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What is it so hard to develop on the Watch?
I am trying to develop a Watch and iOS app as companion. It is beyond stupid how I can not keep the watch connected to Xcode to develop. I have tried all the so-called tricks. Why is this so fragile? The phone is USB connected to my Mac I have tried turning off the wifi on my Mac and have the phone and watch on the same network. Nada I have tried just having everything on the same network. The watch is connected maybe 20% of the time. I have tried creating a hotspot network with my phone. The watch is connected maybe 50% of the time. This is truly an awful experience. Am I doing something wrong? Any advice would be grateful.
2
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158
Feb ’26
Request Help for iCloud Activation Lock – iPhone 16 Pro
Hello, I need help with iCloud Activation Lock on my device. Device: iPhone 16 Pro 256GB Serial Number: HCJD73C0MJ IMEI: 350766435041555 / 350766435124831 I cannot access the original Apple ID, so the device is stuck on Activation Lock. I am the legitimate owner and I have proof of purchase and ID for verification. Please advise on the proper steps to resolve this issue. Thank you.
1
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65
Feb ’26
Apple Support Not Responding
Hello. I just got my developer account and my legal entity on my account has a mistake. My last name is spelled wrong. I have sent 3 emails to support about this and for the past week i have zero response to this issue. Can someone advise me on this? The ability to reach anybody from support is ridiculous for something that we can access only after payment especially. I even called apple business program with this and person on the phone said they will try to take to the supervisor but its not their department which i of course know but it was worth a shot to call. What more can i do? I didnt make a mistake when creating my account it was the system that didn’t recognize the letter. Such a stupid and frustrating issue and no response from apple, nada. how long am i suppose to wait?
1
1
78
Feb ’26
Помогите, пожалуйста
У меня проблема с часами Apple Watch Series 10. После обновления до IOS 26 часы перестали грузить приложения. просто чёрный экран с кодом сайта сверху. уже перезагружала, сбрасывала. к интернету подключен
0
0
43
Feb ’26
Sign In Failed on Apple
When testing the same warning comes up (sign in failed network error) for the apple and demo sign in I created. The google one works fine. I am confused because when I test in Xcode on multiple devices it works perfect. The tester has got the same error repeatedly? Most recently as a fix have updated the production backend. Does anyone have any insight why the xcode testing works for me but not the tester (I understand they are on a live device- I have even connected my phone and tested on that).
0
0
75
Feb ’26
Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 48 hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. After 30 (?)hrs, I removed/rejected that submission myself while it was still in "Waiting For Review" because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 9 days Calendar days ( Mon, 09 Feb and today is 17th Feb 26) in this state for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were mentioned). I contacted App Store Connect support; they couldn’t provide a queue timeline, but nothing appears flagged on their side. Question: Is it normal for a resubmitted build (after correcting an icon-related rejection, and after a developer-cancelled submission) to remain in “Waiting for Review” for an extended period before switching to “In Review”? I’m trying to understand if this is typical queue variability or if removing a submission and resubmitting can affect how long it stays in “Waiting for Review.” Thank you for any insights.
0
0
73
Feb ’26
Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 41 (?) hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. A day later that, I removed/rejected that submission myself while it was "Waiting for Review" because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 8 Calendar days in this state (09 Feb 1208 hrs and today is 17th Feb 26, 1044 hrs) for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were mentioned). I contacted App Store Connect support; they couldn’t provide a queue timeline, but nothing appears flagged on their side. Question: Is it normal for a resubmitted build (after correcting an icon-related rejection, and after a developer-cancelled submission) to remain in “Waiting for Review” for an extended period before switching to “In Review”? I’m trying to understand if this is typical queue variability or if removing a submission and resubmitting can affect how long it stays in “Waiting for Review.” Thank you for any insights.
0
0
61
Feb ’26
tvOS 26.2 Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB18719371 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
4
0
611
Feb ’26
Ios 26 and above Low Battery Animation Issue
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
0
0
62
Feb ’26
For some reason, my Apple Developer subscription didn't connect.
Please help. I purchased an Apple Developer account subscription through the iPhone app. It's listed in the App Store, but it's not listed in Apple Developer itself. I've been waiting for a response from support for over a week, but it's as if they've completely forgotten about me; no one's responding. Although, in fact, it says two days ago. Has anyone else encountered this and can help? It's asking me to pay a second time, and through the website.
0
0
35
Feb ’26
Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)
Hello Apple Developer Technical Support team, We have an iOS app that provides caller identification via a Call Directory extension (CXCallDirectoryProvider). Our extension provides identification entries (phone number → label), and users enable it in Settings > Phone > Call Blocking & Identification. We would like to confirm whether Call Directory is used only for incoming calls, and understand why the outgoing call UI sometimes shows labels. Observed behavior Incoming calls: After a user logs in again (which triggers a server sync and then reloads the Call Directory extension), the caller label is shown correctly on the incoming call screen for matching numbers. Outgoing calls: In general, the outgoing call screen often shows only the phone number (no label), even when the same number exists in our identification entries and the extension is enabled. However, on some devices, the outgoing call screen does show a label even when the number is not saved in the local Contacts app. In at least one customer case, the outgoing label behavior changed after an iOS update: before updating iOS, labels were not shown on outgoing calls; after updating iOS, labels started appearing (with no changes in our app settings/config). Questions Is the Phone app expected to consult Call Directory identification entries only for incoming calls (caller ID), and not for outgoing call UI? If labels can appear on outgoing calls, what are the possible sources and rules (e.g., Recents cache, carrier Name Display/CNAM, other system caches), and is any of that behavior documented? Are there known iOS version changes or issues that could explain “outgoing label not shown” becoming “outgoing label shown” after an OS update? We can provide: A minimal repro project, steps to reproduce, and exact iOS versions/devices Screenshots/video sysdiagnose / device logs (please advise what log types are most useful) Thank you,
0
1
41
Feb ’26
Device management
How can I remove device management please
Replies
0
Boosts
0
Views
59
Activity
Feb ’26
Screen flickering annoying on iOS26.3 issue 🤬 (iPad Pro)
Hi, Is anybody else having this problem with iPads? Not sure its the cable or the latest update. The flickering makes it impossible to use.
Replies
1
Boosts
0
Views
62
Activity
Feb ’26
What is it so hard to develop on the Watch?
I am trying to develop a Watch and iOS app as companion. It is beyond stupid how I can not keep the watch connected to Xcode to develop. I have tried all the so-called tricks. Why is this so fragile? The phone is USB connected to my Mac I have tried turning off the wifi on my Mac and have the phone and watch on the same network. Nada I have tried just having everything on the same network. The watch is connected maybe 20% of the time. I have tried creating a hotspot network with my phone. The watch is connected maybe 50% of the time. This is truly an awful experience. Am I doing something wrong? Any advice would be grateful.
Replies
2
Boosts
0
Views
158
Activity
Feb ’26
Request Help for iCloud Activation Lock – iPhone 16 Pro
Hello, I need help with iCloud Activation Lock on my device. Device: iPhone 16 Pro 256GB Serial Number: HCJD73C0MJ IMEI: 350766435041555 / 350766435124831 I cannot access the original Apple ID, so the device is stuck on Activation Lock. I am the legitimate owner and I have proof of purchase and ID for verification. Please advise on the proper steps to resolve this issue. Thank you.
Replies
1
Boosts
0
Views
65
Activity
Feb ’26
Apple Support Not Responding
Hello. I just got my developer account and my legal entity on my account has a mistake. My last name is spelled wrong. I have sent 3 emails to support about this and for the past week i have zero response to this issue. Can someone advise me on this? The ability to reach anybody from support is ridiculous for something that we can access only after payment especially. I even called apple business program with this and person on the phone said they will try to take to the supervisor but its not their department which i of course know but it was worth a shot to call. What more can i do? I didnt make a mistake when creating my account it was the system that didn’t recognize the letter. Such a stupid and frustrating issue and no response from apple, nada. how long am i suppose to wait?
Replies
1
Boosts
1
Views
78
Activity
Feb ’26
Zip standard in latest ios 26
Hello, according to pkware, the latest zip standard is 6.3.10, what standard does ios 26 use to make zip files in the files app ?
Replies
2
Boosts
0
Views
49
Activity
Feb ’26
Помогите, пожалуйста
У меня проблема с часами Apple Watch Series 10. После обновления до IOS 26 часы перестали грузить приложения. просто чёрный экран с кодом сайта сверху. уже перезагружала, сбрасывала. к интернету подключен
Replies
0
Boosts
0
Views
43
Activity
Feb ’26
What is the latest zip specification in iOS 26?
The latest zip specification, according to pkware is 6.3.10. In the latest ios 26, what is the latest zip specification ?
Replies
1
Boosts
0
Views
52
Activity
Feb ’26
CarPlay Sirrius XM, Pandora & others no longer show
After recent upgrade to 17Pro, CarPlay no longer lists any audio streaming services-Sirrius XM, Pandora, etc. Did Apple recently drop them from CarPlay approval? They all showed prior to upgrade to 17 and iOS26. If not any recs to get them to show again? Thx Jim
Replies
0
Boosts
0
Views
43
Activity
Feb ’26
Sign In Failed on Apple
When testing the same warning comes up (sign in failed network error) for the apple and demo sign in I created. The google one works fine. I am confused because when I test in Xcode on multiple devices it works perfect. The tester has got the same error repeatedly? Most recently as a fix have updated the production backend. Does anyone have any insight why the xcode testing works for me but not the tester (I understand they are on a live device- I have even connected my phone and tested on that).
Replies
0
Boosts
0
Views
75
Activity
Feb ’26
Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 48 hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. After 30 (?)hrs, I removed/rejected that submission myself while it was still in "Waiting For Review" because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 9 days Calendar days ( Mon, 09 Feb and today is 17th Feb 26) in this state for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were mentioned). I contacted App Store Connect support; they couldn’t provide a queue timeline, but nothing appears flagged on their side. Question: Is it normal for a resubmitted build (after correcting an icon-related rejection, and after a developer-cancelled submission) to remain in “Waiting for Review” for an extended period before switching to “In Review”? I’m trying to understand if this is typical queue variability or if removing a submission and resubmitting can affect how long it stays in “Waiting for Review.” Thank you for any insights.
Replies
0
Boosts
0
Views
73
Activity
Feb ’26
Extended “Waiting for Review” After Resubmission (UE5 Game, Icon Updates)
Hello🙏, I’m a new indie developer and I’m trying to understand review timing behavior. Context: App type: Game built with Unreal Engine 5 Initial submission: Entered “In Review” within 41 (?) hrs. Result: Rejected due to icon similarity (icon too similar to an existing App Store icon) What I did next: I updated the icon to ensure it is clearly distinguishable and resubmitted. A day later that, I removed/rejected that submission myself while it was "Waiting for Review" because I suspected the icon asset might still contain a transparency issue (this was my own precaution before Apple flagged anything). I then corrected the icon asset and submitted again (current submission: Build 7). Current status: Status: Waiting for Review Duration: 8 Calendar days in this state (09 Feb 1208 hrs and today is 17th Feb 26, 1044 hrs) for Build 7 Additional notes: The app runs without crashes on my iPhone and iPad. During the earlier review, Apple only raised the icon similarity issue (no functional issues were mentioned). I contacted App Store Connect support; they couldn’t provide a queue timeline, but nothing appears flagged on their side. Question: Is it normal for a resubmitted build (after correcting an icon-related rejection, and after a developer-cancelled submission) to remain in “Waiting for Review” for an extended period before switching to “In Review”? I’m trying to understand if this is typical queue variability or if removing a submission and resubmitting can affect how long it stays in “Waiting for Review.” Thank you for any insights.
Replies
0
Boosts
0
Views
61
Activity
Feb ’26
external hard disk
following the update of the system of my MBP 16" M1 to beta 26.4 none of my external drives work anymore
Replies
0
Boosts
0
Views
118
Activity
Feb ’26
tvOS 26.2 Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB18719371 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
Replies
4
Boosts
0
Views
611
Activity
Feb ’26
Subscriptions stuck waiting review
My apps been live on the app store for over a day now and my subscriptions have been stuck on waiting for review, ive sent an email and even been on live imsg support but they cant help either and i have had nothing back via email. has anyone got any suggestions
Replies
0
Boosts
0
Views
99
Activity
Feb ’26
Conta Dev Apple
Criei uma conta dev em outubro, mas até o momento não tive nenhum retorno.
Replies
1
Boosts
0
Views
32
Activity
Feb ’26
Ios 26 and above Low Battery Animation Issue
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
Replies
0
Boosts
0
Views
62
Activity
Feb ’26
For some reason, my Apple Developer subscription didn't connect.
Please help. I purchased an Apple Developer account subscription through the iPhone app. It's listed in the App Store, but it's not listed in Apple Developer itself. I've been waiting for a response from support for over a week, but it's as if they've completely forgotten about me; no one's responding. Although, in fact, it says two days ago. Has anyone else encountered this and can help? It's asking me to pay a second time, and through the website.
Replies
0
Boosts
0
Views
35
Activity
Feb ’26
Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)
Hello Apple Developer Technical Support team, We have an iOS app that provides caller identification via a Call Directory extension (CXCallDirectoryProvider). Our extension provides identification entries (phone number → label), and users enable it in Settings > Phone > Call Blocking & Identification. We would like to confirm whether Call Directory is used only for incoming calls, and understand why the outgoing call UI sometimes shows labels. Observed behavior Incoming calls: After a user logs in again (which triggers a server sync and then reloads the Call Directory extension), the caller label is shown correctly on the incoming call screen for matching numbers. Outgoing calls: In general, the outgoing call screen often shows only the phone number (no label), even when the same number exists in our identification entries and the extension is enabled. However, on some devices, the outgoing call screen does show a label even when the number is not saved in the local Contacts app. In at least one customer case, the outgoing label behavior changed after an iOS update: before updating iOS, labels were not shown on outgoing calls; after updating iOS, labels started appearing (with no changes in our app settings/config). Questions Is the Phone app expected to consult Call Directory identification entries only for incoming calls (caller ID), and not for outgoing call UI? If labels can appear on outgoing calls, what are the possible sources and rules (e.g., Recents cache, carrier Name Display/CNAM, other system caches), and is any of that behavior documented? Are there known iOS version changes or issues that could explain “outgoing label not shown” becoming “outgoing label shown” after an OS update? We can provide: A minimal repro project, steps to reproduce, and exact iOS versions/devices Screenshots/video sysdiagnose / device logs (please advise what log types are most useful) Thank you,
Replies
0
Boosts
1
Views
41
Activity
Feb ’26