Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

There may be an issue with your account that needs to be resolved before you can continue. Please contact support.
I'm encountering an issue while trying to enroll in the Apple Developer Program using the mobile app. Every time I attempt to proceed, I receive the following error message: "There may be an issue with your account that needs to be resolved before you can continue." I have verified my account information and followed all the necessary steps. I sent an email to Apple, but I haven’t received a response for several days. I’d be grateful for any help if anyone else has experienced this issue.
6
2
1.1k
Apr ’25
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT THE PROBLEM I'm facing a frustrating issue in my SwiftUI macOS app where a background RoundedRectangle is consistently displaying in front of my content instead of behind it. This isn't an intermittent issue - it never works correctly. The colored background is always rendering on top of the text and icons, making the content completely unreadable. Here's my current implementation: private func sceneRow(for scene: Scene, index: Int) -> some View { ZStack(alignment: .leading) { // Hidden text to force view updates when state changes Text("$$noteStateTracker)") .frame(width: 0, height: 0) .opacity(0) // 1. Background rectangle explicitly at the bottom layer RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // 2. Content explicitly on top HStack { Image(systemName: "line.3.horizontal") .foregroundColor(.blue) .frame(width: 20) Text("$$index). $$truncateTitle(scene.title.isEmpty ? "Untitled Scene" : scene.title))") .foregroundColor(selectedScene?.id == scene.id ? .blue : .primary) .fontWeight(selectedScene?.id == scene.id ? .bold : .regular) Spacer() if scene.isComplete { Image(systemName: "checkmark.circle.fill") .foregroundColor(.green) .font(.system(size: 12)) .padding(.trailing, 8) } } .padding(.vertical, 4) .padding(.leading, 30) } .contentShape(Rectangle()) .onTapGesture { selectedChapter = chapter selectedScene = scene } .onDrag { NSItemProvider(object: "$$scene.id.uuidString)|scene" as NSString) } .onDrop(of: ["public.text"], isTargeted: Binding( get: { hoveredSceneID == scene.id }, set: { isTargeted in hoveredSceneID = isTargeted ? scene.id : nil } )) { providers in handleSceneDrop(providers, scene, chapter) } .contextMenu { Button("Rename Scene") { sceneToRename = scene newSceneTitleForRename = scene.title newSceneDescriptionForRename = scene.description isRenamingScene = true } Button(role: .destructive) { confirmDeleteScene(scene, chapter) } label: { Label("Delete Scene", systemImage: "trash") } } } Despite explicitly ordering elements in the ZStack with the background first (which should place it at the bottom of the stack), the RoundedRectangle always renders on top of the text and icons. WHAT I'VE TRIED I've attempted multiple approaches but nothing works: ZStack with explicit zIndex values ZStack { RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) .zIndex(1) HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .zIndex(2) } No effect - background still appears on top. Using .background() modifier instead of ZStack HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .background( RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) ) Same issue - the background still renders in front of the content. Custom container view with GeometryReader struct SceneRowContainer: View { var background: Background var content: Content init(@ViewBuilder background: @escaping () -> Background, @ViewBuilder content: @escaping () -> Content) { self.background = background() self.content = content() } var body: some View { GeometryReader { geometry in // Background rendered first background .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) // Content rendered second content .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) } } } This changed the sizing of the components but didn't fix the layering issue. NSViewRepresentable approach I tried implementing a custom NSViewRepresentable that manually manages the view hierarchy: struct LayerOrderView: NSViewRepresentable { let background: () -> Background let content: () -> Content func makeNSView(context: Context) -> NSView { let containerView = NSView() // Add background hosting view first (should be behind) let backgroundView = NSHostingView(rootView: background()) containerView.addSubview(backgroundView) // Add content hosting view second (should be in front) let contentView = NSHostingView(rootView: content()) containerView.addSubview(contentView) // Setup constraints... return containerView } func updateNSView(_ nsView: NSView, context: Context) { // Update views... } } Even this direct AppKit approach didn't work correctly. Using .drawingGroup() ZStack { // Background RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // Content HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) } .drawingGroup(opaque: false) Still no success - the background remains in front. PROJECT CONTEXT macOS app using SwiftUI Scene contents need to be displayed on top of colored backgrounds The view uses state tracking with a noteStateTracker UUID that updates when certain changes occur App needs to maintain gesture recognition for taps, drag and drop, and context menus The issue is completely reproducible 100% of the time - the background is always in front WHAT I WANT TO ACHIEVE I need a reliable solution to ensure that the background color (RoundedRectangle) renders behind the HStack content. The current behavior makes the text content completely unreadable since it's hidden behind the colored background. Has anyone found a workable solution for this seemingly basic layering problem in SwiftUI on macOS? Thank you for any help, Benjamin
3
0
136
Apr ’25
I have mistakenly submitted the enroll two times, via the web
Hei everyone. As the title says, I have submitted the enrollment for the developer program two times, by mistake. I did it once, two days ago, I have received the order aknowledgement and that was it. However, today I have logged in the dev account on the web, and I saw this : To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. I was like, oh, finally. let me finish the enrollment. but in reality, I have applied again, and received the same order aknowledgment. How bad in trouble I am, or how bad did I messed up? And more importantly, what happens now? I mention that no money charge has been issued from my card on neither of the attempts. Thank you, Best regards, Gabriel.
0
0
51
May ’25
iPhone Doesn't Support App's Architectures (SwiftPM)
Hi, after recently upgrading Xcode to the latest version, I encountered a new bug that prevented me from building the app on my iPhone. Puzzlingly, the app still builds and runs fine on a simulator. Because I am working with a Swift Playground file, the option is not available to simply change the architecture setting. I found a similar setting within the Schemes, but after trying a combination of different architecture settings, the app still doesn't build properly. I noticed the BuildAction seemed to be changing, so I believe that the setting was properly affecting the Architecture setting. Even with a separate dummy test project (SwiftPM), I still ran into the same issues. I updated my iPhone OS to the latest version as well after initially encountering the bug. I'm wondering if anybody is running into the same issues, and if any solutions have been found.
3
0
144
Apr ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
0
0
128
May ’25
CarPlay target missing in XCode
I have CarPlay enabled for my app (CarPlay Audio App (CarPlay framework), CarPlay Audio App (Media Player framework)) and the lessons I'm following suggest I need to add CarPlay as an application extension to my app in Xcode (My Project -> Targets -> My App -> '+' -> iOS Application Extension) but CarPlay is not an option as an extension. Has this step been deprecated or am I missing something in Xcode (this is my first app so yeah there's that).
1
0
101
Apr ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
2
0
176
May ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
0
0
87
Apr ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
0
0
81
May ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
0
0
78
Apr ’25
Terminated Without Explanation – No Contact Options Left
Hello, I represent a registered business operating under a developer account that has always followed Apple’s guidelines, complied fully with review requests, and submitted documentation whenever asked. We have never knowingly violated any policy, and we categorically deny any dishonest or fraudulent behavior. Last week, our developer account was suddenly terminated without any prior warning or opportunity to address concerns. The message provided no specific reason, no actionable details, and no path to resolution. This has left us completely locked out — unable to appeal through standard channels, and unable to contact anyone directly. It’s shocking, disorienting, and devastating to a legitimate business with employees, users, and operations depending on this platform. To make matters worse, this is not the first time. A previous termination notice was sent weeks ago and then — after we submitted a respectful and professional appeal — Apple quietly reversed the decision overnight, without any explanation or follow-up. We were left to assume it was a mistake. We had hoped that incident was rare and behind us. Now it’s happening again, without explanation, and without a human conversation. We are losing money and users every day, and we’re still in the dark about what Apple believes we did wrong — because no one has told us. We submitted a support ticket (ID: 102590329012), but have received no reply. We are committed to transparency, and we’re ready to provide any information needed. But we need someone to acknowledge this issue and help us find a path forward. If anyone has experienced something similar or knows of escalation methods that worked, please share. We’re doing everything we can to resolve this respectfully — but we are shocked and deeply concerned. Thank you.
0
0
145
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
1
0
66
Apr ’25
Could not open Instruments Tutorials's project files
I am currently reviewing the tutorial documentation for the instruments. (Instruments Tutorials: https://developer.apple.com/tutorials/instruments/identifying-a-hang) It seems very useful, so I want to follow the tutorials step by step. However, I am having trouble downloading the sample project files; it appears that the 7z file is broken. (https://developer.apple.com/instruments/tutorials/downloads/InitialVersion.7z) Can anyone help me with how to download the project files properly?
2
0
242
Apr ’25
The UDID of my iphone is not linked to the App Certificates, Identifiers & Profiles (Devices)
Hello, I need to registrer the UDID of the Iphones used by the company in the "Certificates, Identifiers & Profiles" Devices of the app dev. One of them is well added but I can't install my app test on the device. Msg " Cette App ne peut pas être installé car son intégrité n’a pas pu être vérifiée". Usually, we have this message when the UDID is not in the "Certificates, Identifiers & Profiles" Devices's list. Could you please help me to fixe this issue ? Best regards
1
0
76
Apr ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
0
0
103
May ’25
Debug Failed in Xcode Simulator
I can‘t use breakpoints on the simulator after updating Xcode and the simulator. I can use breakpoints on a physical iPhone. I tired to download other iOS simulator version, but still not working. Both SwiftUI and UIKit not working. Xcode version: 16.2 SDK version: 18.2 (22C146) Simulator version: 18.3.1 (22D8075) Mac OS version: 15.4 Beta Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
49
63
16k
Apr ’25
There may be an issue with your account that needs to be resolved before you can continue. Please contact support.
I'm encountering an issue while trying to enroll in the Apple Developer Program using the mobile app. Every time I attempt to proceed, I receive the following error message: "There may be an issue with your account that needs to be resolved before you can continue." I have verified my account information and followed all the necessary steps. I sent an email to Apple, but I haven’t received a response for several days. I’d be grateful for any help if anyone else has experienced this issue.
Replies
6
Boosts
2
Views
1.1k
Activity
Apr ’25
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT THE PROBLEM I'm facing a frustrating issue in my SwiftUI macOS app where a background RoundedRectangle is consistently displaying in front of my content instead of behind it. This isn't an intermittent issue - it never works correctly. The colored background is always rendering on top of the text and icons, making the content completely unreadable. Here's my current implementation: private func sceneRow(for scene: Scene, index: Int) -> some View { ZStack(alignment: .leading) { // Hidden text to force view updates when state changes Text("$$noteStateTracker)") .frame(width: 0, height: 0) .opacity(0) // 1. Background rectangle explicitly at the bottom layer RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // 2. Content explicitly on top HStack { Image(systemName: "line.3.horizontal") .foregroundColor(.blue) .frame(width: 20) Text("$$index). $$truncateTitle(scene.title.isEmpty ? "Untitled Scene" : scene.title))") .foregroundColor(selectedScene?.id == scene.id ? .blue : .primary) .fontWeight(selectedScene?.id == scene.id ? .bold : .regular) Spacer() if scene.isComplete { Image(systemName: "checkmark.circle.fill") .foregroundColor(.green) .font(.system(size: 12)) .padding(.trailing, 8) } } .padding(.vertical, 4) .padding(.leading, 30) } .contentShape(Rectangle()) .onTapGesture { selectedChapter = chapter selectedScene = scene } .onDrag { NSItemProvider(object: "$$scene.id.uuidString)|scene" as NSString) } .onDrop(of: ["public.text"], isTargeted: Binding( get: { hoveredSceneID == scene.id }, set: { isTargeted in hoveredSceneID = isTargeted ? scene.id : nil } )) { providers in handleSceneDrop(providers, scene, chapter) } .contextMenu { Button("Rename Scene") { sceneToRename = scene newSceneTitleForRename = scene.title newSceneDescriptionForRename = scene.description isRenamingScene = true } Button(role: .destructive) { confirmDeleteScene(scene, chapter) } label: { Label("Delete Scene", systemImage: "trash") } } } Despite explicitly ordering elements in the ZStack with the background first (which should place it at the bottom of the stack), the RoundedRectangle always renders on top of the text and icons. WHAT I'VE TRIED I've attempted multiple approaches but nothing works: ZStack with explicit zIndex values ZStack { RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) .zIndex(1) HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .zIndex(2) } No effect - background still appears on top. Using .background() modifier instead of ZStack HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .background( RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) ) Same issue - the background still renders in front of the content. Custom container view with GeometryReader struct SceneRowContainer: View { var background: Background var content: Content init(@ViewBuilder background: @escaping () -> Background, @ViewBuilder content: @escaping () -> Content) { self.background = background() self.content = content() } var body: some View { GeometryReader { geometry in // Background rendered first background .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) // Content rendered second content .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) } } } This changed the sizing of the components but didn't fix the layering issue. NSViewRepresentable approach I tried implementing a custom NSViewRepresentable that manually manages the view hierarchy: struct LayerOrderView: NSViewRepresentable { let background: () -> Background let content: () -> Content func makeNSView(context: Context) -> NSView { let containerView = NSView() // Add background hosting view first (should be behind) let backgroundView = NSHostingView(rootView: background()) containerView.addSubview(backgroundView) // Add content hosting view second (should be in front) let contentView = NSHostingView(rootView: content()) containerView.addSubview(contentView) // Setup constraints... return containerView } func updateNSView(_ nsView: NSView, context: Context) { // Update views... } } Even this direct AppKit approach didn't work correctly. Using .drawingGroup() ZStack { // Background RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // Content HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) } .drawingGroup(opaque: false) Still no success - the background remains in front. PROJECT CONTEXT macOS app using SwiftUI Scene contents need to be displayed on top of colored backgrounds The view uses state tracking with a noteStateTracker UUID that updates when certain changes occur App needs to maintain gesture recognition for taps, drag and drop, and context menus The issue is completely reproducible 100% of the time - the background is always in front WHAT I WANT TO ACHIEVE I need a reliable solution to ensure that the background color (RoundedRectangle) renders behind the HStack content. The current behavior makes the text content completely unreadable since it's hidden behind the colored background. Has anyone found a workable solution for this seemingly basic layering problem in SwiftUI on macOS? Thank you for any help, Benjamin
Replies
3
Boosts
0
Views
136
Activity
Apr ’25
I have mistakenly submitted the enroll two times, via the web
Hei everyone. As the title says, I have submitted the enrollment for the developer program two times, by mistake. I did it once, two days ago, I have received the order aknowledgement and that was it. However, today I have logged in the dev account on the web, and I saw this : To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. I was like, oh, finally. let me finish the enrollment. but in reality, I have applied again, and received the same order aknowledgment. How bad in trouble I am, or how bad did I messed up? And more importantly, what happens now? I mention that no money charge has been issued from my card on neither of the attempts. Thank you, Best regards, Gabriel.
Replies
0
Boosts
0
Views
51
Activity
May ’25
iPhone Doesn't Support App's Architectures (SwiftPM)
Hi, after recently upgrading Xcode to the latest version, I encountered a new bug that prevented me from building the app on my iPhone. Puzzlingly, the app still builds and runs fine on a simulator. Because I am working with a Swift Playground file, the option is not available to simply change the architecture setting. I found a similar setting within the Schemes, but after trying a combination of different architecture settings, the app still doesn't build properly. I noticed the BuildAction seemed to be changing, so I believe that the setting was properly affecting the Architecture setting. Even with a separate dummy test project (SwiftPM), I still ran into the same issues. I updated my iPhone OS to the latest version as well after initially encountering the bug. I'm wondering if anybody is running into the same issues, and if any solutions have been found.
Replies
3
Boosts
0
Views
144
Activity
Apr ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
Replies
0
Boosts
0
Views
128
Activity
May ’25
CarPlay target missing in XCode
I have CarPlay enabled for my app (CarPlay Audio App (CarPlay framework), CarPlay Audio App (Media Player framework)) and the lessons I'm following suggest I need to add CarPlay as an application extension to my app in Xcode (My Project -> Targets -> My App -> '+' -> iOS Application Extension) but CarPlay is not an option as an extension. Has this step been deprecated or am I missing something in Xcode (this is my first app so yeah there's that).
Replies
1
Boosts
0
Views
101
Activity
Apr ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
Replies
2
Boosts
0
Views
176
Activity
May ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
Replies
0
Boosts
0
Views
87
Activity
Apr ’25
Problem with building on EAS.
Hello I have been developing an app that I want to deploy on the App Store through EAS cloud. My boss had purchased the apple developer account and invited me to a development team and I signed in with the same credentials. But when I try eas build and then select IOS as the platform I am getting this error shown in the image. Does this mean I have to purchase an apple developer account? Any help would be greatly appreciated
Replies
0
Boosts
0
Views
81
Activity
May ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
Replies
0
Boosts
0
Views
78
Activity
Apr ’25
Terminated Without Explanation – No Contact Options Left
Hello, I represent a registered business operating under a developer account that has always followed Apple’s guidelines, complied fully with review requests, and submitted documentation whenever asked. We have never knowingly violated any policy, and we categorically deny any dishonest or fraudulent behavior. Last week, our developer account was suddenly terminated without any prior warning or opportunity to address concerns. The message provided no specific reason, no actionable details, and no path to resolution. This has left us completely locked out — unable to appeal through standard channels, and unable to contact anyone directly. It’s shocking, disorienting, and devastating to a legitimate business with employees, users, and operations depending on this platform. To make matters worse, this is not the first time. A previous termination notice was sent weeks ago and then — after we submitted a respectful and professional appeal — Apple quietly reversed the decision overnight, without any explanation or follow-up. We were left to assume it was a mistake. We had hoped that incident was rare and behind us. Now it’s happening again, without explanation, and without a human conversation. We are losing money and users every day, and we’re still in the dark about what Apple believes we did wrong — because no one has told us. We submitted a support ticket (ID: 102590329012), but have received no reply. We are committed to transparency, and we’re ready to provide any information needed. But we need someone to acknowledge this issue and help us find a path forward. If anyone has experienced something similar or knows of escalation methods that worked, please share. We’re doing everything we can to resolve this respectfully — but we are shocked and deeply concerned. Thank you.
Replies
0
Boosts
0
Views
145
Activity
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
Replies
1
Boosts
0
Views
66
Activity
Apr ’25
Why is there virtually nothing in the Editor section for a newly created Xcode project?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram. However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
Replies
1
Boosts
0
Views
99
Activity
May ’25
Could not open Instruments Tutorials's project files
I am currently reviewing the tutorial documentation for the instruments. (Instruments Tutorials: https://developer.apple.com/tutorials/instruments/identifying-a-hang) It seems very useful, so I want to follow the tutorials step by step. However, I am having trouble downloading the sample project files; it appears that the 7z file is broken. (https://developer.apple.com/instruments/tutorials/downloads/InitialVersion.7z) Can anyone help me with how to download the project files properly?
Replies
2
Boosts
0
Views
242
Activity
Apr ’25
search result not showing .xib (Xcode 16.2)
I am experiencing an issue with Xcode 16.2 (15E204a) where global workspace search does not return results from .xib files.
Replies
2
Boosts
2
Views
188
Activity
Apr ’25
Change Forum User Name
Hello, I need some assistance with changing my Dev Forum username. I am no longer associated with the company/organization that my username is presenting
Replies
1
Boosts
0
Views
218
Activity
May ’25
The UDID of my iphone is not linked to the App Certificates, Identifiers & Profiles (Devices)
Hello, I need to registrer the UDID of the Iphones used by the company in the "Certificates, Identifiers & Profiles" Devices of the app dev. One of them is well added but I can't install my app test on the device. Msg " Cette App ne peut pas être installé car son intégrité n’a pas pu être vérifiée". Usually, we have this message when the UDID is not in the "Certificates, Identifiers & Profiles" Devices's list. Could you please help me to fixe this issue ? Best regards
Replies
1
Boosts
0
Views
76
Activity
Apr ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
Replies
0
Boosts
0
Views
103
Activity
May ’25
Debug Failed in Xcode Simulator
I can‘t use breakpoints on the simulator after updating Xcode and the simulator. I can use breakpoints on a physical iPhone. I tired to download other iOS simulator version, but still not working. Both SwiftUI and UIKit not working. Xcode version: 16.2 SDK version: 18.2 (22C146) Simulator version: 18.3.1 (22D8075) Mac OS version: 15.4 Beta Couldn't find the Objective-C runtime library in loaded images. Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
Replies
49
Boosts
63
Views
16k
Activity
Apr ’25