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Activity

Subscribed Calendar Issue
I'm running into issues with iOS respecting the HTTP 410 "Gone" response type. Setup: Using the native iOS Calendar app, add a new subscription calendar. "Add Subscription Calendar" Add the URL of a ICS calendar subscription that you control, e.g. https://mywebsite.com/userfeeds/23/cal.ics Make sure to select the "Account" option and choose "On My iPhone/iPad". Set the query amount to 15 mins. Calendar events show as expected, device queries the latest updates from the server every 15 minutes. Server returns HTTP 200 with the .ics contents. Now, assume there is a need for the feed to end - maybe the user unsubscribed to mywebsite.com. There is currently no way for the mywebsite.com server / response to tell the device the feed has ended and it should stop requesting. If the user forgets to go to calendar and manually unsubscribe the device will continually ping the server every 15 minutes indefinitely. It's turning into a virtual DoS for my platform. iOS should respect the HTTP 410 "Gone" header or something similar. If the server returns a HTTP 410 response code for https://mywebsite.com/userfeeds/23/cal.ics X amount of times, the feed should be automatically removed. I've opened several tickets over the last 3 years and have not even had a status change on the tickets. Does anyone know how to resolve this or a work around?
0
0
281
Apr ’25
IOS 26
I recent installed IOS 26, with my iphone 15 as a machine. I am experiencing glitch on switching apps, switching users in a specific apps. Delay is also visible when unlocking the phone, typing, touching the screen, going back to the previous app (clicking the arrow button on the top left). When using a two fingers navigating the phone, the other finger is unrecognizable when clicking on to something. Overall, UI were elegant and amazing. Please fix the responsiveness and may consider lower versions of iphone when possible.
1
0
105
Jun ’25
Facing error in making archive from terminal for iOS Project with React Native.
Ld /Users/devops.mac1/Library/Developer/Xcode/DerivedData/MyJio-fwrzosmtfndowdejljdqbqhcfkjo/Build/Intermediates.noindex/ArchiveIntermediates/*****Production/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/jsi.framework/jsi normal (in target 'React-jsi' from project 'Pods') Facing this error while trying to archive an iOS project through terminal in Mac Agent. The having react native code too. Unable to resolve.
1
0
86
May ’25
In rare VoIP calls, B can’t hear A, but A can hear B — audio input issue on iOS?
Hi everyone, We’re seeing a rare but frustrating issue in our iOS VoIP app and would appreciate any advice. What’s happening: In some VoIP calls between two users (let’s say A and B), B can’t hear A’s voice, but A can still hear B just fine. It doesn’t happen often, but once it does, the issue persists until the device is restarted. Users who experience this issue typically have other voice or conferencing apps installed and actively use them. They report that when our app runs into this problem, those other apps continue to work normally. ⸻ What we’ve ruled out: • AVAudioSession has microphone permission, and audio input works under normal conditions • Network conditions are stable • App-side logic seems solid — the issue occurs extremely rarely (e.g., 1 out of several thousand calls), making it unlikely to be caused by a consistent bug in our call flow ⸻ What we’ve tried to fix it (all ineffective): Restarting the call — no effect Force-quitting and relaunching the app — no effect Toggling Bluetooth: disconnecting and reconnecting audio route, or switching back to built-in mic — no effect Replugging wired headphones or switching to the default iPhone audio input — no effect ⸻ What actually works (so far): • Restarting the device — this is the only action that reliably fixes the issue ⸻ What we’re looking for help with: 1. Does this sound like an iOS-level AVAudioSession routing or audio stack issue? 2. Is there any way to recover from this state without rebooting the device — either through iOS system settings or programmatically? 3. Are there any known audio routing or input bugs in iOS that match this behavior? Thanks in advance — any suggestions or pointers would be greatly appreciated!
0
0
55
Jun ’25
App stops responding to touch; works normally otherwise
Some users of my app complain that it stops responding to touch after a while. The screen is still updating, and the app seems to be working normally otherwise. It just doesn't respond to any touches anymore. It is not a problem with the touchscreen itself, because the user is able to swipe up to get to the home screen, and then interact with other apps as normal. When re-opening my app, it is still unresponsive to touch. The only way to solve it, is to restart the app. Does anybody have a similar experience, and knows what could cause it? The app is based on UIKit, and still written in Objective-C, if it matters. The iOS version involved does not seem to matter, it happened with a couple of them.
2
0
94
Apr ’25
iOS 26 CarPlay Non-Responsive
iPhone 16 Pro Max on iOS 18.5 before installing iOS 26 beta had no issues connecting to wired (there’s no wireless) CarPlay in my 2022 Honda Civic Sport. Now with IOS 26, my car recognizes that my phone is connected and asks if I want to use CarPlay and I click yes but it does nothing. I reset my head unit, reset all iPhone settings, checked different iPhone settings, tried different cables, can’t seem to determine what part of iOS 26 is causing the problem. Anyone have any ideas before I roll back to 18.5?
2
0
319
Jun ’25
iOS 26 beta bricked iPhone 16 pro max
Hello, I downloaded the iOS 26 beta update on my iPhone 16 pro max and it bricked my device. After the download was installed the phone never turned on and when I tried to power it on, the charging battery logo came out but the battery was at 97% when the update was finish. I tried to soft reset the phone and several things go power on the device and nothing happened. finally, i took it to the Apple Store today in the morning and they will send out the phone for repairs Which mean they will probably change the entire phones software.
1
0
144
Jun ’25
No such module 'UnityFramework' ,Getting this message updating Xcode to latest version
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below. I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update. Previous Setup: Unity was successfully integrated into this iOS app and running fine before the update. As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity. What I’ve Tried: a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”. b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos c. Cleaned build folder, deleted Derived Data d. Checked [CP] Embed Pods Frameworks step in Build Phases Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project. Request for Help: Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
0
0
95
May ’25
BLE Scan Response
The iPhone XS Max and Garmin watch pairing cannot use BLE to send Scan Response; it can only send BLE advertisements. May I ask if this is a limitation of the Apple system? So far, we have tested several iPhone models, and only the iPhone XS Max has this issue. We are not sure if other untested models have the same problem.
2
0
123
Jun ’25
18.5 beta 22F5042g April 2, 2025
18.5 beta 22F5042g April 2, 2025 this last updates i did have troubles with my wi~fi connections.I dont know if it is only me who experienced this problem.Let us share and wait to see the perfomance of the new beta firmware updates.
0
0
97
Apr ’25
RCS Messaging in BETA
Hi, Looking for guidance. Since RCS messaging became available via Apple I’ve used Messsages as my default application irrespective of whether sending messages to an iPhone or an Android handset. I’ve updated to the iOS 26 developer beta and RCS messaging is not available. When I check on messages under settings it constantly states ‘waiting for activation’ Is RCS not usable until the full version of iOS 26 is released in September? My network is EE in the United Kingdom
1
0
113
Jun ’25
CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening
Issue with SwiftData: “no such table: ZAPPSETTINGS” and SQLite I/O error on app launch Hello, I’m encountering persistent errors with SwiftData in my SwiftUI app related to Core Data’s underlying SQLite database. Despite defining my models correctly, the app fails to initialize the persistent store, throwing the following error on startup: CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening database at /.../default.store. SQLite error code:1, NSSQLiteErrorDomain=1. File “default.store” couldn’t be opened. Context The error only appears concerning my AppSettings model. I have another model, LocationPoint, which appears correctly defined and used. I have tried deleting the app, resetting the device, and cleaning builds but the error persists. The error message suggests the database file is present but the table for ZAPPSETTINGS (the Core Data table for AppSettings) does not exist. Code Samples Main App Entry import SwiftData import SwiftUI @main struct Krow3_0App: App { @State private var userLocationManager = UserLocationManager() @State private var geocodingViewModel = GeocodingViewModel() @State private var locationSearchViewModel = LocationSearchViewModel() @State private var router = Router() var body: some Scene { WindowGroup { LaunchView() .environment(userLocationManager) .environment(geocodingViewModel) .environment(locationSearchViewModel) .environment(router) .modelContainer(for: [LocationPoint.self, AppSettings.self]) } } } AppSettings Model import Foundation import SwiftData @Model class AppSettings { var isMetric: Bool init(isMetric: Bool = false) { self.isMetric = isMetric } } What I’ve Tried Fully uninstalling and reinstalling the app on device and simulator. Resetting the simulator/device. Cleaning the Xcode build folder. Verifying the schema logs which correctly list both LocationPoint and AppSettings. Changing model names to avoid potential conflicts. Adding .modelContainer configuration with autosave enabled. Questions Is there a known bug or limitation with SwiftData concerning certain model setups or naming? Could this be related to how the data container initializes or migrates schemas? Are there recommended debugging or migration steps to resolve “no such table” SQLite errors with SwiftData? How can I safely reset or migrate the persistent store without corrupting the database? Any insights or suggestions would be greatly appreciated! Thank you!
1
0
129
May ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
0
0
150
Jun ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
0
0
122
Jun ’25
Selling your first app
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this. What was your app and how did it go?
0
0
80
Jun ’25
Subscribed Calendar Issue
I'm running into issues with iOS respecting the HTTP 410 "Gone" response type. Setup: Using the native iOS Calendar app, add a new subscription calendar. "Add Subscription Calendar" Add the URL of a ICS calendar subscription that you control, e.g. https://mywebsite.com/userfeeds/23/cal.ics Make sure to select the "Account" option and choose "On My iPhone/iPad". Set the query amount to 15 mins. Calendar events show as expected, device queries the latest updates from the server every 15 minutes. Server returns HTTP 200 with the .ics contents. Now, assume there is a need for the feed to end - maybe the user unsubscribed to mywebsite.com. There is currently no way for the mywebsite.com server / response to tell the device the feed has ended and it should stop requesting. If the user forgets to go to calendar and manually unsubscribe the device will continually ping the server every 15 minutes indefinitely. It's turning into a virtual DoS for my platform. iOS should respect the HTTP 410 "Gone" header or something similar. If the server returns a HTTP 410 response code for https://mywebsite.com/userfeeds/23/cal.ics X amount of times, the feed should be automatically removed. I've opened several tickets over the last 3 years and have not even had a status change on the tickets. Does anyone know how to resolve this or a work around?
Replies
0
Boosts
0
Views
281
Activity
Apr ’25
IOS 26
I recent installed IOS 26, with my iphone 15 as a machine. I am experiencing glitch on switching apps, switching users in a specific apps. Delay is also visible when unlocking the phone, typing, touching the screen, going back to the previous app (clicking the arrow button on the top left). When using a two fingers navigating the phone, the other finger is unrecognizable when clicking on to something. Overall, UI were elegant and amazing. Please fix the responsiveness and may consider lower versions of iphone when possible.
Replies
1
Boosts
0
Views
105
Activity
Jun ’25
Facing error in making archive from terminal for iOS Project with React Native.
Ld /Users/devops.mac1/Library/Developer/Xcode/DerivedData/MyJio-fwrzosmtfndowdejljdqbqhcfkjo/Build/Intermediates.noindex/ArchiveIntermediates/*****Production/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/jsi.framework/jsi normal (in target 'React-jsi' from project 'Pods') Facing this error while trying to archive an iOS project through terminal in Mac Agent. The having react native code too. Unable to resolve.
Replies
1
Boosts
0
Views
86
Activity
May ’25
In rare VoIP calls, B can’t hear A, but A can hear B — audio input issue on iOS?
Hi everyone, We’re seeing a rare but frustrating issue in our iOS VoIP app and would appreciate any advice. What’s happening: In some VoIP calls between two users (let’s say A and B), B can’t hear A’s voice, but A can still hear B just fine. It doesn’t happen often, but once it does, the issue persists until the device is restarted. Users who experience this issue typically have other voice or conferencing apps installed and actively use them. They report that when our app runs into this problem, those other apps continue to work normally. ⸻ What we’ve ruled out: • AVAudioSession has microphone permission, and audio input works under normal conditions • Network conditions are stable • App-side logic seems solid — the issue occurs extremely rarely (e.g., 1 out of several thousand calls), making it unlikely to be caused by a consistent bug in our call flow ⸻ What we’ve tried to fix it (all ineffective): Restarting the call — no effect Force-quitting and relaunching the app — no effect Toggling Bluetooth: disconnecting and reconnecting audio route, or switching back to built-in mic — no effect Replugging wired headphones or switching to the default iPhone audio input — no effect ⸻ What actually works (so far): • Restarting the device — this is the only action that reliably fixes the issue ⸻ What we’re looking for help with: 1. Does this sound like an iOS-level AVAudioSession routing or audio stack issue? 2. Is there any way to recover from this state without rebooting the device — either through iOS system settings or programmatically? 3. Are there any known audio routing or input bugs in iOS that match this behavior? Thanks in advance — any suggestions or pointers would be greatly appreciated!
Replies
0
Boosts
0
Views
55
Activity
Jun ’25
App stops responding to touch; works normally otherwise
Some users of my app complain that it stops responding to touch after a while. The screen is still updating, and the app seems to be working normally otherwise. It just doesn't respond to any touches anymore. It is not a problem with the touchscreen itself, because the user is able to swipe up to get to the home screen, and then interact with other apps as normal. When re-opening my app, it is still unresponsive to touch. The only way to solve it, is to restart the app. Does anybody have a similar experience, and knows what could cause it? The app is based on UIKit, and still written in Objective-C, if it matters. The iOS version involved does not seem to matter, it happened with a couple of them.
Replies
2
Boosts
0
Views
94
Activity
Apr ’25
iOS 26 CarPlay Non-Responsive
iPhone 16 Pro Max on iOS 18.5 before installing iOS 26 beta had no issues connecting to wired (there’s no wireless) CarPlay in my 2022 Honda Civic Sport. Now with IOS 26, my car recognizes that my phone is connected and asks if I want to use CarPlay and I click yes but it does nothing. I reset my head unit, reset all iPhone settings, checked different iPhone settings, tried different cables, can’t seem to determine what part of iOS 26 is causing the problem. Anyone have any ideas before I roll back to 18.5?
Replies
2
Boosts
0
Views
319
Activity
Jun ’25
Window Bar missing (close, move and scale apps) - 2.5
I recently updated to os 2.5. I now don't see any window bars below any app (the ones that let you close, drag and scale). It's missing on every app and after restarts, including unplugging from battery. Anyone else have this? Any solutions?
Replies
1
Boosts
0
Views
89
Activity
May ’25
iOS 26 beta bricked iPhone 16 pro max
Hello, I downloaded the iOS 26 beta update on my iPhone 16 pro max and it bricked my device. After the download was installed the phone never turned on and when I tried to power it on, the charging battery logo came out but the battery was at 97% when the update was finish. I tried to soft reset the phone and several things go power on the device and nothing happened. finally, i took it to the Apple Store today in the morning and they will send out the phone for repairs Which mean they will probably change the entire phones software.
Replies
1
Boosts
0
Views
144
Activity
Jun ’25
Unable to format SD card
Using a 2014 MacBook Pro, I have a Sandisk SD card, it won't mount, I cannot format. Suggestions?
Replies
1
Boosts
0
Views
147
Activity
Apr ’25
IOS 26 - Apps not loading
Hey everyone anyone having any issues with some apps not loading or opening since upgrading
Replies
2
Boosts
1
Views
188
Activity
Jun ’25
No such module 'UnityFramework' ,Getting this message updating Xcode to latest version
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below. I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update. Previous Setup: Unity was successfully integrated into this iOS app and running fine before the update. As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity. What I’ve Tried: a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”. b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos c. Cleaned build folder, deleted Derived Data d. Checked [CP] Embed Pods Frameworks step in Build Phases Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project. Request for Help: Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
Replies
0
Boosts
0
Views
95
Activity
May ’25
BLE Scan Response
The iPhone XS Max and Garmin watch pairing cannot use BLE to send Scan Response; it can only send BLE advertisements. May I ask if this is a limitation of the Apple system? So far, we have tested several iPhone models, and only the iPhone XS Max has this issue. We are not sure if other untested models have the same problem.
Replies
2
Boosts
0
Views
123
Activity
Jun ’25
18.5 beta 22F5042g April 2, 2025
18.5 beta 22F5042g April 2, 2025 this last updates i did have troubles with my wi~fi connections.I dont know if it is only me who experienced this problem.Let us share and wait to see the perfomance of the new beta firmware updates.
Replies
0
Boosts
0
Views
97
Activity
Apr ’25
RCS Messaging in BETA
Hi, Looking for guidance. Since RCS messaging became available via Apple I’ve used Messsages as my default application irrespective of whether sending messages to an iPhone or an Android handset. I’ve updated to the iOS 26 developer beta and RCS messaging is not available. When I check on messages under settings it constantly states ‘waiting for activation’ Is RCS not usable until the full version of iOS 26 is released in September? My network is EE in the United Kingdom
Replies
1
Boosts
0
Views
113
Activity
Jun ’25
CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening
Issue with SwiftData: “no such table: ZAPPSETTINGS” and SQLite I/O error on app launch Hello, I’m encountering persistent errors with SwiftData in my SwiftUI app related to Core Data’s underlying SQLite database. Despite defining my models correctly, the app fails to initialize the persistent store, throwing the following error on startup: CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening database at /.../default.store. SQLite error code:1, NSSQLiteErrorDomain=1. File “default.store” couldn’t be opened. Context The error only appears concerning my AppSettings model. I have another model, LocationPoint, which appears correctly defined and used. I have tried deleting the app, resetting the device, and cleaning builds but the error persists. The error message suggests the database file is present but the table for ZAPPSETTINGS (the Core Data table for AppSettings) does not exist. Code Samples Main App Entry import SwiftData import SwiftUI @main struct Krow3_0App: App { @State private var userLocationManager = UserLocationManager() @State private var geocodingViewModel = GeocodingViewModel() @State private var locationSearchViewModel = LocationSearchViewModel() @State private var router = Router() var body: some Scene { WindowGroup { LaunchView() .environment(userLocationManager) .environment(geocodingViewModel) .environment(locationSearchViewModel) .environment(router) .modelContainer(for: [LocationPoint.self, AppSettings.self]) } } } AppSettings Model import Foundation import SwiftData @Model class AppSettings { var isMetric: Bool init(isMetric: Bool = false) { self.isMetric = isMetric } } What I’ve Tried Fully uninstalling and reinstalling the app on device and simulator. Resetting the simulator/device. Cleaning the Xcode build folder. Verifying the schema logs which correctly list both LocationPoint and AppSettings. Changing model names to avoid potential conflicts. Adding .modelContainer configuration with autosave enabled. Questions Is there a known bug or limitation with SwiftData concerning certain model setups or naming? Could this be related to how the data container initializes or migrates schemas? Are there recommended debugging or migration steps to resolve “no such table” SQLite errors with SwiftData? How can I safely reset or migrate the persistent store without corrupting the database? Any insights or suggestions would be greatly appreciated! Thank you!
Replies
1
Boosts
0
Views
129
Activity
May ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
Replies
0
Boosts
0
Views
150
Activity
Jun ’25
Question about transparent widget background
Hi, I've seen some apps that can have the widget background truly transparent ( not screenshot, code-level transparent) How did they do that? Is that allowed to publish in App Store?
Replies
1
Boosts
1
Views
109
Activity
Apr ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
Replies
0
Boosts
0
Views
122
Activity
Jun ’25
Hy everyone i am newbie developer
i am trying to build some projects please check out my project
Replies
1
Boosts
0
Views
185
Activity
May ’25
Selling your first app
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this. What was your app and how did it go?
Replies
0
Boosts
0
Views
80
Activity
Jun ’25