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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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AlarmKit FAQ
Here are some questions we received and answers: Q1: Is there a limit to the number of alarms that can be scheduled using AlarmKit? There is no set number as a limit, but this does not mean you can schedule a limitless number of alarms. Depending on device state, available resources, etc., the device may impose a limit, and restrict an app trying to schedule too many alarms simultaneously. When you hit a limit and not able to schedule more alarms, you will receive the maximumLimitReached error. Q2: Will the scheduled alarms persist after system or app events that may terminate an app, for example, a reboot, force quit, or app crash? Yes, all alarms are expected to persist regardless of app or device state changes, once they are successfully scheduled. Q3: Will alarms work if scheduled by an app that is hidden, or requires a passcode or Touch ID/Face ID to launch? Hidden or passcode required apps do not work with AlarmKit. Currently, any scheduled alarms by such apps will silently fail. Q4: When an alarm is dismissed (either by swiping or pressing the power button), can an app detect this action and execute code in response? What about force closed apps? When an alarm is dismissed, the stopIntent set in the AlarmConfiguration is called. Any code in the perform method of this AppIntent would execute. Q5: Is there a focus mode that AlarmKit cannot break through? No. AlarmKit alarms can break through all focus modes. Q6: What is the expected behavior when alarms from multiple apps overlap? Which one gets priority? Which alarm would get activated when multiple alarms are scheduled for the same time is non-deterministic. There is no way to guarantee which app or which alarm will "win". Q7: What do pressing the physical buttons do when an AlarmKit alarm is active? Any physical button that causes a reaction from AlarmKit will stop the currently alerting alarm. Q8: If there are multiple alarms active at one time, which ones do physical buttons interact with? Pressing a physical button will dismiss all currently alerting alarms Argun Tekant /  DTS Engineer / Core Technologies Change History: 2025-08-15: First posted
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432
Aug ’25
No "Unregistered" Error Returned for Background Notifications
Hi team, We've observed that for all background notifications (where content-available set to true, https://developer.apple.com/documentation/usernotifications/pushing-background-updates-to-your-app#Create-a-background-notification), we never received any response with error string "Unregistered". This differs from non-background pushes, where expired tokens are regularly cleared. Is this the expected behavior (i.e., background notifications will not return an "Unregistered" error), or could this indicate an issue on our side? Thanks in advance for any clarification.
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217
Jul ’25
iPhone收不到PushKit推送
token:eb3b63ab94b136f6d25a86d48bb4b7ff20377e393f137cb4f43b17560112bf51 msgId:67d4c88d-61b1-4f51-df0b-2efa022fd672 机型:iPhone7 系统:iOS 15.8.3 问题描述:后端服务器调用苹果提供的pushKit推送API且已成功返回上述msgId,客户端App也已经实现对应的CallKit方法reportNewIncomingCall,但没有收到对应的推送,这是什么原因呢?
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2w
iOS应用图标右上角的未读数无法清除
手机型号:iPhone 13 Pro iOS版本号:iOS 18.6.2 (22G100) 用户开启了应用的系统通知功能,在收到离线推送后应用右上角展示未读消息数。在APP启动或者从后台恢复的时候,应用会用如下方法清理应用桌面图标的未读数角标。但是在部分机型上,应用转为“后台模式”时仍然会出现一个未读角标,且每次都是一个固定值;如果直接kill进程就不会出现未读角标。请问如何能够【完全】清理消息未读数,确保不会在退后台的时候再次出现呢? [[UIApplication sharedApplication] setApplicationIconBadgeNumber:0]; [[UIApplication sharedApplication] cancelAllLocalNotifications]; if (@available(iOS 16.0, *)) { [[UNUserNotificationCenter currentNotificationCenter] setBadgeCount:0 withCompletionHandler:nil]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; } UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init]; content.badge = @(-1); UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"clearBadge" content:content trigger:nil]; [[UNUserNotificationCenter currentNotificationCenter] addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { // Do nothing }];
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154
Jan ’26
Alarm.Schedule.Relative gets scheduled to next day if too close?
Hi there, Thank you for the framework 🙏 if I use Alarm.Schedule.Relative with Alarm.Schedule.Relative.Time(hour: hour, minute: minute) and Alarm.Schedule.Relative.Recurrence.never it seems like there is some (odd?) limit where alarm will get scheduled to next day if too close? For example, lets say the current time is 12:00 PM, if I schedule alarm for 12:02 PM, it will schedule it for next day, while if I do 12:05 PM it will work as expected. Is that expected? If yes, what's the behavior and is that documented anywhere? I would expect any alarm thats scheduled in the future to fire for the current day (maybe if it's only 1 minute it gets tricky). One problem is also that even if the framework says an alarm is scheduled, I don't have access to the "next alarm date"? I wish I did as otherwise I have to compute it (by "guessing" the AlarmKit calculation) if I want to do anything with that date. Honestly, sometimes I think I am just going crazy when the alarm doesn't fire, but there SEEMS to be some odd behavior around this? (of course, feel free to correct me on anything - I could be missing documentation or not understanding something)
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186
Aug ’25
Push notification sent to uninstalled app
I am using push notification in my app. User token gets properly registered and is sent to server. Notification are also sent by server and recieved on device as expected. The problem occurs when user uninstalls the app. iOS does not provide any option to handle uninstall event. On top of that when server send notification to such device token APNS feedback service sends success message. Meaning APNS sends push notifications to uninstalled app.I have an API to unregister the device on server since no event is triggered I am unable to call it.Please suggest a way out.
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9.1k
Nov ’25
Push notification volume for custom sound
Is there a way to configure the APNS notification sound volume to be louder? I am implementing some custom sounds(narrative sentences) for APNS, it does play the custom sound, but the volume of the custom sound is not loud enough even though I had set the device's volume and "RingTone and Alerts" volume to max. I tried to amplify the custom sound file, it does play louder but the result is minimum if I want to maintain the quality of the sound without it been distorted. I tried to use Notification Service Extension, AVAudioPlayer and AVAudioSession to play the sound, it does play louder in max volume compare with relying on default sound payload in APNS, but the problem is AVAudioPlayer and AVAudioSession do not seems to be usable when the application is in background or killed state, is there any other alternative I could use?
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227
Apr ’25
InvalidProviderToken for all APNs keys — Team ID QJLCAXKWMB
I am getting InvalidProviderToken for every APNs key I create under my team. This has persisted for over a week across 3 different fresh keys. Setup: Team ID: QJLCAXKWMB Bundle ID: com.trackntakeit.app All keys: Team Scoped, All Topics, Sandbox & Production JWT: ES256, correct kid and iss fields Tested directly from Mac via curl with fresh tokens The key file is a valid EC 256-bit private key. JWT is correctly formed. Both production and sandbox endpoints return InvalidProviderToken. Case number with Apple Developer Support: 102857626802 Has anyone seen all APNs keys for an entire team being rejected? Could there be an account-level block on APNs?
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[App Store Server Notifications] ONE_TIME_CHARGE production release...
Dear Apple! During WWDC24 you announced that ONE_TIME_CHARGE notification is available on the sandbox environment and will be available "it will be available in production later this year" - it's March 2025 and there is still no production release of this feature. Could you share some timeline and plans for when we can expect that feature deployed to production? Thanks in advance!
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May ’25
Server notifications v2 UNSUCCESSFUL_HTTP_RESPONSE_CODE
Hello. I'm currently implementing Apple Notification v2 to prepare for refunds for in-app purchases, but I'm not receiving requests from Apple servers to my backend server. I've applied HTTPS (TLS 1.2) and correctly registered production/sandbox notification URLs on App Store Connect. After requesting a test notification, when I check the status of testNotificationToken, I receive an UNSUCCESSFUL_HTTP_RESPONSE_CODE as follows: {"signedPayload":"......":[{"atteptDate":1752128001970,"sendAttemptResult":"UNSUCCESSFUL_HTTP_RESPONSE_CODE"}]} The endpoint for receiving notifications is set to accept POST requests with application/json format, and it responds with 200 (OK) without any content. However, Apple notifications are not coming through. Could anyone help me with this issue?
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Jul ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
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Jan ’26
How to Enable com.apple.developer.pushkit.unrestricted-voip Entitlement for Production App?
We are developing a walkie-talkie style iOS app using CallKit and PushKit for real-time voice communication. The app is intended for internal company use and requires unrestricted VoIP push capabilities to reliably deliver incoming call alerts, even in background or locked states. Our app's use case follows Apple’s guidelines, and we are not using PushKit for messaging or background data. We have already enabled "Push Notifications" in Capabilities and confirmed the provisioning profile, but are unable to enable com.apple.developer.pushkit.unrestricted-voip. Could someone from Apple or the community advise on the current process to request this entitlement for a production app? Developer Team ID: 3KX7Q4LX88 App Bundle ID: com.ksc-sys.rcc.TakumiTalk Developer Name: KOHEI TAKAOKA Company: R C C, Y.K
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Jun ’25
UNNotificationServiceExtension Not Displaying Sender Image
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage). I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function. My problem is the profile image does not replace the default app icon image in the remote push notification. Below is my configuration. Any guidance would be appreciated! Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent. Notification Service Extension class code: var contentHandler: ((UNNotificationContent) -> Void)? var bestAttemptContent: UNMutableNotificationContent? override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { self.contentHandler = contentHandler bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent) guard var bestAttemptContent = bestAttemptContent else { return } guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any], let attachmentUrlAsString = fcmOptions["imageURL"] as? String else { contentHandler(bestAttemptContent) return } if let attachmentUrl = URL(string: attachmentUrlAsString) { var senderNameComponents = PersonNameComponents() senderNameComponents.nickname = bestAttemptContent.title let profileImage = INImage(url: attachmentUrl) let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false) let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true) let intent = INSendMessageIntent( recipients: [receiver], outgoingMessageType: .outgoingMessageText, content: "Test", speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"), conversationIdentifier: "sampleConversationIdentifier", serviceName: nil, sender: sender, attachments: nil ) intent.setImage(profileImage, forParameterNamed: \.sender) let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .incoming interaction.donate(completion: nil) if #available(iOSApplicationExtension 15.0, *) { do { bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent } catch { contentHandler(bestAttemptContent) return } } contentHandler(bestAttemptContent) } else { contentHandler(bestAttemptContent) return } } }
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1.2k
Nov ’25
Local-only iOS Notifications
Hello! I'm currently trying to add local push notifications to my iOS app (React Native + Expo). Most of the guides and documentation I found online revolve around remote notification capabilities and APNS - I don't need this. The app will register a background task to periodically check if it should trigger a notification, fully local. I'm running into issues when adding the push notification capabilities, saying I need a new provisioning profile and to modify the App ID, which prompts me to set up certificates to communicate with APNS - which I don't need. So I was wondering: Is it possible to build an app without the remote notification setup that can still trigger local notifications? Or is it kind of all-or-nothing, and I need to set up remote notifications as well even if I only need to trigger them locally? Couldn't really find much online about this, and before I invalidate my current certificates and go through a bunch of redundant setup, I thought I'd ask here. Help would be greatly appreciated! Thank you!
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Jun ’25
Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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256
Aug ’25
Persistent iOS Signing & UIBackgroundModes Entitlement Issue
Problem Statement We are experiencing a critical and persistent issue preventing the successful signing and building of our iOS application. The core problem is that provisioning profiles, whether automatically generated by Xcode or manually created in the Apple Developer Portal, consistently fail to include the UIBackgroundModes entitlement, leading to a build failure. Specific Question Why are provisioning profiles generated via the Apple Developer Portal and/or Xcode's automatic signing process consistently omitting the UIBackgroundModes entitlement for our App ID, even when this capability is explicitly configured in Xcode? We seek guidance or backend intervention to ensure our provisioning profiles include the necessary entitlement. Expected Outcome We expect to be able to successfully build and sign our iOS application, with provisioning profiles that correctly include the UIBackgroundModes entitlement, allowing for proper implementation of remote notifications. Observed Symptoms Primary Build Error: Consistent build failure with the exact error message: "Automatic signing failed: Provisioning profile 'iOS Team Provisioning Profile: com.scott.ultimatefix' doesn't include the UIBackgroundModes entitlement." Missing Entitlement in Profile (Confirmed by Inspection): Direct inspection of downloaded .mobileprovision files (including those manually generated in the Developer Portal for com.scott.ultimatefix) consistently shows the absence of the UIBackgroundModes entry within the section of the Entitlements dictionary. The aps-environment key for Push Notifications is present, indicating Push Notifications are enabled, but Background Modes are not. Certificates Correctly Recognized in Xcode: Our "Apple Development: Stephen Criscell Scott" and "Apple Distribution: Stephen Criscell Scott" certificates are correctly displayed and recognized in both Keychain Access and Xcode's Preferences &gt; Accounts &gt; Manage Certificates window (without "Not in Keychain" status). Furthermore, the Signing &amp; Capabilities tab for the target in Xcode now correctly shows Signing Certificate: Apple Development: Stephen Criscell Scott. Persistent Issue Across Resets: The problem persists despite extensive local cache invalidation, Xcode reinstallation, and even testing in a fresh macOS user account (which confirmed the issue was not user-specific).
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Jun ’25
Push Notifications
The following issue has occurred: Push notifications are not being received on certain devices. What could be the possible causes? Push notifications are being sent from our own server, and we are receiving normal responses from APNs. Users have confirmed that notifications are enabled on their devices, and they report no network issues. This problem is occurring for multiple users.
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iOS doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an APNs PUSH
I am developing an application that uses NetworkExtension (Local PUSH function) And VoIP(APNs) PUSH. Nowadays, I found a problem on this app doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an APNs PUSH. My confimation result of my app and server log is below. 11:00 AM: my server(PBX) requests a VoIP(APNs) PUSH notification to the APNs. But my app does not receive the VoIP(APNs) PUSH. At this time, my app is running on LAN (Wi-Fi without internet connection), as a result, NetworkExtension was running. so I think this is normal behaviour. 14:55:11 PM: There is an incoming call from the my server(PBX) via local net, and NetworkExtension calls iOS API(API name is reportIncomingCall). However, iOS does not call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall. 14:55:11 PM: At almost the same time, iOS calls the delegate cdidReceiveIncomingPushWithPayload of VoIP PUSH. (instead of call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall?) And the content of this VoIP(APNs) PUSH was the incoming call at "11:00 AM". In other words, the VoIP(APNs) PUSH at 11:00 AM is stuck inside iOS, and at 14:55:11 PM, from NetworkExtension reports it. I feel there is a problem on iOS doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an VoIP(APNs) PUSH. Would you tell me Apple's opioion about this? If this is known problem, Please tell me about it.
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1.2k
Feb ’26
AlarmKit FAQ
Here are some questions we received and answers: Q1: Is there a limit to the number of alarms that can be scheduled using AlarmKit? There is no set number as a limit, but this does not mean you can schedule a limitless number of alarms. Depending on device state, available resources, etc., the device may impose a limit, and restrict an app trying to schedule too many alarms simultaneously. When you hit a limit and not able to schedule more alarms, you will receive the maximumLimitReached error. Q2: Will the scheduled alarms persist after system or app events that may terminate an app, for example, a reboot, force quit, or app crash? Yes, all alarms are expected to persist regardless of app or device state changes, once they are successfully scheduled. Q3: Will alarms work if scheduled by an app that is hidden, or requires a passcode or Touch ID/Face ID to launch? Hidden or passcode required apps do not work with AlarmKit. Currently, any scheduled alarms by such apps will silently fail. Q4: When an alarm is dismissed (either by swiping or pressing the power button), can an app detect this action and execute code in response? What about force closed apps? When an alarm is dismissed, the stopIntent set in the AlarmConfiguration is called. Any code in the perform method of this AppIntent would execute. Q5: Is there a focus mode that AlarmKit cannot break through? No. AlarmKit alarms can break through all focus modes. Q6: What is the expected behavior when alarms from multiple apps overlap? Which one gets priority? Which alarm would get activated when multiple alarms are scheduled for the same time is non-deterministic. There is no way to guarantee which app or which alarm will "win". Q7: What do pressing the physical buttons do when an AlarmKit alarm is active? Any physical button that causes a reaction from AlarmKit will stop the currently alerting alarm. Q8: If there are multiple alarms active at one time, which ones do physical buttons interact with? Pressing a physical button will dismiss all currently alerting alarms Argun Tekant /  DTS Engineer / Core Technologies Change History: 2025-08-15: First posted
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432
Activity
Aug ’25
No "Unregistered" Error Returned for Background Notifications
Hi team, We've observed that for all background notifications (where content-available set to true, https://developer.apple.com/documentation/usernotifications/pushing-background-updates-to-your-app#Create-a-background-notification), we never received any response with error string "Unregistered". This differs from non-background pushes, where expired tokens are regularly cleared. Is this the expected behavior (i.e., background notifications will not return an "Unregistered" error), or could this indicate an issue on our side? Thanks in advance for any clarification.
Replies
1
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0
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217
Activity
Jul ’25
iPhone收不到PushKit推送
token:eb3b63ab94b136f6d25a86d48bb4b7ff20377e393f137cb4f43b17560112bf51 msgId:67d4c88d-61b1-4f51-df0b-2efa022fd672 机型:iPhone7 系统:iOS 15.8.3 问题描述:后端服务器调用苹果提供的pushKit推送API且已成功返回上述msgId,客户端App也已经实现对应的CallKit方法reportNewIncomingCall,但没有收到对应的推送,这是什么原因呢?
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1
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0
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93
Activity
2w
iOS应用图标右上角的未读数无法清除
手机型号:iPhone 13 Pro iOS版本号:iOS 18.6.2 (22G100) 用户开启了应用的系统通知功能,在收到离线推送后应用右上角展示未读消息数。在APP启动或者从后台恢复的时候,应用会用如下方法清理应用桌面图标的未读数角标。但是在部分机型上,应用转为“后台模式”时仍然会出现一个未读角标,且每次都是一个固定值;如果直接kill进程就不会出现未读角标。请问如何能够【完全】清理消息未读数,确保不会在退后台的时候再次出现呢? [[UIApplication sharedApplication] setApplicationIconBadgeNumber:0]; [[UIApplication sharedApplication] cancelAllLocalNotifications]; if (@available(iOS 16.0, *)) { [[UNUserNotificationCenter currentNotificationCenter] setBadgeCount:0 withCompletionHandler:nil]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; } UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init]; content.badge = @(-1); UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"clearBadge" content:content trigger:nil]; [[UNUserNotificationCenter currentNotificationCenter] addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { // Do nothing }];
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0
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154
Activity
Jan ’26
Alarm.Schedule.Relative gets scheduled to next day if too close?
Hi there, Thank you for the framework 🙏 if I use Alarm.Schedule.Relative with Alarm.Schedule.Relative.Time(hour: hour, minute: minute) and Alarm.Schedule.Relative.Recurrence.never it seems like there is some (odd?) limit where alarm will get scheduled to next day if too close? For example, lets say the current time is 12:00 PM, if I schedule alarm for 12:02 PM, it will schedule it for next day, while if I do 12:05 PM it will work as expected. Is that expected? If yes, what's the behavior and is that documented anywhere? I would expect any alarm thats scheduled in the future to fire for the current day (maybe if it's only 1 minute it gets tricky). One problem is also that even if the framework says an alarm is scheduled, I don't have access to the "next alarm date"? I wish I did as otherwise I have to compute it (by "guessing" the AlarmKit calculation) if I want to do anything with that date. Honestly, sometimes I think I am just going crazy when the alarm doesn't fire, but there SEEMS to be some odd behavior around this? (of course, feel free to correct me on anything - I could be missing documentation or not understanding something)
Replies
3
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0
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186
Activity
Aug ’25
Push notification sent to uninstalled app
I am using push notification in my app. User token gets properly registered and is sent to server. Notification are also sent by server and recieved on device as expected. The problem occurs when user uninstalls the app. iOS does not provide any option to handle uninstall event. On top of that when server send notification to such device token APNS feedback service sends success message. Meaning APNS sends push notifications to uninstalled app.I have an API to unregister the device on server since no event is triggered I am unable to call it.Please suggest a way out.
Replies
4
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0
Views
9.1k
Activity
Nov ’25
Push notification volume for custom sound
Is there a way to configure the APNS notification sound volume to be louder? I am implementing some custom sounds(narrative sentences) for APNS, it does play the custom sound, but the volume of the custom sound is not loud enough even though I had set the device's volume and "RingTone and Alerts" volume to max. I tried to amplify the custom sound file, it does play louder but the result is minimum if I want to maintain the quality of the sound without it been distorted. I tried to use Notification Service Extension, AVAudioPlayer and AVAudioSession to play the sound, it does play louder in max volume compare with relying on default sound payload in APNS, but the problem is AVAudioPlayer and AVAudioSession do not seems to be usable when the application is in background or killed state, is there any other alternative I could use?
Replies
3
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0
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227
Activity
Apr ’25
InvalidProviderToken for all APNs keys — Team ID QJLCAXKWMB
I am getting InvalidProviderToken for every APNs key I create under my team. This has persisted for over a week across 3 different fresh keys. Setup: Team ID: QJLCAXKWMB Bundle ID: com.trackntakeit.app All keys: Team Scoped, All Topics, Sandbox & Production JWT: ES256, correct kid and iss fields Tested directly from Mac via curl with fresh tokens The key file is a valid EC 256-bit private key. JWT is correctly formed. Both production and sandbox endpoints return InvalidProviderToken. Case number with Apple Developer Support: 102857626802 Has anyone seen all APNs keys for an entire team being rejected? Could there be an account-level block on APNs?
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61
Activity
3d
[App Store Server Notifications] ONE_TIME_CHARGE production release...
Dear Apple! During WWDC24 you announced that ONE_TIME_CHARGE notification is available on the sandbox environment and will be available "it will be available in production later this year" - it's March 2025 and there is still no production release of this feature. Could you share some timeline and plans for when we can expect that feature deployed to production? Thanks in advance!
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1
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95
Activity
May ’25
Server notifications v2 UNSUCCESSFUL_HTTP_RESPONSE_CODE
Hello. I'm currently implementing Apple Notification v2 to prepare for refunds for in-app purchases, but I'm not receiving requests from Apple servers to my backend server. I've applied HTTPS (TLS 1.2) and correctly registered production/sandbox notification URLs on App Store Connect. After requesting a test notification, when I check the status of testNotificationToken, I receive an UNSUCCESSFUL_HTTP_RESPONSE_CODE as follows: {"signedPayload":"......":[{"atteptDate":1752128001970,"sendAttemptResult":"UNSUCCESSFUL_HTTP_RESPONSE_CODE"}]} The endpoint for receiving notifications is set to accept POST requests with application/json format, and it responds with 200 (OK) without any content. However, Apple notifications are not coming through. Could anyone help me with this issue?
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1
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91
Activity
Jul ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
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83
Activity
Jan ’26
Push notifications not receiving for Brazil region
Hi Apple Support team, I would like to inform you that we were receiving push notifications to all regions. Recently we were facing push notifications are not receiving to brazil region. For all other regions we are receiving. We are using same APSN certificate. Any region specific permissions do we need to add. Please let me know. Thanks.
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1
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78
Activity
Apr ’25
How to Enable com.apple.developer.pushkit.unrestricted-voip Entitlement for Production App?
We are developing a walkie-talkie style iOS app using CallKit and PushKit for real-time voice communication. The app is intended for internal company use and requires unrestricted VoIP push capabilities to reliably deliver incoming call alerts, even in background or locked states. Our app's use case follows Apple’s guidelines, and we are not using PushKit for messaging or background data. We have already enabled "Push Notifications" in Capabilities and confirmed the provisioning profile, but are unable to enable com.apple.developer.pushkit.unrestricted-voip. Could someone from Apple or the community advise on the current process to request this entitlement for a production app? Developer Team ID: 3KX7Q4LX88 App Bundle ID: com.ksc-sys.rcc.TakumiTalk Developer Name: KOHEI TAKAOKA Company: R C C, Y.K
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2
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136
Activity
Jun ’25
Group Identifier Error
An Application Group with Identifier 'group.com.aaa.aaa.onesignal' is not available. Please enter a different string. How can I Fix this error? I need to add it in this format.
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1
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87
Activity
Aug ’25
UNNotificationServiceExtension Not Displaying Sender Image
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage). I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function. My problem is the profile image does not replace the default app icon image in the remote push notification. Below is my configuration. Any guidance would be appreciated! Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent. Notification Service Extension class code: var contentHandler: ((UNNotificationContent) -> Void)? var bestAttemptContent: UNMutableNotificationContent? override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { self.contentHandler = contentHandler bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent) guard var bestAttemptContent = bestAttemptContent else { return } guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any], let attachmentUrlAsString = fcmOptions["imageURL"] as? String else { contentHandler(bestAttemptContent) return } if let attachmentUrl = URL(string: attachmentUrlAsString) { var senderNameComponents = PersonNameComponents() senderNameComponents.nickname = bestAttemptContent.title let profileImage = INImage(url: attachmentUrl) let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false) let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true) let intent = INSendMessageIntent( recipients: [receiver], outgoingMessageType: .outgoingMessageText, content: "Test", speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"), conversationIdentifier: "sampleConversationIdentifier", serviceName: nil, sender: sender, attachments: nil ) intent.setImage(profileImage, forParameterNamed: \.sender) let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .incoming interaction.donate(completion: nil) if #available(iOSApplicationExtension 15.0, *) { do { bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent } catch { contentHandler(bestAttemptContent) return } } contentHandler(bestAttemptContent) } else { contentHandler(bestAttemptContent) return } } }
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1.2k
Activity
Nov ’25
Local-only iOS Notifications
Hello! I'm currently trying to add local push notifications to my iOS app (React Native + Expo). Most of the guides and documentation I found online revolve around remote notification capabilities and APNS - I don't need this. The app will register a background task to periodically check if it should trigger a notification, fully local. I'm running into issues when adding the push notification capabilities, saying I need a new provisioning profile and to modify the App ID, which prompts me to set up certificates to communicate with APNS - which I don't need. So I was wondering: Is it possible to build an app without the remote notification setup that can still trigger local notifications? Or is it kind of all-or-nothing, and I need to set up remote notifications as well even if I only need to trigger them locally? Couldn't really find much online about this, and before I invalidate my current certificates and go through a bunch of redundant setup, I thought I'd ask here. Help would be greatly appreciated! Thank you!
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2
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93
Activity
Jun ’25
Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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256
Activity
Aug ’25
Persistent iOS Signing & UIBackgroundModes Entitlement Issue
Problem Statement We are experiencing a critical and persistent issue preventing the successful signing and building of our iOS application. The core problem is that provisioning profiles, whether automatically generated by Xcode or manually created in the Apple Developer Portal, consistently fail to include the UIBackgroundModes entitlement, leading to a build failure. Specific Question Why are provisioning profiles generated via the Apple Developer Portal and/or Xcode's automatic signing process consistently omitting the UIBackgroundModes entitlement for our App ID, even when this capability is explicitly configured in Xcode? We seek guidance or backend intervention to ensure our provisioning profiles include the necessary entitlement. Expected Outcome We expect to be able to successfully build and sign our iOS application, with provisioning profiles that correctly include the UIBackgroundModes entitlement, allowing for proper implementation of remote notifications. Observed Symptoms Primary Build Error: Consistent build failure with the exact error message: "Automatic signing failed: Provisioning profile 'iOS Team Provisioning Profile: com.scott.ultimatefix' doesn't include the UIBackgroundModes entitlement." Missing Entitlement in Profile (Confirmed by Inspection): Direct inspection of downloaded .mobileprovision files (including those manually generated in the Developer Portal for com.scott.ultimatefix) consistently shows the absence of the UIBackgroundModes entry within the section of the Entitlements dictionary. The aps-environment key for Push Notifications is present, indicating Push Notifications are enabled, but Background Modes are not. Certificates Correctly Recognized in Xcode: Our "Apple Development: Stephen Criscell Scott" and "Apple Distribution: Stephen Criscell Scott" certificates are correctly displayed and recognized in both Keychain Access and Xcode's Preferences &gt; Accounts &gt; Manage Certificates window (without "Not in Keychain" status). Furthermore, the Signing &amp; Capabilities tab for the target in Xcode now correctly shows Signing Certificate: Apple Development: Stephen Criscell Scott. Persistent Issue Across Resets: The problem persists despite extensive local cache invalidation, Xcode reinstallation, and even testing in a fresh macOS user account (which confirmed the issue was not user-specific).
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142
Activity
Jun ’25
Push Notifications
The following issue has occurred: Push notifications are not being received on certain devices. What could be the possible causes? Push notifications are being sent from our own server, and we are receiving normal responses from APNs. Users have confirmed that notifications are enabled on their devices, and they report no network issues. This problem is occurring for multiple users.
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8
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390
Activity
3w
iOS doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an APNs PUSH
I am developing an application that uses NetworkExtension (Local PUSH function) And VoIP(APNs) PUSH. Nowadays, I found a problem on this app doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an APNs PUSH. My confimation result of my app and server log is below. 11:00 AM: my server(PBX) requests a VoIP(APNs) PUSH notification to the APNs. But my app does not receive the VoIP(APNs) PUSH. At this time, my app is running on LAN (Wi-Fi without internet connection), as a result, NetworkExtension was running. so I think this is normal behaviour. 14:55:11 PM: There is an incoming call from the my server(PBX) via local net, and NetworkExtension calls iOS API(API name is reportIncomingCall). However, iOS does not call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall. 14:55:11 PM: At almost the same time, iOS calls the delegate cdidReceiveIncomingPushWithPayload of VoIP PUSH. (instead of call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall?) And the content of this VoIP(APNs) PUSH was the incoming call at "11:00 AM". In other words, the VoIP(APNs) PUSH at 11:00 AM is stuck inside iOS, and at 14:55:11 PM, from NetworkExtension reports it. I feel there is a problem on iOS doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an VoIP(APNs) PUSH. Would you tell me Apple's opioion about this? If this is known problem, Please tell me about it.
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1.2k
Activity
Feb ’26