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Deep dive into the technical specifications that influence seamless playback for streaming services, including bitrates, codecs, and caching mechanisms.

Streaming Documentation

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Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on "Download and Play Offline" functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is "OfflineHLSGuide_withFPS.pdf" document beside "FairPlayStreaming_PG.pdf" where they tell about how it works and what need to be done.In that document ("OfflineHLSGuide_withFPS.pdf") there is new version of Content Key Duration TLLV which is slightly different than the structure shown in "FairPlayStreaming_PG.pdf"For Content Key Duration TLLV (0x47acf6a418cd091a) in "FairPlayStreaming_PG" there is "Lease Duration" between bytes 16-19.But in the document about OfflineHLSGuide, it says "Reserved" for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
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2.4k
Oct ’16
How to consume video from an RTSP service?
Hi,It seems like it's pretty easy to consume HTTP Live Streaming content in an iOS app. Unfortunately, I need to consume media from an RTSP server. It seems to me that this is a very similar thing, and that all of the underpinnings for doing it ought to be present in iOS, but I'm having a devil of a time figuring out how to make it work without doing a lot of programming.For starters, I know that there are web-based services that can consume an RTSP stream and rebroadcast it as an HTTP Live Stream that can be easily consumed by the media players in iOS. This won't work for me because my application needs to function in an environment where there is no internet access (it's on a private Wifi network where the only other thing on the network is the device that is serving the RTSP stream).Having read everything I can get my hands on and exploring third-party and open-source solutions, I've compiled the following list of ideas:1. Using an iOS build of the open-source ffmpeg library, which supports RTSP, I've come up with a test app that can receive the RTSP packets, decode them, create UIImages out of the frames, and display those frames on-screen. This provides a crude player, but performance is poor, most likely because ffmpeg can't take advantage of any hardware acceleration. It also doesn't provide me with any way to integrate the video stream into AVFoundation, so I'm on my own as far as saving the stream to a file, transcoding it, etc.2. I know that the AVURLAsset class doesn't directly support the RTSP scheme. Since I have access to the undecoded RTSP packets via ffmpeg, I've thought it should be possible to implement RTSP support myself via a custom NSURLProtocol, essentially fooling AVFoundation into reading those packets as if they originated in a file. I'm not sure if this would work, since the raw packets coming from the RTSP server might lack the headers that would otherwise be present in data being read from a file. I'm not even sure if AVFoundation would recognize my custom protocol.3. If a protocol doesn't work, I've considered that I might be able to implement my own local HTTP Live Streaming server that converts the RTSP packets into an HTTP stream that the media players can read. This sounds like a terribly convoluted solution to the problem, at best, and very difficult at worst.4. Going back to solution (1), if I could speed up the decoding by using some iOS CoreVideo function instead of ffmpeg, this solution might be okay. However, I can't find any documentation for CoreVideo on iOS (Apple only documents it for OS X).5. I'm certainly willing to license a third-party solution if it works well and provides good performance. Unfortunately, everything I've found so far is pretty crummy and mostly just leverages ffmpeg and/or VLC. What is most disappointing to me is that nobody seems to be able or willing to provide a solution that neatly integrates with AVFoundation. I really want to make my RTSP stream available as an AVAsset so I can use it with AVFoundation players and other classes -- I don't want to build an app that relies on custom third-party code for everything.Any ideas, tips, advice would be greatly appreciated.Thanks,Frank
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16k
Jan ’17
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
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3.3k
Apr ’17
High bitrate video streaming in avplayer sometimes audio disappears
Hello, I used AVPlayer in my project to play network movie. Most movie could play normally, but I found the sound will disappear sometimes if I play specified 4K video network stream. The video will continue playing but audio stops after video is played for a while. If I pause player and then resume, the sound will be back but disappeared again after several seconds Check AVPlayerItem status: isPlaybackLikelyToKeepUp` == true isPlaybackBufferEmpty` = false player.volume > 0 According the value above, it seems not cause by empty playback buffer or volume issue. I am so confused for this situation. Movie information Video Format : AVC Format/Info : Advanced Video Codec Format profile : High L5.1 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Variable Bit rate : 100.0 Mb/s Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 29.970 (30000/1001) FPS Audio Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 5 min 19 s Bit rate mode : Constant Bit rate : 192 kb/s Nominal bit rate : 48.0 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Does anyone know if AVPlayer has this limitations when playing high-bitrate movie streams, and are there any solutions?
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719
Nov ’24
How to delete FPS Certificate from Apple developer account
Hello All, I am looking for assistance with our FairPlay Streaming (FPS) certificates. We are in the process of migrating to a new video streaming vendor and need to create a new FPS certificate using SDK 4. However, we have reached the limit of allowed FPS certificates in our account and cannot create a new one. Issue Details: • We currently have two FPS certificates active in our developer account. • One of these was created using SDK 5, but our new vendor (Mux) requires an FPS certificate based on SDK 4. • Since Apple does not allow deleting FPS certificates from the developer portal, we are unable to create a new SDK 4 certificate. • We kindly request Apple to revoke one of our existing FPS certificates to allow us to generate a new SDK 4 certificate. Request: We would greatly appreciate it if you could assist us on how to delete one of our existing FPS certificates so that we can proceed with creating a new SDK 4 certificate for our vendor integration. Thank you for your support.
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660
Feb ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
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599
Mar ’25
Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } Duplex in this context refers to two-way audio transmission simultaneously recording and sending audio while also receiving and playing back incoming audio, similar to a VoIP/SIP call. The setup works fine on the simulator, which suggests that the core logic is correct. However, since the simulator doesn’t fully replicate WatchOS hardware behavior especially for audio sessions and networking issues might arise when running on a real device. The problem likely lies in either the Watch’s actual hardware limitations, permission constraints, or specific audio session configurations. I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties From what I can see, your implementation is focused on streaming audio playback with the server. In my case, I'm looking for a slightly different approach: I want to capture audio and send buffers of a specific size to the server while playing audio simultaneously, essentially achieving full duplex streaming similar to a VOIP call. Additionally, I’d like to ensure that if no external audio route is connected, the Apple Watch speaker is used by default. Any thoughts or insights on adapting this setup for those requirements would be very welcome.
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272
Apr ’25
Issues with "AVMetricEventStreamPublisher Discover Media Performance Metrics in AVFoundation" Example Code
Hi everyone! I’ve been working with AVFoundation and trying to use the AVMetricEventStreamPublisher to discover media performance metrics, as described in the Apple documentation. https://developer.apple.com/cn/videos/play/wwdc2024/10113/?time=508 However, when following the example code, I’m not getting the expected results. The performance metrics for both audio and video don’t seem to be captured properly. Has anyone successfully used this example code? If so, could you share your experience or any solutions you’ve found? Any tips or insights would be greatly appreciated. Thanks in advance! Ps. the example code: AVPlayerItem *item = ... AVMetricEventStream *eventStream = [AVMetricEventStream eventStream]; id subscriber = [[MyMetricSubscriber alloc] init]; [eventStream setSubscriber:subscriber queue:mySerialQueue] [eventStream subscribeToMetricEvent:[AVMetricPlayerItemLikelyToKeepUpEvent class]]; [eventStream subscribeToMetricEvent:[AVMetricPlayerItemPlaybackSummaryEvent class]]; [eventStream addPublisher:item];
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229
Apr ’25
AVAssetWriterInputTaggedPixelBufferGroupAdaptor Hanging With Tagged Buffers
We've successfully implemented an AVAssetWriter to produce HLS streams (all code is Objective-C++ for interop with existing codebase) but are struggling to extend the operations to use tagged buffers. We're starting to wonder if the tagged buffers required for an MV-HEVC signal are fully supported when producing HLS segments in a live-stream setting. We generate a live stream of data using something like: UTType *t = [UTType typeWithIdentifier:AVFileTypeMPEG4]; m_writter = [[AVAssetWriter alloc] initWithContentType:t]; // - videoHint describes HEVC and width/height // - m_videoConfig includes compression settings and, when using MV-HEVC, // the correct keys are added (i.e. kVTCompressionPropertyKey_MVHEVCVideoLayerIDs) // The app was throwing an exception without these which was // useful to know when we got the configuration right. m_video = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeVideo outputSettings:m_videoConfig sourceFormatHint:videoHint]; For either path we're producing CVPixelBufferRefs that contain the raw pixel information (i.e. 32BGRA) so we use an adapter to make that as simple as possible. If we use a single view and a AVAssetWriterInputPixelBufferAdaptor things work out very well. We produce segments and the delegate is called. However, if we use the AVAssetWriterInputTaggedPixelBufferGroupAdaptor as exampled in the SideBySideToMVHEVC demo project, things go poorly. We create the tagged buffers with something like: CMTagCollectionRef collections[2]; CMTag leftTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)0), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_LeftEye) }; CMTagCollectionCreate( kCFAllocatorDefault, leftTags, 2, &(collections[0]) ); CMTag rightTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)1), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_RightEye) }; CMTagCollectionCreate( kCFAllocatorDefault, rightTags, 2, &(collections[1]) ); CFArrayRef tagCollections = CFArrayCreate( kCFAllocatorDefault, (const void **)collections, 2, &kCFTypeArrayCallBacks ); CVPixelBufferRef buffers[] = {*b, *alt}; CFArrayRef b = CFArrayCreate( kCFAllocatorDefault, (const void **)buffers, 2, &kCFTypeArrayCallBacks ); CMTaggedBufferGroupRef bufferGroup; OSStatus res = CMTaggedBufferGroupCreate( kCFAllocatorDefault, tagCollections, b, &bufferGroup ); Perhaps there's something about this OBJC code that I've buggered up? Hopefully! Anyways, when I submit this tagged bugger group to the adaptor: if (![mvVideoAdapter appendTaggedPixelBufferGroup:bufferGroup withPresentationTime:pts]) { // report error... } Appending does not raise any errors - eventually it just hangs on us and we never return from it... Real Issue: So either: The delegate assigned to the AVAssetWriter doesn't fire its assetWriter callback which should produce the segments The adapter hangs on the appendTaggedPixelBufferGroup before a segment is ready to be completed (but succeeds for a number of buffer groups before this happens). This is the same delegate class that's assigned to the non multi view code path if MV-HEVC is turned off which works perfectly.
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124
Apr ’25
CoreMediaErrorDomain -12888: Bandwidth down-stepping when using 2sec segment duration
the problem is when using HLS live stream with AVPlayer on iOS/ tvOS the player chooses first highest bandwidth then slowly steps down to lowest (within 1-3min) and eventually steps up again then repeats to step down. the AVPlayer error log sends events: errorStatusCode: -12888, errorDomain: Optional("CoreMediaErrorDomain"), errorComment: Optional("The operation couldn't be completed. (CoreMediaErrorDomain error -12888 - Playlist File unchanged for longer than 1.5 * target duration we use standard segments in CMAF format, 2sec duration #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:147065903 #EXT-X-MAP:URI="video_1_4660000_init.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2" #EXT-X-PROGRAM-DATE-TIME:2025-04-30T12:51:07 #EXTINF:2.000, video_1_4660000_t17460174670001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174690001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174710001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 when using 6sec segments the player stays stable at highest bandwidth. is there a way to avoid this error? in AVPlayer or HLS configuration?
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May ’25
Apple Music web player will not work on wkwebview web browser or electron chromium browser.
Hello, I'm trying to create a webbrowser but currently when signed into apple music webplayer I get the following message when I attempt to play on any versions of my webbrowser: Not available on the web You can listen to this in the Apple Music app. Is there a way to setup DRM (assuming this is the issue) with apple to allow my webbrowser to play this content? I believe Apple TV is also affected. Thank you ahead of time.
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172
May ’25
FairPlay HLS Downloaded Asset Fails to Play on First Attempt When Offline, Works on Retry
Hello, We're seeing an intermittent issue when playing back FairPlay-protected HLS downloads while the device is offline. Assets are downloaded using AVAggregateAssetDownloadTask with FairPlay protection. After download, asset.assetCache.isPlayableOffline == true. On first playback attempt (offline), ~8% of downloads fail. Retrying playback always works. We recreate the asset and player on each attempt. During the playback setup, we try to load variants via: try await asset.load(.variants) This call sometimes fails with: Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSUnderlyingError=0x105654a00 {Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSDescription=The Internet connection appears to be offline.}}, NSErrorFailingURLStringKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSErrorFailingURLKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSURL=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, AVErrorFailedDependenciesKey=( “assetProperty_HLSAlternates” ), NSLocalizedDescription=The Internet connection appears to be offline.} This variant load is used to determine available audio tracks, check for Dolby support, and apply user language preferences. After this step, the AVPlayerItem also fails via Combine’s publisher for .status. However, retrying the entire process immediately after (same offline conditions, same asset path, new AVURLAsset) results in successful playback. Assets are represented using the following class: public class DownloadedAsset: AVURLAsset { public let id: String public let localFileUrl: URL public let fairplayLicenseUrlString: String? public let drmToken: String? var isProtected: Bool { return fairplayLicenseUrlString != nil } public init(id: String, localFileUrl: URL, fairplayLicenseUrlString: String?, drmToken: String?) { self.id = id self.localFileUrl = localFileUrl self.fairplayLicenseUrlString = fairplayLicenseUrlString self.drmToken = drmToken super.init(url: localFileUrl, options: nil) } } We use user-selected quality levels to control bitrate and multichannel (e.g. Dolby 5.1) downloads: let downloadQuality = UserDefaults.standard.downloadVideoQuality let bitrate: Int let shouldDownloadMultichannelTracks: Bool switch downloadQuality { case .dataSaver: shouldDownloadMultichannelTracks = false bitrate = 596564 case .standard: shouldDownloadMultichannelTracks = false bitrate = 1503844 case .best: shouldDownloadMultichannelTracks = true bitrate = 7038970 } var selections = multichannelIdentifiedMediaSelections if !shouldDownloadMultichannelTracks { selections = selections.filter { !$0.isMultichannel } } let task = session.aggregateAssetDownloadTask( with: asset, mediaSelections: selections.map { $0.mediaSelection }, assetTitle: title, assetArtworkData: nil, options: [AVAssetDownloadTaskMinimumRequiredMediaBitrateKey: bitrate] ) Seen on devices running iOS 16, iOS 17, and iOS 18. What could cause the initial failure of an otherwise valid, offline-ready FairPlay HLS asset? Could .load(.variants) internally trigger a failed network resolution, even when offline? Is there an internal caching or initialization behavior in AVFoundation that might explain why the second attempt works? Any guidance would be appreciated.
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252
Jun ’25
FPS Certificate Re-issuance and Validity of Existing Certificate
Keywords: FairPlay, FPS Certificate, DRM, FairPlay Streaming, license server Hi all, We are currently using FairPlay Streaming in production and already have an FPS certificate in place. However, the passphrase for the existing FPS certificate has unfortunately been lost. We are now considering reissuing a new FPS certificate, and I would like to confirm a few points before proceeding: 1️⃣ If we reissue a new FPS certificate, will the existing certificate be automatically revoked? Or will it remain valid until its original expiration date? 2️⃣ Is it possible to have both the newly issued and the existing certificates valid at the same time? In other words, can we serve DRM licenses using either certificate depending on the packaging or client? 3️⃣ Are there any caveats or best practices we should be aware of when reissuing an FPS certificate? For example, would existing packaged content become unplayable, or would CDN/packaging server configurations need to be updated carefully? Since this affects our production environment, we would like to minimize any service disruption or compatibility issues. Unfortunately, when we contacted Apple support directly, we were advised to post this question here in the Forums for additional guidance. Any advice or experiences would be greatly appreciated! Thank you in advance.
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210
Jun ’25
Race issue - Custom AVAssetResourceLoaderDelegate cannot work with EXT-X-SESSION-KEY
TL;DR How to solve possible racing issue of EXT-X-SESSION-KEY request and encrypted media segment request? I'm having trouble using custom AVAssetResourceLoaderDelegate with video manifest containing VideoProtectionKey(VPK). My master manifest contains rendition manifest url and VPK url. When not using custom resource delegate, everything works fine. My custom resource delegate is implemented in way where it first append prefix to scheme of the master manifest url before creating the asset. And during handling master manifest, it puts back original scheme, make the request, modify the scheme for rendition manifest url in the response content by appending the same prefix again, so that rendition manifest request also goes into custom resource loader delegate. Same goes for VPK request. The AES-128 key is stored in memory within custom resource loader delegate object. So far so good. The VPK is requested before segment request. But the problem comes where the media segment requests happen. The media segment request url from rendition manifest goes into custom resource loader as well and those are encrypted. I can see segment request finish first then the related VPK requests kick in after a few seconds. The previous VPK value is cached in memory so it is not network causing the delay but some mechanism that I'm not aware of causing this. So could anyone tell me what would be the proper way of handling this situation? The native library is handling it well so I just want to know how. Thanks in advance!
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179
Jun ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
0
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118
Jun ’25
Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on "Download and Play Offline" functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is "OfflineHLSGuide_withFPS.pdf" document beside "FairPlayStreaming_PG.pdf" where they tell about how it works and what need to be done.In that document ("OfflineHLSGuide_withFPS.pdf") there is new version of Content Key Duration TLLV which is slightly different than the structure shown in "FairPlayStreaming_PG.pdf"For Content Key Duration TLLV (0x47acf6a418cd091a) in "FairPlayStreaming_PG" there is "Lease Duration" between bytes 16-19.But in the document about OfflineHLSGuide, it says "Reserved" for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
Replies
5
Boosts
0
Views
2.4k
Activity
Oct ’16
How to consume video from an RTSP service?
Hi,It seems like it's pretty easy to consume HTTP Live Streaming content in an iOS app. Unfortunately, I need to consume media from an RTSP server. It seems to me that this is a very similar thing, and that all of the underpinnings for doing it ought to be present in iOS, but I'm having a devil of a time figuring out how to make it work without doing a lot of programming.For starters, I know that there are web-based services that can consume an RTSP stream and rebroadcast it as an HTTP Live Stream that can be easily consumed by the media players in iOS. This won't work for me because my application needs to function in an environment where there is no internet access (it's on a private Wifi network where the only other thing on the network is the device that is serving the RTSP stream).Having read everything I can get my hands on and exploring third-party and open-source solutions, I've compiled the following list of ideas:1. Using an iOS build of the open-source ffmpeg library, which supports RTSP, I've come up with a test app that can receive the RTSP packets, decode them, create UIImages out of the frames, and display those frames on-screen. This provides a crude player, but performance is poor, most likely because ffmpeg can't take advantage of any hardware acceleration. It also doesn't provide me with any way to integrate the video stream into AVFoundation, so I'm on my own as far as saving the stream to a file, transcoding it, etc.2. I know that the AVURLAsset class doesn't directly support the RTSP scheme. Since I have access to the undecoded RTSP packets via ffmpeg, I've thought it should be possible to implement RTSP support myself via a custom NSURLProtocol, essentially fooling AVFoundation into reading those packets as if they originated in a file. I'm not sure if this would work, since the raw packets coming from the RTSP server might lack the headers that would otherwise be present in data being read from a file. I'm not even sure if AVFoundation would recognize my custom protocol.3. If a protocol doesn't work, I've considered that I might be able to implement my own local HTTP Live Streaming server that converts the RTSP packets into an HTTP stream that the media players can read. This sounds like a terribly convoluted solution to the problem, at best, and very difficult at worst.4. Going back to solution (1), if I could speed up the decoding by using some iOS CoreVideo function instead of ffmpeg, this solution might be okay. However, I can't find any documentation for CoreVideo on iOS (Apple only documents it for OS X).5. I'm certainly willing to license a third-party solution if it works well and provides good performance. Unfortunately, everything I've found so far is pretty crummy and mostly just leverages ffmpeg and/or VLC. What is most disappointing to me is that nobody seems to be able or willing to provide a solution that neatly integrates with AVFoundation. I really want to make my RTSP stream available as an AVAsset so I can use it with AVFoundation players and other classes -- I don't want to build an app that relies on custom third-party code for everything.Any ideas, tips, advice would be greatly appreciated.Thanks,Frank
Replies
9
Boosts
1
Views
16k
Activity
Jan ’17
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
Replies
6
Boosts
2
Views
3.3k
Activity
Apr ’17
AppleTV HD (4th A1625): is not able to play H265 with Fairplay DRM stream?
The same H265 encrypted Fairplay content can be played in all Apple devices except A1625. The clear H265 content is played in A1625. The question is: will this model (A1625) support H265 Fairplay encrypted content? A ticket was created here: https://discussions.apple.com/thread/255658006?sortBy=best
Replies
2
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0
Views
1.4k
Activity
Jul ’24
High bitrate video streaming in avplayer sometimes audio disappears
Hello, I used AVPlayer in my project to play network movie. Most movie could play normally, but I found the sound will disappear sometimes if I play specified 4K video network stream. The video will continue playing but audio stops after video is played for a while. If I pause player and then resume, the sound will be back but disappeared again after several seconds Check AVPlayerItem status: isPlaybackLikelyToKeepUp` == true isPlaybackBufferEmpty` = false player.volume > 0 According the value above, it seems not cause by empty playback buffer or volume issue. I am so confused for this situation. Movie information Video Format : AVC Format/Info : Advanced Video Codec Format profile : High L5.1 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Variable Bit rate : 100.0 Mb/s Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 29.970 (30000/1001) FPS Audio Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 5 min 19 s Bit rate mode : Constant Bit rate : 192 kb/s Nominal bit rate : 48.0 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Does anyone know if AVPlayer has this limitations when playing high-bitrate movie streams, and are there any solutions?
Replies
2
Boosts
1
Views
719
Activity
Nov ’24
How to delete FPS Certificate from Apple developer account
Hello All, I am looking for assistance with our FairPlay Streaming (FPS) certificates. We are in the process of migrating to a new video streaming vendor and need to create a new FPS certificate using SDK 4. However, we have reached the limit of allowed FPS certificates in our account and cannot create a new one. Issue Details: • We currently have two FPS certificates active in our developer account. • One of these was created using SDK 5, but our new vendor (Mux) requires an FPS certificate based on SDK 4. • Since Apple does not allow deleting FPS certificates from the developer portal, we are unable to create a new SDK 4 certificate. • We kindly request Apple to revoke one of our existing FPS certificates to allow us to generate a new SDK 4 certificate. Request: We would greatly appreciate it if you could assist us on how to delete one of our existing FPS certificates so that we can proceed with creating a new SDK 4 certificate for our vendor integration. Thank you for your support.
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1
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660
Activity
Feb ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
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3
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599
Activity
Mar ’25
Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } Duplex in this context refers to two-way audio transmission simultaneously recording and sending audio while also receiving and playing back incoming audio, similar to a VoIP/SIP call. The setup works fine on the simulator, which suggests that the core logic is correct. However, since the simulator doesn’t fully replicate WatchOS hardware behavior especially for audio sessions and networking issues might arise when running on a real device. The problem likely lies in either the Watch’s actual hardware limitations, permission constraints, or specific audio session configurations. I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties From what I can see, your implementation is focused on streaming audio playback with the server. In my case, I'm looking for a slightly different approach: I want to capture audio and send buffers of a specific size to the server while playing audio simultaneously, essentially achieving full duplex streaming similar to a VOIP call. Additionally, I’d like to ensure that if no external audio route is connected, the Apple Watch speaker is used by default. Any thoughts or insights on adapting this setup for those requirements would be very welcome.
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272
Activity
Apr ’25
Issues with "AVMetricEventStreamPublisher Discover Media Performance Metrics in AVFoundation" Example Code
Hi everyone! I’ve been working with AVFoundation and trying to use the AVMetricEventStreamPublisher to discover media performance metrics, as described in the Apple documentation. https://developer.apple.com/cn/videos/play/wwdc2024/10113/?time=508 However, when following the example code, I’m not getting the expected results. The performance metrics for both audio and video don’t seem to be captured properly. Has anyone successfully used this example code? If so, could you share your experience or any solutions you’ve found? Any tips or insights would be greatly appreciated. Thanks in advance! Ps. the example code: AVPlayerItem *item = ... AVMetricEventStream *eventStream = [AVMetricEventStream eventStream]; id subscriber = [[MyMetricSubscriber alloc] init]; [eventStream setSubscriber:subscriber queue:mySerialQueue] [eventStream subscribeToMetricEvent:[AVMetricPlayerItemLikelyToKeepUpEvent class]]; [eventStream subscribeToMetricEvent:[AVMetricPlayerItemPlaybackSummaryEvent class]]; [eventStream addPublisher:item];
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229
Activity
Apr ’25
AVAssetWriterInputTaggedPixelBufferGroupAdaptor Hanging With Tagged Buffers
We've successfully implemented an AVAssetWriter to produce HLS streams (all code is Objective-C++ for interop with existing codebase) but are struggling to extend the operations to use tagged buffers. We're starting to wonder if the tagged buffers required for an MV-HEVC signal are fully supported when producing HLS segments in a live-stream setting. We generate a live stream of data using something like: UTType *t = [UTType typeWithIdentifier:AVFileTypeMPEG4]; m_writter = [[AVAssetWriter alloc] initWithContentType:t]; // - videoHint describes HEVC and width/height // - m_videoConfig includes compression settings and, when using MV-HEVC, // the correct keys are added (i.e. kVTCompressionPropertyKey_MVHEVCVideoLayerIDs) // The app was throwing an exception without these which was // useful to know when we got the configuration right. m_video = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeVideo outputSettings:m_videoConfig sourceFormatHint:videoHint]; For either path we're producing CVPixelBufferRefs that contain the raw pixel information (i.e. 32BGRA) so we use an adapter to make that as simple as possible. If we use a single view and a AVAssetWriterInputPixelBufferAdaptor things work out very well. We produce segments and the delegate is called. However, if we use the AVAssetWriterInputTaggedPixelBufferGroupAdaptor as exampled in the SideBySideToMVHEVC demo project, things go poorly. We create the tagged buffers with something like: CMTagCollectionRef collections[2]; CMTag leftTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)0), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_LeftEye) }; CMTagCollectionCreate( kCFAllocatorDefault, leftTags, 2, &(collections[0]) ); CMTag rightTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)1), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_RightEye) }; CMTagCollectionCreate( kCFAllocatorDefault, rightTags, 2, &(collections[1]) ); CFArrayRef tagCollections = CFArrayCreate( kCFAllocatorDefault, (const void **)collections, 2, &kCFTypeArrayCallBacks ); CVPixelBufferRef buffers[] = {*b, *alt}; CFArrayRef b = CFArrayCreate( kCFAllocatorDefault, (const void **)buffers, 2, &kCFTypeArrayCallBacks ); CMTaggedBufferGroupRef bufferGroup; OSStatus res = CMTaggedBufferGroupCreate( kCFAllocatorDefault, tagCollections, b, &bufferGroup ); Perhaps there's something about this OBJC code that I've buggered up? Hopefully! Anyways, when I submit this tagged bugger group to the adaptor: if (![mvVideoAdapter appendTaggedPixelBufferGroup:bufferGroup withPresentationTime:pts]) { // report error... } Appending does not raise any errors - eventually it just hangs on us and we never return from it... Real Issue: So either: The delegate assigned to the AVAssetWriter doesn't fire its assetWriter callback which should produce the segments The adapter hangs on the appendTaggedPixelBufferGroup before a segment is ready to be completed (but succeeds for a number of buffer groups before this happens). This is the same delegate class that's assigned to the non multi view code path if MV-HEVC is turned off which works perfectly.
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124
Activity
Apr ’25
CoreMediaErrorDomain -12888: Bandwidth down-stepping when using 2sec segment duration
the problem is when using HLS live stream with AVPlayer on iOS/ tvOS the player chooses first highest bandwidth then slowly steps down to lowest (within 1-3min) and eventually steps up again then repeats to step down. the AVPlayer error log sends events: errorStatusCode: -12888, errorDomain: Optional("CoreMediaErrorDomain"), errorComment: Optional("The operation couldn't be completed. (CoreMediaErrorDomain error -12888 - Playlist File unchanged for longer than 1.5 * target duration we use standard segments in CMAF format, 2sec duration #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:147065903 #EXT-X-MAP:URI="video_1_4660000_init.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2" #EXT-X-PROGRAM-DATE-TIME:2025-04-30T12:51:07 #EXTINF:2.000, video_1_4660000_t17460174670001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174690001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174710001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 when using 6sec segments the player stays stable at highest bandwidth. is there a way to avoid this error? in AVPlayer or HLS configuration?
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2
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409
Activity
May ’25
audio video live broadcast
i need to make app for iOS to get code for XCode
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90
Activity
May ’25
who can help me to make app for ios
who can help me to make app for iOS with XCode
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97
Activity
May ’25
Apple Music web player will not work on wkwebview web browser or electron chromium browser.
Hello, I'm trying to create a webbrowser but currently when signed into apple music webplayer I get the following message when I attempt to play on any versions of my webbrowser: Not available on the web You can listen to this in the Apple Music app. Is there a way to setup DRM (assuming this is the issue) with apple to allow my webbrowser to play this content? I believe Apple TV is also affected. Thank you ahead of time.
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0
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172
Activity
May ’25
Delay with AVFoundation Metadata Callbacks
Hi Team, We are using AVFoundation to read metadata from a stream and have noticed some delay between when the stream provides metadata and when the app receives it. Could someone from the team advise on ways to reduce this? Thanks
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1
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135
Activity
Jun ’25
FairPlay HLS Downloaded Asset Fails to Play on First Attempt When Offline, Works on Retry
Hello, We're seeing an intermittent issue when playing back FairPlay-protected HLS downloads while the device is offline. Assets are downloaded using AVAggregateAssetDownloadTask with FairPlay protection. After download, asset.assetCache.isPlayableOffline == true. On first playback attempt (offline), ~8% of downloads fail. Retrying playback always works. We recreate the asset and player on each attempt. During the playback setup, we try to load variants via: try await asset.load(.variants) This call sometimes fails with: Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSUnderlyingError=0x105654a00 {Error Domain=NSURLErrorDomain Code=-1009 “The Internet connection appears to be offline.” UserInfo={NSDescription=The Internet connection appears to be offline.}}, NSErrorFailingURLStringKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSErrorFailingURLKey=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, NSURL=file:///private/var/mobile/Containers/Data/Application/2DDF9D7C-9197-46BE-8690-C23EE75C9E90/Library/com.apple.UserManagedAssets.XVvqfh/Baggage_9DD4E2D3F9C0E68F.movpkg/, AVErrorFailedDependenciesKey=( “assetProperty_HLSAlternates” ), NSLocalizedDescription=The Internet connection appears to be offline.} This variant load is used to determine available audio tracks, check for Dolby support, and apply user language preferences. After this step, the AVPlayerItem also fails via Combine’s publisher for .status. However, retrying the entire process immediately after (same offline conditions, same asset path, new AVURLAsset) results in successful playback. Assets are represented using the following class: public class DownloadedAsset: AVURLAsset { public let id: String public let localFileUrl: URL public let fairplayLicenseUrlString: String? public let drmToken: String? var isProtected: Bool { return fairplayLicenseUrlString != nil } public init(id: String, localFileUrl: URL, fairplayLicenseUrlString: String?, drmToken: String?) { self.id = id self.localFileUrl = localFileUrl self.fairplayLicenseUrlString = fairplayLicenseUrlString self.drmToken = drmToken super.init(url: localFileUrl, options: nil) } } We use user-selected quality levels to control bitrate and multichannel (e.g. Dolby 5.1) downloads: let downloadQuality = UserDefaults.standard.downloadVideoQuality let bitrate: Int let shouldDownloadMultichannelTracks: Bool switch downloadQuality { case .dataSaver: shouldDownloadMultichannelTracks = false bitrate = 596564 case .standard: shouldDownloadMultichannelTracks = false bitrate = 1503844 case .best: shouldDownloadMultichannelTracks = true bitrate = 7038970 } var selections = multichannelIdentifiedMediaSelections if !shouldDownloadMultichannelTracks { selections = selections.filter { !$0.isMultichannel } } let task = session.aggregateAssetDownloadTask( with: asset, mediaSelections: selections.map { $0.mediaSelection }, assetTitle: title, assetArtworkData: nil, options: [AVAssetDownloadTaskMinimumRequiredMediaBitrateKey: bitrate] ) Seen on devices running iOS 16, iOS 17, and iOS 18. What could cause the initial failure of an otherwise valid, offline-ready FairPlay HLS asset? Could .load(.variants) internally trigger a failed network resolution, even when offline? Is there an internal caching or initialization behavior in AVFoundation that might explain why the second attempt works? Any guidance would be appreciated.
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252
Activity
Jun ’25
FPS Certificate Re-issuance and Validity of Existing Certificate
Keywords: FairPlay, FPS Certificate, DRM, FairPlay Streaming, license server Hi all, We are currently using FairPlay Streaming in production and already have an FPS certificate in place. However, the passphrase for the existing FPS certificate has unfortunately been lost. We are now considering reissuing a new FPS certificate, and I would like to confirm a few points before proceeding: 1️⃣ If we reissue a new FPS certificate, will the existing certificate be automatically revoked? Or will it remain valid until its original expiration date? 2️⃣ Is it possible to have both the newly issued and the existing certificates valid at the same time? In other words, can we serve DRM licenses using either certificate depending on the packaging or client? 3️⃣ Are there any caveats or best practices we should be aware of when reissuing an FPS certificate? For example, would existing packaged content become unplayable, or would CDN/packaging server configurations need to be updated carefully? Since this affects our production environment, we would like to minimize any service disruption or compatibility issues. Unfortunately, when we contacted Apple support directly, we were advised to post this question here in the Forums for additional guidance. Any advice or experiences would be greatly appreciated! Thank you in advance.
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210
Activity
Jun ’25
Race issue - Custom AVAssetResourceLoaderDelegate cannot work with EXT-X-SESSION-KEY
TL;DR How to solve possible racing issue of EXT-X-SESSION-KEY request and encrypted media segment request? I'm having trouble using custom AVAssetResourceLoaderDelegate with video manifest containing VideoProtectionKey(VPK). My master manifest contains rendition manifest url and VPK url. When not using custom resource delegate, everything works fine. My custom resource delegate is implemented in way where it first append prefix to scheme of the master manifest url before creating the asset. And during handling master manifest, it puts back original scheme, make the request, modify the scheme for rendition manifest url in the response content by appending the same prefix again, so that rendition manifest request also goes into custom resource loader delegate. Same goes for VPK request. The AES-128 key is stored in memory within custom resource loader delegate object. So far so good. The VPK is requested before segment request. But the problem comes where the media segment requests happen. The media segment request url from rendition manifest goes into custom resource loader as well and those are encrypted. I can see segment request finish first then the related VPK requests kick in after a few seconds. The previous VPK value is cached in memory so it is not network causing the delay but some mechanism that I'm not aware of causing this. So could anyone tell me what would be the proper way of handling this situation? The native library is handling it well so I just want to know how. Thanks in advance!
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2
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179
Activity
Jun ’25
AVPlayer keyframes request on mobile device but don't see on safari browser
We are seeing logs were on iOS devices we see some keyframes request. but on safari browser don’t see any request like this. could you please explain what is it. /d8ceb9244ff889b42b82eb807327531-c27dbcb10e0bbf3cde6c-1/d8ceb9244ff88e9b42b82eb807327531-c27dbcb10e0bbf3cde6c-1/keyframes/hls/.
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137
Activity
Jun ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
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118
Activity
Jun ’25