Posts under Developer Tools & Services topic

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New Trouble with Over-the-Air Installs
All of a sudden my apps made with my client's Enterprise account won't launch when downloaded over-the-air on iOS 17+, but WILL launch when installed over a wire. The usual 'trust' mechanism found under Settings>General>VPS and Device Management seems not to be available for over-the-air downloads. But it is available for over-a-wire sideloads! This seems not to be an issue with iOS 15+ Does anyone here know what to do about this? Thanks, Craig Umanoff
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64
Apr ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
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182
May ’25
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
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50
May ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
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0
76
May ’25
How to run XCode 15.2 on Sequoia?
Hi, I have a project that is based on a GPL library. The GPL library has some issue since early 2024 that requires it to be run on XCode 15.2. Any XCode above 15.2 will only give you "Invalid MinimumOSVersion." and "Missing Info.plist value." errors. So I installed 15.2 again. But now I have another problem because it can only run on Ventura. How do I run XCode 15.2 on my Sequoia MacOS? I hate to reinstall the OS all again. Thank you.
2
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168
Apr ’25
App Not Archiving After Update
Hi! A couple of months ago my app was archiving just fine. Since an xcode update the build fails. Here is what shows at the end of the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder] Command PhaseScriptExecution failed with a nonzero exit code
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0
49
May ’25
In-App Purchase Popup Dialog Not Appearing
Hi - I've added in-app purchases (Quarterly and Yearly ) to my app and submitted it for TestFlight. The app is available, but in my Developer account, the in-app purchases section still shows the products as 'Waiting for Review.' When I test the app for in-app purchase, the dialog does not appear. Is this issue of "Approval" of the in-app purchase product? If YES, how can I get approval for these in-app purchase products? FYI: I have attached a screenshot of the in-app purchase products. Please suggest Thanks, Sushil
1
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135
Apr ’25
Recording WKWebView
I am trying to record the requests and responses in a WKWebView, but instruments does not seem to record them. Is this to be expected? The webView is set to inspectable, and I am using the HTTP Traffic instrument. All the requests the app is doing are recorded, but neither the original request for the webView, nor subsequent traffic is recorded. When I use Safari to inspect the webView, all I see is the last page (even when I start the inspector before the first request is made). How can I see these requests?
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163
May ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to developer.apple.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
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192
May ’25
Development Universal Linking
I am trying to setup a unversal linking for my new developing app. but it look like not function well. did any one have some examples or demo domains suggest to use? In fact finally my app is just internal using, user will not suppose connect to internet , how can I using the universal linking without a website ? Thanks
0
0
100
May ’25
Request for access to Family Controls entitlement
I have filled the form to request for this access, but it has been 15 days now and I haven’t gotten any feedback. Apple Support said the appropriate team will be in contact with me once it has been approved. It’s been 15 days and still nothing. I just want to know how long it would take, and Apple’s WWDC 2025 is around the corner, I was really looking forward to get this done before then.
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173
May ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
0
0
148
May ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
0
0
109
May ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
0
0
107
May ’25
Apple developer program membership issue
Hi, I paid to renew my membership and I received an order confirmation email. But when i go to my account it says it is still expired - so what did i pay for then? I've emailed Apple developer support and they just sent me a generic bot/copy and paste email telling me i need to renew my account. Everyone i speak to tells me to click a link and it just leads to an email option, i email them, then i get an unhelpful email, then the cycle repeats. It's like: Me: "Hey Apple, i've just paid to renew my account and you're not giving me what i paid for". Apple: "Just renew your account". Me: "....yeah but that's the issue" Apple: "click this link to send an email and start the infinite useless cycle all over again". I have also called apple multiple times and spoke with three people and they are not able to help. I spoke with one of the people's managers and i explained to him that i've stuck in this infinite loop where nothing gets resolved and he sent me a link which just. lead. to. the. same. email. option! I then explained that this is like a dystopian sci-fi movie where this faceless mega-corp (Apple) has taken my money for a service and not given me that service (false advertising / crime). He said he can't help. Then you know what he said? ................... ........ ..... .. "post on the forum". So Apple takes my money and doesn't give me the service they advertised to me then says they can't help me and that i have to ask in the forum. I said "so basically you're advising me that non-apple employees are better suited to help me than Apple employees, lol". What should i do here?? I have a had a team of developers stop working for weeks and this has brought my app development plan to a halt, costing me money.
0
0
130
May ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
1
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71
May ’25
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
0
0
170
Apr ’25
Content Blocker Disappears from Mac Safari Settings
I have had content blockers in the Mac App Store for years. Ever since moving to Sonoma, doing a clean build or archive in XCode deletes the extension from Safari settings since it never gets into the built app. The only way for me to get it back is to remove the DerivedData and target, reboot, and create a target with a different name. That works and stays around in Safari settings as long as I only build and don't clean. However, a clean or an archive removes it again. Restoring a version of the project from Time Machine that was posted to the App Store weeks or months ago doesn't work. However I can download the version of the app in the App Store, and it works, but I can't build it now from the source code that was used to build that version without going through the above process. Moving from Sonoma 14.7.1 to 14.7.2 didn't work. I would move to Sequoia if I had reason to believe that would work, but I don't. Safari 18.2, Sonoma 14.7.2, 32GB, 2.2 GHz 6-Core Intel Core i7
2
0
327
Apr ’25
Weatherkit - quota usage
where can i find the account quota usage for WeatherAPI?
Replies
1
Boosts
0
Views
109
Activity
Apr ’25
New Trouble with Over-the-Air Installs
All of a sudden my apps made with my client's Enterprise account won't launch when downloaded over-the-air on iOS 17+, but WILL launch when installed over a wire. The usual 'trust' mechanism found under Settings>General>VPS and Device Management seems not to be available for over-the-air downloads. But it is available for over-a-wire sideloads! This seems not to be an issue with iOS 15+ Does anyone here know what to do about this? Thanks, Craig Umanoff
Replies
0
Boosts
0
Views
64
Activity
Apr ’25
Reject enrolment for Apple Dev Program
Hi there! I made a mistake while create a request for enrolment, could you please explain me how to call out this enrolment?
Replies
0
Boosts
0
Views
70
Activity
May ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
Replies
0
Boosts
0
Views
182
Activity
May ’25
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
Replies
0
Boosts
0
Views
50
Activity
May ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
Replies
0
Boosts
0
Views
76
Activity
May ’25
How to run XCode 15.2 on Sequoia?
Hi, I have a project that is based on a GPL library. The GPL library has some issue since early 2024 that requires it to be run on XCode 15.2. Any XCode above 15.2 will only give you "Invalid MinimumOSVersion." and "Missing Info.plist value." errors. So I installed 15.2 again. But now I have another problem because it can only run on Ventura. How do I run XCode 15.2 on my Sequoia MacOS? I hate to reinstall the OS all again. Thank you.
Replies
2
Boosts
0
Views
168
Activity
Apr ’25
App Not Archiving After Update
Hi! A couple of months ago my app was archiving just fine. Since an xcode update the build fails. Here is what shows at the end of the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder] Command PhaseScriptExecution failed with a nonzero exit code
Replies
0
Boosts
0
Views
49
Activity
May ’25
In-App Purchase Popup Dialog Not Appearing
Hi - I've added in-app purchases (Quarterly and Yearly ) to my app and submitted it for TestFlight. The app is available, but in my Developer account, the in-app purchases section still shows the products as 'Waiting for Review.' When I test the app for in-app purchase, the dialog does not appear. Is this issue of "Approval" of the in-app purchase product? If YES, how can I get approval for these in-app purchase products? FYI: I have attached a screenshot of the in-app purchase products. Please suggest Thanks, Sushil
Replies
1
Boosts
0
Views
135
Activity
Apr ’25
Recording WKWebView
I am trying to record the requests and responses in a WKWebView, but instruments does not seem to record them. Is this to be expected? The webView is set to inspectable, and I am using the HTTP Traffic instrument. All the requests the app is doing are recorded, but neither the original request for the webView, nor subsequent traffic is recorded. When I use Safari to inspect the webView, all I see is the last page (even when I start the inspector before the first request is made). How can I see these requests?
Replies
0
Boosts
0
Views
163
Activity
May ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to developer.apple.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
Replies
0
Boosts
0
Views
192
Activity
May ’25
Development Universal Linking
I am trying to setup a unversal linking for my new developing app. but it look like not function well. did any one have some examples or demo domains suggest to use? In fact finally my app is just internal using, user will not suppose connect to internet , how can I using the universal linking without a website ? Thanks
Replies
0
Boosts
0
Views
100
Activity
May ’25
Request for access to Family Controls entitlement
I have filled the form to request for this access, but it has been 15 days now and I haven’t gotten any feedback. Apple Support said the appropriate team will be in contact with me once it has been approved. It’s been 15 days and still nothing. I just want to know how long it would take, and Apple’s WWDC 2025 is around the corner, I was really looking forward to get this done before then.
Replies
0
Boosts
0
Views
173
Activity
May ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
Replies
0
Boosts
0
Views
148
Activity
May ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
Replies
0
Boosts
0
Views
109
Activity
May ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
Replies
0
Boosts
0
Views
107
Activity
May ’25
Apple developer program membership issue
Hi, I paid to renew my membership and I received an order confirmation email. But when i go to my account it says it is still expired - so what did i pay for then? I've emailed Apple developer support and they just sent me a generic bot/copy and paste email telling me i need to renew my account. Everyone i speak to tells me to click a link and it just leads to an email option, i email them, then i get an unhelpful email, then the cycle repeats. It's like: Me: "Hey Apple, i've just paid to renew my account and you're not giving me what i paid for". Apple: "Just renew your account". Me: "....yeah but that's the issue" Apple: "click this link to send an email and start the infinite useless cycle all over again". I have also called apple multiple times and spoke with three people and they are not able to help. I spoke with one of the people's managers and i explained to him that i've stuck in this infinite loop where nothing gets resolved and he sent me a link which just. lead. to. the. same. email. option! I then explained that this is like a dystopian sci-fi movie where this faceless mega-corp (Apple) has taken my money for a service and not given me that service (false advertising / crime). He said he can't help. Then you know what he said? ................... ........ ..... .. "post on the forum". So Apple takes my money and doesn't give me the service they advertised to me then says they can't help me and that i have to ask in the forum. I said "so basically you're advising me that non-apple employees are better suited to help me than Apple employees, lol". What should i do here?? I have a had a team of developers stop working for weeks and this has brought my app development plan to a halt, costing me money.
Replies
0
Boosts
0
Views
130
Activity
May ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
Replies
1
Boosts
0
Views
71
Activity
May ’25
Does Xcode force to download latest iOS simulator after update?
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1. So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator. What i have: in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5 in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator. After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help. Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator. After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5 Question: Does Xcode force to install latest version of iOS simulator? What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
Replies
0
Boosts
0
Views
170
Activity
Apr ’25
Content Blocker Disappears from Mac Safari Settings
I have had content blockers in the Mac App Store for years. Ever since moving to Sonoma, doing a clean build or archive in XCode deletes the extension from Safari settings since it never gets into the built app. The only way for me to get it back is to remove the DerivedData and target, reboot, and create a target with a different name. That works and stays around in Safari settings as long as I only build and don't clean. However, a clean or an archive removes it again. Restoring a version of the project from Time Machine that was posted to the App Store weeks or months ago doesn't work. However I can download the version of the app in the App Store, and it works, but I can't build it now from the source code that was used to build that version without going through the above process. Moving from Sonoma 14.7.1 to 14.7.2 didn't work. I would move to Sequoia if I had reason to believe that would work, but I don't. Safari 18.2, Sonoma 14.7.2, 32GB, 2.2 GHz 6-Core Intel Core i7
Replies
2
Boosts
0
Views
327
Activity
Apr ’25