } } .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } } private func addItem() { modelContext.insert(Item(timestamp: Date.now)) try? modelContext.save() } } @ModelActor final actor SimpleModelActor { var context: String = "" func updateItem(identifier: Item.ID) { guard let item = self[identifier, as: Item.self] else { return } item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try! modelContext.save() } } @Model final class Item: Identifiable { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
1
1
839
Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
4
1
3.6k
Apr ’25
iOS 18.4 and getFileProviderServicesForItem
I support a pair of iOS apps that use a file provider extension. One app exposes a file provider extension, including a file provider extension service and the other app interacts with the file provider extension and uses the service. On iOS 18.3 and before, this all works fine. On iOS 18.4, getFileProviderServicesForItem fails when called from the consuming app with: Error Domain=NSCocoaErrorDomain Code=513 "The file couldn’t be saved because you don’t have permission." The supportedServiceSources method in the service hosted by the provider app is never invoked when this occurs. Is there some change to the mechanism for iOS 18.4 that I've not found yet?
5
2
365
Apr ’25
Stopping certain data models from syncing to cloudkit
Hi all, I am using SwiftData and cloudkit and I am having an extremely persistent bug. I am building an education section on a app that's populated with lessons via a local JSON file. I don't need this lesson data to sync to cloudkit as the lessons are static, just need them imported into swiftdata so I've tried to use the modelcontainer like this: static func createSharedModelContainer() -> ModelContainer { // --- Define Model Groups --- let localOnlyModels: [any PersistentModel.Type] = [ Lesson.self, MiniLesson.self, Quiz.self, Question.self ] let cloudKitSyncModels: [any PersistentModel.Type] = [ User.self, DailyTip.self, UserSubscription.self, UserEducationProgress.self // User progress syncs ] However, what happens is that I still get Lesson and MiniLesson record types on cloudkit and for some reason as well, whenever I update the data models or delete and reinstall the app on simulator, the lessons duplicate (what seems to happen is that a set of lessons comes from the JSON file as it should), and then 1-2 seconds later, an older set of lessons gets synced from cloudkit. I can delete the old set of lessons if I just delete the lessons and mini lessons record types, but if I update the data model again, this error reccurrs. Sorry, I don't know if I managed to explain this well but essentially I just want to stop the lessons and minilessons from being uploaded to cloudkit as I think this will fix the problem. Am I doing something wrong with the code?
Replies
0
Boosts
0
Views
119
Activity
Apr ’25
Location of indoor workouts
In the fitness app under iOS 18, the location of all workouts is displayed on a small map. For workouts with routes, I can already successfully read out the route and thus also determine the starting point. So that works. For indoor workouts such as yoga or indoor rowing, the exact location is also displayed in the fitness app. I would now also like to read out this location for these indoor workouts in my app. Does anyone know how to do this?
Replies
2
Boosts
0
Views
863
Activity
Apr ’25
Recent issues in StoreKit products fetch
Hello everyone! We are observing a significant number of failures in the fetch of the products with StoreKit1, meaning that in a completely random way, some product identifiers are considered invalid in the response that we receive from Apple, and after some minutes these products are considered once again valid. The issue started on Thursday 04/24 around 12.00 am (UTC + 02.00) and from our dashboard we can clearly see the trend of these failures has some spikes at precise times. I am attaching a view that we use for monitoring purposes showing this trend, considering the data of this week. We are noticing this problem on multiple developer accounts and on multiple apps, which is leading us to think it could be an issue in the Apple backend processing the request. In our case, the apps are not launched correctly until all the products are fetched, and therefore the impact of this problem is very high. Is anyone experiencing something similar or do you have logs which allows you to identify such issues? The issue happens only in production, while in debug and TestFlight environment everything works well. Thank you for your support
Replies
0
Boosts
24
Views
674
Activity
Apr ’25
identitylookup needed for ILMessageFilterQueryHandling?
My iOS app uses a Message Filter extension (via ILMessageFilterQueryHandling) and works only when run directly as the extension target. When installed normally (via TestFlight), the filter does not trigger at all — which I now believe is because iOS enforces the com.apple.developer.identitylookup entitlement at runtime. Anyone know anything about this? I put in a request for the entitlement last week but heard nothing back. Called Apple "technical" support and they had no idea what I was talking about. The documentation around this is EXTREMELY lacking in my opinion...
Replies
4
Boosts
0
Views
117
Activity
Apr ’25
EKEventStore save throws error "access denied" since iOS 18.4+, macOS 15.4+
Since iOS 18.4 and macOS 15.4 updating the calendar of an (ek)event (to another accounts calendar) or detaching an repeating event throws an error while saving: "Access denied" EKEventStore.save(event, span: .thisEvent, commit: true) catch { "Access denied" }
Replies
1
Boosts
1
Views
191
Activity
Apr ’25
Can not replicate the Apple Review error
Hello there! So Im trying to upload an app to the App Store for iphone and Ipad, but from the revision team the same message always appears, the app crash. So I know the "it works on my computer" sounds bad but....works on my computer and my test system. Dont know what to do since I dont know how to replicate the error. This is the rely they sent me: Issue Description The app exhibited one or more bugs that would negatively impact users. Bug description: at time of review the app’s interface went blank at launch. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.4.1 Anyone has any idea on how can I replicate the error and maybe check the logs? Im completely blind on this one.
Replies
2
Boosts
0
Views
84
Activity
Apr ’25
When implementing a custom Mach exception handler, all recovery operations for SIGBUS/SIGSEGV except the first attempt will fail.
Recovery operations for signals SIGBUS/SIGSEGV fail when the process intercepts Mach exceptions. Only the first recovery attempt succeeds, and subsequent Signal notifications are no longer received within the process. I think this is a bug in XNU. The test code main.c is: If we comment out AddMachExceptionServer;, everything will return to normal. #include &lt;fcntl.h&gt; #include &lt;mach/arm/kern_return.h&gt; #include &lt;mach/kern_return.h&gt; #include &lt;mach/mach.h&gt; #include &lt;mach/message.h&gt; #include &lt;mach/port.h&gt; #include &lt;pthread.h&gt; #include &lt;setjmp.h&gt; #include &lt;signal.h&gt; #include &lt;stdbool.h&gt; #include &lt;stdio.h&gt; #include &lt;stdlib.h&gt; #include &lt;string.h&gt; #include &lt;sys/_types/_mach_port_t.h&gt; #include &lt;sys/mman.h&gt; #include &lt;sys/types.h&gt; #include &lt;unistd.h&gt; #pragma pack(4) typedef struct { mach_msg_header_t header; mach_msg_body_t body; mach_msg_port_descriptor_t thread; mach_msg_port_descriptor_t task; NDR_record_t NDR; exception_type_t exception; mach_msg_type_number_t codeCount; integer_t code[2]; /** Padding to avoid RCV_TOO_LARGE. */ char padding[512]; } MachExceptionMessage; typedef struct { mach_msg_header_t header; NDR_record_t NDR; kern_return_t returnCode; } MachReplyMessage; #pragma pack() static jmp_buf jump_buffer; static void sigbus_handler(int signo, siginfo_t *info, void *context) { printf("Caught SIGBUS at address: %p\n", info-&gt;si_addr); longjmp(jump_buffer, 1); } static void *RunExcServer(void *userdata) { kern_return_t kr = KERN_FAILURE; mach_port_t exception_port = MACH_PORT_NULL; kr = mach_port_allocate(mach_task_self_, MACH_PORT_RIGHT_RECEIVE, &amp;exception_port); if (kr != KERN_SUCCESS) { printf("mach_port_allocate: %s", mach_error_string(kr)); return NULL; } kr = mach_port_insert_right(mach_task_self_, exception_port, exception_port, MACH_MSG_TYPE_MAKE_SEND); if (kr != KERN_SUCCESS) { printf("mach_port_insert_right: %s", mach_error_string(kr)); return NULL; } kr = task_set_exception_ports( mach_task_self_, EXC_MASK_ALL &amp; ~(EXC_MASK_RPC_ALERT | EXC_MASK_GUARD), exception_port, EXCEPTION_DEFAULT | MACH_EXCEPTION_CODES,THREAD_STATE_NONE); if (kr != KERN_SUCCESS) { printf("task_set_exception_ports: %s", mach_error_string(kr)); return NULL; } MachExceptionMessage exceptionMessage = {{0}}; MachReplyMessage replyMessage = {{0}}; for (;;) { printf("Wating for message\n"); // Wait for a message. kern_return_t kr = mach_msg(&amp;exceptionMessage.header, MACH_RCV_MSG, 0, sizeof(exceptionMessage), exception_port, MACH_MSG_TIMEOUT_NONE, MACH_PORT_NULL); if (kr == KERN_SUCCESS) { // Send a reply saying "I didn't handle this exception". replyMessage.header = exceptionMessage.header; replyMessage.NDR = exceptionMessage.NDR; replyMessage.returnCode = KERN_FAILURE; printf("Catch exception: %d codecnt:%d code[0]: %d, code[1]: %d\n", exceptionMessage.exception, exceptionMessage.codeCount, exceptionMessage.code[0], exceptionMessage.code[1]); mach_msg(&amp;replyMessage.header, MACH_SEND_MSG, sizeof(replyMessage), 0, MACH_PORT_NULL, MACH_MSG_TIMEOUT_NONE, MACH_PORT_NULL); } else { printf("Mach error: %s\n", mach_error_string(kr)); } } return NULL; } static bool AddMachExceptionServer(void) { int error; pthread_attr_t attr; pthread_attr_init(&amp;attr); pthread_attr_setdetachstate(&amp;attr, PTHREAD_CREATE_DETACHED); pthread_t ptid = NULL; error = pthread_create(&amp;ptid, &amp;attr, &amp;RunExcServer, NULL); if (error != 0) { pthread_attr_destroy(&amp;attr); return false; } pthread_attr_destroy(&amp;attr); return true; } int main(int argc, char *argv[]) { AddMachExceptionServer(); struct sigaction sa; memset(&amp;sa, 0, sizeof(sa)); sa.sa_sigaction = sigbus_handler; sa.sa_flags = SA_SIGINFO; // #if TARGET_OS_IPHONE // sigaction(SIGSEGV, &amp;sa, NULL); // #else sigaction(SIGBUS, &amp;sa, NULL); // #endif int i = 0; while (i++ &lt; 3) { printf("\nProgram start %d\n", i); bzero(&amp;jump_buffer, sizeof(jump_buffer)); if (setjmp(jump_buffer) == 0) { int fd = open("tempfile", O_RDWR | O_CREAT | O_TRUNC, 0666); ftruncate(fd, 0); char *map = (char *)mmap(NULL, 4096, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); close(fd); unlink("tempfile"); printf("About to write to mmap of size 0 — should trigger SIGBUS...\n"); map[0] = 'X'; // ❌ triger a SIGBUS munmap(map, 4096); } else { printf("Recovered from SIGBUS via longjmp!\n"); } } printf("_exit(0)\n"); _exit(0); return 0; }
Replies
2
Boosts
0
Views
199
Activity
Apr ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
Replies
2
Boosts
0
Views
244
Activity
Apr ’25
Request for Rosetta: support optionally faster x87 emulation (via some env variable similar to AVX) like Rosettax87 project..
Hi, Since recently there is interest in having faster x87 translation speeds than Rosetta offers.. mainly some old PC games getting stuck at less than 5fps using Wine that uses Rosetta..( some world of warcraft game for ex.).. so main case right now, is games using old fmodex library versions (dll or statically)that uses heavy x87 instructions for audio processing , and such games not being threaded ,stalls the render threead, which is the same thread.. Luckily there is a hack, see: https://github.com/Lifeisawful/rosettax87 ”This is an experimental project that modifies Apple's Rosetta technology to use less precise but significantly faster x87 instruction handlers. The benchmarks show approximately 4-5x performance improvement for x87 floating-point operations.” but limitations are: 1)it runs only on specific Mac version (15.4.1) due to searching some fixed offsets in current rosetta library that may change with mac updates.. 2)requires to run two binaries (a server and the launcher program).. 3)currently doesn’t seem to accelerating x87 instruction on Linux programs/binaries i.e. lacking support for Rosetta on Linux if Apple supports similar technology, it could providing some enviroment variable like ROSETTA_FAST_X87 for enabling/disabling this fast emulation similar to how Rosetta AVX support not enabled by default.. thanks..
Replies
3
Boosts
0
Views
321
Activity
Apr ’25
How to import large data from Server and save it to Swift Data
Here’s the situation: • You’re downloading a huge list of data from iCloud. • You’re saving it one by one (sequentially) into SwiftData. • You don’t want the SwiftUI view to refresh until all the data is imported. • After all the import is finished, SwiftUI should show the new data. The Problem If you insert into the same ModelContext that SwiftUI’s @Environment(.modelContext) is watching, each insert may cause SwiftUI to start reloading immediately. That will make the UI feel slow, and glitchy, because SwiftUI will keep trying to re-render while you’re still importing. How to achieve this in Swift Data ?
Replies
2
Boosts
0
Views
149
Activity
Apr ’25
iOS 18 local network permission is incorrect
There is a problem with the Apple local network setting api, iOS18 system, you turn off the local network permissions of the APP, uninstall the APP, and then re-install, the local network permissions even if opened, there is no effect, only restart the phone is useful
Replies
14
Boosts
12
Views
5.5k
Activity
Apr ’25
How to get the bundleIdentifier or app name from FamilyActivitySelection's applicationTokens?
I'm working with the FamilyControls and DeviceActivity frameworks in iOS (Swift). In my app, I collect selected apps using a FamilyActivitySelection, and I access the selected apps via selection.applicationTokens, which gives me a Set. I would like to get either the bundle identifier or the display name of the selected apps from these ApplicationTokens. I tried creating an Application instance using: let app = Application(token: token) print(app.bundleIdentifier) print(app.localizedDisplayName) However, both bundleIdentifier and localizedDisplayName are always nil. My questions are: Outside the extension (in the main app), how can I get the bundleIdentifier or display name from an ApplicationToken? Is there an Apple-recommended way to resolve a Token into something human-readable or usable? If not, what is the best practice to store or identify user-selected apps for later use? Environment: iOS 17, Swift 5, Using FamilyControls and DeviceActivity APIs. Thank you for any help!
Replies
2
Boosts
0
Views
256
Activity
Apr ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
Replies
0
Boosts
0
Views
84
Activity
Apr ’25
APNS response getting TimeOut
I am sending push notification using HTTP/2 to https://api.push.apple.com:443 api but I am getting Operation TimeOut error in response . Can someone help
Replies
2
Boosts
1
Views
2.5k
Activity
Apr ’25
APNS Connection Timed out
This error has been continuously occurring for about 9 hours. We have not replaced the certificate, modified the server code, or changed the firewall policy. Some requests succeed, but many are timing out, with several timeouts occurring every minute. We are unable to find the cause. Please help. APNS Exception io netty channel ConnecttimeException: Connection timed out
APNSOutboundHandler api.push.apple.com/17.188.169.28:443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 api.push.apple.com/(other ip):443 ...
Replies
2
Boosts
0
Views
727
Activity
Apr ’25
How to solve any errors during the P12 certificate sending test?
When performing the P12 certificate sending test, there was an error stating that authentication failed due to the remote party closing the transport stream. May I ask how to solve this?
Replies
1
Boosts
0
Views
102
Activity
Apr ’25
AppStore response times for the store test environment to make purchases is very long.
Currently, over the xcode environment to do the testing of product subscriptions through appstore are working correctly using the storeKit. When deployed in testflight to do the testing over the integration environment, the store response times are being excessively high, in excess of 20 minutes. This behavior is not replicated on Xcode, and is happening on recent versions uploaded to testflight, as earlier versions that were already tested and are currently in production. In addition the communication between the appstore webhook and the BE is also failing in this environment. It is being blocked to generate any test to be able to launch to production.
Replies
1
Boosts
0
Views
216
Activity
Apr ’25
SwiftData updates in the background are not merged in the main UI context
Hello, SwiftData is not working correctly with Swift Concurrency. And it’s sad after all this time. I personally found a regression. The attached code works perfectly fine on iOS 17.5 but doesn’t work correctly on iOS 18 or iOS 18.1. A model can be updated from the background (Task, Task.detached or ModelActor) and refreshes the UI, but as soon as the same item is updated from the View (fetched via a Query), the next background updates are not reflected anymore in the UI, the UI is not refreshed, the updates are not merged into the main. How to reproduce: Launch the app Tap the plus button in the navigation bar to create a new item Tap on the “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice the time is updated Tap on the “Update from View” (once or many times) Notice the time is updated Tap again on “Update from Task”, “Update from Detached Task”, “Update from ModelActor” many times Notice that the time is not update anymore Am I doing something wrong? Or is this a bug in iOS 18/18.1? Many other posts talk about issues where updates from background thread are not merged into the main thread. I don’t know if they all are related but it would be nice to have 1/ bug fixed, meaning that if I update an item from a background, it’s reflected in the UI, and 2/ proper documentation on how to use SwiftData with Swift Concurrency (ModelActor). I don’t know if what I’m doing in my buttons is correct or not. Thanks, Axel import SwiftData import SwiftUI @main struct FB_SwiftData_BackgroundApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: Item.self) } } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @State private var simpleModelActor: SimpleModelActor! @Query private var items: [Item] var body: some View { NavigationView { VStack { if let firstItem: Item = items.first { Text(firstItem.timestamp, format: Date.FormatStyle(date: .omitted, time: .standard)) .font(.largeTitle) .fontWeight(.heavy) Button("Update from Task") { let modelContainer: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task { let context: ModelContext = ModelContext(modelContainer) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from Detached Task") { let container: ModelContainer = modelContext.container let itemID: Item.ID = firstItem.persistentModelID Task.detached { let context: ModelContext = ModelContext(container) guard let itemInContext: Item = context.model(for: itemID) as? Item else { return } itemInContext.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try context.save() } } .buttonStyle(.bordered) Button("Update from ModelActor") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Button("Update from ModelActor in State") { let container: ModelContainer = modelContext.container let persistentModelID: Item.ID = firstItem.persistentModelID Task.detached { let actor: SimpleModelActor = SimpleModelActor(modelContainer: container) await MainActor.run { simpleModelActor = actor } await actor.updateItem(identifier: persistentModelID) } } .buttonStyle(.bordered) Divider() .padding(.vertical) Button("Update from View") { firstItem.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) } .buttonStyle(.bordered) } else { ContentUnavailableView( "No Data", systemImage: "slash.circle", // 􀕧 description: Text("Tap the plus button in the toolbar") ) } } .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } } private func addItem() { modelContext.insert(Item(timestamp: Date.now)) try? modelContext.save() } } @ModelActor final actor SimpleModelActor { var context: String = "" func updateItem(identifier: Item.ID) { guard let item = self[identifier, as: Item.self] else { return } item.timestamp = Date.now.addingTimeInterval(.random(in: 0...2000)) try! modelContext.save() } } @Model final class Item: Identifiable { var timestamp: Date init(timestamp: Date) { self.timestamp = timestamp } }
Replies
1
Boosts
1
Views
839
Activity
Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
Replies
4
Boosts
1
Views
3.6k
Activity
Apr ’25
iOS 18.4 and getFileProviderServicesForItem
I support a pair of iOS apps that use a file provider extension. One app exposes a file provider extension, including a file provider extension service and the other app interacts with the file provider extension and uses the service. On iOS 18.3 and before, this all works fine. On iOS 18.4, getFileProviderServicesForItem fails when called from the consuming app with: Error Domain=NSCocoaErrorDomain Code=513 "The file couldn’t be saved because you don’t have permission." The supportedServiceSources method in the service hosted by the provider app is never invoked when this occurs. Is there some change to the mechanism for iOS 18.4 that I've not found yet?
Replies
5
Boosts
2
Views
365
Activity
Apr ’25