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SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT THE PROBLEM I'm facing a frustrating issue in my SwiftUI macOS app where a background RoundedRectangle is consistently displaying in front of my content instead of behind it. This isn't an intermittent issue - it never works correctly. The colored background is always rendering on top of the text and icons, making the content completely unreadable. Here's my current implementation: private func sceneRow(for scene: Scene, index: Int) -> some View { ZStack(alignment: .leading) { // Hidden text to force view updates when state changes Text("$$noteStateTracker)") .frame(width: 0, height: 0) .opacity(0) // 1. Background rectangle explicitly at the bottom layer RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // 2. Content explicitly on top HStack { Image(systemName: "line.3.horizontal") .foregroundColor(.blue) .frame(width: 20) Text("$$index). $$truncateTitle(scene.title.isEmpty ? "Untitled Scene" : scene.title))") .foregroundColor(selectedScene?.id == scene.id ? .blue : .primary) .fontWeight(selectedScene?.id == scene.id ? .bold : .regular) Spacer() if scene.isComplete { Image(systemName: "checkmark.circle.fill") .foregroundColor(.green) .font(.system(size: 12)) .padding(.trailing, 8) } } .padding(.vertical, 4) .padding(.leading, 30) } .contentShape(Rectangle()) .onTapGesture { selectedChapter = chapter selectedScene = scene } .onDrag { NSItemProvider(object: "$$scene.id.uuidString)|scene" as NSString) } .onDrop(of: ["public.text"], isTargeted: Binding( get: { hoveredSceneID == scene.id }, set: { isTargeted in hoveredSceneID = isTargeted ? scene.id : nil } )) { providers in handleSceneDrop(providers, scene, chapter) } .contextMenu { Button("Rename Scene") { sceneToRename = scene newSceneTitleForRename = scene.title newSceneDescriptionForRename = scene.description isRenamingScene = true } Button(role: .destructive) { confirmDeleteScene(scene, chapter) } label: { Label("Delete Scene", systemImage: "trash") } } } Despite explicitly ordering elements in the ZStack with the background first (which should place it at the bottom of the stack), the RoundedRectangle always renders on top of the text and icons. WHAT I'VE TRIED I've attempted multiple approaches but nothing works: ZStack with explicit zIndex values ZStack { RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) .zIndex(1) HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .zIndex(2) } No effect - background still appears on top. Using .background() modifier instead of ZStack HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .background( RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) ) Same issue - the background still renders in front of the content. Custom container view with GeometryReader struct SceneRowContainer: View { var background: Background var content: Content init(@ViewBuilder background: @escaping () -> Background, @ViewBuilder content: @escaping () -> Content) { self.background = background() self.content = content() } var body: some View { GeometryReader { geometry in // Background rendered first background .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) // Content rendered second content .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) } } } This changed the sizing of the components but didn't fix the layering issue. NSViewRepresentable approach I tried implementing a custom NSViewRepresentable that manually manages the view hierarchy: struct LayerOrderView: NSViewRepresentable { let background: () -> Background let content: () -> Content func makeNSView(context: Context) -> NSView { let containerView = NSView() // Add background hosting view first (should be behind) let backgroundView = NSHostingView(rootView: background()) containerView.addSubview(backgroundView) // Add content hosting view second (should be in front) let contentView = NSHostingView(rootView: content()) containerView.addSubview(contentView) // Setup constraints... return containerView } func updateNSView(_ nsView: NSView, context: Context) { // Update views... } } Even this direct AppKit approach didn't work correctly. Using .drawingGroup() ZStack { // Background RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // Content HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) } .drawingGroup(opaque: false) Still no success - the background remains in front. PROJECT CONTEXT macOS app using SwiftUI Scene contents need to be displayed on top of colored backgrounds The view uses state tracking with a noteStateTracker UUID that updates when certain changes occur App needs to maintain gesture recognition for taps, drag and drop, and context menus The issue is completely reproducible 100% of the time - the background is always in front WHAT I WANT TO ACHIEVE I need a reliable solution to ensure that the background color (RoundedRectangle) renders behind the HStack content. The current behavior makes the text content completely unreadable since it's hidden behind the colored background. Has anyone found a workable solution for this seemingly basic layering problem in SwiftUI on macOS? Thank you for any help, Benjamin
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136
Apr ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
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147
Jun ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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66
Apr ’25
UIScene Storyboard - Main and Main_iphone
Under threat of future crashes, I'm adding support of UIScene to my existing apps. Each app has two storyboards - Main for iPads and Main_iphone for iPhones. Pre-UIScene, all looks great. With the addition of the Application Scene Manifest, the iPhone versions of the app are using the Main storyboard instead of the Main_iphone storyboard. Do I need to add an item to the plist for this other storyboard? At what level in the plist is this added? Another Scene Configuration? Another Window Application Session Role? Another Storyboard Name?
2
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161
Jun ’25
Most useless Xcode error message ever
Neither a google search, nor a search of the Apple forums give me a clue as to how to locate or fix the following message I get from Xcode. CLIENT: Failure to determine if this machine is in the process of shutting down, err=1/Operation not permitted This error message came from attempting to build and execute an iOS App which ran just fine the last time I built it. Now, that was actually a little over two years ago. This is an iOS app, which I've run successfully for more than a year on macOS, and that, "My Mac (Designed for iPad)", is what my build target for this run was. Any ideas? Anyone? If this is a "known condition", just why doesn't a friendly internet search or a search of the Apple forums NOT tell me what it means, or what causes the message. Of course, I've upgraded the OS a few times, and updated Xcode as well, but have just not had any time to monkey around with my pet code project. Now that I've gotten some time, and I want to see what's new since March of '23, I finally remember where I stashed my code repository and decided to take it for a spin. Sure, I expect(ed) to see Xcode tell me that the version of Swift has been updated, and maybe some code constructs need to be fixed. But, NO, the code compiles fine. The first build attempt told me that I needed to update my provisioning profiles, and sign-in and agree to the updated developer agreements, which I did. Not so unhelpful was the code window in the debugger: libswiftCore.dylib`swift_willThrow: -> 0x1aeb7b2a0 <+0>: pacibsp 0x1aeb7b2a4 <+4>: str x19, [sp, #-0x20]! 0x1aeb7b2a8 <+8>: stp x29, x30, [sp, #0x10] 0x1aeb7b2ac <+12>: add x29, sp, #0x10 0x1aeb7b2b0 <+16>: adrp x8, 365651 0x1aeb7b2b4 <+20>: add x8, x8, #0x88 ; _swift_willThrow 0x1aeb7b2b8 <+24>: ldapr x8, [x8] 0x1aeb7b2bc <+28>: cbnz x8, 0x1aeb7b2cc ; <+44> 0x1aeb7b2c0 <+32>: ldp x29, x30, [sp, #0x10] 0x1aeb7b2c4 <+36>: ldr x19, [sp], #0x20 0x1aeb7b2c8 <+40>: retab 0x1aeb7b2cc <+44>: mov x0, x21 0x1aeb7b2d0 <+48>: mov x19, x21 0x1aeb7b2d4 <+52>: blraaz x8 0x1aeb7b2d8 <+56>: mov x21, x19 0x1aeb7b2dc <+60>: b 0x1aeb7b2c0 ; <+32> Still not much to go on. I decide to see if it was a macOS vs. iOS issue, so did a clean build folder and tried running on an iPad simulator, "iPad (10th generation)". Now, I have a blank white screen on my simulator and not much to go on in the code window. import SwiftUI @main struct JottoApp: App { Thread1: Breakpoint 1.1 var body: some Scene { WindowGroup { ContentView() } } init() { UITableView.appearance().backgroundColor = UIColor.clear } } Any and all help with this error message will be appreciated.
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104
Apr ’25
Making an xcode Run Script phase run when any file within a folder has changed
I have an Xcproject that I am using to define a .framework target that includes Objective-C++ bridges for a whole slew of C++ libraries. To bridge Objective-C++ to Swift code in a separate target, I am using a .modulemap file that I generate in a script. So we've essentially got App.xcproject App target { Dependency on Bridges.framework } Bridges.xcproject Bridges.framework { Dependency on generate-modulemap + a whole slough of c++ libraries } generate-modulemap It is VERY expensive for the Bridges framework to need to compile each build. The generation of the bridge static library takes 21 seconds, and the signing of it takes 32 seconds. I would like to get generate-module to have its RunScript phase run based on dependency analysis. This way a new modulemap is only made when there is a new header and I can avoid compiling the whole framework each build. Normally, I would just list all of the headers in the input list to the script, but in this case, the goal is more to have it be any file within that folder. However, it is very unclear how to do so. Is there a way to get the "based on dependency analysis" to go based on any file within a folder? A filelist does not work here because the filelist does not get updated automatically when you add a new header into that folder.
1
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105
Jun ’25
Copy Symbol Name and Copy Qualified Symbol Name missing in Xcode 16.3 context menu?
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu. I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible. Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
1
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120
Apr ’25
Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
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76
May ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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103
Apr ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
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99
Jun ’25
GIT incorrectly monitoring changes to system files
I have a small playground approx 150 lines no SwiftUI It also has a 70 line text file Xcode now thinks I have over 4000 files that have changed and they are Xcode or system files If I am looking at this list then the Mac Mini will freeze with a frozen mouse, just a stuck mouse pointer. After a minute or so the Mac will reboot itself. Any suggestions as to how to fix this would be appreciated. I have already reinstalled Xcode and the tools and its still the same.
1
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118
Jun ’25
Ionic In App Purchase Products not showing on Simulators iOS 18.5 but showing on real devices.
Hi guys, i have an issue with my app, i am able to view in app purchase products from my deployed hybrid app (Ionic 8 with Capacitor 7) IOS platform. My inapp products are displaying on real device os 18.5 but on simulators there are no products. Is there a bug or something. Simulators tested 16 Pro max iPad m4, and iPad 5th gen all 18.5 other versions below the products does show and on real device. Your assistance will be much appreciated.
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63
Jun ’25
visionOS Simulator: CloudKitWrapper not found
Hello, I'm working on a Unity game which uses Apple Arcade Cloudkit Unity plugin. Cloud save works on all platforms except visionOS. I tried to debug using visionOS 2.4 Simulator. When the game starts XCode display the following error: DllNotFoundException: Unable to load DLL 'CloudKitWrapper'. Tried the load the following dynamic libraries: Unable to load dynamic library '/CloudKitWrapper' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(/CloudKitWrapper, 0x0005): tried: '/Users/seb/Library/Developer/Xcode/DerivedData/Unity-VisionOS-akwybgjotadlwrghmmfkhbhpuduf/Build/Products/Debug-xrsimulator/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/CloudKitWrapper' (no such file), '/CloudKitWrapper' (no such file) at Apple.CloudKit.CKContainer.CKContainer_Default () [0x00000] in <00000000000000000000000000000000>:0 at Apple.CloudKit.CKContainer.Default () [0x00000] in <00000000000000000000000000000000>:0 I opened up the "Debug-xrsimulator" and indeed there is no CloudKitWrapper. However, if I "show content" on the app and navigate to the "Frameworks" folder, all Apple Arcade plugins are here, including CloudKit. I guess the plugin is in the right location, but the code tries to load it from the wrong path.
2
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138
Jun ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
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150
Jun ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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109
May ’25
App Suspended during active voip call on Xcode 16
We have started facing an issue after updating Xcode from version 15.2 to 16, we have a voip application with webview and call kit, and we have the Background Modes capabilities: Voip, Audio, Background fetch, and Background processing. We had no problem on Xcode 15, but ever since updating Xcode 16 and sdk 18, when app goes into the background during an active call, the app is suspended and no events are triggered UNTIL the app is resumed to the foreground.
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208
May ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
1
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219
Apr ’25
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT
SWIFTUI LAYERING ISSUE: BACKGROUND ALWAYS APPEARS IN FRONT OF CONTENT THE PROBLEM I'm facing a frustrating issue in my SwiftUI macOS app where a background RoundedRectangle is consistently displaying in front of my content instead of behind it. This isn't an intermittent issue - it never works correctly. The colored background is always rendering on top of the text and icons, making the content completely unreadable. Here's my current implementation: private func sceneRow(for scene: Scene, index: Int) -> some View { ZStack(alignment: .leading) { // Hidden text to force view updates when state changes Text("$$noteStateTracker)") .frame(width: 0, height: 0) .opacity(0) // 1. Background rectangle explicitly at the bottom layer RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // 2. Content explicitly on top HStack { Image(systemName: "line.3.horizontal") .foregroundColor(.blue) .frame(width: 20) Text("$$index). $$truncateTitle(scene.title.isEmpty ? "Untitled Scene" : scene.title))") .foregroundColor(selectedScene?.id == scene.id ? .blue : .primary) .fontWeight(selectedScene?.id == scene.id ? .bold : .regular) Spacer() if scene.isComplete { Image(systemName: "checkmark.circle.fill") .foregroundColor(.green) .font(.system(size: 12)) .padding(.trailing, 8) } } .padding(.vertical, 4) .padding(.leading, 30) } .contentShape(Rectangle()) .onTapGesture { selectedChapter = chapter selectedScene = scene } .onDrag { NSItemProvider(object: "$$scene.id.uuidString)|scene" as NSString) } .onDrop(of: ["public.text"], isTargeted: Binding( get: { hoveredSceneID == scene.id }, set: { isTargeted in hoveredSceneID = isTargeted ? scene.id : nil } )) { providers in handleSceneDrop(providers, scene, chapter) } .contextMenu { Button("Rename Scene") { sceneToRename = scene newSceneTitleForRename = scene.title newSceneDescriptionForRename = scene.description isRenamingScene = true } Button(role: .destructive) { confirmDeleteScene(scene, chapter) } label: { Label("Delete Scene", systemImage: "trash") } } } Despite explicitly ordering elements in the ZStack with the background first (which should place it at the bottom of the stack), the RoundedRectangle always renders on top of the text and icons. WHAT I'VE TRIED I've attempted multiple approaches but nothing works: ZStack with explicit zIndex values ZStack { RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) .zIndex(1) HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .zIndex(2) } No effect - background still appears on top. Using .background() modifier instead of ZStack HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) .background( RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) ) Same issue - the background still renders in front of the content. Custom container view with GeometryReader struct SceneRowContainer: View { var background: Background var content: Content init(@ViewBuilder background: @escaping () -> Background, @ViewBuilder content: @escaping () -> Content) { self.background = background() self.content = content() } var body: some View { GeometryReader { geometry in // Background rendered first background .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) // Content rendered second content .frame(width: geometry.size.width, height: geometry.size.height) .position(x: geometry.size.width/2, y: geometry.size.height/2) } } } This changed the sizing of the components but didn't fix the layering issue. NSViewRepresentable approach I tried implementing a custom NSViewRepresentable that manually manages the view hierarchy: struct LayerOrderView: NSViewRepresentable { let background: () -> Background let content: () -> Content func makeNSView(context: Context) -> NSView { let containerView = NSView() // Add background hosting view first (should be behind) let backgroundView = NSHostingView(rootView: background()) containerView.addSubview(backgroundView) // Add content hosting view second (should be in front) let contentView = NSHostingView(rootView: content()) containerView.addSubview(contentView) // Setup constraints... return containerView } func updateNSView(_ nsView: NSView, context: Context) { // Update views... } } Even this direct AppKit approach didn't work correctly. Using .drawingGroup() ZStack { // Background RoundedRectangle(cornerRadius: 6) .fill(sceneBackgroundColor(for: scene)) .padding(.horizontal, 4) // Content HStack { /* content */ } .padding(.vertical, 4) .padding(.leading, 30) } .drawingGroup(opaque: false) Still no success - the background remains in front. PROJECT CONTEXT macOS app using SwiftUI Scene contents need to be displayed on top of colored backgrounds The view uses state tracking with a noteStateTracker UUID that updates when certain changes occur App needs to maintain gesture recognition for taps, drag and drop, and context menus The issue is completely reproducible 100% of the time - the background is always in front WHAT I WANT TO ACHIEVE I need a reliable solution to ensure that the background color (RoundedRectangle) renders behind the HStack content. The current behavior makes the text content completely unreadable since it's hidden behind the colored background. Has anyone found a workable solution for this seemingly basic layering problem in SwiftUI on macOS? Thank you for any help, Benjamin
Replies
3
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0
Views
136
Activity
Apr ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
Replies
2
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0
Views
147
Activity
Jun ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
Replies
0
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0
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66
Activity
Apr ’25
UIScene Storyboard - Main and Main_iphone
Under threat of future crashes, I'm adding support of UIScene to my existing apps. Each app has two storyboards - Main for iPads and Main_iphone for iPhones. Pre-UIScene, all looks great. With the addition of the Application Scene Manifest, the iPhone versions of the app are using the Main storyboard instead of the Main_iphone storyboard. Do I need to add an item to the plist for this other storyboard? At what level in the plist is this added? Another Scene Configuration? Another Window Application Session Role? Another Storyboard Name?
Replies
2
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0
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161
Activity
Jun ’25
create many provisioning profile
i'v use own apple id run project with my mobile phone, but the xcode create a lot provisioning profile in same time(the pic only show a bit part)
Replies
1
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0
Views
109
Activity
Apr ’25
Most useless Xcode error message ever
Neither a google search, nor a search of the Apple forums give me a clue as to how to locate or fix the following message I get from Xcode. CLIENT: Failure to determine if this machine is in the process of shutting down, err=1/Operation not permitted This error message came from attempting to build and execute an iOS App which ran just fine the last time I built it. Now, that was actually a little over two years ago. This is an iOS app, which I've run successfully for more than a year on macOS, and that, "My Mac (Designed for iPad)", is what my build target for this run was. Any ideas? Anyone? If this is a "known condition", just why doesn't a friendly internet search or a search of the Apple forums NOT tell me what it means, or what causes the message. Of course, I've upgraded the OS a few times, and updated Xcode as well, but have just not had any time to monkey around with my pet code project. Now that I've gotten some time, and I want to see what's new since March of '23, I finally remember where I stashed my code repository and decided to take it for a spin. Sure, I expect(ed) to see Xcode tell me that the version of Swift has been updated, and maybe some code constructs need to be fixed. But, NO, the code compiles fine. The first build attempt told me that I needed to update my provisioning profiles, and sign-in and agree to the updated developer agreements, which I did. Not so unhelpful was the code window in the debugger: libswiftCore.dylib`swift_willThrow: -> 0x1aeb7b2a0 <+0>: pacibsp 0x1aeb7b2a4 <+4>: str x19, [sp, #-0x20]! 0x1aeb7b2a8 <+8>: stp x29, x30, [sp, #0x10] 0x1aeb7b2ac <+12>: add x29, sp, #0x10 0x1aeb7b2b0 <+16>: adrp x8, 365651 0x1aeb7b2b4 <+20>: add x8, x8, #0x88 ; _swift_willThrow 0x1aeb7b2b8 <+24>: ldapr x8, [x8] 0x1aeb7b2bc <+28>: cbnz x8, 0x1aeb7b2cc ; <+44> 0x1aeb7b2c0 <+32>: ldp x29, x30, [sp, #0x10] 0x1aeb7b2c4 <+36>: ldr x19, [sp], #0x20 0x1aeb7b2c8 <+40>: retab 0x1aeb7b2cc <+44>: mov x0, x21 0x1aeb7b2d0 <+48>: mov x19, x21 0x1aeb7b2d4 <+52>: blraaz x8 0x1aeb7b2d8 <+56>: mov x21, x19 0x1aeb7b2dc <+60>: b 0x1aeb7b2c0 ; <+32> Still not much to go on. I decide to see if it was a macOS vs. iOS issue, so did a clean build folder and tried running on an iPad simulator, "iPad (10th generation)". Now, I have a blank white screen on my simulator and not much to go on in the code window. import SwiftUI @main struct JottoApp: App { Thread1: Breakpoint 1.1 var body: some Scene { WindowGroup { ContentView() } } init() { UITableView.appearance().backgroundColor = UIColor.clear } } Any and all help with this error message will be appreciated.
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104
Activity
Apr ’25
Xcode 16.3 Pods Compilation Issue
I am on MacOs 15.4.1 which is being deployed with an old version of Ruby ruby 2.6.10 and bundler version 1.17.2. I ran pod install after generating the pods with these versions and during the application compilation there have been several issues reported against pods code.
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113
Activity
May ’25
Making an xcode Run Script phase run when any file within a folder has changed
I have an Xcproject that I am using to define a .framework target that includes Objective-C++ bridges for a whole slew of C++ libraries. To bridge Objective-C++ to Swift code in a separate target, I am using a .modulemap file that I generate in a script. So we've essentially got App.xcproject App target { Dependency on Bridges.framework } Bridges.xcproject Bridges.framework { Dependency on generate-modulemap + a whole slough of c++ libraries } generate-modulemap It is VERY expensive for the Bridges framework to need to compile each build. The generation of the bridge static library takes 21 seconds, and the signing of it takes 32 seconds. I would like to get generate-module to have its RunScript phase run based on dependency analysis. This way a new modulemap is only made when there is a new header and I can avoid compiling the whole framework each build. Normally, I would just list all of the headers in the input list to the script, but in this case, the goal is more to have it be any file within that folder. However, it is very unclear how to do so. Is there a way to get the "based on dependency analysis" to go based on any file within a folder? A filelist does not work here because the filelist does not get updated automatically when you add a new header into that folder.
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105
Activity
Jun ’25
Copy Symbol Name and Copy Qualified Symbol Name missing in Xcode 16.3 context menu?
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu. I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible. Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
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120
Activity
Apr ’25
Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
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76
Activity
May ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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103
Activity
Apr ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
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99
Activity
Jun ’25
GIT incorrectly monitoring changes to system files
I have a small playground approx 150 lines no SwiftUI It also has a 70 line text file Xcode now thinks I have over 4000 files that have changed and they are Xcode or system files If I am looking at this list then the Mac Mini will freeze with a frozen mouse, just a stuck mouse pointer. After a minute or so the Mac will reboot itself. Any suggestions as to how to fix this would be appreciated. I have already reinstalled Xcode and the tools and its still the same.
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118
Activity
Jun ’25
AVCaptureSession taking too long in XCode 26 beta 2 debugger
XCode 26 beta 2 is taking more than 20 seconds to start AVCaptureSession when AVCaptureVideoDataOutput and AVCaptureAudioDataOutput are added. The problem occurs only during debugging and is clearly seen with Cinematic Capture sample code by Apple. I am using iPhone 14 Pro running iOS 26 beta 2 for reference.
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179
Activity
Jun ’25
Ionic In App Purchase Products not showing on Simulators iOS 18.5 but showing on real devices.
Hi guys, i have an issue with my app, i am able to view in app purchase products from my deployed hybrid app (Ionic 8 with Capacitor 7) IOS platform. My inapp products are displaying on real device os 18.5 but on simulators there are no products. Is there a bug or something. Simulators tested 16 Pro max iPad m4, and iPad 5th gen all 18.5 other versions below the products does show and on real device. Your assistance will be much appreciated.
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63
Activity
Jun ’25
visionOS Simulator: CloudKitWrapper not found
Hello, I'm working on a Unity game which uses Apple Arcade Cloudkit Unity plugin. Cloud save works on all platforms except visionOS. I tried to debug using visionOS 2.4 Simulator. When the game starts XCode display the following error: DllNotFoundException: Unable to load DLL 'CloudKitWrapper'. Tried the load the following dynamic libraries: Unable to load dynamic library '/CloudKitWrapper' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(/CloudKitWrapper, 0x0005): tried: '/Users/seb/Library/Developer/Xcode/DerivedData/Unity-VisionOS-akwybgjotadlwrghmmfkhbhpuduf/Build/Products/Debug-xrsimulator/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/CloudKitWrapper' (no such file), '/CloudKitWrapper' (no such file) at Apple.CloudKit.CKContainer.CKContainer_Default () [0x00000] in <00000000000000000000000000000000>:0 at Apple.CloudKit.CKContainer.Default () [0x00000] in <00000000000000000000000000000000>:0 I opened up the "Debug-xrsimulator" and indeed there is no CloudKitWrapper. However, if I "show content" on the app and navigate to the "Frameworks" folder, all Apple Arcade plugins are here, including CloudKit. I guess the plugin is in the right location, but the code tries to load it from the wrong path.
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138
Activity
Jun ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
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150
Activity
Jun ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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109
Activity
May ’25
App Suspended during active voip call on Xcode 16
We have started facing an issue after updating Xcode from version 15.2 to 16, we have a voip application with webview and call kit, and we have the Background Modes capabilities: Voip, Audio, Background fetch, and Background processing. We had no problem on Xcode 15, but ever since updating Xcode 16 and sdk 18, when app goes into the background during an active call, the app is suspended and no events are triggered UNTIL the app is resumed to the foreground.
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208
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May ’25
Xcode 16.3 Problems
Hi, This problem had gone away with the previous version, but its back with 16.3. When I first go into Xcode, it normally shows me a list of previous projects. This seems to work some of the time, and not others. When it doesn't, I Quit Xcode, go back in, then the list appears again. I also noticed each time I quit Xcode, I get the "beach ball icon" for 5-7 seconds and then it exits most of the time. When it doesn't, I have to issue a killall Xcode in the Terminal. I have a brand new Mac mini M4, 24GB RAM, 2 TB SSDD. Is anyone else having these issues? Thank you, Dan Uff
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Apr ’25