Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Password AutoFill doesn't work - help needed
I have a project with a single app target that serves two environments, and two schemes, one for each env, using xcconfig files for defining environment-specific stuff. I'm trying to figure this out for months, so I've tried multiple approaches throughout this period: Have a single domain in "Associated domains" in Xcode, defined as webcredentials:X where X gets replaced using a value from xcconfig. Have two domain entries in "Associated domains" webcredentials:PROD_DOMAIN and webcredentials:STAGING_DOMAIN. Have a different order of domains Results are very interesting: whatever I do, whatever approach I take, password autofill works on staging, but doesn't work on production. I'm aware that we need to test production on Test Flight and AppStore builds. That's how we're testing it, and it's not working. Tested on multiple devices, on multiple networks (wifi + mobile data), in multiple countries.. you name it. The server side team has checked their implementation a dozen times; it's all configured properly, in the exact same way across environments (except bundle ID, ofc). We tried a couple websites for validating the apple-app-site-association file, and while all of those are focused on testing universal links, they all reported that the file is configured properly. Still, password autofill doesn't work. I prefer not to share my app's domains publicly here. Ideally I would contact Apple Developer Support directly, but they now require a test project for that, and since 'a test project' is not applicable to my issue, I'm posting here instead.
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606
Oct ’25
Unable to validate app attest assertion signature
I'm trying to setup device attestation. I believe I have everything setup correctly but the final step of signature validation never succeeds. I've added validation on the client side for debugging and it doesn't validate using CryptoKit. After the assertion is created, I try to validate it: assertion = try await DCAppAttestService.shared.generateAssertion(keyId, clientDataHash: clientDataHash) await validateAssertionLocallyForDebugging(keyId: keyId, assertionObject: assertion, clientDataHash: clientDataHash) In the validateAssertionLocallyForDebugging method, I extract all the data from the CBOR assertionObject and then setup the parameters to validate the signature, using the key that was created from the original attestation flow, but it fails every time. I'm getting the public key from the server using a temporary debugging API. let publicKeyData = Data(base64Encoded: publicKeyB64)! let p256PublicKey = try P256.Signing.PublicKey(derRepresentation: publicKeyData) let ecdsaSignature = try P256.Signing.ECDSASignature(derRepresentation: signature) let digestToVerify = SHA256.hash(data: authenticatorData + clientDataHash) print(" - Recreated Digest to Verify: \(Data(digestToVerify).hexDescription)") if p256PublicKey.isValidSignature(ecdsaSignature, for: digestToVerify) { print("[DEBUG] SUCCESS: Local signature validation passed!") } else { print("[DEBUG] FAILED: Local signature validation failed.") } I have checked my .entitlements file and it is set to development. I have checked the keyId and verified the public key. I have verified the public key X,Y, the RP ID Hash, COSE data, and pretty much anything else I could think of. I've also tried using Gemini and Claude to debug this and that just sends me in circles of trying hashed, unhashed, and double hashed clientData. I'm doing this from Xcode on an M3 macbook air to an iPhone 16 Pro Max. Do you have any ideas on why the signature is not validating with everything else appears to be working? Thanks
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781
Nov ’25
Validating Signature Of XPC Process
Quinn, you've often suggested that to validate the other side of an XPC connection, we should use the audit token. But that's not available from the XPC object, whereas the PID is. So everyone uses the PID. While looking for something completely unrelated, I found this in the SecCode.h file OSStatus SecCodeCreateWithXPCMessage(xpc_object_t message, SecCSFlags flags, SecCodeRef * __nonnull CF_RETURNS_RETAINED target); Would this be the preferred way to do this now? At least from 11.0 and up. Like I said, I was looking for something completely unrelated and found this and don't have the cycles right now to try it. But it looks promising from the description and I wanted to check in with you about it in case you can say yes or no before I get a chance to test it. Thanks
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8.3k
Aug ’25
Application is not able to access any keychain info on application launch post device reboot
Before device Reboot: Here no issue from keychain. 2025-06-17 11:18:17.956334 +0530 WAVE PTX [DB_ENCRYPTION] Key successfully retrieved from the Keychain default When device is in reboot and locked (Keychain access is set to FirstUnlock) App got woken up in background SEEMS(NOT SURE) DEVICE STILL IN LOCKED STARE IF YES THEN WHICH IS EXPECTED 2025-06-17 12:12:30.036184 +0530 WAVE PTX <ALA_ERROR>: [OS-CCF] [DB_ENCRYPTION] Error while retriving Private key -25308 default 2025-06-17 12:15:28.914700 +0530 WAVE PTX <ALA_ERROR> [DB_ENCRYPTION] Error retrieving key from the Keychain: -25300 default —————————————————— And as per logs, here user has launch the application post unlock and application never got the keychain access here also. HERE STILL HAS ISSUE WITH KEYCHAIN ACCESS. 2025-06-17 12:52:55.640976 +0530 WAVE PTX DEBUG : willFinishLaunchingWithOptions default 2025-06-17 12:52:55.651371 +0530 WAVE PTX <ALA_ERROR> [DB_ENCRYPTION] Error retrieving key from the Keychain: -25300 default
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Jul ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1w
User-Assigned Device Name Entitlement for Multipeer Connectivity
Hi everyone, I’m developing a multiplayer iOS game that uses Multipeer Connectivity for local peer-to-peer networking. I’d like to display user-assigned device names in the UI to help players identify each other during the connection process. In iOS 16 and later, accessing UIDevice.current.name requires the User-Assigned Device Name Entitlement. The documentation states that the entitlement is granted for functionality involving “interaction between multiple devices that the same user operates”. My game is strictly multiplayer, with devices owned by different users, not a single user managing multiple devices. I have a few questions regarding this: Does the requirement for “devices operated by the same user” definitively exclude multiplayer scenarios where devices belong to different players? Can a Multipeer Connectivity-based game qualify for the entitlement in this case? If the entitlement is not applicable, is prompting users to enter custom names the recommended approach for identifying devices in a multiplayer UI? Has anyone successfully obtained this entitlement for a similar multiplayer use case with Multipeer Connectivity? Thanks in advance.
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173
Apr ’25
Unable to change App Tracking configuration
I have reached out to support and they simply tell me they are unable to help me, first redirecting me to generic Apple support, after following up they provided the explanation that they only handle administrative tasks and to post on the forums. I am unable to change my App Tracking Transparency it provides no real error, though network traffic shows a 409 HTTP response from the backend API when trying to save. Here is a screenshot of the result when trying to save. Does anyone have any suggestions on how to get this resolved? I've commented back to the reviewers and they simply provided help documentation. I have a technical issue and am unable to get anyone to help resolve this.
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Nov ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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Jun ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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Oct ’25
Passkey Associated domain error 1004
iOS18.1.1 macOS15.1.1 xcode16.1 Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 "Unable to verify webcredentials association of ********** with domain ******************. Please try again in a few seconds." Our domain must query with VPN, so I set webcredentials:qa.ejeokvv.com?mode=developer following: "If you use a private web server, which is unreachable from the public internet, while developing your app, enable the alternate mode feature to bypass the CDN and connect directly to your server. To do this, add a query string to your associated domains entitlement, as shown in the following example: :?mode= " but it still not working, even after I set mode=developer. Please help!!!!
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May ’25
How to satisfy a custom Authorization Right?
I’m implementing a custom Authorization right with the following rule: &lt;key&gt;authenticate-user&lt;/key&gt; &lt;true/&gt; &lt;key&gt;allow-root&lt;/key&gt; &lt;true/&gt; &lt;key&gt;class&lt;/key&gt; &lt;string&gt;user&lt;/string&gt; &lt;key&gt;group&lt;/key&gt; &lt;string&gt;admin&lt;/string&gt; The currently logged-in user is a standard user, and I’ve created a hidden admin account, e.g. _hiddenadmin, which has UID≠0 but belongs to the admin group. From my Authorization Plug-in, I would like to programmatically satisfy this right using _hiddenadmin’s credentials, even though _hiddenadmin is not the logged-in user. My question: Is there a way to programmatically satisfy an authenticate-user right from an Authorization Plug-in using credentials of another (non-session) user?
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Jul ’25
Mark the iOS app content not to be backed up when doing unencrypted backup in iTunes
Hi,is there an option to mark the file or folder or item stored in user defaults ... not to be backed up when doing unencrypted backup in iTunes?We are developing iOS app that contains sensitive data. But even if we enable Data Protection for the iOS app it can be backed up on mac unencrypted using iTunes. Is there a way to allow backing up content only if the backup is encrypted?
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Oct ’25
App ID Prefix Change and Keychain Access
DTS regularly receives questions about how to preserve keychain items across an App ID change, and so I thought I’d post a comprehensive answer here for the benefit of all. If you have any questions or comments, please start a new thread here on the forums. Put it in the Privacy & Security > General subtopic and tag it with Security. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" App ID Prefix Change and Keychain Access The list of keychain access groups your app can access is determined by three entitlements. For the details, see Sharing Access to Keychain Items Among a Collection of Apps. If your app changes its App ID prefix, this list changes and you’re likely to lose access to existing keychain items. This situation crops up under two circumstances: When you migrate your app from using a unique App ID prefix to using your Team ID as its App ID prefix. When you transfer your app to another team. In both cases you have to plan carefully for this change. If you only learn about the problem after you’ve made the change, consider undoing the change to give you time to come up with a plan before continuing. Note On macOS, the information in this post only applies to the data protection keychain. For more information about the subtleties of the keychain on macOS, see On Mac Keychains. For more about App ID prefix changes, see Technote 2311 Managing Multiple App ID Prefixes and QA1726 Resolving the Potential Loss of Keychain Access warning. Migrate From a Unique App ID Prefix to Your Team ID Historically each app was assigned its own App ID prefix. This is no longer the case. Best practice is for apps to use their Team ID as their App ID prefix. This enables multiple neat features, including keychain item sharing and pasteboard sharing. If you have an app that uses a unique App ID prefix, consider migrating it to use your Team ID. This is a good thing in general, as long as you manage the migration process carefully. Your app’s keychain access group list is built from three entitlements: keychain-access-groups — For more on this, see Keychain Access Groups Entitlement. application-identifier (com.apple.application-identifier on macOS) com.apple.security.application-groups — For more on this, see App Groups Entitlement. Keycahin access groups from the third bullet are call app group identified keychain access groups, or AGI keychain access groups for short. IMPORTANT A macOS app can only use an AGI keychain access group if all of its entitlement claims are validated by a provisioning profile. See App Groups: macOS vs iOS: Working Towards Harmony for more about this concept. Keychain access groups from the first two bullets depend on the App ID prefix. If that changes, you lose access to any keychain items in those groups. WARNING Think carefully before using the keychain to store secrets that are the only way to access irreplaceable user data. While the keychain is very reliable, there are situations where a keychain item can be lost and it’s bad if it takes the user’s data with it. In some cases losing access to keychain items is not a big deal. For example, if your app uses the keychain to manage a single login credential, losing that is likely to be acceptable. The user can recover by logging in again. In other cases losing access to keychain items is unacceptable. For example, your app might manage access to dozens of different servers, each with unique login credentials. Your users will be grumpy if you require them to log in to all those servers again. In such situations you must carefully plan your migration. The key thing to understand is that an app group is tied to your team, not your App ID prefix, and thus your app retains access to AGI keychain access groups across an App ID prefix change. This suggests the following approach: Release a version of your app that moves keychain items from other keychain access groups to an AGI keychain access group. Give your users time to update to this new version, run it, and so move their keychain items. When you’re confident that the bulk of your users have done this, change your App ID prefix. The approach has one obvious caveat: It’s hard to judge how long to wait at step 2. Transfer Your App to Another Team Historically there was no supported way to maintain access to keychain items across an app transfer. That’s no longer the case, but you must still plan the transfer carefully. The overall approach is: Identify an app group ID to transfer. This could be an existing app group ID, but in many cases you’ll want to register a new app group ID solely for this purpose. Use the old team (the transferor) to release a version of your app that moves keychain items from other keychain access groups to the AGI keychain access group for this app group ID. Give your users time to update to this new version, run it, and so move their keychain items. When you’re confident that the bulk of your users have done this, initiate the app transfer. Once that’s complete, transfer the app group ID you selected in step 1. See App Store Connect Help > Transfer an app > Overview of app transfer > Apps using App Groups. Publish an update to your app from the new team (the transferee). When a user installs this version, it will have access to your app group, and hence your keychain items. WARNING Once you transfer the app group, the old team won’t be able to publish a new version of any app that uses this app group. That makes step 1 in the process critical. If you have an existing app group that’s used solely by the app being transferred — for example, an app group that you use to share state between the app and its app extensions — then choosing that app group ID makes sense. On the other hand, choosing the ID of an app group that’s share between this app and some unrelated app, one that’s not being transferred, would be bad, because any updates to that other app will lose access to the app group. There are some other significant caveats: The process doesn’t work for Mac apps because Mac apps that have ever used an app group can’t be transferred. See App Store Connect Help > Transfer an app > App transfer criteria. If and when that changes, you’ll need to choose an iOS-style app group ID for your AGI keychain access group. For more about the difference between iOS- and macOS-style app group IDs, see App Groups: macOS vs iOS: Working Towards Harmony. The current transfer process of app groups exposes a small window where some other team can ‘steal’ your app group ID. We have a bug on file to improve that process (r. 171616887). The process works best when transferring between two teams that are both under the control of the same entity. If that’s not the case, take steps to ensure that the old team transfers the app group in step 5. When you submit the app from the new team (step 6), App Store Connect will warn you about a potential loss of keychain access. That warning is talking about keychain items in normal keychain access groups. Items in an AGI keychain access group will still be accessible as long as you transfer the app group. Alternative Approaches for App Transfer In addition to the technique described in the previous section, there are a some alternative approaches you should at consider: Do nothing Do not transfer your app Get creative Do Nothing In this case the user loses all the secrets that your app stored in the keychain. This may be acceptable for certain apps. For example, if your app uses the keychain to manage a single login credential, losing that is likely to be acceptable. The user can recover by logging in again. Do Not Transfer Another option is to not transfer your app. Instead, ship a new version of the app from the new team and have the old app recommend that the user upgrade. There are a number of advantages to this approach. The first is that there’s absolutely no risk of losing any user data. The two apps are completely independent. The second advantage is that the user can install both apps on their device at the same time. This opens up a variety of potential migration paths. For example, you might ship an update to the old app with an export feature that saves the user’s state, including their secrets, to a suitably encrypted file, and then match that with an import facility on the new app. Finally, this approach offers flexible timing. The user can complete their migration at their leisure. However, there are a bunch of clouds to go with these silver linings: Your users might never migrate to the new app. If this is a paid app, or an app with in-app purchase, the user will have to buy things again. You lose the original app’s history, ratings, reviews, and so on. Get Creative Finally, you could attempt something creative. For example, you might: Publish a new version of the app that supports exporting the user’s state, including the secrets. Tell your users to do this, with a deadline. Transfer the app and then, when the deadline expires, publish the new version with an import feature. Frankly, this isn’t very practical. The problem is with step 2: There’s no good way to get all your users to do the export, and if they don’t do it before the deadline there’s no way to do it after. Test Before You Ship Once you have a new version of your app, with the new App ID prefix, it’s time to test. To run a day-to-day test: On a test device, install the existing version of the app from the App Store. Use the app to generate keychain items as a normal user would. For example, if you store login credentials in the keychain, use the app to save such a credential. In Xcode, run the new version of your app. Check that the keychain items you created in step 2 still work. After you upload this new version to App Store Connect, use TestFlight to run an internal test: On a test device, install the existing version of the app from the App Store. Use the app to generate keychain items as a normal user. For example, if you store login credentials in the keychain, use the app to save such a credential. Use TestFlight to update the app to your new version. Check that the keychain items you created in step 2 still work. Do this before you release the app to your beta testers and then again before releasing it to customers. WARNING These TestFlight test are your last chance to ensure that everything works. If you detect an error at this stage, you still have a chance to fix it. Revision History 2026-04-07 Added the Test Before You Ship section. 2026-03-31 Rewrote the Transfer Your App to Another Team section to describe a new approach for preserving access to keychain items across app transfers. Moved the previous discussion into a new Alternative Approaches for App Transfer section. Clarified that a macOS program can now use an app group as a keychain access group as long as its entitlements are validated. Made numerous editorial changes. 2022-05-17 First posted.
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6d
Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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May ’25
passkey in iOS via iCloudKeyChain
I have a very basic binary question around passkeys. Assuming everything is on latest and greatest version with respect to iOS, when user starts creating a passkey in platform-authenticator i.e., iCloudKeyChain (Apple Password Manager) , will iCloudKeyChain create a hardware-bound passkey in secure-enclave i.e., is brand new key-pair created right inside Secure-enclave ? OR will the keypair be created in software i.e., software-bound-passkey ?? i.e., software-bound keypair and store the private-key locally in the device encrypted with a key that is of course created in secure-enclave.
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174
May ’25
Accessing PIV Smart Card Certificates from iPadOS application.
I am new to swift development, and it's possible that I'm missing something fundamental/obvious. If so, I apologize in advance. My team is developing an application for iPadOS using SwiftUI, and I'm trying to accomplish something similar to what the original inquirer is asking for in this thread: https://developer.apple.com/forums/thread/725152. The only difference is that I'm trying to use a PIV smart card to achieve authentication to a server rather than digitally sign a document. Unfortunately, I'm getting stuck when attempting to run the list() function provided in the accepted answer to the post mentioned above. When attempting to call SecItemCopyMatching(), I'm getting a -34018 missing entitlement error. I've attempted to add the com.apple.token to my app's keychain-access-groups entitlements, but this does not resolve the issue. I have checked the entitlements in my built app, per the recommendation in the troubleshooting guide here: https://developer.apple.com/forums/thread/114456. The entitlement for com.apple.token is indeed present in the plist. Based on other documentation I've read, however, it seems that the explicit declaration of com.apple.token should not even be required in the entitlements. Is there something obvious that I'm missing here that would prevent my app from accessing the token access group?
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250
Jul ’25
Password AutoFill doesn't work - help needed
I have a project with a single app target that serves two environments, and two schemes, one for each env, using xcconfig files for defining environment-specific stuff. I'm trying to figure this out for months, so I've tried multiple approaches throughout this period: Have a single domain in "Associated domains" in Xcode, defined as webcredentials:X where X gets replaced using a value from xcconfig. Have two domain entries in "Associated domains" webcredentials:PROD_DOMAIN and webcredentials:STAGING_DOMAIN. Have a different order of domains Results are very interesting: whatever I do, whatever approach I take, password autofill works on staging, but doesn't work on production. I'm aware that we need to test production on Test Flight and AppStore builds. That's how we're testing it, and it's not working. Tested on multiple devices, on multiple networks (wifi + mobile data), in multiple countries.. you name it. The server side team has checked their implementation a dozen times; it's all configured properly, in the exact same way across environments (except bundle ID, ofc). We tried a couple websites for validating the apple-app-site-association file, and while all of those are focused on testing universal links, they all reported that the file is configured properly. Still, password autofill doesn't work. I prefer not to share my app's domains publicly here. Ideally I would contact Apple Developer Support directly, but they now require a test project for that, and since 'a test project' is not applicable to my issue, I'm posting here instead.
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606
Activity
Oct ’25
DCDevice.current.generateToken : return Error Missing or incorrectly formatted device token payload
we can get token but when send to verity from apple. it reture Error : {"responseCode":"400","responseMessage":"Missing or incorrectly formatted device token payload"}
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2
Boosts
1
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241
Activity
Jun ’25
Unable to validate app attest assertion signature
I'm trying to setup device attestation. I believe I have everything setup correctly but the final step of signature validation never succeeds. I've added validation on the client side for debugging and it doesn't validate using CryptoKit. After the assertion is created, I try to validate it: assertion = try await DCAppAttestService.shared.generateAssertion(keyId, clientDataHash: clientDataHash) await validateAssertionLocallyForDebugging(keyId: keyId, assertionObject: assertion, clientDataHash: clientDataHash) In the validateAssertionLocallyForDebugging method, I extract all the data from the CBOR assertionObject and then setup the parameters to validate the signature, using the key that was created from the original attestation flow, but it fails every time. I'm getting the public key from the server using a temporary debugging API. let publicKeyData = Data(base64Encoded: publicKeyB64)! let p256PublicKey = try P256.Signing.PublicKey(derRepresentation: publicKeyData) let ecdsaSignature = try P256.Signing.ECDSASignature(derRepresentation: signature) let digestToVerify = SHA256.hash(data: authenticatorData + clientDataHash) print(" - Recreated Digest to Verify: \(Data(digestToVerify).hexDescription)") if p256PublicKey.isValidSignature(ecdsaSignature, for: digestToVerify) { print("[DEBUG] SUCCESS: Local signature validation passed!") } else { print("[DEBUG] FAILED: Local signature validation failed.") } I have checked my .entitlements file and it is set to development. I have checked the keyId and verified the public key. I have verified the public key X,Y, the RP ID Hash, COSE data, and pretty much anything else I could think of. I've also tried using Gemini and Claude to debug this and that just sends me in circles of trying hashed, unhashed, and double hashed clientData. I'm doing this from Xcode on an M3 macbook air to an iPhone 16 Pro Max. Do you have any ideas on why the signature is not validating with everything else appears to be working? Thanks
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781
Activity
Nov ’25
Validating Signature Of XPC Process
Quinn, you've often suggested that to validate the other side of an XPC connection, we should use the audit token. But that's not available from the XPC object, whereas the PID is. So everyone uses the PID. While looking for something completely unrelated, I found this in the SecCode.h file OSStatus SecCodeCreateWithXPCMessage(xpc_object_t message, SecCSFlags flags, SecCodeRef * __nonnull CF_RETURNS_RETAINED target); Would this be the preferred way to do this now? At least from 11.0 and up. Like I said, I was looking for something completely unrelated and found this and don't have the cycles right now to try it. But it looks promising from the description and I wanted to check in with you about it in case you can say yes or no before I get a chance to test it. Thanks
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8
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Aug ’25
Sample code from "Secure your app with Memory Integrity Enforcement"
Hello, Thanks for the new video on Memory Integrity Enforcement! Is the presented app's sample code available (so that we can play with it and find & fix the bug on our own, using Soft Mode)? Thanks in advance!
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573
Activity
Oct ’25
Application is not able to access any keychain info on application launch post device reboot
Before device Reboot: Here no issue from keychain. 2025-06-17 11:18:17.956334 +0530 WAVE PTX [DB_ENCRYPTION] Key successfully retrieved from the Keychain default When device is in reboot and locked (Keychain access is set to FirstUnlock) App got woken up in background SEEMS(NOT SURE) DEVICE STILL IN LOCKED STARE IF YES THEN WHICH IS EXPECTED 2025-06-17 12:12:30.036184 +0530 WAVE PTX <ALA_ERROR>: [OS-CCF] [DB_ENCRYPTION] Error while retriving Private key -25308 default 2025-06-17 12:15:28.914700 +0530 WAVE PTX <ALA_ERROR> [DB_ENCRYPTION] Error retrieving key from the Keychain: -25300 default —————————————————— And as per logs, here user has launch the application post unlock and application never got the keychain access here also. HERE STILL HAS ISSUE WITH KEYCHAIN ACCESS. 2025-06-17 12:52:55.640976 +0530 WAVE PTX DEBUG : willFinishLaunchingWithOptions default 2025-06-17 12:52:55.651371 +0530 WAVE PTX <ALA_ERROR> [DB_ENCRYPTION] Error retrieving key from the Keychain: -25300 default
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198
Activity
Jul ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1w
User-Assigned Device Name Entitlement for Multipeer Connectivity
Hi everyone, I’m developing a multiplayer iOS game that uses Multipeer Connectivity for local peer-to-peer networking. I’d like to display user-assigned device names in the UI to help players identify each other during the connection process. In iOS 16 and later, accessing UIDevice.current.name requires the User-Assigned Device Name Entitlement. The documentation states that the entitlement is granted for functionality involving “interaction between multiple devices that the same user operates”. My game is strictly multiplayer, with devices owned by different users, not a single user managing multiple devices. I have a few questions regarding this: Does the requirement for “devices operated by the same user” definitively exclude multiplayer scenarios where devices belong to different players? Can a Multipeer Connectivity-based game qualify for the entitlement in this case? If the entitlement is not applicable, is prompting users to enter custom names the recommended approach for identifying devices in a multiplayer UI? Has anyone successfully obtained this entitlement for a similar multiplayer use case with Multipeer Connectivity? Thanks in advance.
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173
Activity
Apr ’25
Unable to change App Tracking configuration
I have reached out to support and they simply tell me they are unable to help me, first redirecting me to generic Apple support, after following up they provided the explanation that they only handle administrative tasks and to post on the forums. I am unable to change my App Tracking Transparency it provides no real error, though network traffic shows a 409 HTTP response from the backend API when trying to save. Here is a screenshot of the result when trying to save. Does anyone have any suggestions on how to get this resolved? I've commented back to the reviewers and they simply provided help documentation. I have a technical issue and am unable to get anyone to help resolve this.
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373
Activity
Nov ’25
Custom Authorization Plugin in Login Flow
What Has Been Implemented Replaced the default loginwindow:login with a custom authorization plugin. The plugin: Performs primary OTP authentication. Displays a custom password prompt. Validates the password using Open Directory (OD) APIs. Next Scenario was handling password change Password change is simulated via: sudo pwpolicy -u robo -setpolicy "newPasswordRequired=1" On next login: Plugin retrieves the old password. OD API returns kODErrorCredentialsPasswordChangeRequired. Triggers a custom change password window to collect and set new password. Issue Observed : After changing password: The user’s login keychain resets. Custom entries under the login keychain are removed. We have tried few solutions Using API, SecKeychainChangePassword(...) Using CLI, security set-keychain-password -o oldpwd -p newpwd ~/Library/Keychains/login.keychain-db These approaches appear to successfully change the keychain password, but: On launching Keychain Access, two password prompts appear, after authentication, Keychain Access window doesn't appear (no app visibility). Question: Is there a reliable way (API or CLI) to reset or update the user’s login keychain password from within the custom authorization plugin, so: The keychain is not reset or lost. Keychain Access works normally post-login. The password update experience is seamless. Thank you for your help and I appreciate your time and consideration
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361
Activity
Jun ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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341
Activity
Oct ’25
Passkey Associated domain error 1004
iOS18.1.1 macOS15.1.1 xcode16.1 Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1004 "Unable to verify webcredentials association of ********** with domain ******************. Please try again in a few seconds." Our domain must query with VPN, so I set webcredentials:qa.ejeokvv.com?mode=developer following: "If you use a private web server, which is unreachable from the public internet, while developing your app, enable the alternate mode feature to bypass the CDN and connect directly to your server. To do this, add a query string to your associated domains entitlement, as shown in the following example: :?mode= " but it still not working, even after I set mode=developer. Please help!!!!
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Activity
May ’25
How to satisfy a custom Authorization Right?
I’m implementing a custom Authorization right with the following rule: &lt;key&gt;authenticate-user&lt;/key&gt; &lt;true/&gt; &lt;key&gt;allow-root&lt;/key&gt; &lt;true/&gt; &lt;key&gt;class&lt;/key&gt; &lt;string&gt;user&lt;/string&gt; &lt;key&gt;group&lt;/key&gt; &lt;string&gt;admin&lt;/string&gt; The currently logged-in user is a standard user, and I’ve created a hidden admin account, e.g. _hiddenadmin, which has UID≠0 but belongs to the admin group. From my Authorization Plug-in, I would like to programmatically satisfy this right using _hiddenadmin’s credentials, even though _hiddenadmin is not the logged-in user. My question: Is there a way to programmatically satisfy an authenticate-user right from an Authorization Plug-in using credentials of another (non-session) user?
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180
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Jul ’25
Mark the iOS app content not to be backed up when doing unencrypted backup in iTunes
Hi,is there an option to mark the file or folder or item stored in user defaults ... not to be backed up when doing unencrypted backup in iTunes?We are developing iOS app that contains sensitive data. But even if we enable Data Protection for the iOS app it can be backed up on mac unencrypted using iTunes. Is there a way to allow backing up content only if the backup is encrypted?
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Oct ’25
App ID Prefix Change and Keychain Access
DTS regularly receives questions about how to preserve keychain items across an App ID change, and so I thought I’d post a comprehensive answer here for the benefit of all. If you have any questions or comments, please start a new thread here on the forums. Put it in the Privacy & Security > General subtopic and tag it with Security. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" App ID Prefix Change and Keychain Access The list of keychain access groups your app can access is determined by three entitlements. For the details, see Sharing Access to Keychain Items Among a Collection of Apps. If your app changes its App ID prefix, this list changes and you’re likely to lose access to existing keychain items. This situation crops up under two circumstances: When you migrate your app from using a unique App ID prefix to using your Team ID as its App ID prefix. When you transfer your app to another team. In both cases you have to plan carefully for this change. If you only learn about the problem after you’ve made the change, consider undoing the change to give you time to come up with a plan before continuing. Note On macOS, the information in this post only applies to the data protection keychain. For more information about the subtleties of the keychain on macOS, see On Mac Keychains. For more about App ID prefix changes, see Technote 2311 Managing Multiple App ID Prefixes and QA1726 Resolving the Potential Loss of Keychain Access warning. Migrate From a Unique App ID Prefix to Your Team ID Historically each app was assigned its own App ID prefix. This is no longer the case. Best practice is for apps to use their Team ID as their App ID prefix. This enables multiple neat features, including keychain item sharing and pasteboard sharing. If you have an app that uses a unique App ID prefix, consider migrating it to use your Team ID. This is a good thing in general, as long as you manage the migration process carefully. Your app’s keychain access group list is built from three entitlements: keychain-access-groups — For more on this, see Keychain Access Groups Entitlement. application-identifier (com.apple.application-identifier on macOS) com.apple.security.application-groups — For more on this, see App Groups Entitlement. Keycahin access groups from the third bullet are call app group identified keychain access groups, or AGI keychain access groups for short. IMPORTANT A macOS app can only use an AGI keychain access group if all of its entitlement claims are validated by a provisioning profile. See App Groups: macOS vs iOS: Working Towards Harmony for more about this concept. Keychain access groups from the first two bullets depend on the App ID prefix. If that changes, you lose access to any keychain items in those groups. WARNING Think carefully before using the keychain to store secrets that are the only way to access irreplaceable user data. While the keychain is very reliable, there are situations where a keychain item can be lost and it’s bad if it takes the user’s data with it. In some cases losing access to keychain items is not a big deal. For example, if your app uses the keychain to manage a single login credential, losing that is likely to be acceptable. The user can recover by logging in again. In other cases losing access to keychain items is unacceptable. For example, your app might manage access to dozens of different servers, each with unique login credentials. Your users will be grumpy if you require them to log in to all those servers again. In such situations you must carefully plan your migration. The key thing to understand is that an app group is tied to your team, not your App ID prefix, and thus your app retains access to AGI keychain access groups across an App ID prefix change. This suggests the following approach: Release a version of your app that moves keychain items from other keychain access groups to an AGI keychain access group. Give your users time to update to this new version, run it, and so move their keychain items. When you’re confident that the bulk of your users have done this, change your App ID prefix. The approach has one obvious caveat: It’s hard to judge how long to wait at step 2. Transfer Your App to Another Team Historically there was no supported way to maintain access to keychain items across an app transfer. That’s no longer the case, but you must still plan the transfer carefully. The overall approach is: Identify an app group ID to transfer. This could be an existing app group ID, but in many cases you’ll want to register a new app group ID solely for this purpose. Use the old team (the transferor) to release a version of your app that moves keychain items from other keychain access groups to the AGI keychain access group for this app group ID. Give your users time to update to this new version, run it, and so move their keychain items. When you’re confident that the bulk of your users have done this, initiate the app transfer. Once that’s complete, transfer the app group ID you selected in step 1. See App Store Connect Help > Transfer an app > Overview of app transfer > Apps using App Groups. Publish an update to your app from the new team (the transferee). When a user installs this version, it will have access to your app group, and hence your keychain items. WARNING Once you transfer the app group, the old team won’t be able to publish a new version of any app that uses this app group. That makes step 1 in the process critical. If you have an existing app group that’s used solely by the app being transferred — for example, an app group that you use to share state between the app and its app extensions — then choosing that app group ID makes sense. On the other hand, choosing the ID of an app group that’s share between this app and some unrelated app, one that’s not being transferred, would be bad, because any updates to that other app will lose access to the app group. There are some other significant caveats: The process doesn’t work for Mac apps because Mac apps that have ever used an app group can’t be transferred. See App Store Connect Help > Transfer an app > App transfer criteria. If and when that changes, you’ll need to choose an iOS-style app group ID for your AGI keychain access group. For more about the difference between iOS- and macOS-style app group IDs, see App Groups: macOS vs iOS: Working Towards Harmony. The current transfer process of app groups exposes a small window where some other team can ‘steal’ your app group ID. We have a bug on file to improve that process (r. 171616887). The process works best when transferring between two teams that are both under the control of the same entity. If that’s not the case, take steps to ensure that the old team transfers the app group in step 5. When you submit the app from the new team (step 6), App Store Connect will warn you about a potential loss of keychain access. That warning is talking about keychain items in normal keychain access groups. Items in an AGI keychain access group will still be accessible as long as you transfer the app group. Alternative Approaches for App Transfer In addition to the technique described in the previous section, there are a some alternative approaches you should at consider: Do nothing Do not transfer your app Get creative Do Nothing In this case the user loses all the secrets that your app stored in the keychain. This may be acceptable for certain apps. For example, if your app uses the keychain to manage a single login credential, losing that is likely to be acceptable. The user can recover by logging in again. Do Not Transfer Another option is to not transfer your app. Instead, ship a new version of the app from the new team and have the old app recommend that the user upgrade. There are a number of advantages to this approach. The first is that there’s absolutely no risk of losing any user data. The two apps are completely independent. The second advantage is that the user can install both apps on their device at the same time. This opens up a variety of potential migration paths. For example, you might ship an update to the old app with an export feature that saves the user’s state, including their secrets, to a suitably encrypted file, and then match that with an import facility on the new app. Finally, this approach offers flexible timing. The user can complete their migration at their leisure. However, there are a bunch of clouds to go with these silver linings: Your users might never migrate to the new app. If this is a paid app, or an app with in-app purchase, the user will have to buy things again. You lose the original app’s history, ratings, reviews, and so on. Get Creative Finally, you could attempt something creative. For example, you might: Publish a new version of the app that supports exporting the user’s state, including the secrets. Tell your users to do this, with a deadline. Transfer the app and then, when the deadline expires, publish the new version with an import feature. Frankly, this isn’t very practical. The problem is with step 2: There’s no good way to get all your users to do the export, and if they don’t do it before the deadline there’s no way to do it after. Test Before You Ship Once you have a new version of your app, with the new App ID prefix, it’s time to test. To run a day-to-day test: On a test device, install the existing version of the app from the App Store. Use the app to generate keychain items as a normal user would. For example, if you store login credentials in the keychain, use the app to save such a credential. In Xcode, run the new version of your app. Check that the keychain items you created in step 2 still work. After you upload this new version to App Store Connect, use TestFlight to run an internal test: On a test device, install the existing version of the app from the App Store. Use the app to generate keychain items as a normal user. For example, if you store login credentials in the keychain, use the app to save such a credential. Use TestFlight to update the app to your new version. Check that the keychain items you created in step 2 still work. Do this before you release the app to your beta testers and then again before releasing it to customers. WARNING These TestFlight test are your last chance to ensure that everything works. If you detect an error at this stage, you still have a chance to fix it. Revision History 2026-04-07 Added the Test Before You Ship section. 2026-03-31 Rewrote the Transfer Your App to Another Team section to describe a new approach for preserving access to keychain items across app transfers. Moved the previous discussion into a new Alternative Approaches for App Transfer section. Clarified that a macOS program can now use an app group as a keychain access group as long as its entitlements are validated. Made numerous editorial changes. 2022-05-17 First posted.
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6d
Is there any public API apple provides to detect Lockdown Mode in iOS 16?
Hi, I was testing the lockdown mode in iOS 16 and would like to know whether we can detect the lockdown mode status using any public API that Apple provides. I really appreciate any help you can provide.
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Jun ’25
Passkey - another device
Hi! Is it possible to disable the option for users to 'Sign in with Another Device'? I encounter this message during the authentication process and I want to prevent it from appearing. I appreciate your help and look forward to your response.
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1.2k
Activity
Oct ’25
Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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314
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May ’25
passkey in iOS via iCloudKeyChain
I have a very basic binary question around passkeys. Assuming everything is on latest and greatest version with respect to iOS, when user starts creating a passkey in platform-authenticator i.e., iCloudKeyChain (Apple Password Manager) , will iCloudKeyChain create a hardware-bound passkey in secure-enclave i.e., is brand new key-pair created right inside Secure-enclave ? OR will the keypair be created in software i.e., software-bound-passkey ?? i.e., software-bound keypair and store the private-key locally in the device encrypted with a key that is of course created in secure-enclave.
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174
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May ’25
Accessing PIV Smart Card Certificates from iPadOS application.
I am new to swift development, and it's possible that I'm missing something fundamental/obvious. If so, I apologize in advance. My team is developing an application for iPadOS using SwiftUI, and I'm trying to accomplish something similar to what the original inquirer is asking for in this thread: https://developer.apple.com/forums/thread/725152. The only difference is that I'm trying to use a PIV smart card to achieve authentication to a server rather than digitally sign a document. Unfortunately, I'm getting stuck when attempting to run the list() function provided in the accepted answer to the post mentioned above. When attempting to call SecItemCopyMatching(), I'm getting a -34018 missing entitlement error. I've attempted to add the com.apple.token to my app's keychain-access-groups entitlements, but this does not resolve the issue. I have checked the entitlements in my built app, per the recommendation in the troubleshooting guide here: https://developer.apple.com/forums/thread/114456. The entitlement for com.apple.token is indeed present in the plist. Based on other documentation I've read, however, it seems that the explicit declaration of com.apple.token should not even be required in the entitlements. Is there something obvious that I'm missing here that would prevent my app from accessing the token access group?
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5
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250
Activity
Jul ’25