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Country missing from address section for Swift Student Challenge
Hello Apple Developer Community, I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu. I would like to clarify the correct way to proceed in this situation to avoid disqualification: Is it permissible to use the address of a relative who lives in a supported region as my contact address? Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it? I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated. Thank you!
1
0
268
Feb ’26
【溦87253212】腾龙公司怎么注册游戏账号?
第一步、访问官方网站在浏览器中输入腾龙公司官方认证的网址,确保访问的是真实有效的平台,避免因误入仿冒网站导致信息泄露或注册失败。 第二步、启动注册程序进入官网后,在页面右上角或显眼位置找到“注册”按钮并点击,系统将弹出注册窗口。 第三步、填写核心信息在注册窗口中需提供以下内容:用户名:作为登录游戏平台的唯一标识,需确保未被其他用户占用。密码设置:建议采用字母、数字及符号的复杂组合,避免使用生日、连续数字等弱口令,以提升账号安全性。手机号码:需为实名认证的号码,用于接收验证码或后续账号安全验证。 第四步、完成注册验证提交信息后,系统可能要求通过短信验证码、邮箱验证或绑定社交媒体账号等方式完成二次验证。验证通过后,页面将提示“注册成功”。
0
0
555
Feb ’26
Can I withdraw my submission and resubmit an updated playground?
Hello everyone, I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix. Is it possible to withdraw my current submission and then immediately resubmit an updated version? Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful. Thank you!
1
0
315
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
5
0
359
Feb ’26
First time SSC contestant here. Need some advice.
I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens. I was wondering, have anyone else included short videos or animations in their entries before? Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype. I’m just trying to clarify the rules below to make sure that it’s all good to go : “If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.” And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
8
0
1.1k
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
4
1
523
Feb ’26
Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
1
0
146
Feb ’26
External Payments
Hi everyone, I’m considering integrating External Payments into my iOS app. I’ve done some research, but I’m finding it difficult to pinpoint the exact commission rates for different regions. For those of you who have already implemented external payment links: Could you share what the actual fees paid to Apple look like in your specific Geos (e.g., US, EU, or others)? Does the total cost—including Apple's commission and the payment processor's fee (like Stripe)—end up being significantly lower than the standard 15-30% IAP?
0
0
58
Feb ’26
Can we specify a simulator to be used for our app's evaluation?
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
1
0
161
Feb ’26
Locked Out Loop
I am verifying my new account. However in my first log in it says my account is locked. When I try to get a new password, it is now showing a different phone number to verify that isn't mine. Now I am stuck in the loop where I can't contact support as Apple doesn't share support email or phone number details unless you log in, so now I'm stuck in a loop. Any help Apple Support, can you send me your email?
0
0
35
Feb ’26
IOS 26.4 Developer beta 1 slow charger issue with iphone 14
I recently updated my iphone 14 from IOS 26.4 public beta to 26.4 developer beta 1 and I have noticed that whenever I am connecting apple original charger along with original lightening cable, the phone is charging at a very slow speed and the lock screen shows “slow charger” prompt, I tried cleaning the cable connector and also made sure that the lightening port is clean still the issue persist. Need Apple to solve this issue for multiple users like me which I have noticed on reddit with the same problem.
0
0
43
Feb ’26
Country missing from address section for Swift Student Challenge
Hello Apple Developer Community, I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu. I would like to clarify the correct way to proceed in this situation to avoid disqualification: Is it permissible to use the address of a relative who lives in a supported region as my contact address? Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it? I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated. Thank you!
Replies
1
Boosts
0
Views
268
Activity
Feb ’26
【溦87253212】腾龙公司怎么注册游戏账号?
第一步、访问官方网站在浏览器中输入腾龙公司官方认证的网址,确保访问的是真实有效的平台,避免因误入仿冒网站导致信息泄露或注册失败。 第二步、启动注册程序进入官网后,在页面右上角或显眼位置找到“注册”按钮并点击,系统将弹出注册窗口。 第三步、填写核心信息在注册窗口中需提供以下内容:用户名:作为登录游戏平台的唯一标识,需确保未被其他用户占用。密码设置:建议采用字母、数字及符号的复杂组合,避免使用生日、连续数字等弱口令,以提升账号安全性。手机号码:需为实名认证的号码,用于接收验证码或后续账号安全验证。 第四步、完成注册验证提交信息后,系统可能要求通过短信验证码、邮箱验证或绑定社交媒体账号等方式完成二次验证。验证通过后,页面将提示“注册成功”。
Replies
0
Boosts
0
Views
555
Activity
Feb ’26
Can I withdraw my submission and resubmit an updated playground?
Hello everyone, I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix. Is it possible to withdraw my current submission and then immediately resubmit an updated version? Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful. Thank you!
Replies
1
Boosts
0
Views
315
Activity
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
Replies
5
Boosts
0
Views
359
Activity
Feb ’26
First time SSC contestant here. Need some advice.
I hope you’re having a fantastic New Year and that your apps are doing great! This is my first time entering SSC , and I’m excited to share that I’m developing a screen timer app. The idea is to encourage you to take breaks by suggesting a run or workout instead of spending too much time on your screens. I was wondering, have anyone else included short videos or animations in their entries before? Also, could my screen time timer be running in the background? I know there are some limitations with integrations like HealthKit and Screen Time, which is why I’m using a regular countdown timer on the App Store as a prototype. I’m just trying to clarify the rules below to make sure that it’s all good to go : “If your submission includes any open source software, music, photos, artwork, or any other content that you do not have ownership rights in, you agree to (a) comply with all applicable licensing terms and copyright obligations and (b) provide an explanation of why it was used.” And regarding any tracking stuff in the disqualification section, whereas nothing in the app should include: “You track and/or insert analytics code in your App Store meant to identify or track judges’ activity while they review your App Store.” But my app will only have a simple timer in it.
Replies
8
Boosts
0
Views
1.1k
Activity
Feb ’26
Can my submission be ran on iPhone?
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Replies
3
Boosts
0
Views
236
Activity
Feb ’26
Swift Student Challenge 2026 submission format
Hello, I built my app in Xcode and used IOS 26 latest frameworks like Foundation Models. But some of this frameworks don't work properly in Swift Playground(MyApp.swiftpm) and cause crashes. My question is can I submit a MyApp.xcodeproj file and choose Xcode 26 as a software to run my app ? Thank you in advance.
Replies
1
Boosts
0
Views
184
Activity
Feb ’26
Apple App Store
Leider ist bei der Beta 2 iOS 26.4 immer noch so das dass öffnen der App Store sehr langsam ist und teilweise sehr lange braucht bei suchen von Apps.
Replies
1
Boosts
0
Views
54
Activity
Feb ’26
XCode Simulator Run Destination
I am looking through the rules and terms and it just says Xcode submissions will be run on a simulator. Does this mean Mac Catalyst or can it be run on a iPad VM? Or more so should we specify in the comments on where to run it. Thank you!
Replies
2
Boosts
1
Views
164
Activity
Feb ’26
Can't compose in Gmail app after iOS 26.4 beta update
I installed the new 26.4 ios and now can't compose or reply to emails on the Gmail app. I tried restarting my phone and uninstalling and reinstalling the app, but nothing helps. How can I fix this?
Replies
0
Boosts
0
Views
69
Activity
Feb ’26
Run destination for my Xcode submission
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination. Thank you👾
Replies
4
Boosts
1
Views
523
Activity
Feb ’26
Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
Replies
1
Boosts
0
Views
146
Activity
Feb ’26
External Payments
Hi everyone, I’m considering integrating External Payments into my iOS app. I’ve done some research, but I’m finding it difficult to pinpoint the exact commission rates for different regions. For those of you who have already implemented external payment links: Could you share what the actual fees paid to Apple look like in your specific Geos (e.g., US, EU, or others)? Does the total cost—including Apple's commission and the payment processor's fee (like Stripe)—end up being significantly lower than the standard 15-30% IAP?
Replies
0
Boosts
0
Views
58
Activity
Feb ’26
Mail folders disappeared.
Updated iOS to 26.4. Gmail folders have disappeared in Apple Mail. Can‘t transfer email messages to folders as consequence. Any ideas?
Replies
1
Boosts
0
Views
65
Activity
Feb ’26
Can we specify a simulator to be used for our app's evaluation?
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
Replies
1
Boosts
0
Views
161
Activity
Feb ’26
Read-only file system (Mac OS Extended)
After updating to another beta of High Sierra, my internal hard drive became read-only somehow. I have a user home directory on that and many things have stopped working. I tried re-installing the OS, but it didn't help. I'm out of options by now. Anyone has ideas how can I fix that?
Replies
6
Boosts
0
Views
2.0k
Activity
Feb ’26
Locked Out Loop
I am verifying my new account. However in my first log in it says my account is locked. When I try to get a new password, it is now showing a different phone number to verify that isn't mine. Now I am stuck in the loop where I can't contact support as Apple doesn't share support email or phone number details unless you log in, so now I'm stuck in a loop. Any help Apple Support, can you send me your email?
Replies
0
Boosts
0
Views
35
Activity
Feb ’26
"uninstall" status
Is there any way to get the "uninstall" status to run code while uninstalling an app?
Replies
0
Boosts
0
Views
38
Activity
Feb ’26
IOS 26.4 Developer beta 1 slow charger issue with iphone 14
I recently updated my iphone 14 from IOS 26.4 public beta to 26.4 developer beta 1 and I have noticed that whenever I am connecting apple original charger along with original lightening cable, the phone is charging at a very slow speed and the lock screen shows “slow charger” prompt, I tried cleaning the cable connector and also made sure that the lightening port is clean still the issue persist. Need Apple to solve this issue for multiple users like me which I have noticed on reddit with the same problem.
Replies
0
Boosts
0
Views
43
Activity
Feb ’26