Widgets & Live Activities

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Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

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AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
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227
Apr ’25
Help getting elements from SwiftData in AppIntent for widget
Hello, I am trying to get the elements from my SwiftData databse in the configuration for my widget. The SwiftData model is the following one: @Model class CountdownEvent { @Attribute(.unique) var id: UUID var title: String var date: Date @Attribute(.externalStorage) var image: Data init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } } And, so far, I have tried the following thing: AppIntent.swift struct ConfigurationAppIntent: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Configuration" } static var description: IntentDescription { "This is an example widget." } // An example configurable parameter. @Parameter(title: "Countdown") var countdown: CountdownEntity? } Countdowns.swift, this is the file with the widget view struct Provider: AppIntentTimelineProvider { func placeholder(in context: Context) -> SimpleEntry { SimpleEntry(date: Date(), configuration: ConfigurationAppIntent()) } func snapshot(for configuration: ConfigurationAppIntent, in context: Context) async -> SimpleEntry { SimpleEntry(date: Date(), configuration: configuration) } func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<SimpleEntry> { var entries: [SimpleEntry] = [] // Generate a timeline consisting of five entries an hour apart, starting from the current date. let currentDate = Date() for hourOffset in 0 ..< 5 { let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)! let entry = SimpleEntry(date: entryDate, configuration: configuration) entries.append(entry) } return Timeline(entries: entries, policy: .atEnd) } // func relevances() async -> WidgetRelevances<ConfigurationAppIntent> { // // Generate a list containing the contexts this widget is relevant in. // } } struct SimpleEntry: TimelineEntry { let date: Date let configuration: ConfigurationAppIntent } struct CountdownsEntryView : View { var entry: Provider.Entry var body: some View { VStack { Text("Time:") Text(entry.date, style: .time) Text("Title:") Text(entry.configuration.countdown?.title ?? "Default") } } } struct Countdowns: Widget { let kind: String = "Countdowns" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: ConfigurationAppIntent.self, provider: Provider()) { entry in CountdownsEntryView(entry: entry) .containerBackground(.fill.tertiary, for: .widget) } } } CountdownEntity.swift, the file for the AppEntity and EntityQuery structs struct CountdownEntity: AppEntity, Identifiable { var id: UUID var title: String var date: Date var image: Data var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(title)") } static var defaultQuery = CountdownQuery() static var typeDisplayRepresentation: TypeDisplayRepresentation = "Countdown" init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } init(id: UUID, title: String, date: Date) { self.id = id self.title = title self.date = date self.image = Data() } init(countdown: CountdownEvent) { self.id = countdown.id self.title = countdown.title self.date = countdown.date self.image = countdown.image } } struct CountdownQuery: EntityQuery { typealias Entity = CountdownEntity static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Countdown Event") static var defaultQuery = CountdownQuery() @Environment(\.modelContext) private var modelContext // Warning here: Stored property '_modelContext' of 'Sendable'-conforming struct 'CountdownQuery' has non-sendable type 'Environment<ModelContext>'; this is an error in the Swift 6 language mode func entities(for identifiers: [UUID]) async throws -> [CountdownEntity] { let countdownEvents = getAllEvents(modelContext: modelContext) return countdownEvents.map { event in return CountdownEntity(id: event.id, title: event.title, date: event.date, image: event.image) } } func suggestedEntities() async throws -> [CountdownEntity] { // Return some suggested entities or an empty array return [] } } CountdownsManager.swift, this one just has the function that gets the array of countdowns func getAllEvents(modelContext: ModelContext) -> [CountdownEvent] { let descriptor = FetchDescriptor<CountdownEvent>() do { let allEvents = try modelContext.fetch(descriptor) return allEvents } catch { print("Error fetching events: \(error)") return [] } } I have installed it in my phone and when I try to edit the widget, it doesn't show me any of the elements I have created in the app, just a loading dropdown for half a second: What am I missing here?
0
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174
Apr ’25
WidgetKit memory issues only in iOS 18.3
I've been working on a new application and beta testing with TestFlight. When iOS 18.3 came out, my widgets stopped working due to using too much memory. I've been trying to debug for a while now, but not making much progress. Now that iOS 18.4 is out, I noticed the widgets are working again. I'm wondering if there was some change made in iOS 18.3 that was rolled back in iOS 18.4 that I'm not seeing in the iOS Release Notes etc? I haven't seen much in the Developer Forums, either. My concern is that perhaps Apple decided to make the 30MB Widget memory limit a "hard" limit, but then rolled it back, perhaps temporarily, so I'd like some clarity on the situation if possible. Otherwise, I did notice that it seemed as if all of my widgets were loaded at once, even if only one widget was installed, this boosting the memory usage significantly. If so, that might indicate that a bug was fixed in the Widget Provider system? In any case, I'd appreciate any information or advice on this. Thanks!
3
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288
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
0
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219
Apr ’25
AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
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2
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0
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227
Activity
Apr ’25
widget can access HealthKit data?
I have a question about how a watch widget can access HealthKit data. Does it, as the large model mentioned, share data through an App Group, or does it directly access the HealthStore?
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2
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0
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209
Activity
Apr ’25
Help getting elements from SwiftData in AppIntent for widget
Hello, I am trying to get the elements from my SwiftData databse in the configuration for my widget. The SwiftData model is the following one: @Model class CountdownEvent { @Attribute(.unique) var id: UUID var title: String var date: Date @Attribute(.externalStorage) var image: Data init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } } And, so far, I have tried the following thing: AppIntent.swift struct ConfigurationAppIntent: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Configuration" } static var description: IntentDescription { "This is an example widget." } // An example configurable parameter. @Parameter(title: "Countdown") var countdown: CountdownEntity? } Countdowns.swift, this is the file with the widget view struct Provider: AppIntentTimelineProvider { func placeholder(in context: Context) -> SimpleEntry { SimpleEntry(date: Date(), configuration: ConfigurationAppIntent()) } func snapshot(for configuration: ConfigurationAppIntent, in context: Context) async -> SimpleEntry { SimpleEntry(date: Date(), configuration: configuration) } func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<SimpleEntry> { var entries: [SimpleEntry] = [] // Generate a timeline consisting of five entries an hour apart, starting from the current date. let currentDate = Date() for hourOffset in 0 ..< 5 { let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)! let entry = SimpleEntry(date: entryDate, configuration: configuration) entries.append(entry) } return Timeline(entries: entries, policy: .atEnd) } // func relevances() async -> WidgetRelevances<ConfigurationAppIntent> { // // Generate a list containing the contexts this widget is relevant in. // } } struct SimpleEntry: TimelineEntry { let date: Date let configuration: ConfigurationAppIntent } struct CountdownsEntryView : View { var entry: Provider.Entry var body: some View { VStack { Text("Time:") Text(entry.date, style: .time) Text("Title:") Text(entry.configuration.countdown?.title ?? "Default") } } } struct Countdowns: Widget { let kind: String = "Countdowns" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: ConfigurationAppIntent.self, provider: Provider()) { entry in CountdownsEntryView(entry: entry) .containerBackground(.fill.tertiary, for: .widget) } } } CountdownEntity.swift, the file for the AppEntity and EntityQuery structs struct CountdownEntity: AppEntity, Identifiable { var id: UUID var title: String var date: Date var image: Data var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(title)") } static var defaultQuery = CountdownQuery() static var typeDisplayRepresentation: TypeDisplayRepresentation = "Countdown" init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } init(id: UUID, title: String, date: Date) { self.id = id self.title = title self.date = date self.image = Data() } init(countdown: CountdownEvent) { self.id = countdown.id self.title = countdown.title self.date = countdown.date self.image = countdown.image } } struct CountdownQuery: EntityQuery { typealias Entity = CountdownEntity static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Countdown Event") static var defaultQuery = CountdownQuery() @Environment(\.modelContext) private var modelContext // Warning here: Stored property '_modelContext' of 'Sendable'-conforming struct 'CountdownQuery' has non-sendable type 'Environment<ModelContext>'; this is an error in the Swift 6 language mode func entities(for identifiers: [UUID]) async throws -> [CountdownEntity] { let countdownEvents = getAllEvents(modelContext: modelContext) return countdownEvents.map { event in return CountdownEntity(id: event.id, title: event.title, date: event.date, image: event.image) } } func suggestedEntities() async throws -> [CountdownEntity] { // Return some suggested entities or an empty array return [] } } CountdownsManager.swift, this one just has the function that gets the array of countdowns func getAllEvents(modelContext: ModelContext) -> [CountdownEvent] { let descriptor = FetchDescriptor<CountdownEvent>() do { let allEvents = try modelContext.fetch(descriptor) return allEvents } catch { print("Error fetching events: \(error)") return [] } } I have installed it in my phone and when I try to edit the widget, it doesn't show me any of the elements I have created in the app, just a loading dropdown for half a second: What am I missing here?
Replies
0
Boosts
0
Views
174
Activity
Apr ’25
How to get the ControlWidget installed by user
Is there any way to obtain the ControlWidget installed by user, I use WidgetCenter.shared.getCurrentConfigurations cannot work
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0
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0
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148
Activity
Apr ’25
Live Activity inconsistent behavior
Trying to start a live activity without showing anything, and update its UI while app is being terminated. However, we found very inconsistent behavior - sometimes it shows sometimes not - could you help figure out the cause?
Replies
1
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0
Views
182
Activity
Apr ’25
WidgetKit memory issues only in iOS 18.3
I've been working on a new application and beta testing with TestFlight. When iOS 18.3 came out, my widgets stopped working due to using too much memory. I've been trying to debug for a while now, but not making much progress. Now that iOS 18.4 is out, I noticed the widgets are working again. I'm wondering if there was some change made in iOS 18.3 that was rolled back in iOS 18.4 that I'm not seeing in the iOS Release Notes etc? I haven't seen much in the Developer Forums, either. My concern is that perhaps Apple decided to make the 30MB Widget memory limit a "hard" limit, but then rolled it back, perhaps temporarily, so I'd like some clarity on the situation if possible. Otherwise, I did notice that it seemed as if all of my widgets were loaded at once, even if only one widget was installed, this boosting the memory usage significantly. If so, that might indicate that a bug was fixed in the Widget Provider system? In any case, I'd appreciate any information or advice on this. Thanks!
Replies
3
Boosts
0
Views
288
Activity
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
Replies
0
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0
Views
219
Activity
Apr ’25
widget gettimeline completion question
My widget requests server data updates in getTimeline to refresh information. But if the server API returns an error and I don't execute the completion callback, will this cause any problems?
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1
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0
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163
Activity
Apr ’25