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App stuck “In Review” for several days after AI-policy rejection — need clarification
Hello everyone, I’m looking for guidance regarding my app review timeline, as things seem unusually delayed compared to previous submissions. My iOS app was rejected on November 19th due to AI-related policy questions. I immediately responded to the reviewer with detailed explanations covering: Model used (Gemini Flash 2.0 / 2.5 Lite) How the AI only generates neutral, non-directive reflective questions How the system prevents any diagnosis, therapy-like behavior or recommendations Crisis-handling limitations Safety safeguards at generation and UI level Internal red-team testing and results Data retention, privacy, and non-use of data for model training After sending the requested information, I resubmitted the build on November 19th at 14:40. Since then: November 20th (7:30) → Status changed to In Review. November 21st, 22nd, 23rd, 24th, 25th → No movement, still In Review. My open case on App Store Connect is still pending without updates. Because of the previous rejection, I expected a short delay, but this is now 5 days total and 3 business days with no progress, which feels longer than usual for my past submissions. I’m not sure whether: My app is in a secondary review queue due to the AI-related rejection, The reviewer is waiting for internal clarification, Or if something is stuck and needs to be escalated. I don’t want to resubmit a new build unless necessary, since that would restart the queue. Could someone from the community (or Apple, if possible) confirm whether this waiting time is normal after an AI-policy rejection? And is there anything I should do besides waiting — for example, contacting Developer Support again or requesting a follow-up? Thank you very much for your help. I appreciate any insight from others who have experienced similar delays.
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745
Nov ’25
Creating powerful, efficient, and maintainable applications.
Recursive and Self-Referential Data Structures Combining recursive and self-referential data structures with frameworks like Accelerate, SwiftMacros, and utilizing SwiftUI hooks can offer significant benefits in terms of performance, maintainability, and expressiveness. Here is how Apple Intelligence breaks it down. Benefits: Natural Representation of Complex Data: Recursive structures, such as trees and graphs, are ideal for representing hierarchical or interconnected data, like file systems, social networks, and DOM trees. Simplified Algorithms: Many algorithms, such as traversals, sorting, and searching, are more straightforward and elegant when implemented using recursion. Dynamic Memory Management: Self-referential structures can dynamically grow and shrink, making them suitable for applications with unpredictable data sizes. Challenges: Performance Overhead: Recursive algorithms can lead to stack overflow if not properly optimized (e.g., using tail recursion). Self-referential structures can introduce memory management challenges, such as retain cycles. Accelerate Framework Benefits: High-Performance Computation: Accelerate provides optimized libraries for numerical and scientific computing, including linear algebra, FFT, and image processing. It can significantly speed up computations, especially for large datasets, by leveraging multi-core processors and GPU acceleration. Parallel Processing: Accelerate automatically parallelizes operations, making it easier to take advantage of modern hardware capabilities. Integration with Recursive Data: Matrix and Vector Operations: Use Accelerate for operations on matrices and vectors, which are common in recursive algorithms like those used in machine learning and physics simulations. FFT and Convolutions: Accelerate's FFT functions can be used in recursive algorithms for signal processing and image analysis. SwiftMacros Benefits: Code Generation and Transformation: SwiftMacros allow you to generate and transform code at compile time, enabling the creation of DSLs, boilerplate reduction, and optimization. Improved Compile-Time Checks: Macros can perform complex compile-time checks, ensuring code correctness and reducing runtime errors. Integration with Recursive Data: DSL for Data Structures: Create a DSL using SwiftMacros to define recursive data structures concisely and safely. Optimization: Use macros to generate optimized code for recursive algorithms, such as memoization or iterative transformations. SwiftUI Hooks Benefits: State Management: Hooks like @State, @Binding, and @Effect simplify state management in SwiftUI, making it easier to handle dynamic data. Side Effects: @Effect allows you to perform side effects in a declarative manner, integrating seamlessly with asynchronous operations. Reusable Logic: Custom hooks enable the reuse of stateful logic across multiple views, promoting code maintainability. Integration with Recursive Data: Dynamic Data Binding: Use SwiftUI's data binding to manage the state of recursive data structures, ensuring that UI updates reflect changes in the underlying data. Efficient Rendering: SwiftUI's diffing algorithm efficiently updates the UI only for the parts of the recursive structure that have changed, improving performance. Asynchronous Data Loading: Combine @Effect with recursive data structures to fetch and process data asynchronously, such as loading a tree structure from a remote server. Example: Combining All Components Imagine you're building an app that visualizes a hierarchical file system using a recursive tree structure. Here's how you might combine these components: Define the Recursive Data Structure: Use SwiftMacros to create a DSL for defining tree nodes. @macro struct TreeNode { var value: T var children: [TreeNode] } Optimize with Accelerate: Use Accelerate for operations like computing the size of the tree or performing transformations on node values. func computeTreeSize(_ node: TreeNode) -> Int { return node.children.reduce(1) { $0 + computeTreeSize($1) } } Manage State with SwiftUI Hooks: Use SwiftUI hooks to load and display the tree structure dynamically. struct FileSystemView: View { @State private var rootNode: TreeNode = loadTree() var body: some View { TreeView(node: rootNode) } private func loadTree() -> TreeNode<String> { // Load or generate the tree structure } } struct TreeView: View { let node: TreeNode var body: some View { List(node.children, id: \.value) { Text($0.value) TreeView(node: $0) } } } Perform Side Effects with @Effect: Use @Effect to fetch data asynchronously and update the tree structure. struct FileSystemView: View { @State private var rootNode: TreeNode = TreeNode(value: "/") @Effect private var loadTreeEffect: () -> Void = { // Fetch data from a server or database } var body: some View { TreeView(node: rootNode) .onAppear { loadTreeEffect() } } } By combining recursive data structures with Accelerate, SwiftMacros, and SwiftUI hooks, you can create powerful, efficient, and maintainable applications that handle complex data with ease.
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453
Mar ’26
CoreML Inference Acceleration
Hello everyone, I have a visual convolutional model and a video that has been decoded into many frames. When I perform inference on each frame in a loop, the speed is a bit slow. So, I started 4 threads, each running inference simultaneously, but I found that the speed is the same as serial inference, every single forward inference is slower. I used the mactop tool to check the GPU utilization, and it was only around 20%. Is this normal? How can I accelerate it?
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719
Sep ’25
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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185
Feb ’26
Code along with the Foundation Models framework
In this online session, you can code along with us as we build generative AI features into a sample app live in Xcode. We'll guide you through implementing core features like basic text generation, as well as advanced topics like guided generation for structured data output, streaming responses for dynamic UI updates, and tool calling to retrieve data or take an action. Check out these resources to get started: Download the project files: https://developer.apple.com/events/re... Explore the code along guide: https://developer.apple.com/events/re... Join the live Q&A: https://developer.apple.com/videos/pl... Agenda – All times PDT 10 a.m.: Welcome and Xcode setup 10:15 a.m.: Framework basics, guided generation, and building prompts 11 a.m.: Break 11:10 a.m.: UI streaming, tool calling, and performance optimization 11:50 a.m.: Wrap up All are welcome to attend the session. To actively code along, you'll need a Mac with Apple silicon that supports Apple Intelligence running the latest release of macOS Tahoe 26 and Xcode 26. If you have questions after the code along concludes please share a post here in the forums and engage with the community.
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301
Sep ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
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109
Jun ’25
Accessibility & Inclusion
We are developing Apple AI for foreign markets and adapting it for iPhone models 17 and above. When the system language and Siri language are not the same—for example, if the system is in English and Siri is in Chinese—it can cause a situation where Apple AI cannot be used. So, may I ask if there are any other reasons that could cause Apple AI to be unavailable within the app, even if it has been enabled?
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511
Dec ’25
Visual Intelligence API SemanticContentDescriptor labels are empty
I'm trying to use Apple's new Visual Intelligence API for recommending content through screenshot image search. The problem I encountered is that the SemanticContentDescriptor labels are either completely empty or super misleading, making it impossible to query for similar content on my app. Even the closest matching example was inaccurate, returning a single label ["cardigan"] for a Supreme T-Shirt. I see other apps using this API like Etsy for example, and I'm wondering if they're using the input pixel buffer to query for similar content rather than using the labels? If anyone has a similar experience or something that wasn't called out in the documentation please lmk! Thanks.
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448
Oct ’25
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports "No HIP GPUs available" when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to professional GPU resources Provide a stable, user-friendly one-click deployment experience (similar to NVIDIA's AI Enterprise or AMD's ROCm Hub) Why This Matters: The 2019 Mac Pro is Apple's flagship professional workstation, marketed for compute-intensive workloads. Its high-cost W6900X GPUs should not be locked down for modern AI/LLM use cases. An official one-click deployment solution would demonstrate Apple's commitment to professional AI and unlock significant value for professional users. I look forward to Apple's response and a clear roadmap for enabling this critical capability. #MacPro #Linux #ROCm #LocalLLM #W6900X #CoreML
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4d
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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Feb ’26
Feature Request: Allow Foundation Models in MessageFilter Extensions
I’d like to submit a feature request regarding the availability of Foundation Models in MessageFilter extensions. Background MessageFilter extensions play a critical role in protecting users from spam, phishing, and unwanted messages. With the introduction of Foundation Models and Apple Intelligence, Apple has provided powerful on-device natural language understanding capabilities that are highly aligned with the goals of MessageFilter. However, Foundation Models are currently unavailable in MessageFilter extensions. Why Foundation Models Are a Great Fit for MessageFilter Message filtering is fundamentally a natural language classification problem. Foundation Models would significantly improve: Detection of phishing and scam messages Classification of promotional vs transactional content Understanding intent, tone, and semantic context beyond keyword matching Adaptation to evolving scam patterns without server-side processing All of this can be done fully on-device, preserving user privacy and aligning with Apple’s privacy-first design principles. Current Limitations Today, MessageFilter extensions are limited to relatively simple heuristics or lightweight models. This often results in: Higher false positives Lower recall for sophisticated scam messages Increased development complexity to compensate for limited NLP capabilities Request Could Apple consider one of the following: Allowing Foundation Models to be used directly within MessageFilter extensions Providing a constrained or optimized Foundation Model API specifically designed for MessageFilter Enabling a supported mechanism for MessageFilter extensions to delegate inference to the containing app using Foundation Models Even limited access (e.g. short text only, strict execution limits) would be extremely valuable. Closing Foundation Models have the potential to significantly raise the quality and effectiveness of message filtering on Apple platforms while maintaining strong privacy guarantees. Supporting them in MessageFilter extensions would be a major improvement for both developers and users. Thank you for your consideration and for continuing to invest in on-device intelligence.
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567
Jan ’26
recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://developer.apple.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 initialized for platform METAL (this does not guarantee that XLA will be used). Devices: I0000 00:00:1766771728.129893 207582 service.cc:153] StreamExecutor device (0): Metal, <undefined> I0000 00:00:1766771728.130856 207582 mps_client.cc:406] Using Simple allocator. I0000 00:00:1766771728.130864 207582 mps_client.cc:384] XLA backend will use up to 28990554112 bytes on device 0 for SimpleAllocator. Traceback (most recent call last): File "<string>", line 1, in <module> import jax; print(jax.numpy.arange(10)) ~~~~~~~~~~~~~~~~^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 5951, in arange return _arange(start, stop=stop, step=step, dtype=dtype, out_sharding=sharding) File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 6012, in _arange return lax.broadcasted_iota(dtype, (size,), 0, out_sharding=out_sharding) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/lax/lax.py", line 3415, in broadcasted_iota return iota_p.bind(dtype=dtype, shape=shape, ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ dimension=dimension, sharding=out_sharding) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 633, in bind return self._true_bind(*args, **params) ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 649, in _true_bind return self.bind_with_trace(prev_trace, args, params) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 661, in bind_with_trace return trace.process_primitive(self, args, params) ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 1210, in process_primitive return primitive.impl(*args, **params) ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/dispatch.py", line 91, in apply_primitive outs = fun(*args) jax.errors.JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.13.0 -------------------- For simplicity, JAX has removed its internal frames from the traceback of the following exception. Set JAX_TRACEBACK_FILTERING=off to include these. I0000 00:00:1766771728.149951 207582 mps_client.h:209] MetalClient destroyed.
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590
Dec ’25
CoreML Model Conversion Help
I’m trying to follow Apple’s “WWDC24: Bring your machine learning and AI models to Apple Silicon” session to convert the Mistral-7B-Instruct-v0.2 model into a Core ML package, but I’ve run into a roadblock that I can’t seem to overcome. I’ve uploaded my full conversion script here for reference: https://pastebin.com/T7Zchzfc When I run the script, it progresses through tracing and MIL conversion but then fails at the backend_mlprogram stage with this error: https://pastebin.com/fUdEzzKM The core of the error is: ValueError: Op "keyCache_tmp" (op_type: identity) Input x="keyCache" expects list, tensor, or scalar but got state[tensor[1,32,8,2048,128,fp16]] I’ve registered my KV-cache buffers in a StatefulMistralWrapper subclass of nn.Module, matching the keyCache and valueCache state names in my ct.StateType definitions, but Core ML’s backend pass reports the state tensor as an invalid input. I’m using Core ML Tools 8.3.0 on Python 3.9.6, targeting iOS18, and forcing CPU conversion (MPS wasn’t available). Any pointers on how to satisfy the handle_unused_inputs pass or properly declare/cache state for GQA models in Core ML would be greatly appreciated! Thanks in advance for your help, Usman Khan
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305
May ’25
Getting FoundationsModel running in Simulator
I have a mac (M4, MacBook Pro) running Tahoe 26.0 beta. I am running Xcode beta. I can run code that uses the LLM in a #Preview { }. But when I try to run the same code in the simulator, I get the 'device not ready' error and I see the following in the Settings app. Is there anything I can do to get the simulator to past this point and allowing me to test on it with Apple's LLM?
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394
Jul ’25
face and body detection is local model or a cloud model?
Is the face and body detection service in the Vision framework a local model or a cloud model? https://developer.apple.com/documentation/vision
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1
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0
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746
Activity
Sep ’25
App stuck “In Review” for several days after AI-policy rejection — need clarification
Hello everyone, I’m looking for guidance regarding my app review timeline, as things seem unusually delayed compared to previous submissions. My iOS app was rejected on November 19th due to AI-related policy questions. I immediately responded to the reviewer with detailed explanations covering: Model used (Gemini Flash 2.0 / 2.5 Lite) How the AI only generates neutral, non-directive reflective questions How the system prevents any diagnosis, therapy-like behavior or recommendations Crisis-handling limitations Safety safeguards at generation and UI level Internal red-team testing and results Data retention, privacy, and non-use of data for model training After sending the requested information, I resubmitted the build on November 19th at 14:40. Since then: November 20th (7:30) → Status changed to In Review. November 21st, 22nd, 23rd, 24th, 25th → No movement, still In Review. My open case on App Store Connect is still pending without updates. Because of the previous rejection, I expected a short delay, but this is now 5 days total and 3 business days with no progress, which feels longer than usual for my past submissions. I’m not sure whether: My app is in a secondary review queue due to the AI-related rejection, The reviewer is waiting for internal clarification, Or if something is stuck and needs to be escalated. I don’t want to resubmit a new build unless necessary, since that would restart the queue. Could someone from the community (or Apple, if possible) confirm whether this waiting time is normal after an AI-policy rejection? And is there anything I should do besides waiting — for example, contacting Developer Support again or requesting a follow-up? Thank you very much for your help. I appreciate any insight from others who have experienced similar delays.
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0
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745
Activity
Nov ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator, I get the error shown here. What's going wrong?
Replies
1
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0
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316
Activity
Jun ’25
Creating powerful, efficient, and maintainable applications.
Recursive and Self-Referential Data Structures Combining recursive and self-referential data structures with frameworks like Accelerate, SwiftMacros, and utilizing SwiftUI hooks can offer significant benefits in terms of performance, maintainability, and expressiveness. Here is how Apple Intelligence breaks it down. Benefits: Natural Representation of Complex Data: Recursive structures, such as trees and graphs, are ideal for representing hierarchical or interconnected data, like file systems, social networks, and DOM trees. Simplified Algorithms: Many algorithms, such as traversals, sorting, and searching, are more straightforward and elegant when implemented using recursion. Dynamic Memory Management: Self-referential structures can dynamically grow and shrink, making them suitable for applications with unpredictable data sizes. Challenges: Performance Overhead: Recursive algorithms can lead to stack overflow if not properly optimized (e.g., using tail recursion). Self-referential structures can introduce memory management challenges, such as retain cycles. Accelerate Framework Benefits: High-Performance Computation: Accelerate provides optimized libraries for numerical and scientific computing, including linear algebra, FFT, and image processing. It can significantly speed up computations, especially for large datasets, by leveraging multi-core processors and GPU acceleration. Parallel Processing: Accelerate automatically parallelizes operations, making it easier to take advantage of modern hardware capabilities. Integration with Recursive Data: Matrix and Vector Operations: Use Accelerate for operations on matrices and vectors, which are common in recursive algorithms like those used in machine learning and physics simulations. FFT and Convolutions: Accelerate's FFT functions can be used in recursive algorithms for signal processing and image analysis. SwiftMacros Benefits: Code Generation and Transformation: SwiftMacros allow you to generate and transform code at compile time, enabling the creation of DSLs, boilerplate reduction, and optimization. Improved Compile-Time Checks: Macros can perform complex compile-time checks, ensuring code correctness and reducing runtime errors. Integration with Recursive Data: DSL for Data Structures: Create a DSL using SwiftMacros to define recursive data structures concisely and safely. Optimization: Use macros to generate optimized code for recursive algorithms, such as memoization or iterative transformations. SwiftUI Hooks Benefits: State Management: Hooks like @State, @Binding, and @Effect simplify state management in SwiftUI, making it easier to handle dynamic data. Side Effects: @Effect allows you to perform side effects in a declarative manner, integrating seamlessly with asynchronous operations. Reusable Logic: Custom hooks enable the reuse of stateful logic across multiple views, promoting code maintainability. Integration with Recursive Data: Dynamic Data Binding: Use SwiftUI's data binding to manage the state of recursive data structures, ensuring that UI updates reflect changes in the underlying data. Efficient Rendering: SwiftUI's diffing algorithm efficiently updates the UI only for the parts of the recursive structure that have changed, improving performance. Asynchronous Data Loading: Combine @Effect with recursive data structures to fetch and process data asynchronously, such as loading a tree structure from a remote server. Example: Combining All Components Imagine you're building an app that visualizes a hierarchical file system using a recursive tree structure. Here's how you might combine these components: Define the Recursive Data Structure: Use SwiftMacros to create a DSL for defining tree nodes. @macro struct TreeNode { var value: T var children: [TreeNode] } Optimize with Accelerate: Use Accelerate for operations like computing the size of the tree or performing transformations on node values. func computeTreeSize(_ node: TreeNode) -> Int { return node.children.reduce(1) { $0 + computeTreeSize($1) } } Manage State with SwiftUI Hooks: Use SwiftUI hooks to load and display the tree structure dynamically. struct FileSystemView: View { @State private var rootNode: TreeNode = loadTree() var body: some View { TreeView(node: rootNode) } private func loadTree() -> TreeNode<String> { // Load or generate the tree structure } } struct TreeView: View { let node: TreeNode var body: some View { List(node.children, id: \.value) { Text($0.value) TreeView(node: $0) } } } Perform Side Effects with @Effect: Use @Effect to fetch data asynchronously and update the tree structure. struct FileSystemView: View { @State private var rootNode: TreeNode = TreeNode(value: "/") @Effect private var loadTreeEffect: () -> Void = { // Fetch data from a server or database } var body: some View { TreeView(node: rootNode) .onAppear { loadTreeEffect() } } } By combining recursive data structures with Accelerate, SwiftMacros, and SwiftUI hooks, you can create powerful, efficient, and maintainable applications that handle complex data with ease.
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0
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0
Views
453
Activity
Mar ’26
CoreML Inference Acceleration
Hello everyone, I have a visual convolutional model and a video that has been decoded into many frames. When I perform inference on each frame in a loop, the speed is a bit slow. So, I started 4 threads, each running inference simultaneously, but I found that the speed is the same as serial inference, every single forward inference is slower. I used the mactop tool to check the GPU utilization, and it was only around 20%. Is this normal? How can I accelerate it?
Replies
2
Boosts
0
Views
719
Activity
Sep ’25
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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185
Activity
Feb ’26
Code along with the Foundation Models framework
In this online session, you can code along with us as we build generative AI features into a sample app live in Xcode. We'll guide you through implementing core features like basic text generation, as well as advanced topics like guided generation for structured data output, streaming responses for dynamic UI updates, and tool calling to retrieve data or take an action. Check out these resources to get started: Download the project files: https://developer.apple.com/events/re... Explore the code along guide: https://developer.apple.com/events/re... Join the live Q&A: https://developer.apple.com/videos/pl... Agenda – All times PDT 10 a.m.: Welcome and Xcode setup 10:15 a.m.: Framework basics, guided generation, and building prompts 11 a.m.: Break 11:10 a.m.: UI streaming, tool calling, and performance optimization 11:50 a.m.: Wrap up All are welcome to attend the session. To actively code along, you'll need a Mac with Apple silicon that supports Apple Intelligence running the latest release of macOS Tahoe 26 and Xcode 26. If you have questions after the code along concludes please share a post here in the forums and engage with the community.
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301
Activity
Sep ’25
Context Size Error But Size is Less Than Limit
Seeing this error from time to time: Context(debugDescription: "Content contains 4089 tokens, which exceeds the maximum allowed context size of 4096.", underlyingErrors: []) Of course, 4089 is less than 4096 so what is this telling me and how do I work around it? Is the limit actually lower than 4096?
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182
Activity
Sep ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
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109
Activity
Jun ’25
Accessibility & Inclusion
We are developing Apple AI for foreign markets and adapting it for iPhone models 17 and above. When the system language and Siri language are not the same—for example, if the system is in English and Siri is in Chinese—it can cause a situation where Apple AI cannot be used. So, may I ask if there are any other reasons that could cause Apple AI to be unavailable within the app, even if it has been enabled?
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511
Activity
Dec ’25
Visual Intelligence API SemanticContentDescriptor labels are empty
I'm trying to use Apple's new Visual Intelligence API for recommending content through screenshot image search. The problem I encountered is that the SemanticContentDescriptor labels are either completely empty or super misleading, making it impossible to query for similar content on my app. Even the closest matching example was inaccurate, returning a single label ["cardigan"] for a Supreme T-Shirt. I see other apps using this API like Etsy for example, and I'm wondering if they're using the input pixel buffer to query for similar content rather than using the labels? If anyone has a similar experience or something that wasn't called out in the documentation please lmk! Thanks.
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448
Activity
Oct ’25
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports "No HIP GPUs available" when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to professional GPU resources Provide a stable, user-friendly one-click deployment experience (similar to NVIDIA's AI Enterprise or AMD's ROCm Hub) Why This Matters: The 2019 Mac Pro is Apple's flagship professional workstation, marketed for compute-intensive workloads. Its high-cost W6900X GPUs should not be locked down for modern AI/LLM use cases. An official one-click deployment solution would demonstrate Apple's commitment to professional AI and unlock significant value for professional users. I look forward to Apple's response and a clear roadmap for enabling this critical capability. #MacPro #Linux #ROCm #LocalLLM #W6900X #CoreML
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391
Activity
4d
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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418
Activity
Feb ’26
Feature Request: Allow Foundation Models in MessageFilter Extensions
I’d like to submit a feature request regarding the availability of Foundation Models in MessageFilter extensions. Background MessageFilter extensions play a critical role in protecting users from spam, phishing, and unwanted messages. With the introduction of Foundation Models and Apple Intelligence, Apple has provided powerful on-device natural language understanding capabilities that are highly aligned with the goals of MessageFilter. However, Foundation Models are currently unavailable in MessageFilter extensions. Why Foundation Models Are a Great Fit for MessageFilter Message filtering is fundamentally a natural language classification problem. Foundation Models would significantly improve: Detection of phishing and scam messages Classification of promotional vs transactional content Understanding intent, tone, and semantic context beyond keyword matching Adaptation to evolving scam patterns without server-side processing All of this can be done fully on-device, preserving user privacy and aligning with Apple’s privacy-first design principles. Current Limitations Today, MessageFilter extensions are limited to relatively simple heuristics or lightweight models. This often results in: Higher false positives Lower recall for sophisticated scam messages Increased development complexity to compensate for limited NLP capabilities Request Could Apple consider one of the following: Allowing Foundation Models to be used directly within MessageFilter extensions Providing a constrained or optimized Foundation Model API specifically designed for MessageFilter Enabling a supported mechanism for MessageFilter extensions to delegate inference to the containing app using Foundation Models Even limited access (e.g. short text only, strict execution limits) would be extremely valuable. Closing Foundation Models have the potential to significantly raise the quality and effectiveness of message filtering on Apple platforms while maintaining strong privacy guarantees. Supporting them in MessageFilter extensions would be a major improvement for both developers and users. Thank you for your consideration and for continuing to invest in on-device intelligence.
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567
Activity
Jan ’26
recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://developer.apple.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 initialized for platform METAL (this does not guarantee that XLA will be used). Devices: I0000 00:00:1766771728.129893 207582 service.cc:153] StreamExecutor device (0): Metal, <undefined> I0000 00:00:1766771728.130856 207582 mps_client.cc:406] Using Simple allocator. I0000 00:00:1766771728.130864 207582 mps_client.cc:384] XLA backend will use up to 28990554112 bytes on device 0 for SimpleAllocator. Traceback (most recent call last): File "<string>", line 1, in <module> import jax; print(jax.numpy.arange(10)) ~~~~~~~~~~~~~~~~^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 5951, in arange return _arange(start, stop=stop, step=step, dtype=dtype, out_sharding=sharding) File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 6012, in _arange return lax.broadcasted_iota(dtype, (size,), 0, out_sharding=out_sharding) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/lax/lax.py", line 3415, in broadcasted_iota return iota_p.bind(dtype=dtype, shape=shape, ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ dimension=dimension, sharding=out_sharding) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 633, in bind return self._true_bind(*args, **params) ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 649, in _true_bind return self.bind_with_trace(prev_trace, args, params) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 661, in bind_with_trace return trace.process_primitive(self, args, params) ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 1210, in process_primitive return primitive.impl(*args, **params) ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/dispatch.py", line 91, in apply_primitive outs = fun(*args) jax.errors.JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.13.0 -------------------- For simplicity, JAX has removed its internal frames from the traceback of the following exception. Set JAX_TRACEBACK_FILTERING=off to include these. I0000 00:00:1766771728.149951 207582 mps_client.h:209] MetalClient destroyed.
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590
Activity
Dec ’25
MPS Kernel and Sparse Matrix
hello, Do you have any information on the handling of sparse matrix with MPS and PyTorch? release date? ...
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501
Activity
Dec ’25
Any Recommandation for a Image Enhance and Denoise Model
I'm really not familiar with ML, but I need a model that can enhance and denoise 4k video stream at 30fps. I have tried to search latest papers but they all have very complex structure, and I don't think I can convert them to mlmodel. So can anyone give me any recommandation for such models? If there is an existing mlmodel, that would be great!
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267
Activity
Oct ’25
CoreML Model Conversion Help
I’m trying to follow Apple’s “WWDC24: Bring your machine learning and AI models to Apple Silicon” session to convert the Mistral-7B-Instruct-v0.2 model into a Core ML package, but I’ve run into a roadblock that I can’t seem to overcome. I’ve uploaded my full conversion script here for reference: https://pastebin.com/T7Zchzfc When I run the script, it progresses through tracing and MIL conversion but then fails at the backend_mlprogram stage with this error: https://pastebin.com/fUdEzzKM The core of the error is: ValueError: Op "keyCache_tmp" (op_type: identity) Input x="keyCache" expects list, tensor, or scalar but got state[tensor[1,32,8,2048,128,fp16]] I’ve registered my KV-cache buffers in a StatefulMistralWrapper subclass of nn.Module, matching the keyCache and valueCache state names in my ct.StateType definitions, but Core ML’s backend pass reports the state tensor as an invalid input. I’m using Core ML Tools 8.3.0 on Python 3.9.6, targeting iOS18, and forcing CPU conversion (MPS wasn’t available). Any pointers on how to satisfy the handle_unused_inputs pass or properly declare/cache state for GQA models in Core ML would be greatly appreciated! Thanks in advance for your help, Usman Khan
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305
Activity
May ’25
Cannot find 'SystemLanguageModel' in scope
Hi everyone, I am using Xcode 16.4 in MacOS Sequoia 15.5 with Apple Intelligence turned on. The following code gives the error message in the title: import NaturalLanguage @available(iOS 18.0, *) func testSystemModel() { let model = SystemLanguageModel.default print(model) } What am I missing?
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287
Activity
Jun ’25
Getting FoundationsModel running in Simulator
I have a mac (M4, MacBook Pro) running Tahoe 26.0 beta. I am running Xcode beta. I can run code that uses the LLM in a #Preview { }. But when I try to run the same code in the simulator, I get the 'device not ready' error and I see the following in the Settings app. Is there anything I can do to get the simulator to past this point and allowing me to test on it with Apple's LLM?
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394
Activity
Jul ’25