Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Orange menu bar icon that won't go away
I have filed bug reports on this to no avail, so I am bringing it up here hoping someone at Apple will address this. Since the first beta of 26.3, with voice control enabled there are now two icons in the menu bar (*plus an orange dot in full screen) that never go away. That orange microphone isn't serving its intended purpose to notify me that something is accessing my microphone if it is always displayed. I use voice control extensively, so it is nearly always on. In every prior version of macOS, the orange icon was not on for voice control. Even if voice control is not listening but simply enabled in system settings, the orange icon will be there. And there is no need for this icon to be on for a system service that is always listening. This orange icon in the menu bar at all times is incredibly irritating, as it takes up valuable space to the right of the notch, and causes other actual useful menu bar items to be hidden. As well, if some other application on my system were to turn on the mic and start recording me I would never know since that orange icon is always on. It also places an orange dot next to the control center icon taking up even more of the precious little menu bar real estate. Please fix this! Either exempt voice control (as Siri is always listening and it doesn't get the orange icon) or exempt all system services, or give me a way to turn this off. If you cannot tell, I find this incredibly annoying and frustrating.
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Feb ’26
prepareInterfaceToProvideCredential .oneTimeCode case is not called
Since release of 18.4. prepareInterfaceToProvideCredential .oneTimeCode case is not called and instead prepareInterfaceForUserChoosingTextToInsert() is called. That is the wrong delegate for this case and it causes confusion for the users. Also, some TOTP fields are recognised however, the key icon button is not presented above the keyboard next to TOTP suggestions. I've also tested 18.5 and it has the same issue. provideOneTimeCodeWithoutUserInteraction works just fine.
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153
May ’25
Automatic passkey upgrade not working
Seeing the following error when attempting automatic passkey upgrade - [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. We're trying to enable Automatic passkey upgrade (https://developer.apple.com/videos/play/wwdc2024/10125/?time=38) for our website but it's not working from our testing on iOS 18.2 and 18.3 Beta Safari. The flow on our website looks like: the customers use autofill to fill out email and password on the sign-in page (abc.com/signin) PublicKeyCredential.getClientCapabilities is called to check if conditionalCreate supported. land on another page of our website (abc.com/pageX), which calls navigator.credentials.create with mediation conditional (Right after sign-in). We checked that we followed the steps in above video: Allow automatic passkey upgrades is enabled, mediation is set to conditional and password autofill is used to signed in. However, Safari threw an error [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. Can Apple help guide us if anything is missed here?
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754
Apr ’25
DCDevice.current.generateToken Is it safe to cache tokens for less than 1s ?
We have a crash on DCDevice.current.isSupported We want to try to make a serial queue to generate tokens but the side effect would be the same token would be used on multiple server API requests that are made within a few ms of each other? Is this safe or will the Apple server immediately reject the same token being reused? Can you share how long tokens are safe to use for? Here is the code we want to try final actor DeviceTokenController: NSObject { static var shared: DeviceTokenController = .init() private var tokenGenerationTask: Task<Data?, Never>? var ephemeralDeviceToken: Data? { get async { // Re-using the token for short periods of time if let existingTask = tokenGenerationTask { return await existingTask.value } let task = Task<Data?, Never> { guard DCDevice.current.isSupported else { return nil } do { return try await DCDevice.current.generateToken() } catch { Log("Failed to generate ephemeral device token", error) return nil } } tokenGenerationTask = task let result = await task.value tokenGenerationTask = nil return result } } }
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Jul ’25
Regression: QuickLookAR shares USDZ file instead of source URL on iOS 26
On iOS 26, QuickLookAR (ARQuickLookPreviewItem) shares the actual .usdz file via the system Share Sheet instead of the original website URL. This is a regression from iOS 17–18, where sharing correctly preserved and sent only the source URL. Repro steps: 1. Open a web-hosted USDZ model in QuickLookAR (Safari). 2. Tap Share. 3. Share via any messenger. 4. The full .usdz file is sent. Expected: Share Sheet sends only the original URL. Actual: Share Sheet sends the USDZ file. Impact: Uncontrolled distribution of proprietary 3D assets. Critical IP / data leak. Blocks production AR deployments relying on QuickLook. Environment: iOS 26.0–26.1, iPhone 14 / 15. Works as expected on iOS 17–18. Test case: https://admixreality.com/ios26/
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650
Jan ’26
Share session from ASWebAuthenticationSession with WKWebView
Hello everyone, In my application, i have implemented authentication using ASWebauthenticationSession. However, when redirecting the user to a WKWebView, no cookies are shared, causing the session to be lost and requiring the user to log in again. Is there a way to share cookies between the two? If not, what would be the best approach to set up authentication that ensures SSO when switching to a WebView ? Thank you very much for your help !
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503
May ’25
how can i pass the passkeyRegistration back to the user agent(web)
After registe Passkey with webauthn library, i create a passkeyRegistration with follow, let passkeyRegistration = ASPasskeyRegistrationCredential(relyingParty: serviceIdentifier, clientDataHash: clientDataHashSign, credentialID: credentialId, attestationObject: attestationObject) and then completeRegistrationRequest like that, extensionContext.completeRegistrationRequest(using: passkeyRegistration) But a bad outcome occurred from user agent. NotAllowedError:The request is not allowed by the user agent or the platform in the current context. And the return data rawID & credentialPublicKey is empty,
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614
Jan ’26
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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App Attest Validation & Request
I'm trying to confirm the correct URL for Apple Attest development. There seems to be a fraud metric risk section that uses this: https://data-development.appattest.apple.com/v1/attestationData However the key verification seems to use this: https://data-development.appattest.apple.com/v1/attestation Currently I'm attempting to verify the key, so the second one seems likely. However I keep receiving a 404 despite vigorous validation of all fields included in the JSON as well as headers. Can anyone confirm please, which URL I should be sending my AppleAttestationRequest to?
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124
Mar ’26
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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Nov ’25
Enquiry about the Apple DeviceCheck service
Recently, we received an user enquiry regarding the inability to perform bookings for the app. After investigation, we found that the issue appears to be caused by the failure of the Apple DeviceCheck service. Based on our checks, approximately 0.01% of requests fail each day (e.g., on 26 June: 6 failures out of 44,544 requests) when using Apple DeviceCheck. Could you please assist in raising the following enquiries with Apple Support? What is the typical failure rate of Apple DeviceCheck? Are there any reliability metrics or benchmarks for its performance? How can the failures be prevented, or is there a recommended retry mechanism to handle such failures? Does the iOS version affect the performance or reliability of Apple DeviceCheck? Are there known issues or limitations with specific iOS versions? How long does the token remain valid, and when should a new one be retrieved? Does using a jailbroken device affect the functionality of Apple DeviceCheck?
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285
Jul ’25
FIDO2 USB Monitoring using custom Authorization Plugin
I'm looking to implement USB monitoring for FIDO2 authentication through a custom Authorization Plugin, specifically for the below ones. This plugin applies to the following macOS authorization mechanisms: system.login.console — login window authentication system.login.screensaver — screensaver unlock authentication The goal is to build a GUI AuthPlugin, an authorization plugin that presents a custom window prompting the user to "Insert your FIDO key”. Additionally, the plugin should detect when the FIDO2 device is removed and respond accordingly. Additional Info: We have already developed a custom authorization plugin which is a primary authentication using OTP at login and Lock Screen. We are now extending to include FIDO2 support as a primary. Our custom authorization plugin is designed to replace the default loginwindow:login mechanism with a custom implementation. Question: Is there a reliable approach to achieve the USB monitoring functionality through a custom authorization plugin? Any guidance or pointers on this would be greatly appreciated.
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Nov ’25
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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Nov ’25
Emerging Issue with macOS Tahoe 26.1 – Full Disk Access (FDA) Behaviour
Hello Team, We’ve recently started receiving reports from our customer base (Trellix) regarding issues with Full Disk Access (FDA) for Trellix binaries on macOS devices running Tahoe 26.1 (released on November 3, 2025). The issue occurs when users attempt to add Trellix CLI binaries under FDA to grant the required permissions; the binaries fail to appear under the FDA settings, even after selection. Upon further investigation, this appears to be a macOS 26.1–specific issue and not observed in earlier versions. Similar reports have been noted across various forums, indicating that the issue affects multiple binaries, not just Trellix: Some of the discussions on the same issue I see online. https://developer.apple.com/forums/thread/806187 https://developer.apple.com/forums/thread/806156 https://forum.logik.tv/t/macos-26-1-installation-issue-wait-before-updating/13761 https://www.reddit.com/r/MacOS/comments/1os1ph3/cant_add_anything_to_privacy_security_full_disk/ I have also logged FB21009024 for the same. We would like to understand when we can expect this to be fixed, since the issue persists even in 26.2 Beta and also whether the workaround of dragging and dropping the binaries can still be suggested?
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Dec ’25
Accessing the key generated by DCAppAttestService
Hi, is it somehow possible to access a key that was generated by the DCAppAttestService generateKey() function? I need to be 100% sure that no actor from within or outside of my app can access the generated key with the DeviceCheck Framework. It would also be helpful to get some official resources to the topic. Thank you in advance, Mike
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Oct ’25
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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Oct ’25
Calling SecKeychainUnlock with a locked keychain and an invalid password returns errSecSuccess on macOS 26.4
Hi, In the app I’m working on, we rely on SecKeychainUnlock to verify that a password can be used to unlock the login keychain. When macOS 26.4 rolled out, we started getting bug reports that led me to a discovery that makes me think SecKeychainUnlock behavior was changed. I’m going to illustrate my findings with a sample code: #include <pwd.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <Security/SecKeychain.h> #pragma clang diagnostic ignored "-Wdeprecated-declarations" int main(void) { char password[100]; printf("password: "); scanf("%s", password); struct passwd *home = getpwuid(getuid()); if (!(home && home->pw_dir)) return 1; char path[1024]; strcat(path, home->pw_dir); strcat(path, "/Library/Keychains/login.keychain-db"); SecKeychainRef keychain = NULL; OSStatus result = SecKeychainOpen(path, &keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainOpen failed (error %d)\n", result); return 1; } SecKeychainStatus status = 0; result = SecKeychainGetStatus(keychain, &status); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainGetStatus failed (error %d)\n", result); return 1; } if (status & kSecUnlockStateStatus) { printf("keychain is unlocked, will try to lock first\n"); result = SecKeychainLock(keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainLock failed (error %d)\n", result); return 1; } printf("SecKeychainLock succeeded\n"); } else { printf("keychain is locked\n"); } result = SecKeychainUnlock(keychain, strlen(password), password, TRUE); if (result == errSecSuccess) { printf("SecKeychainUnlock succeeded\n"); printf("password '%s' appears to be valid\n", password); } else { printf("SecKeychainUnlock failed (error %d)\n", result); printf("password '%s' appears to be invalid\n", password); } return 0; } Here are the outputs of this program on a machine running macOS 26.3 when provided with a correct password deadbeef and with an incorrect password foobar: testuser1@tahoe1 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe1 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock failed (error -25293) password 'foobar' appears to be invalid And here are the outputs of this program on a machine running macOS 26.4: testuser1@tahoe2 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe2 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'foobar' appears to be valid I’m prepared to send a feedback with Feedback Assistant, but I would like to get a confirmation that this is indeed a bug and not an intended change in behavior. I would also like to know what are my options now. SecKeychainUnlock is just a means to an end; what I really need is the ability to keep the keychain password in sync with the user password when the latter is changed by our program. Thanks in advance.
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2d
Questions About App Attestation Rate Limiting and AppID-Level Quotas
I’m looking for clarification on how rate limiting works for the App Attest service, especially in production environments. According to the entitlement documentation (https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.devicecheck.appattest-environment), iOS ignores the environment setting once an app is distributed through TestFlight, the App Store, or Enterprise distribution, and always contacts the production App Attest endpoint. With that context, I have two questions: Rate‑Limiting Thresholds How exactly does rate limiting work for App Attest? Is there a defined threshold beyond which attestation requests begin to fail? The "Preparing to Use the App Attest Service" documentation (https://developer.apple.com/documentation/devicecheck/preparing-to-use-the-app-attest-service) recommends ramping up no more than 10 million users per day per app, but I’m trying to understand what practical limits or failure conditions developers should expect. Per‑AppID Budgeting If multiple apps have different App IDs, do they each receive their own independent attestation budget/rate limit? Or is the rate limiting shared across all apps under the same developer account?
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Mar ’26
DCDevice.current.generateToken : return Error Missing or incorrectly formatted device token payload
we can get token but when send to verity from apple. it reture Error : {"responseCode":"400","responseMessage":"Missing or incorrectly formatted device token payload"}
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2
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1
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241
Activity
Jun ’25
Orange menu bar icon that won't go away
I have filed bug reports on this to no avail, so I am bringing it up here hoping someone at Apple will address this. Since the first beta of 26.3, with voice control enabled there are now two icons in the menu bar (*plus an orange dot in full screen) that never go away. That orange microphone isn't serving its intended purpose to notify me that something is accessing my microphone if it is always displayed. I use voice control extensively, so it is nearly always on. In every prior version of macOS, the orange icon was not on for voice control. Even if voice control is not listening but simply enabled in system settings, the orange icon will be there. And there is no need for this icon to be on for a system service that is always listening. This orange icon in the menu bar at all times is incredibly irritating, as it takes up valuable space to the right of the notch, and causes other actual useful menu bar items to be hidden. As well, if some other application on my system were to turn on the mic and start recording me I would never know since that orange icon is always on. It also places an orange dot next to the control center icon taking up even more of the precious little menu bar real estate. Please fix this! Either exempt voice control (as Siri is always listening and it doesn't get the orange icon) or exempt all system services, or give me a way to turn this off. If you cannot tell, I find this incredibly annoying and frustrating.
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5
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0
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291
Activity
Feb ’26
prepareInterfaceToProvideCredential .oneTimeCode case is not called
Since release of 18.4. prepareInterfaceToProvideCredential .oneTimeCode case is not called and instead prepareInterfaceForUserChoosingTextToInsert() is called. That is the wrong delegate for this case and it causes confusion for the users. Also, some TOTP fields are recognised however, the key icon button is not presented above the keyboard next to TOTP suggestions. I've also tested 18.5 and it has the same issue. provideOneTimeCodeWithoutUserInteraction works just fine.
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2
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1
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153
Activity
May ’25
Automatic passkey upgrade not working
Seeing the following error when attempting automatic passkey upgrade - [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. We're trying to enable Automatic passkey upgrade (https://developer.apple.com/videos/play/wwdc2024/10125/?time=38) for our website but it's not working from our testing on iOS 18.2 and 18.3 Beta Safari. The flow on our website looks like: the customers use autofill to fill out email and password on the sign-in page (abc.com/signin) PublicKeyCredential.getClientCapabilities is called to check if conditionalCreate supported. land on another page of our website (abc.com/pageX), which calls navigator.credentials.create with mediation conditional (Right after sign-in). We checked that we followed the steps in above video: Allow automatic passkey upgrades is enabled, mediation is set to conditional and password autofill is used to signed in. However, Safari threw an error [Warning] NotAllowedError: The request is not allowed by the user agent or the platform in the current context, possibly because the user denied permission. Can Apple help guide us if anything is missed here?
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2
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1
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754
Activity
Apr ’25
DCDevice.current.generateToken Is it safe to cache tokens for less than 1s ?
We have a crash on DCDevice.current.isSupported We want to try to make a serial queue to generate tokens but the side effect would be the same token would be used on multiple server API requests that are made within a few ms of each other? Is this safe or will the Apple server immediately reject the same token being reused? Can you share how long tokens are safe to use for? Here is the code we want to try final actor DeviceTokenController: NSObject { static var shared: DeviceTokenController = .init() private var tokenGenerationTask: Task<Data?, Never>? var ephemeralDeviceToken: Data? { get async { // Re-using the token for short periods of time if let existingTask = tokenGenerationTask { return await existingTask.value } let task = Task<Data?, Never> { guard DCDevice.current.isSupported else { return nil } do { return try await DCDevice.current.generateToken() } catch { Log("Failed to generate ephemeral device token", error) return nil } } tokenGenerationTask = task let result = await task.value tokenGenerationTask = nil return result } } }
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0
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1
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629
Activity
Jul ’25
Regression: QuickLookAR shares USDZ file instead of source URL on iOS 26
On iOS 26, QuickLookAR (ARQuickLookPreviewItem) shares the actual .usdz file via the system Share Sheet instead of the original website URL. This is a regression from iOS 17–18, where sharing correctly preserved and sent only the source URL. Repro steps: 1. Open a web-hosted USDZ model in QuickLookAR (Safari). 2. Tap Share. 3. Share via any messenger. 4. The full .usdz file is sent. Expected: Share Sheet sends only the original URL. Actual: Share Sheet sends the USDZ file. Impact: Uncontrolled distribution of proprietary 3D assets. Critical IP / data leak. Blocks production AR deployments relying on QuickLook. Environment: iOS 26.0–26.1, iPhone 14 / 15. Works as expected on iOS 17–18. Test case: https://admixreality.com/ios26/
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2
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0
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650
Activity
Jan ’26
Share session from ASWebAuthenticationSession with WKWebView
Hello everyone, In my application, i have implemented authentication using ASWebauthenticationSession. However, when redirecting the user to a WKWebView, no cookies are shared, causing the session to be lost and requiring the user to log in again. Is there a way to share cookies between the two? If not, what would be the best approach to set up authentication that ensures SSO when switching to a WebView ? Thank you very much for your help !
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1
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1
Views
503
Activity
May ’25
how can i pass the passkeyRegistration back to the user agent(web)
After registe Passkey with webauthn library, i create a passkeyRegistration with follow, let passkeyRegistration = ASPasskeyRegistrationCredential(relyingParty: serviceIdentifier, clientDataHash: clientDataHashSign, credentialID: credentialId, attestationObject: attestationObject) and then completeRegistrationRequest like that, extensionContext.completeRegistrationRequest(using: passkeyRegistration) But a bad outcome occurred from user agent. NotAllowedError:The request is not allowed by the user agent or the platform in the current context. And the return data rawID & credentialPublicKey is empty,
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1
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1
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614
Activity
Jan ’26
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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2
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0
Views
161
Activity
2w
App Attest Validation & Request
I'm trying to confirm the correct URL for Apple Attest development. There seems to be a fraud metric risk section that uses this: https://data-development.appattest.apple.com/v1/attestationData However the key verification seems to use this: https://data-development.appattest.apple.com/v1/attestation Currently I'm attempting to verify the key, so the second one seems likely. However I keep receiving a 404 despite vigorous validation of all fields included in the JSON as well as headers. Can anyone confirm please, which URL I should be sending my AppleAttestationRequest to?
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1
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0
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124
Activity
Mar ’26
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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4
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0
Views
623
Activity
Nov ’25
Enquiry about the Apple DeviceCheck service
Recently, we received an user enquiry regarding the inability to perform bookings for the app. After investigation, we found that the issue appears to be caused by the failure of the Apple DeviceCheck service. Based on our checks, approximately 0.01% of requests fail each day (e.g., on 26 June: 6 failures out of 44,544 requests) when using Apple DeviceCheck. Could you please assist in raising the following enquiries with Apple Support? What is the typical failure rate of Apple DeviceCheck? Are there any reliability metrics or benchmarks for its performance? How can the failures be prevented, or is there a recommended retry mechanism to handle such failures? Does the iOS version affect the performance or reliability of Apple DeviceCheck? Are there known issues or limitations with specific iOS versions? How long does the token remain valid, and when should a new one be retrieved? Does using a jailbroken device affect the functionality of Apple DeviceCheck?
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1
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1
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285
Activity
Jul ’25
Sample code from "Secure your app with Memory Integrity Enforcement"
Hello, Thanks for the new video on Memory Integrity Enforcement! Is the presented app's sample code available (so that we can play with it and find & fix the bug on our own, using Soft Mode)? Thanks in advance!
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2
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0
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573
Activity
Oct ’25
FIDO2 USB Monitoring using custom Authorization Plugin
I'm looking to implement USB monitoring for FIDO2 authentication through a custom Authorization Plugin, specifically for the below ones. This plugin applies to the following macOS authorization mechanisms: system.login.console — login window authentication system.login.screensaver — screensaver unlock authentication The goal is to build a GUI AuthPlugin, an authorization plugin that presents a custom window prompting the user to "Insert your FIDO key”. Additionally, the plugin should detect when the FIDO2 device is removed and respond accordingly. Additional Info: We have already developed a custom authorization plugin which is a primary authentication using OTP at login and Lock Screen. We are now extending to include FIDO2 support as a primary. Our custom authorization plugin is designed to replace the default loginwindow:login mechanism with a custom implementation. Question: Is there a reliable approach to achieve the USB monitoring functionality through a custom authorization plugin? Any guidance or pointers on this would be greatly appreciated.
Replies
8
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0
Views
896
Activity
Nov ’25
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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3
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2
Views
553
Activity
Nov ’25
Emerging Issue with macOS Tahoe 26.1 – Full Disk Access (FDA) Behaviour
Hello Team, We’ve recently started receiving reports from our customer base (Trellix) regarding issues with Full Disk Access (FDA) for Trellix binaries on macOS devices running Tahoe 26.1 (released on November 3, 2025). The issue occurs when users attempt to add Trellix CLI binaries under FDA to grant the required permissions; the binaries fail to appear under the FDA settings, even after selection. Upon further investigation, this appears to be a macOS 26.1–specific issue and not observed in earlier versions. Similar reports have been noted across various forums, indicating that the issue affects multiple binaries, not just Trellix: Some of the discussions on the same issue I see online. https://developer.apple.com/forums/thread/806187 https://developer.apple.com/forums/thread/806156 https://forum.logik.tv/t/macos-26-1-installation-issue-wait-before-updating/13761 https://www.reddit.com/r/MacOS/comments/1os1ph3/cant_add_anything_to_privacy_security_full_disk/ I have also logged FB21009024 for the same. We would like to understand when we can expect this to be fixed, since the issue persists even in 26.2 Beta and also whether the workaround of dragging and dropping the binaries can still be suggested?
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1
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1
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351
Activity
Dec ’25
Accessing the key generated by DCAppAttestService
Hi, is it somehow possible to access a key that was generated by the DCAppAttestService generateKey() function? I need to be 100% sure that no actor from within or outside of my app can access the generated key with the DeviceCheck Framework. It would also be helpful to get some official resources to the topic. Thank you in advance, Mike
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1
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0
Views
338
Activity
Oct ’25
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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0
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1
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434
Activity
Oct ’25
Calling SecKeychainUnlock with a locked keychain and an invalid password returns errSecSuccess on macOS 26.4
Hi, In the app I’m working on, we rely on SecKeychainUnlock to verify that a password can be used to unlock the login keychain. When macOS 26.4 rolled out, we started getting bug reports that led me to a discovery that makes me think SecKeychainUnlock behavior was changed. I’m going to illustrate my findings with a sample code: #include <pwd.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <Security/SecKeychain.h> #pragma clang diagnostic ignored "-Wdeprecated-declarations" int main(void) { char password[100]; printf("password: "); scanf("%s", password); struct passwd *home = getpwuid(getuid()); if (!(home && home->pw_dir)) return 1; char path[1024]; strcat(path, home->pw_dir); strcat(path, "/Library/Keychains/login.keychain-db"); SecKeychainRef keychain = NULL; OSStatus result = SecKeychainOpen(path, &keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainOpen failed (error %d)\n", result); return 1; } SecKeychainStatus status = 0; result = SecKeychainGetStatus(keychain, &status); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainGetStatus failed (error %d)\n", result); return 1; } if (status & kSecUnlockStateStatus) { printf("keychain is unlocked, will try to lock first\n"); result = SecKeychainLock(keychain); if (result != errSecSuccess) { fprintf(stderr, "SecKeychainLock failed (error %d)\n", result); return 1; } printf("SecKeychainLock succeeded\n"); } else { printf("keychain is locked\n"); } result = SecKeychainUnlock(keychain, strlen(password), password, TRUE); if (result == errSecSuccess) { printf("SecKeychainUnlock succeeded\n"); printf("password '%s' appears to be valid\n", password); } else { printf("SecKeychainUnlock failed (error %d)\n", result); printf("password '%s' appears to be invalid\n", password); } return 0; } Here are the outputs of this program on a machine running macOS 26.3 when provided with a correct password deadbeef and with an incorrect password foobar: testuser1@tahoe1 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe1 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock failed (error -25293) password 'foobar' appears to be invalid And here are the outputs of this program on a machine running macOS 26.4: testuser1@tahoe2 kcdebug % ./kcdebug password: deadbeef keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'deadbeef' appears to be valid testuser1@tahoe2 kcdebug % ./kcdebug password: foobar keychain is unlocked, will try to lock first SecKeychainLock succeeded SecKeychainUnlock succeeded password 'foobar' appears to be valid I’m prepared to send a feedback with Feedback Assistant, but I would like to get a confirmation that this is indeed a bug and not an intended change in behavior. I would also like to know what are my options now. SecKeychainUnlock is just a means to an end; what I really need is the ability to keep the keychain password in sync with the user password when the latter is changed by our program. Thanks in advance.
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4
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1
Views
423
Activity
2d
Questions About App Attestation Rate Limiting and AppID-Level Quotas
I’m looking for clarification on how rate limiting works for the App Attest service, especially in production environments. According to the entitlement documentation (https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.devicecheck.appattest-environment), iOS ignores the environment setting once an app is distributed through TestFlight, the App Store, or Enterprise distribution, and always contacts the production App Attest endpoint. With that context, I have two questions: Rate‑Limiting Thresholds How exactly does rate limiting work for App Attest? Is there a defined threshold beyond which attestation requests begin to fail? The "Preparing to Use the App Attest Service" documentation (https://developer.apple.com/documentation/devicecheck/preparing-to-use-the-app-attest-service) recommends ramping up no more than 10 million users per day per app, but I’m trying to understand what practical limits or failure conditions developers should expect. Per‑AppID Budgeting If multiple apps have different App IDs, do they each receive their own independent attestation budget/rate limit? Or is the rate limiting shared across all apps under the same developer account?
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1
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194
Activity
Mar ’26