Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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New Capabilities Request Tab in Certificates, Identifiers & Profiles
You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
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1.6k
Jun ’25
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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36k
Jan ’26
Use 3rd party USB drivers in iPadOS?
Hi everyone, I'm working with a third party to integrate their USB driver into our app and I'm wondering if iPadOS supports bundling a prebuilt .systemextension file with the entitlement com.apple.developer.system-extension.redistributable into our app that has the com.apple.developer.driverkit.communicates-with-drivers entitlement? If not, is there a way to bundle a third party USB driver into our iPad app?
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411
Jul ’25
Dynamic Library cannot call exposed C function
This is a lengthy one. I have basically compiled a Rust binary into a dylib and packaged into a .xcframework that contains per arch .frameworks. This loads correctly when run from Xcode into a real iOS device. However, when deployed to TestFlight the app crashes. Here is what is a bit different, the dylib is not fully self-contained. It tries to reach in an use C functions I have exposed in my library code. Calling functions that are just within the dylib and just return works fine, but the moment it tries to call one of the exposed functions it crashes. A full in-depth step by step of how I packaged the binaries can be found in my website: https://ospfranco.com/complete-guide-to-dylibs-in-ios-and-android When I look at the TestFlight crash report there are no symbols but the termination cause via WatchDog is: Termination Reason: CODESIGNING 2 Invalid Page I have declared my functions as such: OBJC_EXTERN void ios_prepare_request(const char *url) #define EXPORT __attribute__((visibility("default"), used, retain)) extern "C" { EXPORT void ios_prepare_request(const char *url) { NSString *urlString = [NSString stringWithUTF8String:url]; request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:urlString]]; } } // Function used to prevent optimization void force_symbol_registration() { // Force these symbols to be included in the binary by referencing them volatile void *ptrs[] = {(void *)ios_prepare_request,}; // Prevent compiler from optimizing away the array (void)ptrs; } And I load my framework as: opacity::force_symbol_registration(); // NSBundle *dylib_bundle = // [NSBundle bundleWithIdentifier:@"com.opacitylabs.sdk"]; // NSString *dylib_path = [dylib_bundle pathForResource:@"sdk" ofType:@""]; // // Load the dynamic library // void *handle = dlopen([dylib_path UTF8String], RTLD_NOW | RTLD_GLOBAL); // if (!handle) { // NSString *errorMessage = [NSString stringWithUTF8String:dlerror()]; // *error = // [NSError errorWithDomain:@"OpacitySDKDylibError" // code:1002 // userInfo:@{NSLocalizedDescriptionKey : // errorMessage}]; // return -1; // or appropriate error code // } // Make sure the main executable's symbols are available dlopen(NULL, RTLD_NOW | RTLD_GLOBAL); NSBundle *frameworkBundle = [NSBundle bundleWithIdentifier:@"com.opacitylabs.sdk"]; if (![frameworkBundle isLoaded]) { BOOL success = [frameworkBundle load]; if (!success) { NSString *errorMessage = @"Failed to load framework"; *error = [NSError errorWithDomain:@"OpacitySDKDylibError" code:1002 userInfo:@{NSLocalizedDescriptionKey : errorMessage}]; return -1; } } As you can see, I have also tried dlopen both work when run from Xcode but crash when deployed on testflight. I have tried re-signing the xcframework/frameworks on a pre build step but it doesn't work As stated, I can call the functions inside the dylib, but once they try to call my exposed code it crashes Is this achievable at all or just a limitation of the iOS sandbox?
Topic: Code Signing SubTopic: General Tags:
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Aug ’25
Signing code for older versions of macOS on Apple Silicon
IMPORTANT The underlying issue here (FB8830007) was fixed in macOS 11.3, so the advice in this post is irrelevant if you’re building on that release or later. Note This content is a repost of info from another thread because that thread is not world readable (it’s tied to the DTK programme). A number of folks have reported problems where: They have a product that supports older versions of macOS (anything prior to 10.11). If they build their product on Intel, everything works. If they build their product on Apple Silicon, it fails on those older versions of macOS. A developer filed a bug about this (FB8830007) and, based on the diagnosis of that bug, I have some info to share as to what’s going wrong and how you can prevent it. Let’s start with some background. macOS’s code signing architecture supports two different hash formats: sha1, the original hash format, which is now deprecated sha256, the new format, support for which was added in macOS 10.11 codesign should choose the signing format based on the deployment target: If your deployment target is 10.11 or later, you get sha256. If your deployment target is earlier, you get both sha1 and sha256. This problem crops up because, when building for both Intel and Apple Silicon, your deployment targets are different. You might set the deployment target to 10.9 but, on Apple Silicon, that’s raised to the minimum Apple Silicon system, 11.0. So, which deployment target does it choose? Well, the full answer to that is complex but the executive summary is that it chooses the deployment target of the current architecture, that is, Intel if you’re building on Intel and Apple Silicon if you’re building on Apple Silicon. For example: intel% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … intel% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha256 … arm% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha256 … The upshot is that you have problems if your deployment target is less than 10.11 and you sign on Apple Silicon. When you run on, say, macOS 10.10, the system looks for a sha1 hash, doesn’t find it, and complains. The workaround is to supply the --digest-algorithm=sha1,sha256, which overrides the hash choice logic in codesign and causes it to include both hashes: arm% codesign -s - --digest-algorithm=sha1,sha256 Test664892.app arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … % codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.8k
Jun ’25
Code Signing or Xcode adding mysterious entitlements that not exist in project
Hello Engineers My app was rejected with the message below, BUT I don't have this entitlements in my project! I already removed all Xcode files under ${HOME}/Developer/Xcode, but the problem still alive! Guideline 2.4.5(i) - Performance In order to continue reviewing your app, we require additional information. Your app uses one or more entitlements which do not appear to have matching functionality within the app. Please reply to this message in App Store Connect and describe how and where the app uses the following entitlements. You will not need to upload a new binary to provide this information. Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version. "com.apple.security.assets.pictures.read-write" "com.apple.security.assets.movies.read-write" "com.apple.security.assets.music.read-write" "com.apple.security.files.downloads.read-write" Here my entitlements: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.application-groups</key> <array> <string>group.org.eof.apps</string> </array> <key>com.apple.security.files.user-selected.read-write</key> <true/> </dict> </plist> code-block Who or where are these entitlements inserted? Which button should be clicked to deactivate them? Link to my project: DRFXBuilder Regards
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Jul ’25
Guideline 2.4.5(i) - Performance And Indelible the entitlements
我没有勾选entitlements 中的” com.apple.security.network.server“和” com.apple.security.device.usb“,但是确实在打包时又自动出现在包里,我现在无法解决这个问题,我需要帮助,谢谢 我的.entitlements 文件如下: 排查命令: codesign -d --entitlements :- ./Device\ Guard.app Executable=/Users/zhanghai/Library/Developer/Xcode/DerivedData/MacGuardApp-fvfnspyxcojxojdfclyohrnupgsh/Build/Products/Debug/Device Guard.app/Contents/MacOS/Device Guard warning: Specifying ':' in the path is deprecated and will not work in a future release
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139
Jun ’25
Apple Certification Expired
Hello everyone. I have a simple doubt, I receive an email informing that the Apple Distribution certificate will expire. I create one new in the Developer portal with one year duration. My doubt is, I need to do something more like open again the app in Xcode, insert new certificate and build it again, send to apple and everything? Or just creating this certification is enough? Is possible to increase this certification time or auto renew? Thank you!!!
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108
Jun ’25
Invalid code signing entitlements
Hello, I'm currently trying to upload a new version of an existing application. But each time I try to validate the archive of the application, I got the following error in Xcode (v16.2) : Invalid code signing entitlements. Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “37CG5MY799.com.example.app” value for the com.apple.application-identifier key in “com.example.app.pkg/Payload/app.app/Contents/MacOS/app” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. I suspect that there is a problem with the App ID Prefix (that is 37CG5MY799 for the app) when our team ID is E4R7RJ7LA3 but I cannot find a solution. I asked the Apple Developer Support for help and I have read the documentation they sent but it couldn't solve this problem so they redirected me to the forums. https://developer.apple.com/library/archive/qa/qa1879/_index.html https://developer.apple.com/library/archive/technotes/tn2318/_index.html#//apple_ref/doc/uid/DTS40013777-CH1-OVERVIEW https://developer.apple.com/library/archive/technotes/tn2318/_index.html#//apple_ref/doc/uid/DTS40013777-CH1-TNTAG33 There isn't any obvious App ID Prefix mismatch in the entitlement between the Application's signature entitlement and the Embedded provisioning profile entitlement . Application's signature entitlement : <dict> <key>com.apple.application-identifier</key> <string>37CG5MY799.com.example.app</string> <key>com.apple.developer.team-identifier</key> <string>E4R7RJ7LA3</string> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.application-groups</key> <array> <string>group.com.example.app</string> </array> <key>com.apple.security.files.user-selected.read-only</key> <true/> </dict> Embedded provisioning profile entitlement : <dict> <key>com.apple.security.application-groups</key> <array> <string>group.com.example.app</string> <string>E4R7RJ7LA3.*</string> </array> <key>com.apple.application-identifier</key> <string>37CG5MY799.com.example.app</string> <key>keychain-access-groups</key> <array> <string>37CG5MY799.*</string> </array> <key>com.apple.developer.team-identifier</key> <string>E4R7RJ7LA3</string> </dict> The app also have a browser extension that correctly use the Team ID. How to solve this problem ? Thanks for your time, Qeg
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221
Aug ’25
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
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225
May ’25
Developer ID Notary Service Experiencing Elevated Latency
Starting a few hours ago (roughly 2:45PM Eastern time) we began experiencing elevated latency with the Developer ID Notary Service. There is nothing listed on the developer system status page about degraded performance or a service outage. Operations that usually take ~15 minutes, are stacking up for hours. The oldest pending entry we have was created at 2:45PM Eastern: createdDate: 2025-06-24T18:45:22.539Z id: 5209a4d2-eae4-4714-aa8e-6961677ff2e We currently have 27 pending builds in the notary service since we are required to notarize internal builds to ensure we satisfy our requirements so this is creating an issue for us.
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396
Jun ’25
Notarization Successful but Stapling Fails with Error 65
Product: macOS, Notarization Tool: notarytool, Stapler Tool: xcrun stapler, Application: master-billing.app, DMG: master-billing.dmg I'm attempting to notarize and staple a macOS .dmg file containing a signed .app. Notarization completes successfully, but the stapling step fails with Error 65. All tools are up-to-date and I'm following the official Apple process. #!/bin/bash set -e APP="dist/mac-arm64/master-billing.app" DMG="dist/mac-arm64/master-billing.dmg" IDENTITY="Developer ID Application: NAME (TEAM ID)" PROFILE="notarysiva" VOLUME_NAME="MasterBilling" Sign binaries and frameworks find "$APP" -type f ( -name ".dylib" -or -name ".so" -or -name "*.node" -or -perm -u+x ) -exec codesign --force --options runtime --timestamp --sign "$IDENTITY" {} ; find "$APP" -type d ( -name ".app" -or -name ".framework" ) -exec codesign --force --options runtime --timestamp --sign "$IDENTITY" {} ; codesign --deep --force --options runtime --timestamp --sign "$IDENTITY" "$APP" Create DMG hdiutil create -volname "$VOLUME_NAME" -srcfolder "$APP" -ov -format UDZO "$DMG" Sign DMG codesign --sign "$IDENTITY" --timestamp "$DMG" Verify DMG signature codesign --verify --verbose=2 "$DMG" Submit for notarization xcrun notarytool submit "$DMG" --keychain-profile "$PROFILE" --wait Staple ticket xcrun stapler staple -v "$DMG" Signing all binaries, dylibs, and frameworks... . . ✅ App signing complete. 💽 Creating DMG... ...................................................................................... created: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg 🔏 Signing the DMG... ✅ Verifying DMG signature... dist/mac-arm64/master-billing.dmg: valid on disk dist/mac-arm64/master-billing.dmg: satisfies its Designated Requirement 📤 Submitting DMG for notarization... Conducting pre-submission checks for master-billing.dmg and initiating connection to the Apple notary service... Submission ID received id: 32927c3c-7459-42b4-a90c Upload progress: 100.00% (123 MB of 123 MB) Successfully uploaded file id: 32927c3c-7459-42b4-a90c path: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg Waiting for processing to complete. Current status: Accepted............ Processing complete id: 32927c3c-7459-42b4-a90c status: Accepted 📌 Stapling notarization ticket to DMG... Processing: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg . . . Downloaded ticket has been stored at file:///var/folders/1l/ht34h5y11mv3rhv8dlxy_g4c0000gp/T/5bb9e667-dfe1-4390-8354-56ced7f48fa0.ticket. Could not validate ticket for /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg The staple and validate action failed! Error 65.
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186
May ’25
Codesigning in Europe still doesn't work with IPv6
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working. I filed FB13706261 over a year ago. This is ridiculous.
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376
Jul ’25
a required plist file or resource is malformed
I am facing this error on every flutter project build. Although it runs ok. The error happens on the codesign command What do I need to fix ? I have validated that every *.plist file is ok using plutil -lint ERROR MESSAGE /usr/bin/codesign --force --sign MY_SHA_CODE --verbose /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's output was: /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is malformed Info.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>Flutter Application 1</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>flutter_application_1</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/></dict> </plist> Please help.
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246
May ’25
Signing issue with Notification Filtering entitlement
Two months ago we got approval for using the Notification Filtering entitlement. We rushed out to implement it in our app, only to find out that the permission was set for the wrong bundle identifier. We expected to get the permission for the notification extension's bundle identifier, yet it is added for the main app's bundle identifier. Per the official docs, the entitlement permission should be in the notification service extension target: After you receive permission to use the entitlement, add com.apple.developer.usernotifications.filtering to the entitlements file in the Notification Service Extension target. However, this fails to get signed when compiling for non-simulator targets because of the bundle mismatch issue. Simulator perfectly filters notifications. Adding the entitlement to the main app does compile, but filtering does not work (as expected). We reached out to Apple twice (Case-ID: 14330583) but we have yet to receive any response. Could there be something else wrong instead of the identifier mismatch?
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915
Jul ’25
CodeSign with out Certificate and Profile
We are facing issue with resigning the app which is developed by 3rd party. In this app we have Sharing functionality feature for which we have enabled Associated Domains capability. When we are signing the app with our certificate and profile this functionality is not working i.e when we are clicking on shared link in the app it is redirecting to app store page instead of content link. However, when 3rd party is directly using our certificate & profile then that functionality is working as expected. Could you please help us with the above issue why it is not working when we are resigning with our certificate and profile?
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196
May ’25
Codesign -- force not signing 3rd Pty binaries
This math-educational 3D-graphics courseware utilizes Java3D, which sits on top of hardware-dependent JOGAMP binaries (which instruct at the GPU-level). This code signing command applied to the installer .dmg: codesign -s "myName" --force --options runtime ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J1602_x86/DataflowGeometry2D-1.0.300.dmg is supposed to force signing of all the embedded binaries, BUT the notary tool finds about 25 jogamp-fat dynamic libraries (/ *.dylib) UNSIGNED. Processing complete id: 23d81a99-4087-48d2-a567-8072dd2820fe status: Invalid pierrebierre@Pierres-iMac ~ % xcrun notarytool log 17d2fe94-f38a-47d4-9568-cf4dc65f24c9 --apple-id "xxxxxxxxxxx" --team-id "XXXXXXXXX" --password pwpwpwpwpw { "logFormatVersion": 1, "jobId": "17d2fe94-f38a-47d4-9568-cf4dc65f24c9", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "DataflowGeometry2D-1.0.300.dmg", "uploadDate": "2025-07-13T21:28:21.147Z", "sha256": "57320c4ad4a07f144336084152bf7e3328f8c5694dd568d2cfd23a596b5b3b13", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib", "message": "The binary is not signed.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "x86_64" }, What is your advice on how to get these binaries signed?
Topic: Code Signing SubTopic: General
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467
Aug ’25
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one. I suspect this may be related to provisioning or code signing, but I’m not sure how to resolve it within Android Studio. Any advice or steps to fix this would be greatly appreciated. Thanks in advance!
2
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159
Jun ’25
GateKeeper rejects application bundles with a file name with an NFC/NFD problem by copying with Finder
I made a macOS application using Swift Package and distributed it in dmg format through Apple Notary service. However, we received a report from a user that it can be launched from a disk image mounted from dmg, but when copied to /Applications, the app is broken and does not start. I looked into why this happened, I noticed that the codesign command returned different results when copying the application bundle and /Applications on the volume mounted dmg with Finder. Mounted dmg: OK ❯ codesign --verify --deep --verbose /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Volumes/azoo-key-skkserv/azoo-key-skkserv.app: valid on disk /Volumes/azoo-key-skkserv/azoo-key-skkserv.app: satisfies its Designated Requirement Copied by Finder: Bad codesign reports that there are 148 added/missing files. ❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app: a sealed resource is missing or invalid file added: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3 (skip...) file missing: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3 (skip...) Copied by ditto: OK ❯ ditto /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app ❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app: valid on disk /Applications/azoo-key-skkserv.app: satisfies its Designated Requirement I made a simple macOS application to explain this problem in an easy-to-understand way. You can download dmg in github releases, mount dmg, copy it in the Finder, and check if there is a problem by running the codesign command. https://github.com/mtgto/example-utf8-mac-notarization As a result, I learned the following two things. Occurs only with resources with file names whose values change due to NFC/NFD normalization No problems occur with the resources of the application itself. Generated by the Swift Package resources that the application depends on I think this is a problem with Finder or Gatekeeper.
Topic: Code Signing SubTopic: General
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Aug ’25
DriverKit: embedded.mobileprofile has the wildcard USB Vendor ID instead of my assigned Vendor ID
I've added my Vendor ID to the appropriate entitlement files but my binary fails validation when trying to upload it to the store for distribution. The embeded.mobileprovision file in the generated archive shows an asterisk instead of my approved Vendor ID. How can I make sure the embedded provisioning file has my Vendor ID?
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Apr ’25
Developer Forums Post: PKG Signing Failure
productsign Command Appears to Succeed but Package has No Valid Signature Category: Security, macOS, Code Signing Question: productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied. Details: Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate. Certificate Used: Developer ID Installer: [Company Name] ([Team ID]) This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5. productsign Command: productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg] productsign Output: Wrote signed product archive to [output.pkg] (Appears as a success message). spctl Signature Verification: spctl -a -vv [output.pkg] Result: rejected, source=no usable signature Notarization Service Results (Behavioral difference between Macs): On Mac A, the submission status was Accepted. On Mac B, the status was Invalid, with the notarization log message being The binary is not signed.. Troubleshooting Steps Taken: We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system. We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed. We have confirmed that the certificate and private key are properly associated in Keychain Access. My Questions: Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied? What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B? Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG? What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances? Thank you for your assistance
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Aug ’25
New Capabilities Request Tab in Certificates, Identifiers & Profiles
You can now easily request access to managed capabilities for your App IDs directly from the new Capability Requests tab in Certificates, Identifiers & Profiles > Identifiers. With this update, view available capabilities in one convenient location, check the status of your requested capabilities, and see any notes from Apple related to your requests. Learn more about capability requests.
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1.6k
Activity
Jun ’25
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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36k
Activity
Jan ’26
Use 3rd party USB drivers in iPadOS?
Hi everyone, I'm working with a third party to integrate their USB driver into our app and I'm wondering if iPadOS supports bundling a prebuilt .systemextension file with the entitlement com.apple.developer.system-extension.redistributable into our app that has the com.apple.developer.driverkit.communicates-with-drivers entitlement? If not, is there a way to bundle a third party USB driver into our iPad app?
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411
Activity
Jul ’25
Dynamic Library cannot call exposed C function
This is a lengthy one. I have basically compiled a Rust binary into a dylib and packaged into a .xcframework that contains per arch .frameworks. This loads correctly when run from Xcode into a real iOS device. However, when deployed to TestFlight the app crashes. Here is what is a bit different, the dylib is not fully self-contained. It tries to reach in an use C functions I have exposed in my library code. Calling functions that are just within the dylib and just return works fine, but the moment it tries to call one of the exposed functions it crashes. A full in-depth step by step of how I packaged the binaries can be found in my website: https://ospfranco.com/complete-guide-to-dylibs-in-ios-and-android When I look at the TestFlight crash report there are no symbols but the termination cause via WatchDog is: Termination Reason: CODESIGNING 2 Invalid Page I have declared my functions as such: OBJC_EXTERN void ios_prepare_request(const char *url) #define EXPORT __attribute__((visibility("default"), used, retain)) extern "C" { EXPORT void ios_prepare_request(const char *url) { NSString *urlString = [NSString stringWithUTF8String:url]; request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:urlString]]; } } // Function used to prevent optimization void force_symbol_registration() { // Force these symbols to be included in the binary by referencing them volatile void *ptrs[] = {(void *)ios_prepare_request,}; // Prevent compiler from optimizing away the array (void)ptrs; } And I load my framework as: opacity::force_symbol_registration(); // NSBundle *dylib_bundle = // [NSBundle bundleWithIdentifier:@"com.opacitylabs.sdk"]; // NSString *dylib_path = [dylib_bundle pathForResource:@"sdk" ofType:@""]; // // Load the dynamic library // void *handle = dlopen([dylib_path UTF8String], RTLD_NOW | RTLD_GLOBAL); // if (!handle) { // NSString *errorMessage = [NSString stringWithUTF8String:dlerror()]; // *error = // [NSError errorWithDomain:@"OpacitySDKDylibError" // code:1002 // userInfo:@{NSLocalizedDescriptionKey : // errorMessage}]; // return -1; // or appropriate error code // } // Make sure the main executable's symbols are available dlopen(NULL, RTLD_NOW | RTLD_GLOBAL); NSBundle *frameworkBundle = [NSBundle bundleWithIdentifier:@"com.opacitylabs.sdk"]; if (![frameworkBundle isLoaded]) { BOOL success = [frameworkBundle load]; if (!success) { NSString *errorMessage = @"Failed to load framework"; *error = [NSError errorWithDomain:@"OpacitySDKDylibError" code:1002 userInfo:@{NSLocalizedDescriptionKey : errorMessage}]; return -1; } } As you can see, I have also tried dlopen both work when run from Xcode but crash when deployed on testflight. I have tried re-signing the xcframework/frameworks on a pre build step but it doesn't work As stated, I can call the functions inside the dylib, but once they try to call my exposed code it crashes Is this achievable at all or just a limitation of the iOS sandbox?
Topic: Code Signing SubTopic: General Tags:
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474
Activity
Aug ’25
Signing code for older versions of macOS on Apple Silicon
IMPORTANT The underlying issue here (FB8830007) was fixed in macOS 11.3, so the advice in this post is irrelevant if you’re building on that release or later. Note This content is a repost of info from another thread because that thread is not world readable (it’s tied to the DTK programme). A number of folks have reported problems where: They have a product that supports older versions of macOS (anything prior to 10.11). If they build their product on Intel, everything works. If they build their product on Apple Silicon, it fails on those older versions of macOS. A developer filed a bug about this (FB8830007) and, based on the diagnosis of that bug, I have some info to share as to what’s going wrong and how you can prevent it. Let’s start with some background. macOS’s code signing architecture supports two different hash formats: sha1, the original hash format, which is now deprecated sha256, the new format, support for which was added in macOS 10.11 codesign should choose the signing format based on the deployment target: If your deployment target is 10.11 or later, you get sha256. If your deployment target is earlier, you get both sha1 and sha256. This problem crops up because, when building for both Intel and Apple Silicon, your deployment targets are different. You might set the deployment target to 10.9 but, on Apple Silicon, that’s raised to the minimum Apple Silicon system, 11.0. So, which deployment target does it choose? Well, the full answer to that is complex but the executive summary is that it chooses the deployment target of the current architecture, that is, Intel if you’re building on Intel and Apple Silicon if you’re building on Apple Silicon. For example: intel% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … intel% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha256 … arm% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha256 … The upshot is that you have problems if your deployment target is less than 10.11 and you sign on Apple Silicon. When you run on, say, macOS 10.10, the system looks for a sha1 hash, doesn’t find it, and complains. The workaround is to supply the --digest-algorithm=sha1,sha256, which overrides the hash choice logic in codesign and causes it to include both hashes: arm% codesign -s - --digest-algorithm=sha1,sha256 Test664892.app arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … % codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.8k
Activity
Jun ’25
Code Signing or Xcode adding mysterious entitlements that not exist in project
Hello Engineers My app was rejected with the message below, BUT I don't have this entitlements in my project! I already removed all Xcode files under ${HOME}/Developer/Xcode, but the problem still alive! Guideline 2.4.5(i) - Performance In order to continue reviewing your app, we require additional information. Your app uses one or more entitlements which do not appear to have matching functionality within the app. Please reply to this message in App Store Connect and describe how and where the app uses the following entitlements. You will not need to upload a new binary to provide this information. Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version. "com.apple.security.assets.pictures.read-write" "com.apple.security.assets.movies.read-write" "com.apple.security.assets.music.read-write" "com.apple.security.files.downloads.read-write" Here my entitlements: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.application-groups</key> <array> <string>group.org.eof.apps</string> </array> <key>com.apple.security.files.user-selected.read-write</key> <true/> </dict> </plist> code-block Who or where are these entitlements inserted? Which button should be clicked to deactivate them? Link to my project: DRFXBuilder Regards
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302
Activity
Jul ’25
Guideline 2.4.5(i) - Performance And Indelible the entitlements
我没有勾选entitlements 中的” com.apple.security.network.server“和” com.apple.security.device.usb“,但是确实在打包时又自动出现在包里,我现在无法解决这个问题,我需要帮助,谢谢 我的.entitlements 文件如下: 排查命令: codesign -d --entitlements :- ./Device\ Guard.app Executable=/Users/zhanghai/Library/Developer/Xcode/DerivedData/MacGuardApp-fvfnspyxcojxojdfclyohrnupgsh/Build/Products/Debug/Device Guard.app/Contents/MacOS/Device Guard warning: Specifying ':' in the path is deprecated and will not work in a future release
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5
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139
Activity
Jun ’25
Apple Certification Expired
Hello everyone. I have a simple doubt, I receive an email informing that the Apple Distribution certificate will expire. I create one new in the Developer portal with one year duration. My doubt is, I need to do something more like open again the app in Xcode, insert new certificate and build it again, send to apple and everything? Or just creating this certification is enough? Is possible to increase this certification time or auto renew? Thank you!!!
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2
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108
Activity
Jun ’25
Invalid code signing entitlements
Hello, I'm currently trying to upload a new version of an existing application. But each time I try to validate the archive of the application, I got the following error in Xcode (v16.2) : Invalid code signing entitlements. Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “37CG5MY799.com.example.app” value for the com.apple.application-identifier key in “com.example.app.pkg/Payload/app.app/Contents/MacOS/app” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. I suspect that there is a problem with the App ID Prefix (that is 37CG5MY799 for the app) when our team ID is E4R7RJ7LA3 but I cannot find a solution. I asked the Apple Developer Support for help and I have read the documentation they sent but it couldn't solve this problem so they redirected me to the forums. https://developer.apple.com/library/archive/qa/qa1879/_index.html https://developer.apple.com/library/archive/technotes/tn2318/_index.html#//apple_ref/doc/uid/DTS40013777-CH1-OVERVIEW https://developer.apple.com/library/archive/technotes/tn2318/_index.html#//apple_ref/doc/uid/DTS40013777-CH1-TNTAG33 There isn't any obvious App ID Prefix mismatch in the entitlement between the Application's signature entitlement and the Embedded provisioning profile entitlement . Application's signature entitlement : <dict> <key>com.apple.application-identifier</key> <string>37CG5MY799.com.example.app</string> <key>com.apple.developer.team-identifier</key> <string>E4R7RJ7LA3</string> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.application-groups</key> <array> <string>group.com.example.app</string> </array> <key>com.apple.security.files.user-selected.read-only</key> <true/> </dict> Embedded provisioning profile entitlement : <dict> <key>com.apple.security.application-groups</key> <array> <string>group.com.example.app</string> <string>E4R7RJ7LA3.*</string> </array> <key>com.apple.application-identifier</key> <string>37CG5MY799.com.example.app</string> <key>keychain-access-groups</key> <array> <string>37CG5MY799.*</string> </array> <key>com.apple.developer.team-identifier</key> <string>E4R7RJ7LA3</string> </dict> The app also have a browser extension that correctly use the Team ID. How to solve this problem ? Thanks for your time, Qeg
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221
Activity
Aug ’25
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
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3
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225
Activity
May ’25
Developer ID Notary Service Experiencing Elevated Latency
Starting a few hours ago (roughly 2:45PM Eastern time) we began experiencing elevated latency with the Developer ID Notary Service. There is nothing listed on the developer system status page about degraded performance or a service outage. Operations that usually take ~15 minutes, are stacking up for hours. The oldest pending entry we have was created at 2:45PM Eastern: createdDate: 2025-06-24T18:45:22.539Z id: 5209a4d2-eae4-4714-aa8e-6961677ff2e We currently have 27 pending builds in the notary service since we are required to notarize internal builds to ensure we satisfy our requirements so this is creating an issue for us.
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2
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5
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396
Activity
Jun ’25
Notarization Successful but Stapling Fails with Error 65
Product: macOS, Notarization Tool: notarytool, Stapler Tool: xcrun stapler, Application: master-billing.app, DMG: master-billing.dmg I'm attempting to notarize and staple a macOS .dmg file containing a signed .app. Notarization completes successfully, but the stapling step fails with Error 65. All tools are up-to-date and I'm following the official Apple process. #!/bin/bash set -e APP="dist/mac-arm64/master-billing.app" DMG="dist/mac-arm64/master-billing.dmg" IDENTITY="Developer ID Application: NAME (TEAM ID)" PROFILE="notarysiva" VOLUME_NAME="MasterBilling" Sign binaries and frameworks find "$APP" -type f ( -name ".dylib" -or -name ".so" -or -name "*.node" -or -perm -u+x ) -exec codesign --force --options runtime --timestamp --sign "$IDENTITY" {} ; find "$APP" -type d ( -name ".app" -or -name ".framework" ) -exec codesign --force --options runtime --timestamp --sign "$IDENTITY" {} ; codesign --deep --force --options runtime --timestamp --sign "$IDENTITY" "$APP" Create DMG hdiutil create -volname "$VOLUME_NAME" -srcfolder "$APP" -ov -format UDZO "$DMG" Sign DMG codesign --sign "$IDENTITY" --timestamp "$DMG" Verify DMG signature codesign --verify --verbose=2 "$DMG" Submit for notarization xcrun notarytool submit "$DMG" --keychain-profile "$PROFILE" --wait Staple ticket xcrun stapler staple -v "$DMG" Signing all binaries, dylibs, and frameworks... . . ✅ App signing complete. 💽 Creating DMG... ...................................................................................... created: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg 🔏 Signing the DMG... ✅ Verifying DMG signature... dist/mac-arm64/master-billing.dmg: valid on disk dist/mac-arm64/master-billing.dmg: satisfies its Designated Requirement 📤 Submitting DMG for notarization... Conducting pre-submission checks for master-billing.dmg and initiating connection to the Apple notary service... Submission ID received id: 32927c3c-7459-42b4-a90c Upload progress: 100.00% (123 MB of 123 MB) Successfully uploaded file id: 32927c3c-7459-42b4-a90c path: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg Waiting for processing to complete. Current status: Accepted............ Processing complete id: 32927c3c-7459-42b4-a90c status: Accepted 📌 Stapling notarization ticket to DMG... Processing: /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg . . . Downloaded ticket has been stored at file:///var/folders/1l/ht34h5y11mv3rhv8dlxy_g4c0000gp/T/5bb9e667-dfe1-4390-8354-56ced7f48fa0.ticket. Could not validate ticket for /Users/one/Documents/MASTER/bill-master/dist/mac-arm64/master-billing.dmg The staple and validate action failed! Error 65.
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186
Activity
May ’25
Codesigning in Europe still doesn't work with IPv6
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working. I filed FB13706261 over a year ago. This is ridiculous.
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7
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376
Activity
Jul ’25
Notarization spend too much time
Greetings! I've notarized my app but it spends always over 1 hour. I think it's because the app size is about 30GB, but is there any way to reduce it?
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315
Activity
Jul ’25
a required plist file or resource is malformed
I am facing this error on every flutter project build. Although it runs ok. The error happens on the codesign command What do I need to fix ? I have validated that every *.plist file is ok using plutil -lint ERROR MESSAGE /usr/bin/codesign --force --sign MY_SHA_CODE --verbose /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's output was: /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is malformed Info.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>Flutter Application 1</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>flutter_application_1</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/></dict> </plist> Please help.
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246
Activity
May ’25
Signing issue with Notification Filtering entitlement
Two months ago we got approval for using the Notification Filtering entitlement. We rushed out to implement it in our app, only to find out that the permission was set for the wrong bundle identifier. We expected to get the permission for the notification extension's bundle identifier, yet it is added for the main app's bundle identifier. Per the official docs, the entitlement permission should be in the notification service extension target: After you receive permission to use the entitlement, add com.apple.developer.usernotifications.filtering to the entitlements file in the Notification Service Extension target. However, this fails to get signed when compiling for non-simulator targets because of the bundle mismatch issue. Simulator perfectly filters notifications. Adding the entitlement to the main app does compile, but filtering does not work (as expected). We reached out to Apple twice (Case-ID: 14330583) but we have yet to receive any response. Could there be something else wrong instead of the identifier mismatch?
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1
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915
Activity
Jul ’25
CodeSign with out Certificate and Profile
We are facing issue with resigning the app which is developed by 3rd party. In this app we have Sharing functionality feature for which we have enabled Associated Domains capability. When we are signing the app with our certificate and profile this functionality is not working i.e when we are clicking on shared link in the app it is redirecting to app store page instead of content link. However, when 3rd party is directly using our certificate & profile then that functionality is working as expected. Could you please help us with the above issue why it is not working when we are resigning with our certificate and profile?
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2
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196
Activity
May ’25
Codesign -- force not signing 3rd Pty binaries
This math-educational 3D-graphics courseware utilizes Java3D, which sits on top of hardware-dependent JOGAMP binaries (which instruct at the GPU-level). This code signing command applied to the installer .dmg: codesign -s "myName" --force --options runtime ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J1602_x86/DataflowGeometry2D-1.0.300.dmg is supposed to force signing of all the embedded binaries, BUT the notary tool finds about 25 jogamp-fat dynamic libraries (/ *.dylib) UNSIGNED. Processing complete id: 23d81a99-4087-48d2-a567-8072dd2820fe status: Invalid pierrebierre@Pierres-iMac ~ % xcrun notarytool log 17d2fe94-f38a-47d4-9568-cf4dc65f24c9 --apple-id "xxxxxxxxxxx" --team-id "XXXXXXXXX" --password pwpwpwpwpw { "logFormatVersion": 1, "jobId": "17d2fe94-f38a-47d4-9568-cf4dc65f24c9", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "DataflowGeometry2D-1.0.300.dmg", "uploadDate": "2025-07-13T21:28:21.147Z", "sha256": "57320c4ad4a07f144336084152bf7e3328f8c5694dd568d2cfd23a596b5b3b13", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib", "message": "The binary is not signed.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "DataflowGeometry2D-1.0.300.dmg/DataflowGeometry2D.app/Contents/app/DFG2D_Mac_x86_300.jar/lib/jogamp-fat/jogamp-fat.jar/natives/macosx-universal/libnativewindow_awt.dylib", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "x86_64" }, What is your advice on how to get these binaries signed?
Topic: Code Signing SubTopic: General
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467
Activity
Aug ’25
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one. I suspect this may be related to provisioning or code signing, but I’m not sure how to resolve it within Android Studio. Any advice or steps to fix this would be greatly appreciated. Thanks in advance!
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159
Activity
Jun ’25
GateKeeper rejects application bundles with a file name with an NFC/NFD problem by copying with Finder
I made a macOS application using Swift Package and distributed it in dmg format through Apple Notary service. However, we received a report from a user that it can be launched from a disk image mounted from dmg, but when copied to /Applications, the app is broken and does not start. I looked into why this happened, I noticed that the codesign command returned different results when copying the application bundle and /Applications on the volume mounted dmg with Finder. Mounted dmg: OK ❯ codesign --verify --deep --verbose /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Volumes/azoo-key-skkserv/azoo-key-skkserv.app: valid on disk /Volumes/azoo-key-skkserv/azoo-key-skkserv.app: satisfies its Designated Requirement Copied by Finder: Bad codesign reports that there are 148 added/missing files. ❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app: a sealed resource is missing or invalid file added: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3 (skip...) file missing: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3 (skip...) Copied by ditto: OK ❯ ditto /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app ❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app: valid on disk /Applications/azoo-key-skkserv.app: satisfies its Designated Requirement I made a simple macOS application to explain this problem in an easy-to-understand way. You can download dmg in github releases, mount dmg, copy it in the Finder, and check if there is a problem by running the codesign command. https://github.com/mtgto/example-utf8-mac-notarization As a result, I learned the following two things. Occurs only with resources with file names whose values change due to NFC/NFD normalization No problems occur with the resources of the application itself. Generated by the Swift Package resources that the application depends on I think this is a problem with Finder or Gatekeeper.
Topic: Code Signing SubTopic: General
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5
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334
Activity
Aug ’25
DriverKit: embedded.mobileprofile has the wildcard USB Vendor ID instead of my assigned Vendor ID
I've added my Vendor ID to the appropriate entitlement files but my binary fails validation when trying to upload it to the store for distribution. The embeded.mobileprovision file in the generated archive shows an asterisk instead of my approved Vendor ID. How can I make sure the embedded provisioning file has my Vendor ID?
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Activity
Apr ’25
Developer Forums Post: PKG Signing Failure
productsign Command Appears to Succeed but Package has No Valid Signature Category: Security, macOS, Code Signing Question: productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied. Details: Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate. Certificate Used: Developer ID Installer: [Company Name] ([Team ID]) This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5. productsign Command: productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg] productsign Output: Wrote signed product archive to [output.pkg] (Appears as a success message). spctl Signature Verification: spctl -a -vv [output.pkg] Result: rejected, source=no usable signature Notarization Service Results (Behavioral difference between Macs): On Mac A, the submission status was Accepted. On Mac B, the status was Invalid, with the notarization log message being The binary is not signed.. Troubleshooting Steps Taken: We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system. We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed. We have confirmed that the certificate and private key are properly associated in Keychain Access. My Questions: Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied? What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B? Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG? What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances? Thank you for your assistance
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Activity
Aug ’25