Widgets & Live Activities

RSS for tag

Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

Posts under Widgets & Live Activities subtopic

Post

Replies

Boosts

Views

Activity

Live Activity – crashes on ActivityAuthorizationInfo() and Activity.activities
Hey! I'm working on enabling remotely started live activities. I'm running into 2 crashes: Upon initializing ActivityAuthorizationInfo Upon calling Activity<...>.activities array Both stack traces look like this: 0 libsystem_kernel.dylib +0xce0 _mach_msg2_trap 1 libsystem_kernel.dylib +0x4398 _mach_msg2_internal 2 libsystem_kernel.dylib +0x42b4 _mach_msg_overwrite 3 libsystem_kernel.dylib +0x40fc _mach_msg 4 libdispatch.dylib +0x1cc04 __dispatch_mach_send_and_wait_for_reply 5 libdispatch.dylib +0x1cfa4 _dispatch_mach_send_with_result_and_wait_for_reply 6 libxpc.dylib +0x107ec _xpc_connection_send_message_with_reply_sync 7 BoardServices +0xaea8 -[BSXPCServiceConnectionMessage _sendWithMode:] 8 BoardServices +0x17938 -[BSXPCServiceConnectionMessage sendSynchronouslyWithError:] 9 BoardServices +0xeef0 ___71+[BSXPCServiceConnectionProxy createImplementationOfProtocol:forClass:]_block_invoke They happen to a limited number of users, but not insignificant. Most are on iOS 18.6.2 and iOS 26.1, but there are others in the mix. I don't have a repro myself. It looks like the main thread gets blocked after we receive no response from these ActivityKit APIs. Both of these are called inside application:didFinishLaunchingWithOptions:. For ActivityAuthorizationInfo, we need the app to communicate with the server whether the user has live activities enabled; hence, calling this object's init as early as possible in the app. For activities array, I'd like to do some logging whenever the live activity is started or ended (for example, if activities array no longer contains any activities, we can log the activity as dismissed). For this logging to happen, as far as I understand, it has to happen inside didFinishLaunchingWithOptions since this is the only method being called upon the terminated app receiving background runtime when the live activity starts/ends remotely. After some research, one potential reason is ActivityKit APIs are just not ready to return values via xpc connection at app startup, so moving these methods to applicationDidBecomeActive could resolve the problem. That's fine for ActivityAuthorizationInfo init, but for accessing activities, there is no other place in the lifecycle to see if an activity has been dismissed (especially in the scenario where app is terminated, so we get only 30 seconds ish of background runtime). Curious if anyone has run into this or has any insights into ActivityKit API behavior.
3
1
495
Feb ’26
App Shortcuts Limitations
I've been implemented App Shortcuts into my apps which are localized for a variety of languages. The WWDC23 "Spotlight your app with App Shortcuts" has been extremely helpful in resolving my localized trigger phrases issue, but before I continue filling out all of the trigger phrases for my application I am concerned about a limitation that was mention in the video and need some additional information about it. The limitations noted in the video at minute mark 21:26 states that: Maximum 10 App Shortcuts (OK) Maximum 1000 trigger phrases... If I have 1 app and 10 shortcuts, and each shortcut only uses (.applicationName), this means I get to have 100 trigger phrases for each shortcut (for the sake of the discussion). What I'm unsure about is when I begin providing localization do the localized triggered phrases count toward the trigger phrase limit? Essentially, for every language I support do I have to drop 1/2 of all of my trigger phrases to stay under the limit? At the moment, my app is supporting 40 languages and I would like to know how localization affects the trigger phrase limit. Thank you!
2
0
415
Dec ’25
Snippet Views don't render consistently, width not always respected
I've created a Snippet for my iOS app which I want to be able to run from the LockScreen via a Shortcuts widget. All works fine except when I run the shortcut and the App Snippet appears, it doesn't always render the SwiftUI view in the same way. Sometimes the width boundaries are respected and sometimes not. I've tested this on iOS 26.1 and iOS 26.2 beta 3 I think this is a bug but it would be great if anyone could see what I might be doing wrong if it's not. Incase it is a bug I've filed a feedback (FB21076429) and I've created a stripped down sample project showing the issue and added screenshots showing the issue. Basic code to reproduce issue: // Intent.swift // SnippetBug import AppIntents import Foundation import SwiftUI struct SnippetEntryIntent: AppIntent { static let title: LocalizedStringResource = "Open Snippet" static let description = IntentDescription("Shows a snippet.") // Don’t open the app – stay in the snippet surface. static let openAppWhenRun: Bool = false func perform() async throws -> some ShowsSnippetIntent { .result(snippetIntent: TestSnippetIntent()) } } struct TestSnippetIntent: SnippetIntent { static let title: LocalizedStringResource = "Snippet Intent" static let description = IntentDescription("Action from snippet.") @MainActor func perform() async throws -> some IntentResult & ShowsSnippetView { .result(view: SnippetView(model: SnippetModel.shared)) } } @MainActor final class SnippetModel { static let shared = SnippetModel() private init() { } } struct SnippetView: View { let model: SnippetModel var body: some View { HStack { Text("Test Snippet with information") Spacer() Image(systemName: "heart") }.font(.headline) } } struct Shortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: SnippetEntryIntent(), phrases: [ "Snippet for \(.applicationName)", "Test Snippet \(.applicationName)" ], shortTitle: "Snippet", systemImageName: "barcode" ) } } You also need these lines in your main App entry point: import AppIntents @main struct SnippetBugApp: App { init() { let model = SnippetModel.shared AppDependencyManager.shared.add(dependency: model) } var body: some Scene { WindowGroup { ContentView() } } } This is correct This is incorrect
0
1
169
Nov ’25
How can you update a Live Activity without hitting "Allow"?
(I truly appreciate all the responses you all have written for me :bow: ) I was under the assumption that for Live Activity, in order for you to be able to update the Activity, you need an update token. And for the OS to issue you the update token, user must hit the "Allow" from the lock screen. However based on these screenshots it seems that you don't need to hit "Allow" to be able to update the Live Activity. Live Activity was updated — even without the user hitting "Allow" So now I'm wondering if: Is hitting Allow required for the update token to get issued? Or that assumption is incorrect? In our tests (when connected to Proxyman, the OS emits the update token after user hits "Allow" / "Always Allow") If you don't hit allow, are there alternate ways to update the Live Activity without having the update token? I'm guessing you could set a short stale time and then when the OS launches the app in the background you query the server and then update the Live Activity. Is that a worthy approach? I also noticed that the "The Philly Inquirer" App has 'Background App Refresh" enabled, but this happened in 2 minutes. In our architecture assessments, after reviewing Apple's docs on 'Background Processing", we didn't think of it as a viable option, because it can't guarantee if the OS is given time in the next 2 minutes or 10 hours later when the phone is getting charged again. Are any of these workarounds viable or are there alternate approaches? Our requirement is: be able to use Live Activity between 2-72hrs after app install. (I mention this because perhaps Apple may impost some restrictions for new installs) be able to update an active Live Activity within 1-2 minutes after it has began.
1
1
238
Dec ’25
Lock Screen Quick Action Fails to Present CameraCaptureIntent View After Main App Transition
I am encountering an issue where the Lock Screen Quick Action fails to visibly open my app. My app is a camera application that utilizes a CameraCaptureIntent to launch a standalone, lightweight camera view (accessible while the device is locked), distinct from the main application. Steps to Reproduce: Open the lightweight camera view using the Lock Screen Quick Action. From this view, launch the Main App. Lock the iPhone (put it to sleep). Attempt to launch the lightweight camera view via the Quick Action again. A slight animation occurs, but the camera view does not appear on screen. After multiple tests, it seems the view is actually launching but remains in an "invisible state." I suspect that the system hides the lightweight camera view when transitioning to the Main App, but fails to reset this hidden state when the Quick Action is triggered subsequently. I would appreciate any guidance on a potential workaround or confirmation if this is a known issue awaiting a system update.
0
1
149
Feb ’26
Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
I have a Live Activity on iOS. Love it. However, that Live Activity via remote hosting (I'm not building for other targets) shows the Live Activity on watchOS, macOS and CarPlay. disfavoredLocations are for widgets, but I don't appear to have a method to limit or provide exclusive locations the live activity should appear.
4
1
223
Feb ’26
ProgressView in LiveActivities: missing functionality
Good afternoon all, I have a question about Live Activities, specifically ProgressView. Why are they so hard to customize? You can't even really, consistently make the bar a specific height in points. You can't provide any progress view style to make it richer and more dynamic. We want to build a progress bar that's built up of 3 components: a track with its value constant on 1.0 (the full progress) with a specific color, another track that's the actual progress from ProgressView(timerInterval:countsDown:), and some way to create a visual gap in between. The progress bar should also be bigger than the standard size from iOS, but that's also not possible. The corners become really ugly when you use the scaleEffect modifier. Please, if anyone has any ideas about customizing the ProgressView without me having to send push notifications to manually make sure the bar updates, comment down below.
0
1
140
Feb ’26
AlarmKit sometimes creates a blank (empty) Live Activity
Hi! My users have reported (and I have observed) a blank Live Activity where only a black capsule is shown in the dynamic island. When tapping that capsule, the app opens, but inside the capsule, nothing is shown. The Live Activity is created through the AlarmKit API like this: let identifier = UUID() Task { do { _ = try await AlarmManager.shared.schedule( id: identifier, configuration: .init( countdownDuration: countdownDuration, attributes: attributes, stopIntent: CancelTimerIntent(), secondaryIntent: RestartTimerIntent(), sound: Settings.shared.systemAlarmToneEnabled ? .default : .named(Settings.shared.alarmTone[.loop].filename) ) ) Log.debug("Alarm scheduled successfully: \(identifier.uuidString)") } catch { Log.error("Error scheduling alarm with id \(identifier.uuidString), error: \(error)") } } I've read some other forum posts where developers reported the same issue: https://developer.apple.com/forums/thread/807335 https://developer.apple.com/forums/thread/812006 I assume, it has something to do with state management. However, in my case, this only happens very rarely. I use the app on a daily basis and the issue with the blank live activity only occurs like once a month, so I cannot reproduce it. I also have some logic to resume an existing alarm or snooze: do { for alarm in try AlarmManager.shared.alarms { switch alarm.state { case .paused: try AlarmManager.shared.resume(id: alarm.id) case .alerting: try AlarmManager.shared.countdown(id: alarm.id) default: break } } } catch { Log.error("Error resuming alarm: \(error)") } Is there any way I can debug this issue properly? I have checked the Device Logs and the Console in Xcode and didn't find any hints. Only one log made me a little suspicious, but I read that this might happen occasionally and may be ignored: Couldn't read values in CFPrefsPlistSource<0x10ae0d080> (Domain: group.myappgroupidentifier User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd Any ideas on how I could proceed to find the cause of this empty (apparently crashed) Live Activity?
1
0
159
3w
Do watchOS widget reloads in an active workout session count against the daily budget?
https://developer.apple.com/documentation/widgetkit/keeping-a-widget-up-to-date lists a number of exception including "The widget’s containing app has an active audio or navigation session." https://developer.apple.com/videos/play/wwdc2021/10048/ mentions: "However, there are a few situational exceptions that will make these reloads occur both immediately and budget-free. These are when your container app is foreground to the user or when your app is participating in a user session, like Navigation or Now Playing audio." Does an active workout session in a watchOS app count as "your app is participating in a user session", so calls to WidgetCenter.shared.reloadTimelines(ofKind:) are budget-free?
2
0
292
3w
Xcode 26.4 breaks compilation: Sending 'activity' risks causing data races
After updating Xcode and SDK to 26.4, I'm now getting an concurrency error when trying to update or end live activities with the following code that built successfully before: // Get list of active activities let allActivities = Activity<ArbeitszeitWidgetAttributes>.activities // Cancel all active activities Task { for activity in allActivities { await activity.end(nil, dismissalPolicy: .immediate) } } Sending 'activity' risks causing data races. Sending main actor-isolated 'activity' to @concurrent instance method 'update' risks causing data races between @concurrent and main actor-isolated uses I'm currently using nonisolated(unsafe) let activity = activity await activity.end(nil, dismissalPolicy: .immediate) to get it to compile again. What's the best approach here?
1
1
150
2w
Live Activity works perfectly on Simulator but fails on physical device: "No asset provider bundle ID provided"
Hello community, I am implementing a Live Activity for my existing App Store app. The Live Activity works perfectly on the iOS Simulator, but it completely fails to appear on the physical device's lock screen. When I call Activity.request, it succeeds and returns a valid Activity ID, but the physical device's console immediately outputs the following errors from liveactivitiesd: liveactivitiesd is not entitled to specify a scene target. Defaulting containingProcess target to liveactivitiesd No asset provider bundle ID provided I have spent days debugging this and have tried every known workaround. Here is the comprehensive list of what I have already verified and attempted: Environment: Xcode: 16.4 iOS Device: iPhone 13 mini, iOS 26.3.1 macOS: Sequoia 15.6 What I have verified/tried (to avoid duplicate suggestions): NSSupportsLiveActivities: It is set to YES in the main app's Info.plist. I also tried adding it to the Widget Extension's Info.plist just in case. App Icons: The main app has a valid AppIcon set in Assets.xcassets. The Primary App Icon Set Name in Build Settings is correctly set to AppIcon. Bundle IDs: They match perfectly (com.mycompany.app and com.mycompany.app.MyWidget). Version & Build Numbers: The main app and the Widget Extension have exactly the same Version and Build numbers. App Groups & Entitlements: Checked and perfectly synced between the main app and the extension. Dummy Widget: Since it's a Live-Activity-only extension, I added a standard static DummyWidget to the WidgetBundle to prevent the known iOS 17 bug where the system ignores extensions without home screen widgets. Memory/Sanitizers: Ensured Address Sanitizer and Zombie Objects are completely disabled in the Scheme to prevent the 30MB memory limit crash on the device. Nuclear Option: Completely deleted the Widget Extension target, wiped DerivedData, restarted the Mac and iPhone, and recreated the extension from scratch. Minimal UI Test: Replaced the widget's UI with a simple Text("Test") to rule out any SwiftUI rendering crashes. Device Settings: Verified that "Live Activities" is enabled under "Face ID & Passcode" settings on the physical iPhone. Despite all of this, the Simulator works flawlessy, while the device throws No asset provider bundle ID provided and shows nothing. Does anyone know what specific condition causes liveactivitiesd to fail to find the asset provider (the parent app) on a physical device for an existing app? Are there any undocumented provisioning profile quirks or obscure Build Settings I might be missing? Any insights would be deeply appreciated. Thank you!
3
0
108
16h
App widget not appearing in widget list (intermittent)
There seems to be a long running issue with WidgetKit where some users don't see the widget when trying to add to their Home Screen. (even after opening the app for the first time). I have been able to reproduce myself intermittently, and typically restarting the phone or re-installing the app fixes the problem. However, some of my users have encountered this and end up requesting refunds because they think the app is broken. Has anybody else experienced this issue? Would be great to get this bug resolved as it's frustrating for users.
1
2
652
Sep ’25
reloadAllTimelines() is broken on watchOS 11.5
I am experiencing an issue with my watchOS app. My application updates a shared file, accessible by both the main app and the WidgetKit extension, during a WatchConnectivity background task. Following this update, I call reloadAllTimelines(). This functionality worked as expected on watchOS 10, even without Developer Mode enabled. However, after updating my device to watchOS 11.5, this API appears to be broken. My reasons for believing this API is broken are threefold: The functionality worked reliably on watchOS 10. On watchOS 11.5, enabling "WidgetKit Developer Mode" (found under Settings > Developer) resolves the issue, and my complications update correctly. When I enter watch face edit mode, the snapshot/preview displayed (which utilizes the same underlying logic as the timeline API) shows the correct data. This indicates that the data has been successfully received from the phone, and the widget is indeed reading the updated shared file. Despite this, the actual widget view during its resting phase never updates. It's worth noting that TimelineReloadPolicy functions as expected, but I cannot rely on this for my use case. My widget requires immediate updates upon receiving new data. Apple, please investigate this behavior.
1
2
474
Jun ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the "kind" string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just "freeze" indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this forward. This has been discussed previously here: https://developer.apple.com/forums/thread/661247 I've mentioned it at WidgetKit labs I've filed feedback last year: FB13880020 I've filed feedback this year: FB18180368 It seems really important this gets fixed for developers to adopt these new features, is there any other migration route I'm missing or a workaround that would mitigate this seemingly big problem.
4
1
352
Sep ’25
Live activity custom format timer
We need a live activity to countdown our time in formats like 2h 30m -> 2h 29m -> 2h 28m etc 58m -> 57m I see this kind in pictures in official documentation. to make a functional timer is: Text(context.state.startTime, style: .timer) But it's very limited when it comes to formatting. This timer .relative includes seconds which we don't want Text(futureDate, style: .relative) Also format we need is h instead of hour, m instead of min
0
2
132
Sep ’25
Intended Flow of Invalidating the pushToStartToken When User Logs Out
Hi, we start and update Live Activities with ActivityKit push notifications in our app, but want to do so only if the user is logged in. Therefore we only send the pushToStartToken to the server when a user logs in (or when the token changed and the user is still logged in.) When the user logs out, we remove that start token from our server so that no LA can be started while the app is in the logged out state. This means that the logout isn't happening immediately but is waiting for that deletion request to succeed. This could also fail and lead to the use rnot being able to log out, e.g. if the user has no internet access. If that deletion request would be fire and forget, we would end up in a state where the server still has the token and might start LAs without any user being logged in. The token flow for Remote Push Notifications is different, on the other hand: requesting a token asynchronously via UIApplication.shared.registerForRemoteNotifications() but invalidating it synchronously (at least from the app's perspective) on logout via UIApplication.shared.unregisterForRemoteNotifications(), which makes it way easier for us to make sure the app does not get notifications when no user is logged in. We're wondering if we're just holding it wrong or if our way of handling the LA token deletion is indeed the intended one?
0
2
267
Feb ’26
Live Activity PushToken Not Callback
I have start new live activity with push notifications,but sometimes this code"activity.pushTokenUpdates" can not callback to me,so I can't update the activity with push notifications. And I already click “Allow” button in my live activity widget.How can I solve this problem. Here are my code: fileprivate func observeLiveActivityForRemoteCreate() { // obverser pushToStartToken Task { if #available(iOS 17.2, *) { var beforeToken = "" for await pushToken in Activity<HLPlatformActivityAttributes>.pushToStartTokenUpdates { let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToStartToken to service await HLPlatformLiveActivityBridge.registerLiveActivity(withAttributesName: self.activityAttributesName, pushToStartToken: pushToken, seq: seqCreate(), pushType: .jPush) } }else { // Fallback on eralier versions } // obverser live activity update Task { for await activity in Activity<HLPlatformActivityAttributes>.activityUpdates { if let businessLiveActivityId = activity.attributes.businessLiveActivityId, let liveActivityId = activity.attributes.liveActivityId { Task { var beforeToken = "" for await pushToken in activity.pushTokenUpdates { // here the problem:sometimes pushToken not update to me let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToken to service } } Task { for await stateUpdate in activity.activityStateUpdates { if stateUpdate == .active { // live activity create } } } } } } }
1
3
272
Jul ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
3
3
462
Nov ’25
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
0
4
265
May ’25
Live Activity – crashes on ActivityAuthorizationInfo() and Activity.activities
Hey! I'm working on enabling remotely started live activities. I'm running into 2 crashes: Upon initializing ActivityAuthorizationInfo Upon calling Activity<...>.activities array Both stack traces look like this: 0 libsystem_kernel.dylib +0xce0 _mach_msg2_trap 1 libsystem_kernel.dylib +0x4398 _mach_msg2_internal 2 libsystem_kernel.dylib +0x42b4 _mach_msg_overwrite 3 libsystem_kernel.dylib +0x40fc _mach_msg 4 libdispatch.dylib +0x1cc04 __dispatch_mach_send_and_wait_for_reply 5 libdispatch.dylib +0x1cfa4 _dispatch_mach_send_with_result_and_wait_for_reply 6 libxpc.dylib +0x107ec _xpc_connection_send_message_with_reply_sync 7 BoardServices +0xaea8 -[BSXPCServiceConnectionMessage _sendWithMode:] 8 BoardServices +0x17938 -[BSXPCServiceConnectionMessage sendSynchronouslyWithError:] 9 BoardServices +0xeef0 ___71+[BSXPCServiceConnectionProxy createImplementationOfProtocol:forClass:]_block_invoke They happen to a limited number of users, but not insignificant. Most are on iOS 18.6.2 and iOS 26.1, but there are others in the mix. I don't have a repro myself. It looks like the main thread gets blocked after we receive no response from these ActivityKit APIs. Both of these are called inside application:didFinishLaunchingWithOptions:. For ActivityAuthorizationInfo, we need the app to communicate with the server whether the user has live activities enabled; hence, calling this object's init as early as possible in the app. For activities array, I'd like to do some logging whenever the live activity is started or ended (for example, if activities array no longer contains any activities, we can log the activity as dismissed). For this logging to happen, as far as I understand, it has to happen inside didFinishLaunchingWithOptions since this is the only method being called upon the terminated app receiving background runtime when the live activity starts/ends remotely. After some research, one potential reason is ActivityKit APIs are just not ready to return values via xpc connection at app startup, so moving these methods to applicationDidBecomeActive could resolve the problem. That's fine for ActivityAuthorizationInfo init, but for accessing activities, there is no other place in the lifecycle to see if an activity has been dismissed (especially in the scenario where app is terminated, so we get only 30 seconds ish of background runtime). Curious if anyone has run into this or has any insights into ActivityKit API behavior.
Replies
3
Boosts
1
Views
495
Activity
Feb ’26
Blank Live Activity Appears After Alarm Fires
Hi everyone, I’m seeing a blank Live Activity in my app after the alarm fires. Has anyone encountered this before or knows how to fix it? Any guidance would be greatly appreciated. At the top of the screen, there’s a blank Live Activity:
Replies
5
Boosts
0
Views
270
Activity
3w
App Shortcuts Limitations
I've been implemented App Shortcuts into my apps which are localized for a variety of languages. The WWDC23 "Spotlight your app with App Shortcuts" has been extremely helpful in resolving my localized trigger phrases issue, but before I continue filling out all of the trigger phrases for my application I am concerned about a limitation that was mention in the video and need some additional information about it. The limitations noted in the video at minute mark 21:26 states that: Maximum 10 App Shortcuts (OK) Maximum 1000 trigger phrases... If I have 1 app and 10 shortcuts, and each shortcut only uses (.applicationName), this means I get to have 100 trigger phrases for each shortcut (for the sake of the discussion). What I'm unsure about is when I begin providing localization do the localized triggered phrases count toward the trigger phrase limit? Essentially, for every language I support do I have to drop 1/2 of all of my trigger phrases to stay under the limit? At the moment, my app is supporting 40 languages and I would like to know how localization affects the trigger phrase limit. Thank you!
Replies
2
Boosts
0
Views
415
Activity
Dec ’25
Snippet Views don't render consistently, width not always respected
I've created a Snippet for my iOS app which I want to be able to run from the LockScreen via a Shortcuts widget. All works fine except when I run the shortcut and the App Snippet appears, it doesn't always render the SwiftUI view in the same way. Sometimes the width boundaries are respected and sometimes not. I've tested this on iOS 26.1 and iOS 26.2 beta 3 I think this is a bug but it would be great if anyone could see what I might be doing wrong if it's not. Incase it is a bug I've filed a feedback (FB21076429) and I've created a stripped down sample project showing the issue and added screenshots showing the issue. Basic code to reproduce issue: // Intent.swift // SnippetBug import AppIntents import Foundation import SwiftUI struct SnippetEntryIntent: AppIntent { static let title: LocalizedStringResource = "Open Snippet" static let description = IntentDescription("Shows a snippet.") // Don’t open the app – stay in the snippet surface. static let openAppWhenRun: Bool = false func perform() async throws -> some ShowsSnippetIntent { .result(snippetIntent: TestSnippetIntent()) } } struct TestSnippetIntent: SnippetIntent { static let title: LocalizedStringResource = "Snippet Intent" static let description = IntentDescription("Action from snippet.") @MainActor func perform() async throws -> some IntentResult & ShowsSnippetView { .result(view: SnippetView(model: SnippetModel.shared)) } } @MainActor final class SnippetModel { static let shared = SnippetModel() private init() { } } struct SnippetView: View { let model: SnippetModel var body: some View { HStack { Text("Test Snippet with information") Spacer() Image(systemName: "heart") }.font(.headline) } } struct Shortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: SnippetEntryIntent(), phrases: [ "Snippet for \(.applicationName)", "Test Snippet \(.applicationName)" ], shortTitle: "Snippet", systemImageName: "barcode" ) } } You also need these lines in your main App entry point: import AppIntents @main struct SnippetBugApp: App { init() { let model = SnippetModel.shared AppDependencyManager.shared.add(dependency: model) } var body: some Scene { WindowGroup { ContentView() } } } This is correct This is incorrect
Replies
0
Boosts
1
Views
169
Activity
Nov ’25
How can you update a Live Activity without hitting "Allow"?
(I truly appreciate all the responses you all have written for me :bow: ) I was under the assumption that for Live Activity, in order for you to be able to update the Activity, you need an update token. And for the OS to issue you the update token, user must hit the "Allow" from the lock screen. However based on these screenshots it seems that you don't need to hit "Allow" to be able to update the Live Activity. Live Activity was updated — even without the user hitting "Allow" So now I'm wondering if: Is hitting Allow required for the update token to get issued? Or that assumption is incorrect? In our tests (when connected to Proxyman, the OS emits the update token after user hits "Allow" / "Always Allow") If you don't hit allow, are there alternate ways to update the Live Activity without having the update token? I'm guessing you could set a short stale time and then when the OS launches the app in the background you query the server and then update the Live Activity. Is that a worthy approach? I also noticed that the "The Philly Inquirer" App has 'Background App Refresh" enabled, but this happened in 2 minutes. In our architecture assessments, after reviewing Apple's docs on 'Background Processing", we didn't think of it as a viable option, because it can't guarantee if the OS is given time in the next 2 minutes or 10 hours later when the phone is getting charged again. Are any of these workarounds viable or are there alternate approaches? Our requirement is: be able to use Live Activity between 2-72hrs after app install. (I mention this because perhaps Apple may impost some restrictions for new installs) be able to update an active Live Activity within 1-2 minutes after it has began.
Replies
1
Boosts
1
Views
238
Activity
Dec ’25
Lock Screen Quick Action Fails to Present CameraCaptureIntent View After Main App Transition
I am encountering an issue where the Lock Screen Quick Action fails to visibly open my app. My app is a camera application that utilizes a CameraCaptureIntent to launch a standalone, lightweight camera view (accessible while the device is locked), distinct from the main application. Steps to Reproduce: Open the lightweight camera view using the Lock Screen Quick Action. From this view, launch the Main App. Lock the iPhone (put it to sleep). Attempt to launch the lightweight camera view via the Quick Action again. A slight animation occurs, but the camera view does not appear on screen. After multiple tests, it seems the view is actually launching but remains in an "invisible state." I suspect that the system hides the lightweight camera view when transitioning to the Main App, but fails to reset this hidden state when the Quick Action is triggered subsequently. I would appreciate any guidance on a potential workaround or confirmation if this is a known issue awaiting a system update.
Replies
0
Boosts
1
Views
149
Activity
Feb ’26
Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
I have a Live Activity on iOS. Love it. However, that Live Activity via remote hosting (I'm not building for other targets) shows the Live Activity on watchOS, macOS and CarPlay. disfavoredLocations are for widgets, but I don't appear to have a method to limit or provide exclusive locations the live activity should appear.
Replies
4
Boosts
1
Views
223
Activity
Feb ’26
ProgressView in LiveActivities: missing functionality
Good afternoon all, I have a question about Live Activities, specifically ProgressView. Why are they so hard to customize? You can't even really, consistently make the bar a specific height in points. You can't provide any progress view style to make it richer and more dynamic. We want to build a progress bar that's built up of 3 components: a track with its value constant on 1.0 (the full progress) with a specific color, another track that's the actual progress from ProgressView(timerInterval:countsDown:), and some way to create a visual gap in between. The progress bar should also be bigger than the standard size from iOS, but that's also not possible. The corners become really ugly when you use the scaleEffect modifier. Please, if anyone has any ideas about customizing the ProgressView without me having to send push notifications to manually make sure the bar updates, comment down below.
Replies
0
Boosts
1
Views
140
Activity
Feb ’26
AlarmKit sometimes creates a blank (empty) Live Activity
Hi! My users have reported (and I have observed) a blank Live Activity where only a black capsule is shown in the dynamic island. When tapping that capsule, the app opens, but inside the capsule, nothing is shown. The Live Activity is created through the AlarmKit API like this: let identifier = UUID() Task { do { _ = try await AlarmManager.shared.schedule( id: identifier, configuration: .init( countdownDuration: countdownDuration, attributes: attributes, stopIntent: CancelTimerIntent(), secondaryIntent: RestartTimerIntent(), sound: Settings.shared.systemAlarmToneEnabled ? .default : .named(Settings.shared.alarmTone[.loop].filename) ) ) Log.debug("Alarm scheduled successfully: \(identifier.uuidString)") } catch { Log.error("Error scheduling alarm with id \(identifier.uuidString), error: \(error)") } } I've read some other forum posts where developers reported the same issue: https://developer.apple.com/forums/thread/807335 https://developer.apple.com/forums/thread/812006 I assume, it has something to do with state management. However, in my case, this only happens very rarely. I use the app on a daily basis and the issue with the blank live activity only occurs like once a month, so I cannot reproduce it. I also have some logic to resume an existing alarm or snooze: do { for alarm in try AlarmManager.shared.alarms { switch alarm.state { case .paused: try AlarmManager.shared.resume(id: alarm.id) case .alerting: try AlarmManager.shared.countdown(id: alarm.id) default: break } } } catch { Log.error("Error resuming alarm: \(error)") } Is there any way I can debug this issue properly? I have checked the Device Logs and the Console in Xcode and didn't find any hints. Only one log made me a little suspicious, but I read that this might happen occasionally and may be ignored: Couldn't read values in CFPrefsPlistSource<0x10ae0d080> (Domain: group.myappgroupidentifier User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd Any ideas on how I could proceed to find the cause of this empty (apparently crashed) Live Activity?
Replies
1
Boosts
0
Views
159
Activity
3w
Do watchOS widget reloads in an active workout session count against the daily budget?
https://developer.apple.com/documentation/widgetkit/keeping-a-widget-up-to-date lists a number of exception including "The widget’s containing app has an active audio or navigation session." https://developer.apple.com/videos/play/wwdc2021/10048/ mentions: "However, there are a few situational exceptions that will make these reloads occur both immediately and budget-free. These are when your container app is foreground to the user or when your app is participating in a user session, like Navigation or Now Playing audio." Does an active workout session in a watchOS app count as "your app is participating in a user session", so calls to WidgetCenter.shared.reloadTimelines(ofKind:) are budget-free?
Replies
2
Boosts
0
Views
292
Activity
3w
Xcode 26.4 breaks compilation: Sending 'activity' risks causing data races
After updating Xcode and SDK to 26.4, I'm now getting an concurrency error when trying to update or end live activities with the following code that built successfully before: // Get list of active activities let allActivities = Activity<ArbeitszeitWidgetAttributes>.activities // Cancel all active activities Task { for activity in allActivities { await activity.end(nil, dismissalPolicy: .immediate) } } Sending 'activity' risks causing data races. Sending main actor-isolated 'activity' to @concurrent instance method 'update' risks causing data races between @concurrent and main actor-isolated uses I'm currently using nonisolated(unsafe) let activity = activity await activity.end(nil, dismissalPolicy: .immediate) to get it to compile again. What's the best approach here?
Replies
1
Boosts
1
Views
150
Activity
2w
Live Activity works perfectly on Simulator but fails on physical device: "No asset provider bundle ID provided"
Hello community, I am implementing a Live Activity for my existing App Store app. The Live Activity works perfectly on the iOS Simulator, but it completely fails to appear on the physical device's lock screen. When I call Activity.request, it succeeds and returns a valid Activity ID, but the physical device's console immediately outputs the following errors from liveactivitiesd: liveactivitiesd is not entitled to specify a scene target. Defaulting containingProcess target to liveactivitiesd No asset provider bundle ID provided I have spent days debugging this and have tried every known workaround. Here is the comprehensive list of what I have already verified and attempted: Environment: Xcode: 16.4 iOS Device: iPhone 13 mini, iOS 26.3.1 macOS: Sequoia 15.6 What I have verified/tried (to avoid duplicate suggestions): NSSupportsLiveActivities: It is set to YES in the main app's Info.plist. I also tried adding it to the Widget Extension's Info.plist just in case. App Icons: The main app has a valid AppIcon set in Assets.xcassets. The Primary App Icon Set Name in Build Settings is correctly set to AppIcon. Bundle IDs: They match perfectly (com.mycompany.app and com.mycompany.app.MyWidget). Version & Build Numbers: The main app and the Widget Extension have exactly the same Version and Build numbers. App Groups & Entitlements: Checked and perfectly synced between the main app and the extension. Dummy Widget: Since it's a Live-Activity-only extension, I added a standard static DummyWidget to the WidgetBundle to prevent the known iOS 17 bug where the system ignores extensions without home screen widgets. Memory/Sanitizers: Ensured Address Sanitizer and Zombie Objects are completely disabled in the Scheme to prevent the 30MB memory limit crash on the device. Nuclear Option: Completely deleted the Widget Extension target, wiped DerivedData, restarted the Mac and iPhone, and recreated the extension from scratch. Minimal UI Test: Replaced the widget's UI with a simple Text("Test") to rule out any SwiftUI rendering crashes. Device Settings: Verified that "Live Activities" is enabled under "Face ID & Passcode" settings on the physical iPhone. Despite all of this, the Simulator works flawlessy, while the device throws No asset provider bundle ID provided and shows nothing. Does anyone know what specific condition causes liveactivitiesd to fail to find the asset provider (the parent app) on a physical device for an existing app? Are there any undocumented provisioning profile quirks or obscure Build Settings I might be missing? Any insights would be deeply appreciated. Thank you!
Replies
3
Boosts
0
Views
108
Activity
16h
App widget not appearing in widget list (intermittent)
There seems to be a long running issue with WidgetKit where some users don't see the widget when trying to add to their Home Screen. (even after opening the app for the first time). I have been able to reproduce myself intermittently, and typically restarting the phone or re-installing the app fixes the problem. However, some of my users have encountered this and end up requesting refunds because they think the app is broken. Has anybody else experienced this issue? Would be great to get this bug resolved as it's frustrating for users.
Replies
1
Boosts
2
Views
652
Activity
Sep ’25
reloadAllTimelines() is broken on watchOS 11.5
I am experiencing an issue with my watchOS app. My application updates a shared file, accessible by both the main app and the WidgetKit extension, during a WatchConnectivity background task. Following this update, I call reloadAllTimelines(). This functionality worked as expected on watchOS 10, even without Developer Mode enabled. However, after updating my device to watchOS 11.5, this API appears to be broken. My reasons for believing this API is broken are threefold: The functionality worked reliably on watchOS 10. On watchOS 11.5, enabling "WidgetKit Developer Mode" (found under Settings > Developer) resolves the issue, and my complications update correctly. When I enter watch face edit mode, the snapshot/preview displayed (which utilizes the same underlying logic as the timeline API) shows the correct data. This indicates that the data has been successfully received from the phone, and the widget is indeed reading the updated shared file. Despite this, the actual widget view during its resting phase never updates. It's worth noting that TimelineReloadPolicy functions as expected, but I cannot rely on this for my use case. My widget requires immediate updates upon receiving new data. Apple, please investigate this behavior.
Replies
1
Boosts
2
Views
474
Activity
Jun ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the "kind" string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just "freeze" indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this forward. This has been discussed previously here: https://developer.apple.com/forums/thread/661247 I've mentioned it at WidgetKit labs I've filed feedback last year: FB13880020 I've filed feedback this year: FB18180368 It seems really important this gets fixed for developers to adopt these new features, is there any other migration route I'm missing or a workaround that would mitigate this seemingly big problem.
Replies
4
Boosts
1
Views
352
Activity
Sep ’25
Live activity custom format timer
We need a live activity to countdown our time in formats like 2h 30m -> 2h 29m -> 2h 28m etc 58m -> 57m I see this kind in pictures in official documentation. to make a functional timer is: Text(context.state.startTime, style: .timer) But it's very limited when it comes to formatting. This timer .relative includes seconds which we don't want Text(futureDate, style: .relative) Also format we need is h instead of hour, m instead of min
Replies
0
Boosts
2
Views
132
Activity
Sep ’25
Intended Flow of Invalidating the pushToStartToken When User Logs Out
Hi, we start and update Live Activities with ActivityKit push notifications in our app, but want to do so only if the user is logged in. Therefore we only send the pushToStartToken to the server when a user logs in (or when the token changed and the user is still logged in.) When the user logs out, we remove that start token from our server so that no LA can be started while the app is in the logged out state. This means that the logout isn't happening immediately but is waiting for that deletion request to succeed. This could also fail and lead to the use rnot being able to log out, e.g. if the user has no internet access. If that deletion request would be fire and forget, we would end up in a state where the server still has the token and might start LAs without any user being logged in. The token flow for Remote Push Notifications is different, on the other hand: requesting a token asynchronously via UIApplication.shared.registerForRemoteNotifications() but invalidating it synchronously (at least from the app's perspective) on logout via UIApplication.shared.unregisterForRemoteNotifications(), which makes it way easier for us to make sure the app does not get notifications when no user is logged in. We're wondering if we're just holding it wrong or if our way of handling the LA token deletion is indeed the intended one?
Replies
0
Boosts
2
Views
267
Activity
Feb ’26
Live Activity PushToken Not Callback
I have start new live activity with push notifications,but sometimes this code"activity.pushTokenUpdates" can not callback to me,so I can't update the activity with push notifications. And I already click “Allow” button in my live activity widget.How can I solve this problem. Here are my code: fileprivate func observeLiveActivityForRemoteCreate() { // obverser pushToStartToken Task { if #available(iOS 17.2, *) { var beforeToken = "" for await pushToken in Activity<HLPlatformActivityAttributes>.pushToStartTokenUpdates { let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToStartToken to service await HLPlatformLiveActivityBridge.registerLiveActivity(withAttributesName: self.activityAttributesName, pushToStartToken: pushToken, seq: seqCreate(), pushType: .jPush) } }else { // Fallback on eralier versions } // obverser live activity update Task { for await activity in Activity<HLPlatformActivityAttributes>.activityUpdates { if let businessLiveActivityId = activity.attributes.businessLiveActivityId, let liveActivityId = activity.attributes.liveActivityId { Task { var beforeToken = "" for await pushToken in activity.pushTokenUpdates { // here the problem:sometimes pushToken not update to me let pushTokenStr = pushToken.map{String(format: "%02.2hhx", arguments: [$0])}.joined() // avoid send duplication if beforeToken == pushTokenStr { return } beforeToken = pushTokenStr // send pushToken to service } } Task { for await stateUpdate in activity.activityStateUpdates { if stateUpdate == .active { // live activity create } } } } } } }
Replies
1
Boosts
3
Views
272
Activity
Jul ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
Replies
3
Boosts
3
Views
462
Activity
Nov ’25
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
Replies
0
Boosts
4
Views
265
Activity
May ’25